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Forza developer says its future games coming to Windows 10 and Xbox
Forza Motorsport developer Turn 10 has said that all of their future games will be coming to both the PC through Windows 10, and Xbox.
This means that all future Forza games will be on Windows 10 and Xbox, which will have Forza fans more than pleased. In a video, Turn 10 said: "Moving forward, all of our games are going to be shipping on Windows 10 (PC) and Xbox".
The developer is knee deep in the development of Forza Motorsport 6: Apex for the PC, which will be a free game that will include new race modes that are designed to show off the excitement of Forza Motorsport 6, with 4K resolution support. Forza Motorsport 6: Apex is coming to Windows 10 later this year.
Continue reading: Forza developer says its future games coming to Windows 10 and Xbox (full post)
Battleborn won't have support for 4K or off-sized displays at launch
Well, 2K Games has just revealed the PC requirements for its upcoming game Battleborn - where 4K is an afterthought and won't be supported at launch. Neither will off-sized displays.
In a blog post, 2K explained the features on Battleborn, and that it'll include a repeatable story mode, that can be enjoyed on your own or with friends in cooperative mode. Hardcore mode will be available for those who don't like it easy, and there'll also be multiple competitive multiplayer modes. As for the PC requirements:
Minimum System Requirements:
Continue reading: Battleborn won't have support for 4K or off-sized displays at launch (full post)
Noctis' car doubles as an airship in Final Fantasy 15
Every Final Fantasy game has to have an airship--it's a significant staple of the series that allows players to navigate the map. But Square Enix has something special in store for Final Fantasy 15 fans.
As it turns out, the airship in Final Fantasy 15 isn't really an airship--it's actually Noctis' car. That's right, Noctis' svelte black speedster transforms into a fully-functioning sky-flier right before our eyes. Although I'm a huge fan of those majestic floating skyships that Square Enix cooks up, I think this is absolutely awesome.
Game director Hajime Tabata said that once we saw the airship, we'd think "this is the kind of airship that should be in Final Fantasy 15". I have to agree with him on this one. Let's just hope Noctis' jet-car isn't just limited to low flying zones, and we can soar in the heavens above the clouds. Also, I hope that we can actually drive the car once it's airborne, as the in-game footage seemed to show driving as an on-rails experience.
Continue reading: Noctis' car doubles as an airship in Final Fantasy 15 (full post)
Final Fantasy 15's deluxe and ultimate collector's editions revealed
UPDATE: Pricing info for the two collector's editions has been revealed. The Final Fantasy 15 Deluxe Edition will cost $89.99, whereas the Ultimate Collector's Edition will cost a whopping $269.99. Original story as follows.
Square Enix has officially revealed two collector's edition sets for Final Fantasy 15, showing off some awesome extras.
At the Final Fantasy Uncovered event, Square Enix showed off some snazzy special editions for Final Fantasy 15. First up we have the FF15 Deluxe Edition, which comes with:
Continue reading: Final Fantasy 15's deluxe and ultimate collector's editions revealed (full post)
Far Cry Primal's new update adds 4K textures, Survival Mode for the PC
Ubisoft has just detailed its new update for Far Cry Primal, which is a free update that adds the awesome Survival Mode and 4K textures to the PC version of the game - which will be released on April 12. The company has confirmed the upcoming free update will also include 4K textures for the PC, which is exciting. We'll report back when the update has been pushed back to see what differences we've noticed.
Ubisoft explains the new Survival Mode as: "The biggest such option is the addition of permadeath. If you felt the stakes weren't high enough before, you can now turn on full permadeath, which means your game is over the first time you die (except in vision missions, which aren't "real"). If that seems too abrupt, there's also a second-chance option that gives you one backup life, which is then replenished at certain completion points".
"Permadeath is only the beginning. Survivor mode adds a stamina gauge, making protagonist Takkar slower and weaker when it runs out, and forcing him to sleep in order to replenish it", continues Ubisoft. Finishing off Survival Mode, the developer adds: "The minimap is now turned off by default, pushing you to pay more attention to your surroundings, and the fog of war has been strengthened, lessening the amount of the map you reveal as you explore. You'll encounter humans and animals less often as you explore, which means hunting takes a little more patience. Even fast travel is a little tougher, as it now consumes stamina and food".
Continue reading: Far Cry Primal's new update adds 4K textures, Survival Mode for the PC (full post)
Final Fantasy 15 is getting its own CGI movie and anime series
Square Enix just announced that Final Fantasy 15 is getting its own full-length CGI movie and anime series.
During its official FInal Fantasy Uncovered event, Square Enix revealed that Final Fantasy 15 is getting extra content outside of the game--including an anime series and a full CGI movie. The movie will be called Kingsglaive, and gives important backstory on King Regis and the events that led up to the game. Kingsglaive features major actors like Aaron Paul and Sean Bean and has been in production for the past three years.
The anime series is called Brotherhood, and consists of five 10-minute episodes. Brotherhood sheds important light on the friendship between Noctis, Gladio, Prompto and Ignis. The first episode of Brotherhood will be available soon on the official FF15 YouTube channel, and Kingsglaive will be out before Final Fantasy 15's official release.
Continue reading: Final Fantasy 15 is getting its own CGI movie and anime series (full post)
Microsoft's new Windows 10 app converter is a big game-changer
Microsoft's new desktop app converter ensures that tons of legacy programs will now be folded into the Windows 10 UWP platform.
At its Build 2016 conference, Microsoft unveiled a new tool that will change everything. The "Project Centennial" app converter allows developers to easily convert legacy Win32 programs into Windows 10 compatible apps. This means that .exe and even .msi files used on older OS like Windows 7 can be seamlessly transformed into the AppX format used by Windows 10, and then be put on the Windows Store.
This is Microsoft's answer to essentially bringing over existing apps to the Windows Store, ensuring the storefront continues to grow. It's also a means of building up the Universal Windows Platform and solidifying Redmond's plan for a unified ecosystem. Microsoft didn't reveal an official release date for the Centennial App Converter, but it'll be available soon to members of the Windows Developer Preview Program.
Continue reading: Microsoft's new Windows 10 app converter is a big game-changer (full post)
Watch the Final Fantasy Uncovered event live here
After nearly a decade of waiting, Final Fantasy 15 is finally ready for its big event. Check out the official Final Fantasy Uncovered event with the stream below.
The Final Fantasy Uncovered event is already underway in Los Angeles, but there's just a bit of filler going on right now and the main event isn't yet live. Expect Square Enix to unveil lots of new tidbits on Noctis and co.'s new adventure, including fresh footage, announcements, and all kinds of awesome surprises.
Although the Final Fantasy 15 release date has already been leaked ahead of schedule, you should still check the show out. Square Enix still deserves your views, and there's always a chance the GameSpot footage could be wrong!
Continue reading: Watch the Final Fantasy Uncovered event live here (full post)
Oculus Rift CV1 teardown from iFixit reveals 7/10 repairability
Now that the Oculus Rift CV1 is available, the guys and girls at iFixit have completed their awesome teardown of the first consumer VR headset release from Oculus. Check it out, below.
iFixit revealed that the Oculus Rift CV1 headset has 2 x 90mm OLED displays with 456PPI - and that the screen needs to be 8 inches away from your eyes for the pixels to be indistinguishable. The outfit reported that Oculus have used a single set of non-removable fresnel lenses in the Rift.
Oculus manufactured hybrid fresnel lenses, with an extra sloping layer at the back of the lens, which iFixit says "creating a shape that mimics a traditional curb lens to vary along the vertical axis of the lens". Impressive stuff, Oculus. iFixit gave the Oculus Rift CV1 a repairability score of 7/10, which isn't too bad at all. iFixit praised the cable management improvements from the DK1 and DK2 units, added that the earpiece speakers are "super easily removed" and that the face pad is held in with plastic clips, and pulls out easily.
Continue reading: Oculus Rift CV1 teardown from iFixit reveals 7/10 repairability (full post)
Apple deal makes iPad Pro on-field device of choice for MLB
Major League Baseball (MLB) and Apple have signed a collaborative agreement that will see the iPad Pro become the device of choice for on-field usage. More, the league's new MLB Dugout app -- which was developed alongside Apple and offers stat reports of all kinds, data visualization, and scouting videos, as based on club feedback -- will take full advantage of it.
The Pro and Dugout app will be used league-wide, and will be customized for each team. Security shouldn't be a concern, as reports and video will be loaded onto a private network infrastructure to be installed this offseason in each ballpark. As you'd expect, the devices won't be able to access Internet in the dugout or bullpen.
MLB and Apple will continue to work on the app together; as of now, Apple Pencil and video annotation functionality are in the pipeline.
Continue reading: Apple deal makes iPad Pro on-field device of choice for MLB (full post)
Windows 10 games will soon support FreeSync, G-Sync and mods
Microsoft promises that it'll fix the Windows 10 gaming platform to enable basic features like AMD's FreeSync, NVIDIA's G-Sync, UI overlays and mods.
At this year's Build 2016, Microsoft made some pretty serious promises and reveals. Not only did it unveil the Xbox One's new Dev Mode, which allows devs to program games and apps on Xbox, the company made a firm commitment to fixing the awful Windows Store. In its current state, games on the Windows Store lack support for basic features like adaptive sync, multi-GPUs, and even mods, but Microsoft affirms that fixes are coming.
Xbox head Phil Spencer revealed that Windows 10 games will support FreeSync and G-Sync, as well as adding an option to disable V-sync starting in May. No roadmap on mod support or UI overlays was given, but we might see these features rolled out alongside one another at the same time.
Continue reading: Windows 10 games will soon support FreeSync, G-Sync and mods (full post)
Xbox Ones will soon turn into Windows 10 dev kits
Today Microsoft made good on a promise that's been three years in the making: all Xbox Ones will soon transform into fully-fledged Windows 10 UWP devkits.
At Build 2016, Xbox boss Phil Spencer announced Dev Mode, a new free Xbox One function that allows devs to smoothly switch between coding on console and PC. The idea behind Dev Mode is to allow developers to make a single game that's compatible with Windows 10 PC's and Xbox Ones, thereby freeing up devs to focus on quality. Forza Motorsport: Apex is the first game to be build in the Xbox One UWP Dev Mode, and a single version can run on both PC and Xbox. "Windows 10 provides the most productive and efficient development platform for developers of all sizes," said Phil Spencer.
Dev Mode is currently available for members of the Xbox Preview Program to test out, but it won't be launched to the public until summer. Although it's free to download the Windows 10 Anniversary update to your Xbox One and enable Dev Mode, users will need to pay $19 to unlock the full suite of features. So essentially you're getting a "lite" version of Dev Mode for free.
Continue reading: Xbox Ones will soon turn into Windows 10 dev kits (full post)
Virtual Reality can be used to help rehabilitate stroke patients
Virtual reality is a making a strong comeback after being on hiatus from consumers for nearly 20 years. But the technology that's being developed for consumers is having some surprising innovative uses in the medical field too, one of those being the ability to help rehabilitate stroke patients just as quickly as traditional methods, but at far less cost to the patient.
That's an important consideration when in a part of the world where medical costs, and any resultant costs the occur due to that treatment, isn't part of a free program. Rehabilitation is a specialized activity that can also be quite tedious and immensely difficult when looked at head-on. But new advancements in the use of VR world's can help to make rehab a much easier to digest activity, one that could even be seen as being a fun activity, too.
Researchers from the University of Toronto have successfully shown that the Wii U is a better tool for improving motor functions after a stroke or similar brain injury. They took a 10 individuals and had them play on the Wii and 10 others that did normal rehabilitation activities, such as playing Jenga apparently. The Wii group was able to complete a motor function test 7% better than those that didn't play on the Wii. That's statistically awesome. It's not quite VR, but it's an interactive and immersive technology is a natural starting point to further, true, VR avenues.
Continue reading: Virtual Reality can be used to help rehabilitate stroke patients (full post)
Final Fantasy 15 release date leaked ahead of schedule
Although Square Enix's event is only six hours away, the official release date for Final Fantasy 15 has been leaked ahead of schedule.
We've been waiting nearly a decade for this game, and now it has a concrete release date: Final Fantasy 15 is scheduled to launch on September 30 across PS4 and Xbox One. The date was accidentally leaked by a prematurely published GameSpot video, which you can see here.
The game's official demo will also be coming today, and it'll allow gamers to control a younger version of Noctis as he navigates a dream state. Remember that super sad cutscene with Noctis and his father? That's probably what we'll play, and it'll give a huge amount of inference on the character. Don't worry, though--you'll still get to fight.
Continue reading: Final Fantasy 15 release date leaked ahead of schedule (full post)
Titanfall 2 dev team is 30%, reflects the ambitions of the new game
Titanfall 2 doesn't exactly have big shoes to fill after the first failed to catch on quite like Respawn Entertainment wanted, but the multiplayer only FPS was still a cult hit that ran surprisingly smooth and had a vast, hidden backstory that was largely untouched in the original. There's plenty of opportunity to expand upon the premise, they just have to do it. And it looks like the second installment will be around 30% larger than the original.
The first game had a smaller development staff working on it, around 70 people, Respawn told Develop. But now they're hiring slowly and deliberately to ensure their staff is capable of creating a game that's much larger than before, with the same premise, of course. They have around 90 people working on Titanfall 2, and apparently have more ideas and projects in the works. "We had about 70 developers on the original Titanfall and we currently have about 90 working on the sequel. We expect our new team to grow to a similar size. " That team is likely for their unannounced third-person adventure game that's being directed by Stig Asmussen, of God of War 3 game.
They have big ambitions for the new game, with a large single-player campaign, better character development and a more human and realistic, expanded backstory. Titanfall was magnificent for being based on the Source engine, and hopefully whatever graphics tech they choose is enough to adequately communicate the narrative that's no doubt hiding inside.
Continue reading: Titanfall 2 dev team is 30%, reflects the ambitions of the new game (full post)
Entire Metal Gear Solid series is on sale in the PlayStation store now
Right now you can find the entire Metal Gear Solid series of games discounted fairly nicely in the PlayStation store. Discounts range from 33% on the newest Metal Gear Solid V: The Phantom Pain to 75% off of Ground Zeroes.
The deep discounts that you can find are only available through Monday, April 4th, and cover all games that are available on the PS4, PS3 and PS Vita. Sony and Konami still haven't gotten around to porting all of the franchises games over to be playable via the PlayStation 4, so PS3 or Vita is required for the older ones. But the discounts are still rather fantastic. Check it out, you only have a limited, albeit lengthy, time to get in if you've never played these classic games.
Continue reading: Entire Metal Gear Solid series is on sale in the PlayStation store now (full post)
PlayStation VR Core standalone headset now available for pre-order
Just in case you already happen to have the other myriad accessories that are needed to make Sony's upcoming PlayStation VR work properly, you can now pre-order the "Core" version of the HMD that only includes the headset and appropriate connector cables.
If you only need the headset, or want have missed the pre-order cutoff for the larger, more complete, bundle, then you can find this one at GameStop, Walmart, Best Buy or Target for $399. It's currently listed as being unavailable on Amazon, though they're bound to open-up their pre-orders quite soon as well.
This standalone bundle was the first one announced when the price and availability was announced earlier this month. The $399 price (without console) is cheaper than the competing VR solutions despite being an incomplete bundle. Though the cost of entry to experience VR is still lower in total for the PlayStation 4 considering that they still aim to run games at the full 1080P and at least 60FPS that the headset is capable of. The graphics might need to be downgraded to achieve that performance. That lower cost of entry of the entire system could make it far more popular to the masses, out-selling and performing the PC-based counterparts. Sony has said that this is not only for the enthusiast, but for the mass-market.
Continue reading: PlayStation VR Core standalone headset now available for pre-order (full post)
American McGee's Spicy Horse studio lays off staff, switches from F2P
American McGee's Shanghai-based Spicy Horse studio has had to cut their staff by a significant amount, leaving only a core team in place to tend to their projects. That also means that they're switching some of their recently released free-to-play mobile games to a paid model, to help generate revenue.
The news had already spread though American McGee himself took to NeoGaf to explain what's going on with his company. He told his fellow gamers that the rumors of the layoffs were true though they plan on working through the setback and should even have new projects that they'll be announcing very soon.
He continued and expounded on the fact that the current F2P model they're on just isn't quite working, necessitating a change. "The remaining team will continue to support our existing and recently launched mobile F2P titles. As has been mentioned in this thread, the F2P space has become quite brutal in recent years, and after 5 years and 7 titles, I feel it's time we pivot to something new." Overall the setback is a minor one overall. It certainly won't be stopping the creativity inherent in Mr. Mcgee from shining through like it tends to in most circumstances.
Continue reading: American McGee's Spicy Horse studio lays off staff, switches from F2P (full post)
Star Wars: Rogue Squadron 3D finally available on Steam
Star Wars: Rogue Squadron 3D, one of the best arcade-like space shooters of all time, has finally been made available on Steam.
The game was originally released in 1998 on both the PC and the Nintendo 64 to a very excited crowd who seemed to enjoy the good (for the time) graphics coupled with being able to take their beloved starfighters out in a series of dog-fights around a galaxy far far away. The storyline was every bit as Star Wars as you'd expect and the controls were especially responsive on the original version. It spawned several other console games that made it to future Nintendo platforms, but ultimately stopped there.
It became available on GOG just last year, though not without a few problems. It couldn't run certain resolutions without issues and controllers didn't have native compatibility, you had to either use a joystick (which is the proper way to play a flight/space sim anyway) or not play it at all. The Steam version is fairing a bit better with those issues seemingly fixed . You can find it for $9.99 on Steam, and it's just as marvelous as you might have remembered.
Continue reading: Star Wars: Rogue Squadron 3D finally available on Steam (full post)
Ex-DICE artist builds photo realistic environments in Unreal Engine 4
In the current slate of games, graphics are good - but nowhere near photo realistic. The best graphics around are found in the latest games like The Division and Rise of the Tomb Raider, but they're multi-platform games built for consoles - with PCs as an afterthought.
What if we had games use the true power of PC, requiring more than one GPU to power photo-realistic gaming? Well, a former DICE 3D artist has teased some of the best environments we've ever seen - powered by Unreal Engine 4. The video is above, and shows environments running in real-time, on UE4, and it looks absolutely insane.
Here are some screenshots that will blow your mind.
Continue reading: Ex-DICE artist builds photo realistic environments in Unreal Engine 4 (full post)









