Learn about how TweakTown tests and reviews hardware. As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.
Stay Updated
Follow TweakTown for breaking tech news, reviews, and daily updates.
Cyberpunk 2077 developers expanding both teams for 'ambitious' game
I have no doubt that Cyberpunk 2077 is going to be one of the biggest games of our time, with CD Projekt Red putting blood, sweat and tears into its huge follow up to the iconic The Witcher series of games.
In a recent interview with Game Pressure, CD Projekt Red Kraków boss, John Mamais, said that they're hoping to push as much as they can into Cyberpunk 2077. Mamais said: "Well, we haven't slowed down much in the last 5 years, perhaps except for a few long weekends, some raucous team parties, and a few personal holidays ;). It's been The Witcher 2 straight to The Witcher 3 in parallel with Cyberpunk and then, after TW3 base game, straight onto 2 large expansions:Hearts of Stone and Blood and Wine. To realize our ambitions regarding Cyberpunk 2077 we need to scale the size of the team working on it which means from 300+ to 500+".
Cyberpunk 2077 is being developed by both of CD Projekt Red's studios, with the Warsaw and Krakow-based studios cranking 24/7 to get it to market. CDPR's Krakow-based studio is a big part of its future, with the company hoping that the studio will find its own identity, giving birth to a new AAA title in the future. Mamais added: "Kraków will play a critical role in that expansion and the intention is to grow that studio from 30 now to 100+ in the next year (representing about 20% of the dev team on CP). Kraków is already planned to work on some key areas of Cyberpunk. But it's part of the goal to build a studio with its own identity and to give the Kraków team ownership. Thereafter in Kraków it will be more and more growth and a new independent full AAA game conceived, pitched, and developed in Kraków".
Continue reading: Cyberpunk 2077 developers expanding both teams for 'ambitious' game (full post)
Payday developer Starbreeze teams with Acer on the new StarVR headset
We all know how exciting the world of VR is right now, but Payday developer Starbreeze AB has just announced it has joined forces with Acer for the StarVR VR HMD. Some of you might even remember Starbreeze teasing its interesting StarVR headset last year at E3, which featured a huge 5120x1440 display.
The two companies are going to work together on the design, manufacturing, promotion, marketing and sales of the StarVR HMD - for both the professional- and location-based entertainment market. Starbreeze CEO Bo Andersson Klint explains: "Since our launch in June 2015, we have had an amazing start with StarVR. By partnering with Acer we shift gears yet again to firmly position us as the leader in top-end VR experiences. Acer is an excellent, experienced and prominent hardware partner that will accelerate us in realizing and producing a high-definition, high-fidelity VR headset. We've been working with a clear roadmap for our VR strategy from day one, and are now about to realize one of the first major collaborations we set out to achieve. The future for StarVR is now set and extremely exciting".
Acer Corporate President and CEO Jason Chen added: "Acer is thrilled to join forces with Starbreeze in bringing the StarVR head-mounted display to the market. We are devoting R&D resources across multiple aspects of the VR ecosystem for a coherent and high-quality experience, while just last month Acer announced powerful desktops and notebooks fully-ready for StarVR. Starbreeze and Acer share the same goal of delivering best-in-class VR applications, and we look forward to unlocking new VR possibilities together with this partnership".
Continue reading: Payday developer Starbreeze teams with Acer on the new StarVR headset (full post)
Japan's Studio Ghibli returns with new animated feature
It's been very quiet for Japan's Studio Ghibli animation house since the August 2014 announcement that they'd take a break from producing films, but it looks like the dry spell is about to come to an end.
In a collaboration with French Studios Why Not Productions, Why Not and Studio Ghibli under director Michael Dudok de Wit, Studio Ghibli are about to release 'The Red Turtle', a dialogue-free tale of a man lost at sea who must do battle a mysterious turtle.
'The Red Turtle' is set to have its world premiere this week at the Cannes Film Festival, before premiering in Japan in September 2016.
Continue reading: Japan's Studio Ghibli returns with new animated feature (full post)
DOOM performs better on the PS4, Xbox One drops 'well below' 1080p
id Software seems to have hit a homerun with the new DOOM, but I'm loving the performance analysis side of things from sites like Gamers Nexus, and now Digital Foundry has tested the console version of the game.
Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".
DOOM allows gamers to tweak some graphics settings on the console, such as chromatic aberration, motion blur and even the field of view. Loading times on the consoles are actually pretty bad, with 10-15 seconds between some of the levels. Remember you need 5GB+ of VRAM to enable the 'Nightmare' graphics setting in DOOM... yeah.
Continue reading: DOOM performs better on the PS4, Xbox One drops 'well below' 1080p (full post)
Forza Motorsport 6: Apex update released, allows VSync to be disabled
The latest patch for Forza Motorsport 6: Apex is now out, with stability fixes, performance improvements, and more. The ability to disable VSync is now there, with the patch being auto downloaded from the Windows 10 store. Here's what to expect from the changelog:
Forza Motorsport 6: APEX - Update May 12th Changelog:
Continue reading: Forza Motorsport 6: Apex update released, allows VSync to be disabled (full post)
AMD launching next-gen Polaris 10-based Radeon 400 series at Computex
We've been hearing a fair bit about AMD's next-gen Polaris architecture and its unveiling during Computex 2016, especially the rumor that AIB partners won't be showing off Polaris-based video cards during the show... boo.
Well, according to the latest rumors, press from around the world are being invited to an event on June 1 where AMD will unveil the new Radeon 400 series based on the Polaris architecture. Polaris 10 will be powering the Radeon 400 series while Polaris 11 will be baked into the lower/mid-range parts. The Polaris 11 GPU is what we saw last year in Sonoma, which was compared against the GTX 950 using less than 85W of power.
Some of the rumors have AMD using Polaris 10 to power the Radeon 400 and have it hit the mid-range segment, priced at less than $299.
Continue reading: AMD launching next-gen Polaris 10-based Radeon 400 series at Computex (full post)
DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K
I'm still yet to receive my DOOM code, but I'm looking forward to playing it as it doesn't look like a steaming pile of crap like most of the shooters from 2015. Our friends over at Gamers Nexus have benchmarked id Software's new first-person shooter, with a slew of video cards and reported that the Radeon R9 390X loses out to the GeForce GTX 980 at 4K. Remember, DOOM requires 5GB+ of VRAM to run the 'Nightmare' graphics setting, too.
This is surprising, as the R9 390X has 8GB of GDDR5 with a much wider 512-bit memory bus, while the GTX 980 has 4GB of GDDR5 with a smaller 256-bit memory bus. The GTX 980 Ti card "maintains 45FPS" average, while the R9 Fury X was capable of 41.6FPS, even with its HBM1 technology. Knocking the resolution down to 2560x1440, the GTX 980 Ti comes out on top, with the GTX 980 coming in second place - actually beating out the Fury X at 1440p.
86FPS average at 1440p for the GTX 980 Ti, while the normal GTX 980 is pushing 72.6FPS average. This leaves the Fury X with 71FPS average, while the R9 390X trails way further behind with 51.3FPS average. What about 1920x1080?
Continue reading: DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K (full post)
Doom's Nightmare graphics setting requires an insane 5GB+ VRAM
Doom's graphics settings actually go past Ultra--you can unlock the so-called "Nightmare" setting for in-game shadows, but it calls for video cards with an insane 5GB+ VRAM minimum...all for minor improvements.
Doom's new Nightmare graphics setting is pretty demanding, requiring a video card with a minimum of 5GB+ VRAM to even turn on, so you'll have to have an NVIDIA GeForce GTX Titan X, 980 Ti, Titan, or an AMD R9 390/390X/290X to push your shadows past Ultra in the hellish shooter.
Naturally, you'd expect Nightmare mode to be a sizable leap in fidelity, especially being powered by 5GB+ VRAM, but the jump isn't that eye-boggling. Toggling on Nightmare does improve shadows and field of view, adding in more definition to faraway environments, but the differences aren't that dramatic. Keep in mind the mode isn't exactly a fully-fledged preset and only pushes two different options past Ultra: Shadows Quality and Virtual Texturing Page Size.
Continue reading: Doom's Nightmare graphics setting requires an insane 5GB+ VRAM (full post)
WESA announced, World Esports Association to professionalize eSports
The world of eSports is continuing to grow, with the forming of WESA, or the World Esports Association. ESL has been "working has been working closely with some of the most renowned, industry-leading esports teams to create an open and inclusive organisation to oversee standardized tournament regulations, player representation as well as revenue sharing for teams".
On the ESL Gaming website, the announcement says that WESA will "offer the chance to bring all esports stakeholders - players, teams, organizers and broadcasters - to the discussion table in order to bring much needed structure, predictable schedules and transparency to the scene. Eight of the world's biggest multi-gaming brands have contributed to the founding of WESA, with the Association aiming to add more members and negotiations continue with various organizations". As for the founding teams, these are the ones that have joined WESA:
One of WESA's goals is the operative Player Council, which is elected by the players. The Player Council will "represent, strengthen and advocate on behalf of pro gamers on a number of important topics, such as league policies, rulesets, player transfers and more. The aim is to empower players when it comes to influencing decision-making in tournaments operated under WESA regulations. As such, the ESL Pro League for CS:GO will become the first professional esports competition to adopt said WESA regulations".
Continue reading: WESA announced, World Esports Association to professionalize eSports (full post)
NVIDIA's new GeForce 365.19 drivers are ready for DOOM
id Software has unleashed DOOM onto the world, with AMD pushing out its new Radeon Software Crimson Edition 16.5.2 drivers, and now NVIDIA with its GeForce Game Ready 365.19 drivers.
The new GeForce 365.19 drivers are also Game Ready for Homefront: The Revolution, which drops on May 17. There's also support provided for Master of Orion, which has just hit Early Access on Steam. You can grab the new GeForce 365.19 drivers here, or grab them through GeForce Experience.
Continue reading: NVIDIA's new GeForce 365.19 drivers are ready for DOOM (full post)
SLI support coming to DOOM, id Software provides 4K performance tips
Now that DOOM is finally here, gamers are waiting for improved SLI support, with id Software Lead Rendering Programmer Tiago Sousa confirming that SLI support is coming soon.
One user even reported that the game runs better with SLI enabled, but Sousa added that it's going to get much better soon, as there's problems with shadow limiting SLI scaling. Sousa added that if gamers are pumping DOOM up to 4K on their PCs, that it's a waste of GPU resources to process all of those additional pixels. He added that by adjusting the resolution scaling slider in the Advanced Menu, gamers can receive some additional performance.
Sousa also talked about Vulkan support, something we saw in person during the GTX 1080 reveal event, but we don't know when that'll be coming - we're sure it'll be here in the next few weeks, though.
Continue reading: SLI support coming to DOOM, id Software provides 4K performance tips (full post)
BYKSI waterblock for the NVIDIA GeForce GTX 1080 announced
NVIDIA has officially unveiled its next-gen GeForce GTX 1080, but what will enthusiasts do without waterblocks? Never fear, BYKSI is here, with their new waterblock ready for the GP104-powered video card.
The new BYKSI N-GX1080-X waterblock isn't for sale just yet, but it'll be priced at less than $100. The company isn't known much outside of China, but they specialize in waterblocks for CPUs, GPUs and even motherboards. The official launch of the GEForce GTX 1080 kicks off on May 27, with BYKSI getting in quick so that it can be the first to market with a waterblock for NVIDIA's latest and greatest video card.
Continue reading: BYKSI waterblock for the NVIDIA GeForce GTX 1080 announced (full post)
Nintendo NX will powered by an NVIDIA Tegra processor, not an AMD chip
Exclusive: Up until now, everything we've heard on the next-gen consoles is that AMD will have APUs inside all of them. The Nintendo NX was meant to be powered by an AMD design, but according to our sources, Nintendo is working with NVIDIA and will use a Pascal-based Tegra chip inside of their next-gen Nintendo NX console.
I've been sitting on this story for a little while now, but it has been backed up by another source - who has said that NVIDIA will be providing a Pascal-based Tegra processor for Nintendo's next-gen console. First, Nintendo working with NVIDIA is a big, big deal. The GameCube was powered by the Flipper GPU provided by ATI at the time, after which the insanely popular Wii console was powered by another ATI design: "Hollywood". Hollywood was a 90nm chip, with two dies powering it.
Moving onto the Wii U, where Nintendo used a custom multi-chip module (MCM) developed by AMD, IBM and Renesas (as well as Nintendo IRD and Nintendo Technology Development). The GPU itself is the GX2, which was designed by AMD, and is based on the older R600/R700 architecture and clocked at 550MHz. It's older in the tooth now, so the use of a Pascal-based Tegra processor is interesting, and exciting. NVIDIA's current Maxwell-powered Tegra X1 processor can handle 4K output, and 1080p 60FPS gaming without a problem.
Continue reading: Nintendo NX will powered by an NVIDIA Tegra processor, not an AMD chip (full post)
AMD will provide an 'inside look at Polaris' on May 18
It looks like the Polaris 10 will be hitting Radeon R9 390X levels of performance at half the TDP and under $299, but we don't know much about the Polaris architecture itself... for now.
AAMD will be hosting its Meet the Experts webinar on May 18th with David Nalasco, and during the webcast we're promised that AMD will give "an inside look at Polaris". Nalasco is the Senior Technology Manager at Radeon Technologies Group, so we should expect some seriously good stuff on May 18. The NDA runs up on the GeForce GTX 1080 on May 17 reports VideoCardz, so AMD is really sticking itself into a good position with the Polaris reveal 24 hours after.
Continue reading: AMD will provide an 'inside look at Polaris' on May 18 (full post)
NVIDIA GeForce GTX 1080 to arrive in liquid cooled version at 2.5GHz
When NVIDIA revealed the GeForce GTX 1080, they used the Founders Edition card which sells for $699 and overclocked its GP104 GPU to 2.1GHz on the vapor chamber-cooled video card. We all suspected the AIB partners would have some insane models, and we were right.
There will reportedly be four versions of the GeForce GTX 1080: the Founder's Edition (reference edition), the normal AIB card (air cooled), the custom AIB card (air cooled) and then the custom AIB cards (watercooled). ZOTAC, Colorful, ASUS, MSI, GIGABYTE and countless others will have some super-powered GTX 1080 video cards to show off, with the rumor that GIGABYTE's upcoming Xtreme Gaming GTX 1080 should reach 2.4GHz on the GPU, all in air - and if that's true, get ready to have your mind blown.
The tease of a liquid cooled GeForce GTX 1080 with its GPU clocked at 2.5GHz should be enough for anyone to be impressed, as it'll allow for 4K 60FPS gaming without a problem. We should expect a few AIB partners to have some insane designs, shown off at Computex 2016 in two weeks time.
Continue reading: NVIDIA GeForce GTX 1080 to arrive in liquid cooled version at 2.5GHz (full post)
AMD's next-gen Polaris 10 GPU will offer 390X performance, under $299
We heard whispers just before the GeForce GTX 1080 unveiling that AMD would be pricing its Polaris 10-based Radeon video card at around $299, while providing 390X performance - and thanks to the spiffy 14nm FinFET process, it'll do so at half the TDP.
Considering that the Radeon R9 290X is a 290W card, we should expect the Polaris 10-based Radeon cards to do the same performance but at just 150W. We should expect the cards to fall somewhere between 110-135W depending on the GPU itself, and how many stream processors are enabled. It's similar to what we saw during the RTG event last December, but the bigger surprise is that it'll rock 'up to 8GB GDDR5(X)'. Will AMD use GDDR5X? We'll find out soon enough.
We should also expect the Polaris 10 cards to have 256-bit wide memory buses, which should see Polaris 10-based Radeon video cards competing directly against the GeForce GTX 1070 - and that's great. I was talking with AMD's Roy Taylor at their Capsaicin event during the Game Developers Conference, and he asked what I think they should do - and I said do exactly this. Hit the mainstream, and hit it hard. AMD can't compete against the discrete GPU market share with NVIDIA as they only have 20% of the market - but the mainstream market is more elusive, there are more units sold and more profits to be made. It's the bread and butter of video cards, and it looks like AMD is hitting that exact sweet spot.
Continue reading: AMD's next-gen Polaris 10 GPU will offer 390X performance, under $299 (full post)
Sony's PS4K won't be unveiled at E3 2016, says insider
Sony won't unveil the PlayStation 4K at E3 2016, instead opting for an announcement at Paris Games Week, according to a renowned games industry insider.
Well-known insider and NeoGAF resident Shinobi602 says that Sony's new 4K ready PlayStation 4 Neo (PS4K, PS4.5) could be unveiled at October's Paris Games Week in France. According to Shinobi, Sony can't just announce the PS4K months before it's released--doing so would completely jeopardize the current PS4 sales. No one will by a current PS4 if they know that an upgraded PS4K is on the way. Sony will need to announce the PS4 Neo the same month as it's released.
"I've heard that Sony will announce the PS4 Neo at Paris Games Week. This made sense to me because the supposed upgrades are coming in what, October? I would have said this publicly if I was 100% sure, but it's just what I was told," Shinobi said during a recent podcast.
Continue reading: Sony's PS4K won't be unveiled at E3 2016, says insider (full post)
Google hiring self-driving car testers for $20 an hour
If you live in Phoenix, are in need of work, and getting paid to brush your teeth and read the paper sound good to you, Google is hiring people to test out its self-driving cars.
The company has posted ads for anyone interested in pulling six to eight-hour shifts five days a week for about $20 an hour. At the end of your shift, employees will need to provide "concise written and oral feedback to the engineering team" on their experiences. Clean licenses are required, as there's a small chance those chosen will need to take the wheel under certain driving conditions. Unexpectedly, a BS/BA degree are required as well.
Google says it chose Phoenix as its latest test bed because the city encourages research and development and the extreme climate gives the company data it couldn't obtain in most other areas.
Continue reading: Google hiring self-driving car testers for $20 an hour (full post)
Sega looking into Shenmue, Shenmue II remasters
With Shenmue III on the not so distant horizon, about now would be a perfect time for remasters of the now fairly dated Shenmue and Shenmue II. A fan posited this exact idea to Sega's community and social marketing manager Dan Sheridan, who replied in the most recent episode of Sega Central that the publisher is investigating the possibility.
"With regards to Shenmue 1 and 2 HD, of course we would love to release these tomorrow. Sadly, it's not as simple as porting the games to the current platforms, as we will need to ensure any HD remaster lives up to the quality of the original titles," he explains. "And with games as immersive as Shenmue 1 and 2, there are further complications from licensed products that were included in the original games. That said, we'd love to do it and are currently investigating how to make it a reality."
Licensing issues or not, Shenmue III can happen after all these years, Shenmue and Shenmue II remasters seem plausible enough, so sit tight.
Continue reading: Sega looking into Shenmue, Shenmue II remasters (full post)
Classic NFL games on their way to YouTube
Fans of football young and old will have the opportunity to easily discover or relive historic games in NFL history soon. The league is currently negotiating a renewed deal with YouTube whereby it will provide three full, classic games for each of the 32 teams for a total of 96 games; all will be available through the NFL YouTube channel, which currently boasts nearly one billion total views.
No exact date is set for the release of the full games yet, but the league says it will be sometime before the start of the new season (September 8).
The deal will also see highlights for games in progress show up in Google searches for NFL teams in a dedicated box that will also include information like broadcast time, kick-off time, and current score.
Continue reading: Classic NFL games on their way to YouTube (full post)




