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ASRock's 27-inch Tandem WOLED gaming monitor hits an impressive 720Hz for esports gamers

Kosta Andreadis | Displays | Sep 17, 2026 12:59 AM CDT

ASRock has formally announced its new lineup of flagship Taichi gaming monitors, all featuring advanced OLED panels and focusing on image fidelity and performance. Perhaps the most notable model in the lineup is the competitive-gaming-focused ASRock TCO27QXB Gaming Monitor, with a 27-inch Tandem WOLED panel and two display modes: QHD (2560 x 1440) at up to 540Hz and HD (1280 x 720) at an impressive 720Hz.

ASRock's 27-inch Tandem WOLED gaming monitor hits an impressive 720Hz for esports gamers

Yes, the big caveat is that this blisteringly fast refresh rate isn't available at 1080p, but at 720p. This resolution is rare in the gaming monitor space, but because it's the pixel-accurate divisible resolution of 1440p, it's really the only option for a QHD display with dual display modes. Gaming at 720p will result in a less detailed or crisp image, but the 720Hz refresh rate will still deliver noticeably improved motion clarity.

On top of that, modern CPUs and GPUs can run games at 720Hz at this resolution more easily than at QHD 540Hz. This makes it a premium OLED display for esports and competitive gamers who play titles like League of Legends and Counter-Strike 2 with uncapped frame rates.

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Continue reading: ASRock's 27-inch Tandem WOLED gaming monitor hits an impressive 720Hz for esports gamers (full post)

Hyperkin's SupaBoy is a Super Nintendo handheld that plays actual cartridges

Kosta Andreadis | Gaming | Sep 17, 2026 12:27 AM CDT

Retro gaming handhelds have come a long way in recent years thanks to improvements in emulation, mobile chips, and display technology, and a wide variety of models and options aim to recreate the gaming experience of yesteryear. Hyperkin's SupaBoy Portable Retro Gaming Console is different: it's built for 16-bit-era collectors and old-school gamers who still have a box full of retro games somewhere.

Hyperkin's SupaBoy is a Super Nintendo handheld that plays actual cartridges

The SupaBoy Portable Retro Gaming Console doesn't play ROMs; it supports actual Super Nintendo and Super Famicom cartridges across PAL, NTSC, and JP regions. With a handheld design that mimics the SNES controller's shape and form, plus front controller ports compatible with original pads and accessories like the SNES mouse, it feels like a love letter to Super Nintendo fans who have always wanted a portable, on-the-go 16-bit SNES.

As seen in the images, when you insert a Super Nintendo cartridge into the Hyperkin SupaBoy, it still sticks out of the handheld à la the original console, another fun nod to the 16-bit era.

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Continue reading: Hyperkin's SupaBoy is a Super Nintendo handheld that plays actual cartridges (full post)

After 26 years, Sony's PlayStation 2 security chip has finally been cracked

Kosta Andreadis | Gaming | Sep 16, 2026 11:56 PM CDT

Sony's PlayStation 2 (PS2) is still the best-selling console of all time, with a reported 160 million units sold. If you were gaming in the 2000s when it hit the scene, you might recall it launching with some of the most advanced security measures and hardware a console had seen to date. The reason was simple: the original PlayStation's CD-ROM format was quickly cracked, leading to widespread piracy and a significant loss of software sales income.

After 26 years, Sony's PlayStation 2 security chip has finally been cracked

For years, many viewed the PS2 as uncrackable, to the point that emulating PS2 games was a major challenge that required bypassing checks and finding ways to trick the hardware. The big stumbling block has been the console's internal MechaCon chip, which handles all authentication and access to low-level software and hardware. And now, 26 years after the console's launch, the MechaCon has been reverse-engineered to fully unlock the PS2 hardware for modders, enthusiasts, and video game preservation.

Retro enthusiast and hardware expert DiscoStarslayer is behind the effort, which took four years. The process included chemically decapping the MechaCon CXP102064 chip to gain direct access to the die, then using a combination of optical dumping and microscopes to analyze and map the chip's silicon. With that, DiscoStarslayer stumbled on an exploit that gave access to the chip's data. And here we are.

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Continue reading: After 26 years, Sony's PlayStation 2 security chip has finally been cracked (full post)

AMD's Radeon RX 9070 XT successor being the only new gaming GPU in 2027 could be a game changer

Kosta Andreadis | Graphics Cards | Sep 16, 2026 11:28 PM CDT

If you've been following next-gen PC gaming GPU news this week, you've seen our coverage of the still-to-be-announced RDNA 5-powered Radeon RX 10000 Series cards and the RTX Rubin-powered GeForce RTX 60 Series; rumors and leaks have been coming in thick and fast. One rumor says the GeForce RTX 60 Series could arrive in the first half of 2027, but we've also seen conflicting reports that RDNA 5 and the RTX 60 Series have been delayed until 2028. That is, except for one new product.

AMD's Radeon RX 9070 XT successor being the only new gaming GPU in 2027 could be a game changer

According to well-known leaker Kepler_L2, who has a notable track record for accurate information, a single AMD GPU, codenamed AT2, is on track for 2027. AT2 is believed to be the mid-range RDNA 5 follow-up to the Radeon RX 9070 XT, which could end up being called the Radeon RX 10070 XT. As the only GPU in the RDNA 5 line-up for 2027 (and it could arrive in the first half of the year), this would mean the flagship and entry-level models won't be here until 2028, alongside the GeForce RTX 60 Series.

Beyond being unprecedented for AMD to release a next-gen GPU before NVIDIA in the modern RTX era, it could trigger a massive shake-up in performance, efficiency, and value for PC gamers. With a reported 40 CUs compared to the 64 CUs in the Radeon RX 9070 XT, if the 3nm (TSMC's N3P node) AT2 graphics card delivers a significant performance improvement over RDNA 4, it could be a game changer.

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Continue reading: AMD's Radeon RX 9070 XT successor being the only new gaming GPU in 2027 could be a game changer (full post)

Enduring fantasy series Dragon Quest achieves 100 million sales over 40-year lifetime

Derek Strickland | Gaming | Sep 16, 2026 7:37 PM CDT

Dragon Quest, the OG fantasy series that kicked off JRPGs back in the 80s, has unlocked a major milestone with 100 million lifetime sales.

Enduring fantasy series Dragon Quest achieves 100 million sales over 40-year lifetime

Another one of Square Enix's IPs has broken the deca-diamond sales threshold, and it's an old-school JRPG icon. The publisher today confirmed that the legendary Dragon Quest franchise has now sold over 100 million units worldwide; over the last 40 years, the series has been home to dozens of game releases that tally up to the impressive figure.

"The beloved DRAGON QUEST franchise has surpassed 100 million games sold. This milestone arrives on the heels of critically acclaimed remakes of the series' most beloved titles, with a highly anticipated new spin-off and the next mainline title on the horizon," Square Enix says in a press release.

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Continue reading: Enduring fantasy series Dragon Quest achieves 100 million sales over 40-year lifetime (full post)

Battle.net not meant to duel Steam as more non-Blizzard games join store

Derek Strickland | Gaming | Sep 16, 2026 5:39 PM CDT

Battle.net is getting more games, but Blizzard doesn't want to pick a fight with Steam. Instead, Battle.net is meant to co-exist with the immovable colossus of PC gaming, not rival it.

Battle.net not meant to duel Steam as more non-Blizzard games join store

It used to be that only Blizzard games showed up on Battle.net, but that changed back in 2017 with Destiny 2. Now there are currently 16 non-Blizzard games being sold or marketed for sale on Battle.net, including two new ones from CD Projekt; Cyberpunk 2077 and The Witcher 3 Remastered. Despite appearances, the billion-dollar publisher isn't out to take Valve's lunch money.

Blizzard SVP Andrew Guerrero tells Polygon that the home of StarCraft isn't trying to be like Steam or the Epic Store with their vast content libraries.

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Continue reading: Battle.net not meant to duel Steam as more non-Blizzard games join store (full post)

Developer abandons PS5 Linux project after people found a Hypervisor bug and reported it to Sony

Hamid Murtaza | Gaming | Sep 16, 2026 3:50 PM CDT

Andy Nguyen, developer of the PS5 Linux project, shared an angry rant on X, saying he's completely halting the project. Without getting into too many technical details, the project turned the PS5 into a capable Linux PC, and it relied on a Hypervisor (used to run virtual machines) bug to work properly. The developer was allegedly gatekeeping this bug so Sony would not ruin his project, but some folks found the exploit themselves and reported it.

Developer abandons PS5 Linux project after people found a Hypervisor bug and reported it to Sony

It's only a matter of time before Sony releases a patch that resolves this bug, which will make running Linux on your PS5 nearly impossible. Before this, the Linux project was only available for original PS5 and PS5 Slim owners. Nguyen says that he was working on finishing support for PS5 Pro. Unfortunately, that particular fork of the project might never see the light of day.

After months of work, Nguyen said the console hacking scene now has a "bunch of noobs using LLMs and writing hacks they don't even understand." He also amusingly used the term "slop kiddies" for the people who reported the Hypervisor bug. The frustration is understandable in a scene that has traditionally relied on careful, low-profile research to keep exploits alive for as long as possible.

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Continue reading: Developer abandons PS5 Linux project after people found a Hypervisor bug and reported it to Sony (full post)

Denuvo is suing anonymous cracker voices38 over 26 game DRM bypasses, who says 'everything will continue as normal'

Hassam Nasir | Hacking, Security & Privacy | Sep 16, 2026 3:30 PM CDT

Denuvo, the anti-tamper DRM developer used in dozens of major PC releases, has taken its fight against game cracking to court. The company has filed a lawsuit against an anonymous cracker known only by the handle "voices38," accusing them of bypassing its Anti-Tamper protection in at least 26 games.

Denuvo is suing anonymous cracker voices38 over 26 game DRM bypasses, who says 'everything will continue as normal'

The complaint, filed on September 14 in the US District Court for the Northern District of California, alleges that the defendant "bypassed DRM restrictions in copyrighted works, removing protections that allow copyright owners to restrict who may access their works, and allowing for pirated versions of those copyrighted works." Named titles include Hogwarts Legacy, Black Myth: Wukong, Resident Evil Requiem, DOOM: The Dark Ages, Stellar Blade, and 007 First Light, among others.

Denuvo doesn't own the copyrights to any of the games listed, so this isn't a copyright infringement case. Instead, the complaint rests on the DMCA's anti-circumvention provisions, which prohibit bypassing digital locks placed on copyrighted works, or distributing tools that help others do the same. Denuvo is seeking monetary damages along with a court order barring further circumvention of its DRM, reportedly including in games that haven't been released yet.

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Continue reading: Denuvo is suing anonymous cracker voices38 over 26 game DRM bypasses, who says 'everything will continue as normal' (full post)

SK hynix may soon team up with Intel to build memory chips in the US for the first time

Hassam Nasir | Business, Financial & Legal | Sep 16, 2026 2:55 PM CDT

Intel has seen a wave of major deals this year with names like Elon Musk's SpaceX, TSMC, and Google's multi-year collaboration, so it's clear the company has been busy. But it isn't done partnering up. According to anonymous sources cited by Reuters, Intel and SK hynix are reportedly in talks to start DRAM production lines in the United States.

SK hynix may soon team up with Intel to build memory chips in the US for the first time

Multiple options are reportedly under consideration for how this venture could come together, including leasing space at Intel's under-construction, multi-billion-dollar chip fabrication site in Ohio or forming a joint venture involving Intel, AI hyperscalers, fabless chip designers, and other companies desperate for DRAM. Since these firms would likely consume all the DRAM produced in the coming years, both Intel and SK hynix would have a substantial financial interest in the joint venture succeeding.

It's unclear what type of chips SK hynix might manufacture in Ohio if an agreement is struck, but the primary goal reportedly remains producing regular planar DRAM, HBM, and some NAND flash storage solutions. For Intel, partnering with a dominant memory leader like SK hynix, which has plans to triple its memory chip production and output by 2034, offers a strategic way to maximize capacity and validate its foundry model at its heavily delayed Ohio site.

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Continue reading: SK hynix may soon team up with Intel to build memory chips in the US for the first time (full post)

Valve is slowly making progress on NVIDIA GPU support for SteamOS, NVIDIA driver now in the main SteamOS tree

Aaron Klotz | Gaming | Sep 16, 2026 1:55 PM CDT

The lack of official hardware support for NVIDIA GPUs in SteamOS is one of the OS's missing pieces preventing the OS from going mainstream. However, in a report by IGN, two of Valve's software developers have confirmed that the company is making progress developing support for NVIDIA hardware for SteamOS, and has gotten to the point where they have reportedly enabled their NVIDIA driver in the main tree of SteamOS.

Valve is slowly making progress on NVIDIA GPU support for SteamOS, NVIDIA driver now in the main SteamOS tree

Valve's Pierre-Loup Griffais revealed to IGN that its NVIDIA driver in its current state is technically functional but is very limited and can only "light up" things on specific generations of NVIDIA GPUs. Griffais also reportedly told IGN that there is still a "bit of a rift" between where its driver is and where the "state of the art" is, but was hopeful, saying that driver performance is "getting better day-to-day."

Griffais put everyone's expectations in check, noting that it takes years to develop drivers. "... It's one of those things just like FEX and working on the Qualcomm driver, it just takes years." As a result, we probably won't be seeing NVIDIA support until next year or 2028. Valve first announced collaboration with NVIDIA on NVIDIA GPU support in late June, so the company has been hard at work on this project for at least three months.

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Continue reading: Valve is slowly making progress on NVIDIA GPU support for SteamOS, NVIDIA driver now in the main SteamOS tree (full post)

PS5 Pro receives an 'Enhanced PSSR' override by default in system software update 14.0

Hamid Murtaza | Gaming | Sep 16, 2026 1:40 PM CDT

Sony has released an update for its PS5 console family that makes some minor but meaningful improvements. The biggest change is PS5 Pro and PSSR exclusive, but it's not exactly a tech upgrade. Previously, to use "Enhance PSSR Image Quality," you had to go into the settings and manually enable it yourself. Since many PS5 Pro owners were unaware of this setting, update 14.0 now enables Enhanced PSSR by default.

PS5 Pro receives an 'Enhanced PSSR' override by default in system software update 14.0

This setting overrides the older version of Sony's PSSR upscaler in compatible games and replaces it with the upgraded PSSR tech. As detailed by IO Interactive, the studio behind 007 First Light, the upgraded PSSR upscaler is easy to implement and produces "remarkably smooth" results.

For now, the list of games that support the latest version of PSSR is quite small, and you won't get any real benefit from the default override in the new update on titles that don't support PSSR at all. Certain games were "whitelisted" after updates to ignore the original PSSR upscaler in favor of the latest version.

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Continue reading: PS5 Pro receives an 'Enhanced PSSR' override by default in system software update 14.0 (full post)

Why wasn't Dragon Age Keep in Veilguard? Former BioWare dev offers insight

Derek Strickland | Gaming | Sep 16, 2026 1:31 PM CDT

Former Dragon Age executive producer Mark Darrah shares valuable insight on the doorman fallacy concept and how it relates to Veilguard losing access to the DA Keep.

Why wasn't Dragon Age Keep in Veilguard? Former BioWare dev offers insight

The Veilguard is the most contentious game in the series for many reasons, but the lack of the Dragon Age Keep certainly didn't help. Every mainline Dragon Age game has featured a unique choice-preservation mechanic called The Keep that chronicles all your choices and carries them forward to the next game.

The newest Dragon Age didn't have this feature, and that might've been a mistake. In a recent video, pivotal franchise creative Mark Darrah discusses the doorman fallacy and how the lack of DA Keep had a larger effect on the game's perception even before it came out.

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Continue reading: Why wasn't Dragon Age Keep in Veilguard? Former BioWare dev offers insight (full post)

NVIDIA 'Rubin' and AMD RDNA 5 next-gen GPUs reportedly delayed to 2028

Hassam Nasir | Graphics Cards | Sep 16, 2026 1:20 PM CDT

AMD and NVIDIA are reportedly skipping full next-gen gaming GPU releases in 2027, according to well-known leaker Kepler_L2. Posting on the Anandtech forums, Kepler_L2 said only one AMD chip, codenamed AT2, is coming next year, adding that everything else from both AMD and NVIDIA is planned for 2028.

NVIDIA 'Rubin' and AMD RDNA 5 next-gen GPUs reportedly delayed to 2028

AT2 is believed to be AMD's RDNA 5 successor to the Radeon RX 9070 XT, reportedly built around 64 compute units on the newer architecture. AMD's broader RDNA 5 lineup is rumored to span several dies, from flagship to budget tiers, but based on this leak, most of that range won't show up until 2028.

NVIDIA doesn't come out much better here. Kepler_L2 dismissed a recent claim from Moore's Law Is Dead that the RTX 6090 could still launch in 2027, calling it simply wrong. Separately, the rumored RTX 50 Super refresh isn't looking good either. Asked directly about its odds, leaker MEGAsizeGPU said, "I am not optimistic about it now. It may not be released at all."

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Continue reading: NVIDIA 'Rubin' and AMD RDNA 5 next-gen GPUs reportedly delayed to 2028 (full post)

Samsung rushes to answer Apple's iPhone Duo with a new $2,900 tri-fold phone

Jak Connor | Mobile Devices | Sep 16, 2026 1:04 PM CDT

Samsung is fast-tracking its response to Apple's recently unveiled iPhone Duo, according to recent reports. If true, the Korean tech giant is preparing for Apple to create a splash in the foldable market that Samsung has long dominated.

Samsung rushes to answer Apple's iPhone Duo with a new $2,900 tri-fold phone

The Galaxy Z Trifold 2 is expected to launch earlier than planned, despite the unsuccessful launch of the original Trifold. These reports suggest Samsung plans to leverage the iPhone Duo's marketing to justify a similar price tag of around $2,900 for its upcoming device. What may make this strange for US customers is that the original Galaxy Z Trifold had only a limited, short-lived US run, which ended just three months after launch amid reported financial losses.

However, the foldable market is predominantly in China, where these devices are currently exploding in popularity. Samsung is likely looking to protect its current market share in this market with the Trifold 2.

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Continue reading: Samsung rushes to answer Apple's iPhone Duo with a new $2,900 tri-fold phone (full post)

New modding tool raises RTX 5090 laptop GPU power limit up to 225W

Hassam Nasir | Graphics Cards | Sep 16, 2026 12:45 PM CDT

Modders keep finding new ways to push hardware beyond manufacturer limits. Now, a new tool called NvpwrControl is reportedly targeting NVIDIA's RTX 50-series laptop GPUs, allowing higher power targets to be configured without a VBIOS modification.

New modding tool raises RTX 5090 laptop GPU power limit up to 225W

According to the developer, NvpwrControl can expose power targets of up to 180W for the RTX 5070 Ti Laptop GPU and up to 225W for the RTX 5090 Laptop GPU. The developer says this was achieved by reverse-engineering NVIDIA's power-policy stack, effectively getting beneath the OEM maximum exposed to conventional tuning software like MSI Afterburner.

Notably, this isn't a VBIOS flash and was developed against NVIDIA driver 616.92. Changes by NVIDIA may affect compatibility with other driver versions, and this tool is experimental, so not all functionality may work as expected.

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Continue reading: New modding tool raises RTX 5090 laptop GPU power limit up to 225W (full post)

Dyson says its $500 toothbrush packs the equivalent of $70,000 lab equipment

Jak Connor | Science, Space, & Robotics | Sep 16, 2026 12:30 PM CDT

Dyson's CameraJet toothbrush is essentially a $70,000 piece of lab equipment in a handheld form, according to the chief engineer behind the $500 toothbrush.

Dyson says its $500 toothbrush packs the equivalent of $70,000 lab equipment

The company's latest foray into oral care launched with a camera, a jet that targets gaps, and a flossing function, all packed into a $500 device. Unfortunately, early adopters of the $500 toothbrush are reporting failures soon after purchase, which Dyson has recognized in a recent statement, with the company writing, "small number of early batches of Dyson CameraJet products may have experienced a component issue. We are isolating those batches and are taking all the necessary steps to support our customers."

Jake Dyson, Chief Engineer at the firm, described the development process as one of the most complex in the company's history, as it took six years to train the camera within the toothbrush on all of the different variations of people's mouths, as the toothbrush needed to reach a point where it was able to accurately identify the gaps between teeth in everyone's mouth. According to lab tests, the CameraJet's 100K-pixel macro camera uses 28 images per second to detect gaps and deliver targeted mouthwash.

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Continue reading: Dyson says its $500 toothbrush packs the equivalent of $70,000 lab equipment (full post)

MANLI launches $2,473 RTX 5080 that costs exactly double the official MSRP

Jak Connor | Graphics Cards | Sep 16, 2026 12:04 PM CDT

MANLI has dropped a rare, premium RTX 5080 OC 16GB to celebrate 30 years in the GPU business, and it's anything but subtle.

MANLI launches $2,473 RTX 5080 that costs exactly double the official MSRP

The 30th-anniversary edition ships with a 400W TGP, 2730MHz boost clock, up from the 2670MHz boost clock on the MANLI RTX 5080 Gallardo OC. The new card features a forged carbon-fiber cover, wrapped in a design clearly meant to stand out. While the design is certainly eye-catching, the price will make the hairs on the back of your neck stand up, as MANLI has listed the premium RTX 5080 at 16,599 RMB, which converts to approximately $2,473.

The card is limited to 500 units globally, and the 16,599 RMB Chinese price tag is exactly double the MSRP the RTX 5080 launched at. It uses an 18+3 phase power design, ten 8mm heat pipes, and a vapor chamber for cooling. MANLI also integrated its second-generation DRS airflow system and added a decorative front panel, orientation sensor, and support for its MIE control system. The retail bundle includes a GPU stand, power adapter, and smart control terminal.

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Continue reading: MANLI launches $2,473 RTX 5080 that costs exactly double the official MSRP (full post)

AMD's own DLSS 5 rival might be exclusive to next-gen RDNA 5 GPUs

Jak Connor | Gaming | Sep 16, 2026 11:35 AM CDT

AMD is preparing to launch its own DLSS 5-like Neural Rendering technology with the next-gen RDNA 5 architecture, according to well-known leaker Kepler_L2.

AMD's own DLSS 5 rival might be exclusive to next-gen RDNA 5 GPUs

The feature, which replaces traditional shaders with neural networks, will likely debut with RDNA 5, though hardware limitations may keep it exclusive to the new architecture, as Kepler says, "Probably, this stuff is pretty heavy."

The leaker shared a detailed vision for how AMD could differentiate itself from NVIDIA's approach to the technology. Rather than letting AI guess scene elements, Kepler argues the model should access 3D data directly, such as geometry and depth buffers, in order to improve accuracy.

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Continue reading: AMD's own DLSS 5 rival might be exclusive to next-gen RDNA 5 GPUs (full post)

Roblox's top 10 creators averaged $65.7 million each, while the median made $1,500, and Roblox Everywhere is the fix

Hassam Nasir | Gaming | Sep 16, 2026 11:20 AM CDT

Roblox is a household name when it comes to gaming, and its ever-growing library of experiences is what keeps the platform going after more than a decade. However, while you might expect Roblox's game creators to be swimming in millions of dollars, and some certainly are, the money isn't spreading evenly.

Roblox's top 10 creators averaged $65.7 million each, while the median made $1,500, and Roblox Everywhere is the fix

According to numbers shared at the Roblox Developers Conference in San Jose, creators earned approximately $1.7 billion through the Developer Exchange program over the 12 months ending June 30, 2026, up around 50% year over year. Since DevEx launched in 2013, total creator earnings have now crossed $5 billion.

Roblox's top 10 biggest creators averaged $65.7 million each over that period, nearly double the $33.9 million average from the previous report. The top 100 averaged $10.8 million, while the top 1,000 averaged $1.4 million. Roblox didn't publicly identify the 10 creators behind the $65.7 million average, but pointed to games like Grow a Garden and Steal a Brainrot as examples of "breakout success," with both surpassing 20 million concurrent players. In August 2026, 28% of Roblox's top 100 games by hours played had launched within the previous 90 days.

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Continue reading: Roblox's top 10 creators averaged $65.7 million each, while the median made $1,500, and Roblox Everywhere is the fix (full post)

Micron's world's first 512GB DDR5 module can pack a staggering 12TB of RAM into one server

Jak Connor | RAM | Sep 16, 2026 11:01 AM CDT

Micron has crammed 512 GB of DDR5 memory into a single stick, pushing next-gen Intel and AMD servers to a staggering 12 TB of total memory in a single 24-slot dual-socket server.

Micron's world's first 512GB DDR5 module can pack a staggering 12TB of RAM into one server

The module, built using advanced vertical interconnect packaging, stacks DRAM dies and connects them with through-silicon vias to maximize density without sacrificing performance. This allows a single 24-slot dual-socket server to handle up to 12 TB of DDR5 memory, which is a staggering amount. Micron says the design improves power efficiency by over 60% compared to using four 128 GB RDIMMs.

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Continue reading: Micron's world's first 512GB DDR5 module can pack a staggering 12TB of RAM into one server (full post)

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