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Leaked Xbox controller for Gears of War E-Day features a cracked volcanic rock design and blood-red Crimson Omen
Microsoft appears to be preparing a limited-edition Xbox controller themed around Gears of War: E-Day. The controller, reportedly called the Storm King, was leaked by Dealabs writer billbil-kun, who has a strong track record with hardware leaks and claims an official announcement is expected within the next two weeks.
The controller features a cracked black-and-red design intended to resemble fractured volcanic rock. The left stick remains black, while the central section, including the D-Pad, Xbox button, View, Menu, and Share buttons, is finished in blood red and surrounded by the Crimson Omen, the iconic Gears of War logo featuring a cog and skull.
The right stick and X button also use the red finish, while the A, B, and Y buttons remain black, giving the controller a contrasting two-tone look. Billbil-kun described the design as "beautiful" and said it "blew us away," although the final product will have to speak for itself once Microsoft officially reveals it.
Doom co-creator John Romero reveals id Software turned to Taiwanese pirates to help distribute the game to more people
John Romero has a piracy story that most game developers would never tell publicly, and it says a lot about how id Software thought about getting Doom into as many hands as possible. Speaking at a QuakeCon 2026 panel, the id Software co-founder explained how the studio not only tolerated pirates distributing Doom in Taiwan, it actively reached out to them and cut a deal.
Doom was released in 1993 using a shareware model. The entire first episode was free to copy and share, while the remaining two episodes required ordering the full game directly from id Software. The model was designed to spread the game as widely as possible, and it worked, but it also meant unofficial sellers began packaging the free shareware episode and selling it as their own product.
"You would go to the store and you would see 10 different boxes that all had the same shareware Doom in it," Romero said. "It was awesome. We were totally happy with that." Taiwan was a particularly active market for this kind of distribution, and rather than trying to shut it down, id Software saw an opportunity.
GTA Online will continue after GTA 6's release, Take-Two reiterates
Support for GTA Online will continue following the launch of GTA 6, Take-Two Interactive management reiterates.
GTA 6 might be the most anticipated game in recent memory, but there's just one problem: It's a singleplayer-only game. GTA Online pulls in hundreds of millions of dollars a year in gross revenue. Without a live service component, GTA 6 will rely on raw sales (at least at launch), which adds weight to the game's $80 and $100 pricing.
To keep the recurrent consumer spending, well, recurring, Rockstar will keep supplying GTA Online with new content. How this will happen remains a mystery--will GTA Online shift from GTA V's locale of Los Santos in the Pacific to Leonida in the Atlantic? Will GTA 6 remain an offline, singleplayer-only game in perpetuity? Take-Two's executives won't say, but company CEO Strauss Zelnick does confirm the online mode will continue.
Continue reading: GTA Online will continue after GTA 6's release, Take-Two reiterates (full post)
YouTuber benchmarks RTX 4060 on Snapdragon X2 Elite laptop using RTX Spark developer driver
A few weeks ago, we saw NVIDIA RTX GPUs successfully run on ARM-based Snapdragon laptops through modding NVIDIA's latest RTX Spark development driver on the laptop. YouTuber ETA Prime put the new driver to the test, showing what level of gaming performance the RTX Spark driver and Snapdragon X2 Elite are capable of producing.
Tests were conducted using an RTX 4060 paired with a Thunderbolt 5 GPU dock running at 40gbps, with an ASUS Zenbook A16 using a Snapdragon X2 Elite Extreme SoC. One unfortunate quirk with the RTX Spark drivers is that the RTX 4060 is allegedly the fastest GPU that works well with the drivers. Putting in a more powerful GPU, including an RTX 5070 Ti, reportedly resulted in worse performance than an RTX 4060.
The YouTuber tested 3DMark TimeSpy, Forza Horizon 6, Cyberpunk 2077, Project Cars 2, Ghost of Tsushima, and DOOM: The Dark Ages with the aforementioned setup. In Forza Horizon 6, the Snapdragon laptop and RTX 4060 combo achieved playable frame rates (unfortunately, the frame rate counter failed to work in this game specifically). Performance in Cyberpunk 2077 was around 60 FPS average at 1080p high settings, using DLSS in quality mode. Bumping up the resolution to 1440p dropped frame rates down to around 40-50 FPS average, and using 1440p with X2 frame generation boosted frame rates up to around 70 FPS average.
Dev builds a unique 3D operating system for multitasking, gets terrible performance
A video making the rounds on X shows what's being called a "3D OS," built around a cube-shaped desktop. It looks like there is a window mapped to each of five faces, while the viewer's perspective sits on the sixth.
The user who posted it, kapilansh_twt, captioned it "I built the first 3D OS," though that claim isn't confirmed, and it's not clear whether they're the actual developer or just sharing someone else's project. Either way, it looks like a real custom build, not a mockup.
In the clip, apps run on each face of the cube, and the demo drags a window from the right side across to the left, then down to the bottom, all on a normal 2D laptop screen. It's a neat trick of perspective, using rotation and depth to fake a spatial desktop without any headset involved. There seems to be some kind of head tracking involved, although that could very easily be faked using camera trickery.
Take-Two boss: 'discs, especially for big games, don't make sense to the consumer'
The logistics of buying new games on discs, especially big titles like GTA 6, just don't make sense for consumers, Take-Two CEO Strauss Zelnick says.
Take-Two's latest Q1'FY27 earnings call offers further evidence of gaming's continued shift towards digital access. In the call, company CEO Strauss Zelnick commented on Sony's decision to cease disc production for new games released after 2028.
Zelnick was specifically asked if Sony's decision to phase out disc production would have any impact on Take-Two's gross margin. The question implies that TTWO could benefit from the cost reduction that comes from moving to discs to code-in-box software delivery, and while this wasn't really addressed, Zelnick did say that buying big games in disc format just isn't sensible for consumers any more.
Modders are selling RTX 2080 Ti GPUs with 22GB VRAM on eBay for AI use
A Hong Kong-based eBay seller is now selling GeForce RTX 2080 Ti cards modded with 22GB of VRAM, double the 11GB the card shipped with back in 2018. The listing costs $499 and promises a working "Turbo" blower-style card, though buyers won't get to pick the brand. The seller's description says the card could be a GIGABYTE, MSI, ASUS, Leadtek, or whatever happens to be in stock that day.
Listing photos show a GIGABYTE blower card alongside a box stacked with modded units ready to ship, plus a GPU-Z screenshot confirming 22,528MB of memory on a running card. The seller's feedback score sits at 99.6 percent, and buyers on the listing itself, at least 38 of them, report the cards work as advertised.
VRAM mods like this trace back to modders in China, where cards like the RTX 4090 have been effectively banned from export under US sanctions. Rather than let older or restricted hardware go to waste, some workshops there have been stripping cards down, swapping in higher capacity memory chips, and reselling them with server-friendly blower coolers built for AI racks rather than gaming rigs.
Continue reading: Modders are selling RTX 2080 Ti GPUs with 22GB VRAM on eBay for AI use (full post)
Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices
Take-Two CEO Strauss Zelnick has a pretty optimistic take on the industry's hardware pricing problem. However, the gaming world has been skeptical of his solution for years. His idea? More game streaming.
During Take-Two's latest earnings call, which was mostly about how well GTA 6 is expected to perform, Zelnick also fielded a question about rising console and PC hardware costs. He admitted the price hikes aren't great for the industry, since fewer working machines means fewer potential customers. He doesn't think it will matter much longer, though, because he's betting on streaming to widen the install base.
Take-Two CEO on GTA 6's $100 price: 'I think Rockstar got it right; given the hype, we could have made other pricing choices'
Take-Two CEO Strauss Zelnick believes that Grand Theft Auto 6's $80 and $100 editions are appropriately priced.
GTA 6 is one of the most anticipated games of all time, and Take-Two and Rockstar intend to fully capitalize on this with priced-inflated editions--one at $80, and the ultimate edition at $100. By virtue of its size, GTA 6 is expected to help normalize higher prices for higher-profile games. The move has been somewhat controversial among enthusiasts; however, data indicates that gamers on PlayStation are not only ready and willing to buy higher-priced editions of games, but it appears that most gamers are also willing to spend $100 for GTA 6.
In Take-Two's latest Q1'FY27 earnings call, company CEO Strauss Zelnick says that he believes Rockstar Games made the right choice with GTA 6's pricing, going on to say that the studio could have charged different prices given the hype of the game itself.
GTA 6 pre-orders demand is 'astonishing and unprecedented,' Take-Two CEO says
GTA 6 has been pre-ordered so many times that Take-Two is cautiously tallying up the numbers, with the publisher potentially growing wary of the figures.
GTA 6 is one of the most anticipated video games of all time, so it's no surprise that millions of people have pre-ordered the game. While Take-Two and Rockstar haven't revealed exact numbers (analysts estimate GTA 6 pre-orders have made around $260 million), publisher CEO Strauss Zelnick did comment on scale.
"I can say that the level of pre-orders is unprecedented and astonishing, and we're very grateful for that," Zelnick said in a recent interview with Variety.
Bose launches QuietComfort Headphones with new ActiveSense noise-canceling tech and 24-bit audio
Bose has announced its next-gen noise-canceling headphones, the QuietComfort Headphones (2nd Gen). Boasting a "refreshed industrial design" that delivers a more modern look compared to the popular first-generation, it's also leveling up the noise-cancellation, which has been one of the main reasons that Bose QuietComfort Headphones have been a go-to option for many.
With the arrival of the QuietComfort Headphones (2nd Gen), Bose is now calling its noise cancellation technology QuietControl, and this second-gen release adds a brand-new dynamic feature, alongside improved noise cancellation for those who wear glasses. The QuietControl six-microphone system now better compensates for gaps in the earcup seal for glasses wearers to maintain "effective noise cancellation."
In addition, a new ActiveSense feature that works alongside Aware Mode now tunes the noise cancellation more naturally. Bose says that it can handle sudden spikes in background noise, like the sound of a passing train, in a way that wasn't possible before. Users will also have complete control over the noise cancellation settings via the Bose app to fine-tune the performance to suit their needs.
KIOXIA, Micron, and Samsung earn Best of Show awards at FMS 2026
The annual FMS: the Future of Memory and Storage 2026 event took place in Santa Clara, California, this week, where the biggest names in storage, enterprise, and AI gathered to showcase and discuss the latest advances across both memory and storage. And with some of the biggest names showcasing their next-gen technology for the first time, some of the more notable award winners this year include KIOXIA, Micron, and Samsung.
This year, KIOXIA unveiled its new GP1 Series PCIe 6.0 SSD series, purpose-built for advanced AI infrastructure. As the first super-high IOPS PCIe SSD optimized for expanding GPU memory, powered by KIOXIA XL-FLASH generation 2 low-latency flash memory, the GP1 Series impressively delivers up to 10 million random read IOPS. And with that, it more than earned its FMS: the Future of Memory and Storage 'Best of Show' award in the 'Specialized Storage' category.
When it comes to the FMS 2026 Grand Prize, that was awarded to Micron and its new 6600 ION NVMe SSD, which delivers high-capacity storage up to 245TB of usable capacity for AI and cloud infrastructure. Built with 4‑bit‑per‑cell (QLC) technology and Micron G9 QLC NAND, it offers massive storage in a compact form factor with PCIe Gen5 performance. Micron notes that the small form factor allows companies to scale in a way that hasn't been seen before.
Continue reading: KIOXIA, Micron, and Samsung earn Best of Show awards at FMS 2026 (full post)
Retailer issues warning: If you want a GeForce RTX 5070, RTX 5070 Ti or RTX 5080, you better hurry
In recent weeks, the memory and component crisis for consumer technology has seemingly gone from bad to worse. For PC gamers looking to upgrade, price increases for a wide range of components are the new norm. When it comes to GeForce RTX and Radeon RX graphics cards, in recent weeks we've heard about another round of price increases taking effect - with 20, 30, and even 40% price hikes on the table. And it's all because of DRAM.
Even with rising memory prices, demand for GPUs for gaming and local at-home AI is still there; however, based on a new notification from Japanese retailer Sofmap, high prices are only part of the issue. DRAM supply (GDDR6 and GDDR7) isn't simply a matter of paying more to get the same thing; there's a shortage.
The retailer states that ahead of the next big price increase happening this month, GeForce RTX graphics cards have been selling "extremely well." And with stock running out, the retailer notes that future restocks for cards like the GeForce RTX 5070, RTX 5070 Ti, and RTX 5080 are "unstable" and that if you "really want one," you better hurry.
NVIDIA's RTX Neural Texture Compression now runs on RTX Spark and Windows on Arm
NVIDIA's RTX Neural Texture Compression technology, which leverages AI to significantly reduce the VRAM footprint for game assets while maintaining image fidelity, is the sort of tech we need right now. In its most extreme use case, it can reduce texture sizes by up to 90%, which would make 8GB or 12GB of VRAM enough for 4K gaming.
With the current memory crisis driving GPU prices up, it makes sense for game developers to look to technologies like RTX Neural Texture Compression alongside DLSS as ways to improve performance and image quality for millions of gamers. NVIDIA has made the RTX Neural Texture Compression SDK available to game developers for a while now, but the latest RTX Neural Texture Compression (NTC) SDK v0.10.0 BETA release (available on GitHub) adds support for RTX Spark and Windows on Arm.
RTX Spark is NVIDIA's first SoC product for premium laptops and mini PCs, which combines a 20-core NVIDIA Grace ARM processor with an integrated RTX Blackwell GPU with 6,144 CUDA cores. Although RTX Spark laptops are expected to launch with combined memory pools of up to 128GB, RTX Neural Texture Compression is still a worthwhile addition.
$1 billion in TSMC chips for Apple's new iPhone 18 are reportedly sitting on shelves, waiting for DRAM
Earlier today we reported on a deal that fell through between Chinese memory manufacturer CXMT and Apple, where the latter was attempting to secure cheaper pricing for DDR5 memory that it needs for its next-gen iPhone 18 products powered by the 2nm A20 chip.
According to journalist and insider Tim Culpan, the situation is getting dire, with Apple "scrambling" to secure memory for its big iPhone 18 and foldable iPhone Ultra launch that's weeks away. The reporter calls the situation "fascinating" because TSMC is reportedly holding on to over $1 billion of "excess inventory" because it's still waiting on DRAM to complete packaging.
Apple's next-gen 2nm-powered iPhones will reportedly feature chips with Integrated Fan-Out Package on Package (InFO-PoP) technology that stores memory directly above the main SoC. The result is a smaller physical footprint as there's no need for a separate LPDDR5X module.
Nintendo's profits jumped 53.5% despite a revenue decline, thanks to a surprise one-time US tariff refund
Nintendo's first-quarter results for fiscal year 2027 showed a jump in profits. While revenue fell 9.5% to 517.8 billion yen, net profit jumped 53.5% to 147.4 billion yen, substantially beating analyst estimates of 74.4 billion yen.
Nintendo said sales of its Switch 2 console, released last summer, "maintained strong sales momentum," while games such as Yoshi and the Mysterious Book, Star Fox, and Pokémon Pokopia "performed steadily." However, that was not enough to offset an overall decline in sales compared with the same period last year.
Instead, profits were boosted by a one-time U.S. tariff refund that Nintendo had previously recorded as a cost of sales, providing a significant lift to the company's bottom line. The refund followed a U.S. Supreme Court ruling in February that declared Trump's Liberation Day tariffs illegal, after which Nintendo filed a lawsuit seeking a full reimbursement.
Minecraft is getting a native Switch 2 version on October 27, but Switch 1 owners may need to pay to upgrade
Minecraft is officially coming to Nintendo Switch 2 on October 27, giving one of the best-selling games of all time a native version built for Nintendo's newer hardware. The game has been playable on Switch 2 through backward compatibility since launch, but this is a proper port optimised specifically for the console.
The headline addition is Vibrant Visuals, which will be enabled by default on Switch 2. The graphical upgrade brings enhanced lighting, volumetric fog, improved water reflections, directional lighting, and more detailed shadows, all while keeping the blocky style intact.
The Nintendo-exclusive Super Mario Mash-Up pack is also getting the Vibrant Visuals treatment, which is a nice touch for a piece of content that has always been unique to the platform. It is worth noting that Vibrant Visuals will not be available in split-screen play or with certain Marketplace Worlds and content.
Sony is now putting disc death warning stickers on PS5 boxes, proving it has no plans on reversing its decision
Sony is now placing warning stickers on PS5 console boxes informing buyers that physical game discs are on their way out. YouTuber Behind the Games was among the first to share an image of the label, which was provided by a trusted source, with a video following shortly after.
The same warning text has since been spotted on European Amazon listings for the PS5, suggesting Sony added it to comply with consumer protection laws in those regions.
The sticker reads: "From January 2028, newly released games on PlayStation will be available for purchase on PlayStation Store and at retailers in digital format only. Discs for games released before January 2028 can continue to be played on this console." The wording matches what Sony published in its July 1 blog post announcing the end of physical disc production. The same text is now appearing on Sony's official PS5 product and purchasing pages.
Quake gets new free episode and roguelite mode in 30th anniversary update
QuakeCon 2026 is currently live right now, and the iconic franchise is celebrating 30 years of pixelated FPS chaos in style.
id Software and MachineGames today released a new free content update for Quake that adds fresh playable content to the game on all platforms. It's part of Quake's new Dawn of the Machine episode, which offers a sizable campaign across 19 playable maps littered with new enemy variants and weapon types.
The update also introduces a kind of roguelite gametype for Quake, allowing users to replay levels in an endless loop with "persistent health and ammo upgrades" spread across the maps. This feels like another instance of Xbox and Microsoft simultaneously exploring new business models while also celebrating the anniversaries of key franchises, and we could see this concept of new content for old games continue moving forward.
Call of Duty Black Ops I & II sold 11 million copies on PS4 and PS5, per analyst estimates
Activision's latest Call of Duty ports have sold multi-million copies on PlayStation, showing Microsoft's willingness to use nostalgia where it counts.
Microsoft and Activision made a surprise move in July by releasing two decades-old Call of Duty games on PlayStation. Both Black Ops I and II were launched on modern PlayStation consoles for the first time, in the middle of a hot summer month, for an affordable $20-40 price. This was the first time these games have been playable on PlayStation since the PS3 era, and the potent combination of nostalgia and pent-up demand led to an explosion of sales and engagement.
Predictably, this led to massive sales; PS Store rankings showed high positioning for the Black Ops duo, and new estimates from Alinea Analytics indicate the games could have made over $400 million in sales on PS4 and PS5.























