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Pilot a mech in this unreleased Quake 4 expansion discovered on an old hard drive

Kosta Andreadis | Gaming | Aug 10, 2026 4:06 AM CDT

Developed by Raven Software, working alongside id Software, Quake 4 was released back in 2005. Running on the id Tech 4 engine, it's widely viewed as something of a departure for the franchise, as it focused on being a cinematic first-person sci-fi shooter rather than being predominantly known for its multiplayer mode.

Pilot a mech in this unreleased Quake 4 expansion discovered on an old hard drive

And with the game launching on the then brand-new Xbox 360 console, PC gamers also saw it as more of a console game than something born from the legacy of Quake, Quake 2, and Quake 3. The game received mixed reviews, with additional reporting noting that it failed to meet Activision's sales targets. An expansion, called Quake 4: Awakening, was in development at Ritual Entertainment and was canceled sometime in 2018.

Until now, Quake 4: Awakening was one of those games that was lost to time, and something fans have simply wondered about. In a pretty stunning turn of events, a veteran game developer named Justin Marshall found a copy of Quake 4: Awakening on the hard drive of a second-hand PC he randomly bought.

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Continue reading: Pilot a mech in this unreleased Quake 4 expansion discovered on an old hard drive (full post)

Family turns down $26 million to turn farmland into an AI data center

Kosta Andreadis | Artificial Intelligence | Aug 10, 2026 3:28 AM CDT

With an insatiable appetite for all things AI, and the big tech companies pouring over $1 trillion into AI infrastructure, it's no secret that plans for and construction of new data centers are happening at a pace that hasn't been seen before. And with rural areas like Northern Kentucky in the United States among many locations being viewed as new places to build data centers, one family is fighting back.

Family turns down $26 million to turn farmland into an AI data center

As reported by WKRC-TV Local 12, a local woman and her mother turned down a $26 million offer to sell part of their 1,200 acres of farmland to an unnamed company that wanted to build a data center. According to the report, land in the region typically sells for around $6,000 per acre, which would make the $26 million offer around ten times that amount. When they were told that it would bring jobs and economic growth to the region, the 82-year-old Ida Huddleston called it a scam.

In fact, the main reason Ida Huddleston and her daughter Delsia Bare have no interest in turning their family farm into space for another data center is that they want to "stay" and "feed a nation." Adding, "$26 million doesn't mean anything."

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Continue reading: Family turns down $26 million to turn farmland into an AI data center (full post)

Blizzard is now Xbox and Microsoft's 'top performing' game studio, new report

Kosta Andreadis | Gaming | Aug 10, 2026 3:03 AM CDT

"In FY26 Blizzard ended the year as the top-performing studio in Xbox's studios division, and this past year has marked our third highest fiscal for top-line revenue in Blizzard's history," Blizzard President Johanna Faries writes in a leaked email sent to staff, obtained by Windows Central. With Blizzard's big in-person community event Blizzcon 2026 returning next month in Anaheim, it sounds like the studio is firing on all cylinders.

Blizzard is now Xbox and Microsoft's 'top performing' game studio, new report

According to the Windows Central report, the home of Overwatch, World of Warcraft, and Diablo 4 operates as a "limited-integration entity" within Microsoft and Xbox. This means its various teams and leadership are still functioning as a single studio and succeeding, while other Xbox teams and franchises, including Activision and Call of Duty, have been struggling.

With Xbox's latest financial report showing both hardware and overall revenue declining year-over-year by double-digits, it has been a different story for Blizzard. "FY25 and FY26 were our first back-to-back years of growth since FY17," Johanna Faries added. "Diablo 4: Lord of Hatred and Overwatch drove exceptional performance in particular, with Overwatch delivering its strongest quarter since 2022."

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Continue reading: Blizzard is now Xbox and Microsoft's 'top performing' game studio, new report (full post)

XGIMI's Elfin Flip portable projector delivers 4K RGB Triple Laser tech in a compact package

Kosta Andreadis | Displays | Aug 10, 2026 2:31 AM CDT

XGIMI's new Elfin Flip 4K projector features a stylish and portable form factor designed to be easily carried around and set up in any room with a blank wall or screen. Priced at the very competitive $999 USD, the 1.55 kg unit with slim 254 x 245 x 78 mm dimensions is powered by the latest RGB Triple Laser technology for exceptional color accuracy, with the company noting a 110% BT.2020 color gamut output that's SGS certified (ΔE<1).

XGIMI's Elfin Flip portable projector delivers 4K RGB Triple Laser tech in a compact package

This is part of the XGIMI Elfin Flip 4K's new "crystal-clear imaging system," which reportedly delivers 20% sharper images compared to previous-generation projectors from the company, too, alongside a 1600 ISO Lumens brightness rating and a 20,000:1 dynamic contrast ratio. XGIMI notes that its specs are on par with dedicated home theater projectors, but in a more versatile compact form factor.

Throw in an in-built 7W Harman Kardon speaker with Dolby tuning, and Google TV for instant access to popular streaming apps like Netflix, Hulu, Prime Video, and Plex, and you've got a simple at-home cinema solution. And one that ships with intelligent screen alignment, adjustment features, and optical zoom.

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Continue reading: XGIMI's Elfin Flip portable projector delivers 4K RGB Triple Laser tech in a compact package (full post)

RDNA 4m GPU driver support appears, but AMD is expected to use RDNA 3.5 integrated graphics until 2029

Kosta Andreadis | Graphics Cards | Aug 10, 2026 2:03 AM CDT

Based on reports, AMD is planning to keep using its RDNA 3.5 architecture for its integrated graphics as part of its APU line-up until 2029. RDNA 3.5 powers the integrated Radeon RX graphics in its Ryzen AI 300 and 400 Series processors, while also powering gaming handhelds like the ROG Xbox Ally X from ASUS and Legion Go 2 from Lenovo.

RDNA 4m GPU driver support appears, but AMD is expected to use RDNA 3.5 integrated graphics until 2029

That said, RDNA 4m is expected to be included in the company's upcoming 10-core 'Medusa Point' processor that will also leverage its next-generation Zen 6 CPU architecture. According to leaks and early information on RDNA 4m, the new mobile GPU architecture is something of an in-between, as in not the full RDNA 4 we see on the current Radeon RX 9000 Series desktop lineup.

These leaks note that it supports INT8 data types, so it will bring native FSR 4 technology support to the table, which is a big win for mobile AMD graphics and portable PC gaming. As spotted by Phoronix, RDNA 4m, under the name GFX1171 GPU, has been merged into Mesa 26.3, the Linux-based open-source graphics driver stack, ahead of its rumored Q4 2026 launch.

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Continue reading: RDNA 4m GPU driver support appears, but AMD is expected to use RDNA 3.5 integrated graphics until 2029 (full post)

Publishers to save $10+ on every $70 game by eliminating discs, new report indicates

Derek Strickland | Gaming | Aug 9, 2026 5:44 PM CDT

Video game publishers could save over $10 per $70 game with Sony's decision to phase out disc production.

Publishers to save $10+ on every $70 game by eliminating discs, new report indicates

The games industry is in turmoil as AI eats into the chip market, stalling growth and leading to absurdly-inflated hardware prices. In a bid to shave costs and boost profits, Sony made a decision that will affect the entire industry itself; physical game discs will stop being produced for new titles starting January 2028. It's the end of an era and the beginning of a digital future primed for profit, and stability, amid the tech sector's tumult.

New reports from GameFile have attached a monetary figure to Sony's controversial decision. Sources tell GameFile that publishers pay roughly 15% to even 20% of a game's MSRP to Sony and Microsoft to produce the physical game discs that are sold by retailers. For a $70 game, that's $10.50, and for an $80 game like, say, Grand Theft Auto 6, that's $12. This math seems to illustrate a clear reason why Rockstar and Take-Two chose to not ship GTA 6 on discs.

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Continue reading: Publishers to save $10+ on every $70 game by eliminating discs, new report indicates (full post)

ZOTAC replaces RTX 4090 with RTX 5090 after fourth RMA, but the warranty is only 30 days

Hassam Nasir | Graphics Cards | Aug 9, 2026 5:30 AM CDT

After a year of BSODs, freezes, artifacts, and PCIe errors across four separate RMA cycles, one Redditor has finally broken free from what they called their "RTX 4090 death loop."

ZOTAC replaces RTX 4090 with RTX 5090 after fourth RMA, but the warranty is only 30 days

Reddit user Prudent_Echidna1254 posted on the Zotac subreddit that after sending their Zotac GAMING GeForce RTX 4090 AMP Extreme AIRO in for a fourth RMA with just one month of warranty remaining, they waited 30 days before reaching out for an update. Zotac's U.S. RMA team came back with some unexpected news. Rather than sending another RTX 4090, the company is giving them an RTX 5090 SOLID, a card that currently sells for somewhere between $4,300 and $4,500.

"Thought ZOTAC would do me dirty and send me a faulty card that would fail on me again after my warranty would expire," the user wrote. "Well I hit the 30 day mark, shot an email to ZOTAC USA RMA for an update and they were able to get me out of the 4090 death loop I've been stuck with and sent me a 5090."

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Continue reading: ZOTAC replaces RTX 4090 with RTX 5090 after fourth RMA, but the warranty is only 30 days (full post)

SK hynix approves $38.1 billion investment in two new fabs for AI memory supply

Hassam Nasir | Business, Financial & Legal | Aug 9, 2026 4:52 AM CDT

SK Hynix is doubling down on the AI boom with another massive investment. The South Korean chipmaker's board of directors has approved a 54.3 trillion won investment, roughly $38.1 billion, to build two massive new fabrication plants dedicated to supplying memory for the next generation of AI accelerators and enterprise servers.

SK hynix approves $38.1 billion investment in two new fabs for AI memory supply

SK Hynix CEO Kwak Noh-Jung said last month that 2027 will be the worst year in the industry's history from a supply perspective. The $38 billion commitment is SK Hynix's answer to that problem.

The company describes the current moment as a structural transformation in which memory has become core infrastructure determining AI performance itself. The $38.1 billion is split across two production centres in South Korea. The larger share, around $24.9 billion, goes toward the Yongin Y2 fab, the second of four fabs planned for the Yongin Semiconductor Cluster.

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Continue reading: SK hynix approves $38.1 billion investment in two new fabs for AI memory supply (full post)

Benchmarks show direct water on die cooling with no heat spreader outperforms AIO liquid cooling on a GPU

Aaron Klotz | Graphics Cards | Aug 8, 2026 2:30 PM CDT

TrashBench on YouTube, known for doing crazy experiments with computer hardware, did his riskiest test yet, benchmarking a GPU cooled by nothing but water touching the GPU die itself. This "direct water cooling" method surprisingly worked and proved to be very effective, producing better temperatures than AIO liquid cooling.

Benchmarks show direct water on die cooling with no heat spreader outperforms AIO liquid cooling on a GPU

To make this type of cooling solution possible, TrashBench had to create a fully custom cooling solution that wouldn't short-circuit the GPU and wouldn't let water leak onto the PCB. After a few failed tries on a dead RTX 3060, the YouTuber found a working solution featuring a 3D-printed block with adhesive sandwiched between the block and substrate to prevent water from leaking into the main PCB. Nail polish was used to protect the capacitors around the GPU from short-circuiting. After leak testing the makeshift cooling solution on the dead 3060, TrashBench conducted a cooling test on a working GTX 980 to ensure the cooling system can produce cool enough temperatures under a thermal load.

For benchmarking, TrashBench applied his makeshift cooling solution to an RTX 2060 Super hooked up to a Core i5-7600K test rig and tested the cooling solution against AIO cooling and the GPU's stock air-cooling. In Unigine Heaven, stock cooling achieved 70C, AIO cooling achieved 36C, direct water achieved 28C, and direct water with a freezer achieved 13C. Cyberpunk 2077 showed similar results with the RTX 2060 Super running cooler with direct water than on AIO cooling.

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Continue reading: Benchmarks show direct water on die cooling with no heat spreader outperforms AIO liquid cooling on a GPU (full post)

OpenAI's next hardware is a doughnut-shaped smart speaker with moving parts that wants to be your new phone

Hassam Nasir | Artificial Intelligence | Aug 8, 2026 1:27 PM CDT

OpenAI's first consumer hardware turned out to be a $230 programmable keypad called the Codex Micro, a niche product built specifically for developers using its Codex coding agent. If that felt like an unexpected first move into hardware, the company's next reported device is a much bigger swing.

OpenAI's next hardware is a doughnut-shaped smart speaker with moving parts that wants to be your new phone

According to Bloomberg's Mark Gurman, OpenAI is developing a doughnut-shaped smart speaker priced between $300 and $400, with a 2027 launch target and ambitions to replace the smartphone as your primary AI interface.

The hardware is being designed in partnership with LoveFrom, the studio founded by Jony Ive, the former Apple designer. The device will be built from high-quality metal with a premium finish, and will include lights, a camera system, and sensors. The detail that stands out most is the moving parts. These components will physically move when the speaker is responding to the user, with the stated goal of making the device feel more alive than conventional stationary speakers.

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Continue reading: OpenAI's next hardware is a doughnut-shaped smart speaker with moving parts that wants to be your new phone (full post)

Noctua measured over 100 PC cases and found Corsair, NZXT, and Lian Li cooler clearance spec sheets are often wrong

Hassam Nasir | Cases, Cooling & PSU | Aug 8, 2026 12:57 PM CDT

Anyone who has built a PC knows the anxiety of checking whether a CPU cooler will actually fit before pulling the trigger. You find the case spec sheet, check the maximum CPU cooler height, compare it to the cooler dimensions, and breathe a sigh of relief when the numbers work out. Noctua wants you to know that those numbers might be lying to you.

Noctua measured over 100 PC cases and found Corsair, NZXT, and Lian Li cooler clearance spec sheets are often wrong

The Austrian cooler manufacturer has been physically hand-measuring over 100 popular PC cases in-house, and what it found is that the official clearance figures printed on case spec sheets are frequently wrong. In most cases, the actual clearance is higher than advertised, meaning builders are sometimes settling for smaller, less capable coolers than their chassis can actually accommodate. But the opposite is also true in some cases, which is the more dangerous scenario.

Corsair's Frame 4000D lists 170mm of cooler clearance, but Noctua measured 180mm of usable space, a full 10mm difference that could determine whether a flagship dual-tower cooler fits or not. The NZXT H2 Flow is listed at 75mm but measures 79mm, which is enough to fit Noctua's NH-L12Sx77 that would otherwise appear incompatible on paper. Thermaltake's TR100 lists 68mm but actually provides 70.7mm, opening the door to a larger cooler than the spec sheet suggests.

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Continue reading: Noctua measured over 100 PC cases and found Corsair, NZXT, and Lian Li cooler clearance spec sheets are often wrong (full post)

Leaked Xbox controller for Gears of War E-Day features a cracked volcanic rock design and blood-red Crimson Omen

Hassam Nasir | Gaming | Aug 7, 2026 11:24 PM CDT

Microsoft appears to be preparing a limited-edition Xbox controller themed around Gears of War: E-Day. The controller, reportedly called the Storm King, was leaked by Dealabs writer billbil-kun, who has a strong track record with hardware leaks and claims an official announcement is expected within the next two weeks.

Leaked Xbox controller for Gears of War E-Day features a cracked volcanic rock design and blood-red Crimson Omen

The controller features a cracked black-and-red design intended to resemble fractured volcanic rock. The left stick remains black, while the central section, including the D-Pad, Xbox button, View, Menu, and Share buttons, is finished in blood red and surrounded by the Crimson Omen, the iconic Gears of War logo featuring a cog and skull.

The right stick and X button also use the red finish, while the A, B, and Y buttons remain black, giving the controller a contrasting two-tone look. Billbil-kun described the design as "beautiful" and said it "blew us away," although the final product will have to speak for itself once Microsoft officially reveals it.

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Continue reading: Leaked Xbox controller for Gears of War E-Day features a cracked volcanic rock design and blood-red Crimson Omen (full post)

Doom co-creator John Romero reveals id Software turned to Taiwanese pirates to help distribute the game to more people

Hassam Nasir | Gaming | Aug 7, 2026 10:53 PM CDT

John Romero has a piracy story that most game developers would never tell publicly, and it says a lot about how id Software thought about getting Doom into as many hands as possible. Speaking at a QuakeCon 2026 panel, the id Software co-founder explained how the studio not only tolerated pirates distributing Doom in Taiwan, it actively reached out to them and cut a deal.

Doom co-creator John Romero reveals id Software turned to Taiwanese pirates to help distribute the game to more people

Doom was released in 1993 using a shareware model. The entire first episode was free to copy and share, while the remaining two episodes required ordering the full game directly from id Software. The model was designed to spread the game as widely as possible, and it worked, but it also meant unofficial sellers began packaging the free shareware episode and selling it as their own product.

"You would go to the store and you would see 10 different boxes that all had the same shareware Doom in it," Romero said. "It was awesome. We were totally happy with that." Taiwan was a particularly active market for this kind of distribution, and rather than trying to shut it down, id Software saw an opportunity.

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Continue reading: Doom co-creator John Romero reveals id Software turned to Taiwanese pirates to help distribute the game to more people (full post)

GTA Online will continue after GTA 6's release, Take-Two reiterates

Derek Strickland | Gaming | Aug 7, 2026 5:35 PM CDT

Support for GTA Online will continue following the launch of GTA 6, Take-Two Interactive management reiterates.

GTA Online will continue after GTA 6's release, Take-Two reiterates

GTA 6 might be the most anticipated game in recent memory, but there's just one problem: It's a singleplayer-only game. GTA Online pulls in hundreds of millions of dollars a year in gross revenue. Without a live service component, GTA 6 will rely on raw sales (at least at launch), which adds weight to the game's $80 and $100 pricing.

To keep the recurrent consumer spending, well, recurring, Rockstar will keep supplying GTA Online with new content. How this will happen remains a mystery--will GTA Online shift from GTA V's locale of Los Santos in the Pacific to Leonida in the Atlantic? Will GTA 6 remain an offline, singleplayer-only game in perpetuity? Take-Two's executives won't say, but company CEO Strauss Zelnick does confirm the online mode will continue.

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Continue reading: GTA Online will continue after GTA 6's release, Take-Two reiterates (full post)

YouTuber benchmarks RTX 4060 on Snapdragon X2 Elite laptop using RTX Spark developer driver

Aaron Klotz | Laptops | Aug 7, 2026 2:15 PM CDT

A few weeks ago, we saw NVIDIA RTX GPUs successfully run on ARM-based Snapdragon laptops through modding NVIDIA's latest RTX Spark development driver on the laptop. YouTuber ETA Prime put the new driver to the test, showing what level of gaming performance the RTX Spark driver and Snapdragon X2 Elite are capable of producing.

YouTuber benchmarks RTX 4060 on Snapdragon X2 Elite laptop using RTX Spark developer driver

Tests were conducted using an RTX 4060 paired with a Thunderbolt 5 GPU dock running at 40gbps, with an ASUS Zenbook A16 using a Snapdragon X2 Elite Extreme SoC. One unfortunate quirk with the RTX Spark drivers is that the RTX 4060 is allegedly the fastest GPU that works well with the drivers. Putting in a more powerful GPU, including an RTX 5070 Ti, reportedly resulted in worse performance than an RTX 4060.

The YouTuber tested 3DMark TimeSpy, Forza Horizon 6, Cyberpunk 2077, Project Cars 2, Ghost of Tsushima, and DOOM: The Dark Ages with the aforementioned setup. In Forza Horizon 6, the Snapdragon laptop and RTX 4060 combo achieved playable frame rates (unfortunately, the frame rate counter failed to work in this game specifically). Performance in Cyberpunk 2077 was around 60 FPS average at 1080p high settings, using DLSS in quality mode. Bumping up the resolution to 1440p dropped frame rates down to around 40-50 FPS average, and using 1440p with X2 frame generation boosted frame rates up to around 70 FPS average.

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Continue reading: YouTuber benchmarks RTX 4060 on Snapdragon X2 Elite laptop using RTX Spark developer driver (full post)

Dev builds a unique 3D operating system for multitasking, gets terrible performance

Hassam Nasir | Software & Apps | Aug 7, 2026 2:05 PM CDT

A video making the rounds on X shows what's being called a "3D OS," built around a cube-shaped desktop. It looks like there is a window mapped to each of five faces, while the viewer's perspective sits on the sixth.

Dev builds a unique 3D operating system for multitasking, gets terrible performance

The user who posted it, kapilansh_twt, captioned it "I built the first 3D OS," though that claim isn't confirmed, and it's not clear whether they're the actual developer or just sharing someone else's project. Either way, it looks like a real custom build, not a mockup.

In the clip, apps run on each face of the cube, and the demo drags a window from the right side across to the left, then down to the bottom, all on a normal 2D laptop screen. It's a neat trick of perspective, using rotation and depth to fake a spatial desktop without any headset involved. There seems to be some kind of head tracking involved, although that could very easily be faked using camera trickery.

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Continue reading: Dev builds a unique 3D operating system for multitasking, gets terrible performance (full post)

Take-Two boss: 'discs, especially for big games, don't make sense to the consumer'

Derek Strickland | Gaming | Aug 7, 2026 1:31 PM CDT

The logistics of buying new games on discs, especially big titles like GTA 6, just don't make sense for consumers, Take-Two CEO Strauss Zelnick says.

Take-Two boss: 'discs, especially for big games, don't make sense to the consumer'

Take-Two's latest Q1'FY27 earnings call offers further evidence of gaming's continued shift towards digital access. In the call, company CEO Strauss Zelnick commented on Sony's decision to cease disc production for new games released after 2028.

Zelnick was specifically asked if Sony's decision to phase out disc production would have any impact on Take-Two's gross margin. The question implies that TTWO could benefit from the cost reduction that comes from moving to discs to code-in-box software delivery, and while this wasn't really addressed, Zelnick did say that buying big games in disc format just isn't sensible for consumers any more.

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Continue reading: Take-Two boss: 'discs, especially for big games, don't make sense to the consumer' (full post)

Modders are selling RTX 2080 Ti GPUs with 22GB VRAM on eBay for AI use

Hassam Nasir | Graphics Cards | Aug 7, 2026 1:20 PM CDT

A Hong Kong-based eBay seller is now selling GeForce RTX 2080 Ti cards modded with 22GB of VRAM, double the 11GB the card shipped with back in 2018. The listing costs $499 and promises a working "Turbo" blower-style card, though buyers won't get to pick the brand. The seller's description says the card could be a GIGABYTE, MSI, ASUS, Leadtek, or whatever happens to be in stock that day.

Modders are selling RTX 2080 Ti GPUs with 22GB VRAM on eBay for AI use

Listing photos show a GIGABYTE blower card alongside a box stacked with modded units ready to ship, plus a GPU-Z screenshot confirming 22,528MB of memory on a running card. The seller's feedback score sits at 99.6 percent, and buyers on the listing itself, at least 38 of them, report the cards work as advertised.

VRAM mods like this trace back to modders in China, where cards like the RTX 4090 have been effectively banned from export under US sanctions. Rather than let older or restricted hardware go to waste, some workshops there have been stripping cards down, swapping in higher capacity memory chips, and reselling them with server-friendly blower coolers built for AI racks rather than gaming rigs.

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Continue reading: Modders are selling RTX 2080 Ti GPUs with 22GB VRAM on eBay for AI use (full post)

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices

Hassam Nasir | Gaming | Aug 7, 2026 12:30 PM CDT

Take-Two CEO Strauss Zelnick has a pretty optimistic take on the industry's hardware pricing problem. However, the gaming world has been skeptical of his solution for years. His idea? More game streaming.

Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices

During Take-Two's latest earnings call, which was mostly about how well GTA 6 is expected to perform, Zelnick also fielded a question about rising console and PC hardware costs. He admitted the price hikes aren't great for the industry, since fewer working machines means fewer potential customers. He doesn't think it will matter much longer, though, because he's betting on streaming to widen the install base.

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Continue reading: Take-Two CEO Strauss Zelnick backs game streaming, says it will help fix hardware prices (full post)

Take-Two CEO on GTA 6's $100 price: 'I think Rockstar got it right; given the hype, we could have made other pricing choices'

Derek Strickland | Gaming | Aug 7, 2026 12:15 PM CDT

Take-Two CEO Strauss Zelnick believes that Grand Theft Auto 6's $80 and $100 editions are appropriately priced.

Take-Two CEO on GTA 6's $100 price: 'I think Rockstar got it right; given the hype, we could have made other pricing choices'

GTA 6 is one of the most anticipated games of all time, and Take-Two and Rockstar intend to fully capitalize on this with priced-inflated editions--one at $80, and the ultimate edition at $100. By virtue of its size, GTA 6 is expected to help normalize higher prices for higher-profile games. The move has been somewhat controversial among enthusiasts; however, data indicates that gamers on PlayStation are not only ready and willing to buy higher-priced editions of games, but it appears that most gamers are also willing to spend $100 for GTA 6.

In Take-Two's latest Q1'FY27 earnings call, company CEO Strauss Zelnick says that he believes Rockstar Games made the right choice with GTA 6's pricing, going on to say that the studio could have charged different prices given the hype of the game itself.

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Continue reading: Take-Two CEO on GTA 6's $100 price: 'I think Rockstar got it right; given the hype, we could have made other pricing choices' (full post)

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