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TweakTown editor Anthony Garreffa recovering after suffering a stroke
Long-time TweakTown editor Anthony Garreffa is recovering in hospital after a serious stroke in late February.
On Monday, February 23, 2026, Anthony suffered a stroke and has since been receiving care in the hospital stroke ward. There were additional complications in the days following the event, further complicating the situation.
Thankfully, Anthony has begun making gradual progress in his recovery. Recently, he has been able to speak a little, understand communication, and regain some movement on his right side. However, the recovery process is expected to be long and will require significant rehabilitation.
Continue reading: TweakTown editor Anthony Garreffa recovering after suffering a stroke (full post)
US government hits pause on Nintendo lawsuit against US government
The dispute between Nintendo and the US government involves the tariffs imposed by the Trump Administration, specifically Section 301 of the Trade Act, which raised the cost of thousands of products heading to China, such as video game consoles, accessories, and general electronics.
As you can probably imagine, the newly implemented tariffs raised the cost of hardware entering China and the cost of goods, such as Nintendo products, headed for the United States. Notably, Nintendo isn't the first company to file lawsuits against the US government for the tariffs implemented during the Trump administration. Specifically, Nintendo, along with hundreds of other companies, is suing the US in the Court of International Trade.
So, why was the case automatically paused by the trade court? According to reports, the trade court had already been dealing with many identical tariff lawsuits, with the judge ruling that pending tariff cases would wait until the Supreme Court of the United States ruled on the legality of tariffs, as that decision would trickle down to the trade court's cases.
Continue reading: US government hits pause on Nintendo lawsuit against US government (full post)
Tech expert comments on PS6 performance versus Xbox's Project Helix
Microsoft recently unveiled Project Helix, the company's next-generation Xbox console, and said it would be the most powerful console of the generation.
However, according to the tech experts at Digital Foundry, one of the leading sources on information on all things gaming and tech-related, the difference between Project Helix and the PS6 is "not that meaningful". Digital Foundry provided this information in the latest episode of the Digital Foundry Podcast, where they evaluated the leaked specifications of both consoles.
Despite Digital Foundry's comments, renowned leaker Kepler_L2, a renowned leaker in the GPU space, wrote, the difference between the PS6, and Project Helix, will be bigger than the difference between the PlayStation 5 and Xbox Series X. "For Magnus (Project Helix APU) it's ~25% higher TFlops/Tex rate, ~33% higher Front-end BW, Geom rate, Pixel rate plus 140% more LLC and 20% more memory bandwidth," the leaker wrote."
Continue reading: Tech expert comments on PS6 performance versus Xbox's Project Helix (full post)
Elgato Stream Deck+ XL shown running the original DOOM game with controller
Developers have been on a quest to get the original DOOM game to run on as many devices as it possibly can, including devices you wouldn't even consider if you were asked to guess, such as an pregnancy test, earbuds, keyboard keycaps, and even human brain cells.
Developers who have gotten the original DOOM to run on as many devices as possible have made it a somewhat community-accepted benchmark for testing device capabilities, and now one developer has managed to get it to work on Elgato's Stream Deck+ XL. The Stream Deck+ XL is the latest addition to the growing line of Elgato Stream Decks, and Brent Schooley has revealed in a series of X posts that with a little bit of tweaking of performance, he was able to get Codex to create code that made DOOM playable.
Codex is an AI system developed by OpenAI to write and understand computer code from natural-language prompts. The system can generate code in multiple languages, including Python, C, and JavaScript. Additionally, it can modify existing programs, fix bugs, and build new software features. Schooley wrote on X that each dial can perform movement/action inputs if the user doesn't have a controller, which Schooley demonstrates is compatible in the above video.
Hidden Steam listing hints at The Lord of the Rings: War in the North re-releasing
Fans of The Lord of the Rings games have been shouting from the top of the Misty Mountains for many years about remakes, re-releases, or even remasters, especially with iconic titles such as The Lord of the Rings War in The North, or the slew of EA produced titles based on the Peter Jackson movies, and, of course, the iconic Battle for Middle-Earth titles.
However, none have been announced or released, with the last LOTR title being The Lord of the Rings: Gollum, and, well, we all know how that one played out. It's safe to say LOTR fans have been in a drought for a new good game based on the beloved world that Tolkien created, but maybe that is just around the corner, as a Reddit user noticed a new listing in the SteamDB database. The user wrote they "accidentally spotted" the listing "Slinky", which is in the "EULAS" section under "name" - The Lord of the Rings: War in the North.
It's possible the SteamDB listing "Slinky" is a codeword for the re-release of this title on Steam, as it was removed from the platform in 2018 along with every other relevant digital storefront, such as Xbox Marketplace and the PlayStation Store. The only way to play it is via a physical disc or an illegal download. It was removed from digital marketplaces over licensing issues with the Tolkien Estate.
Xbox says its Gaming Copilot AI companion is being added to Xbox consoles
A new report has revealed that Xbox is preparing to launch its Gaming Copilot AI on "current-generation consoles," citing a statement by Sonali Yadav, Xbox's product manager for gaming AI, at the Game Developers Conference (GDC) 2026.
Microsoft's Gaming Copilot AI assistant has been available in a beta version on PC and the ROG Ally since it was released last year. It is officially on its way to Xbox consoles, according to Yadav, who announced the news on a panel at GDC 2026. Presumably, Yadav is talking about the Xbox Series X|S, as those are the "current generation" of Xbox consoles.
For those who don't know exactly what Microsoft's Gaming Copilot AI is, it's essentially an AI "sidekick" that provides real-time help, tips, and recommendations while the player is in-game. If you ask Microsoft, it describes Gaming Copilot AI as a personalized gaming companion that assists players in real time with gameplay, game discovery, and account management. An example of a player prompting the AI sidekick would be, "How do I beat this boss?"
Super Mario Galaxy movie expected to make $160 million in opening ticket sales
Nintendo is expected to hit it big with the new Mario movie, with estimates putting the film at a $160 million opening in the US--the biggest of 2026.
The new Super Mario Galaxy movie could make up to $160 million in its first five days of domestic ticket sales, Deadline reports.
The film is set to replicate--and potentially exceed--the first Super Mario movie's success, which amounted to $204 million in its first five days. The original movie also generated $1 billion in cumulative ticket sales in just 26 days' time, with earnings roughly split between North America and the rest of the world.
Nintendo's market cap surges, adds $14 billion thanks to Pokopia's Switch 2 success
Nintendo's new Pokemon spin-off game is a surprise mega-hit, selling over 2 million copies in less than a week. Investors have taken notice, and Nintendo's shares have surged enough to add billions of dollars to the company's market cap.
Nintendo's latest Pokemon game isn't a traditional release, but that didn't stop it from selling millions of copies. Pokopia is a big success for Nintendo, moving 2.2 million copies in just 4 days and sparking tons of new buzz around the Switch 2.
The game's unexpected sales results, coupled with the ongoing acclaim among fans, have caused Nintendo's share prices to surge, with Bloomberg noting that Nintendo has added $14 billion to the game-maker's market capitalization.
How to hit 144 FPS in GTA 5 without a flagship GPU
Despite launching in 2013, GTA 5 remains one of the most played games on PC, particularly its online component. For competitive players who take GTA Online seriously, high framerates aren't just nice to have. They're essential for responsive gunplay, smooth driving, and maintaining advantage in PvP encounters. Many serious players maintain multiple GTA accounts to test different optimization configurations and hardware setups without disrupting their main progression. The good news? You don't need a flagship GPU to hit 144 FPS. With proper optimization, mid-range hardware can deliver the performance serious players demand.
GTA 5 scales remarkably well across hardware generations. The game was designed during the Xbox 360 era, but has received continuous updates, optimizing it for modern systems. This means a balanced approach to settings yields better results than simply cranking everything to ultra.
The engine is more CPU-dependent than most modern titles, particularly in GTA Online, where player count, traffic density, and network synchronization tax your processor heavily. A Ryzen 5 5600 or Intel i5-12400 paired with an RTX 3060 or RX 6600 XT represents the sweet spot for 1080p 144 FPS gaming without breaking the bank.
Continue reading: How to hit 144 FPS in GTA 5 without a flagship GPU (full post)
Fortnite V-Bucks price increase 'directly correlated to rise in operating costs,' Epic reiterates
Epic Games management reiterates that the V-Buck price increase is a result of Fortnite's rising costs, and assures fans that big investments are being made into new content updates and cosmetic bundles.
Epic is raising the prices of Fortnite's V-Bucks digital currency, effectively reducing the conversion rates for real-world money. As a result, gamers will soon pay the same amount of money to receive fewer V-Bucks (aka shrinkflation). Predictably, this move hasn't been popular, especially with key context points like the fact that Fortnite has made over $20 billion in revenue since 2017--which is more than some companies have made with decades' old franchises.
At GDC 2026, The Verge caught up with two Epic executives to ask about the price hike. The first, a director centered around Fortnite's growth named Andrew Balta, said that the decision was purely cost-oriented.
NVIDIA releases G-Sync Pulsar update to fix games running at 90 FPS or lower
At Computex 2025, we got our first look at G-Sync Pulsar in action at CES 2026, where only a few monitor companies demonstrated the new NVIDIA-powered technology designed to improve motion performance.
For those who don't know how G-Sync Pulsar works, typical LCD monitors suffer from sample-and-hold blur, which causes frames to remain on the display long enough for our eyes to perceive them as motion smear. What NVIDIA has done is combine Variable Refresh Rate (VRR) and backlight strobing to create a rolling backlight pulse that improves motion clarity performance by 4x when compared to standard displays. NVIDIA states that G-Sync Pulsar provides perceived motion clarity equivalent to 1,000Hz, despite the panel being a 360Hz refresh rate.
On a more technical note, G-Sync Pulsar works by detecting when a frame is sent through G-Sync VRR, then updating the pixels from top to bottom with the strobing light (the pulsar). Additionally, Pulsar strobes sections of the backlight only when pixels are stable, which reduces the time each frame remains visible to the eye, or the "object hold time." By reducing the object hold time, motion blur is reduced.
Samsung set to begin mass production on Apple's OLED foldable display
Apple has been rumored for quite some time to be quietly working on foldable OLED displays intended for release in an iPhone and an iPad. While Apple hasn't recognized these rumors or officially announced anything about what would be its first foldable device, a Weibo leaker known as "Instant Digital" has given an update.
Rumors point to Apple's first foldable device featuring a 7.8-inch display that has solved the infamous crease problem plaguing other foldables. Additionally, this device is expected to have a 5.5-inch cover display, Touch ID, two rear cameras, Apple's new C2 modem, and the A20 chip. Rumors suggest Apple will release this mysterious device alongside the iPhone 18 Pro and iPhone 18 Pro Max.
As for leaks, user "Fixed Focus Digital" has claimed that Apple's new foldable iPhone display is meant to be flatter than many existing foldable devices currently available on the market, suggesting the company, or rather Samsung Display, the manufacturers of the upcoming OLED, have largely solved the crease problem with foldable displays. Bloomberg's Mark Gurman, a known Apple insider and industry analyst, has described the new display as mostly eliminating the crease, but it's "not perfect".
Continue reading: Samsung set to begin mass production on Apple's OLED foldable display (full post)
The Simpsons Hit & Run creator says a remake isn't off the table
One of the creators of the iconic, cult-classic title, The Simpsons' Hit & Run, has said in an interview with People.com, never rule out the possibility of a remake, because "we know people love it".
The Simpsons Hit & Run was released in 2003, and once it was in gamers' hands, it quickly became a classic on the platforms it was released on: PS2, Xbox, GameCube, and PC. For those who didn't play it or are too young to have enjoyed it, it was essentially a G-rated version of Grand Theft Auto 3, set in Springfield, and players could explore the town and its people, meeting various Simpsons characters.
It was a semi-open map featuring many locations from the TV show, including the Nuclear Power Plant, Kwik-E-Mart, Moe's Tavern, and Evergreen Terrace. There were also numerous missions, such as delivering items under a time limit, chasing characters, escaping the police, and destroying objects. It was truly a blast for its time, especially if you were a Simpsons fan, and now The Simpsons Hit & Run writer, Matt Selman, has said in an interview, "never say never" at the idea of the title being revived.
Continue reading: The Simpsons Hit & Run creator says a remake isn't off the table (full post)
New Witcher 3 DLC hope takes a hit after CD Projekt Red confirms no 'secret' Cyberpunk 2077 content
The hope that the rumored Witcher 3 DLC is true has taken a bit of a hit after CD Projekt Red confirmed it has no "secret new DLC" for Cyberpunk 2077.
The rumors about a new Witcher 3 DLC have been swirling for quite some time, and CD Projekt Red hasn't responded to any of them, only leading to more speculation. The current rumors indicate the DLC will take players to an expansion of a region they are already familiar with, Velen, and that the new DLC aims to bridge the story gap between The Witcher 3 and the upcoming Witcher 4.
Industry insider NateTheHate wrote that the rumored DLC does exist, and a former Gry-Online journalist who reportedly has connections within the Polish gaming industry said during a livestream in February that the DLC exists, and the region is Velen, and not the Zerrikania region, which was previously rumored.
Windows 11 is officially getting support for 1000Hz+ monitors
Windows 11 insiders have noticed that Microsoft has added support for monitors with refresh rates above 1000Hz in two Release Preview builds of the operating system.
The inclusion of this support arrived on March 12, and for those who don't know how Microsoft's Insider Program works, the software giant has the Canary Channel, which is extremely early experimental, the Dev Channel, which is early feature testing, the Beta Channel, for upcoming release versions of Windows 11, and the Release Preview, which is nearly final builds before they are pushed out to the public.
Each of these channels can be opted into by users, and each serves a purpose in Microsoft squashing as many bugs as possible before a new feature-rich update is pushed to Windows 11 users. As for 1000Hz+ monitor support, the item was discovered in both Release Preview builds 26100.8106 and 26200.8106.
Continue reading: Windows 11 is officially getting support for 1000Hz+ monitors (full post)
Jeff Kaplan calls Blizzard's Overwatch 2 ultimatum the biggest 'f*ck you' of his career
In a recent lengthy interview with podcaster Lex Fridman, former Blizzard developer Jeff Kaplan discussed his breaking point at the company, and how he was expected to make a specific amount of money with Overwatch or else 1,000 employees would be let go.
Kaplan was once one of the most recognizable faces of Blizzard Entertainment, originally hired as a World of Warcraft quest designer after sharing analytical posts about MMO design. Kaplan is now credited with shaping many of World of Warcraft's iconic original quests and its progression systems. Kaplan rose to become the game director for Blizzard's new MMO Titan, which was internally cancelled in 2013, and was instead tasked with creating a new title based on some of Titan's ideas. That game became Overwatch.
Overwatch launched in 2016 and won Game of the Year at the Game Awards in 2016. The title attracted tens of millions of players globally, and Kaplan was at the forefront, engaging with the community through developer updates and on social media. However, in 2021, Kaplan unexpectedly left Blizzard after nearly two decades at the company, and since Blizzard didn't provide an explanation for his departure, the reason remained a matter of speculation.
Forza Horizon 6 is so big the developers split into two teams
In a recent article with IGN, Playground Games has shone a light on the highly anticipated Forza Horizon 6, revealing interesting facts about the title, such as the biggest world the studio has ever created and the need to split into two teams to tackle it.
Playground Games production director Mike Bennett explained that the Horizon infrastructure enabled the developers to overcome challenges, such as the decision to include people within the world without influencing the driving experience. The workaround was to include people, but within walled-off areas that feature Horizon Festival branding.
That way, players get the immersion increase of seeing a populated city, but without the hindrance of inevitable collisions. Additionally, the developers revealed that, because Forza Horizon 6 is set in Japan, Tokyo had to be a focal point of the game, and Playground Games took that challenge very seriously, dedicating a team specifically to creating Tokyo's roads, foliage, terrain, and buildings.
Continue reading: Forza Horizon 6 is so big the developers split into two teams (full post)
Bluepoint tech lead hints at why Sony may 'pull back' on PC releases
PC gamers took a hit this week after rumors surfaced that Sony was pulling back from the PC market, and now Bluepoint Games' head of technology, Peter Dalton, has provided an explanation of the situation.
For those who don't know, Bluepoint Games was the studio that handled many of Sony's remakes and remasters. For example, Bluepoint was behind the renowned Shadow of the Colossus remake, as well as Uncharted: The Nathan Drake Collection, God of War Collection, Demon's Souls (PS5, 2020), and the Metal Gear Solid HD Collection. Sony acquired the company in 2021, but this past February officially closed the developer, reportedly leading to the cancellation of a multiplayer God of War project slated for a 2025 release.
The studio's closure affected approximately 70 employees, and the former head of technology for Bluepoint has now commented on recent reports that Sony is pulling back from the PC market. These rumors, from Bloomberg's Jason Schreier, sparked a lot of speculation, given that Sony has made billions from the PC market. Much of the speculation was based on Sony being scared of Project Helix, Microsoft's next-generation Xbox, which is slated to be a console/PC hybrid.
Continue reading: Bluepoint tech lead hints at why Sony may 'pull back' on PC releases (full post)
AMD's Radeon and FSR Redstone were a no-show at GDC 2026, and that's troubling
The annual Game Developers Conference (GDC) is wrapping up. Although the event is focused on game developers and networking for their projects, it's also home to game technology companies and hardware makers who discuss what's on the horizon, what's next, and new technologies. At GDC 2026, Microsoft began its first public deep dive into its next-generation Project Helix console that will play both Xbox and PC games.
For NVIDIA and the GeForce RTX team, we got a release date for DLSS 4.5's impressive Dynamic Frame Generation technology, first looks at a suite of new titles with RTX-powered path tracing like 007 First Light and Control Resonant, new GeForce NOW cloud-testing tools, and CompyUI AI video generation for developers. Plus, it's bringing Microsoft's Advanced Shader Delivery (ASD) to GeForce RTX users later this year.
For AMD, specifically Radeon, RDNA 4, and the recent launch of FSR Redstone, there was nothing to confirm or announce. Granted, AMD announced that it was developing its own version of AI-powered Multi Frame Generation, but this was for Project Helix and its suite of FSR Diamond technologies - with no word if it's coming to Radeon gamers on PC.
NVIDIA CEO celebrates 25 years of GeForce 3, says 'without GeForce' there's 'no AI'
This year, the iconic GeForce 3, introduced in February 2001, is celebrating its 25th anniversary. More than just an interactive update, the GeForce 3 introduced programmable pixel and vertex shaders, paving the way for modern PC and console gaming. Some of the PC games that defined the GPU and that generation include id Software's Doom 3, with its groundbreaking per-pixel lighting, and Bethesda's The Elder Scrolls III: Morrowind, which featured incredible water effects for its time.
And with that, taking a break from preparing for his big NVIDIA GTC 2026 opening keynote, NVIDIA CEO Jensen Huang sat down with senior members of the GeForce team to discuss the importance of the GeForce 3 and its legacy. Not only that, but the GeForce 3 was instrumental in transforming NVIDIA into a computing company and the global leader in AI.
"Every game looked the same, looked heavily filtered, everything was bilinear and trilinear filtered," Jensen Huang says of the era before the GeForce 3 arrived in 2001. "We felt that games weren't like CAD; games are a medium for artistic expression, and if you look at all these different games, we wanted them all to look different."
PC shipments now expected to drop by over 11% in 2026, causing 'massive disruption'
The International Data Corporation (IDC) has published a new report stating that the current "memory and supply chain" issues facing the consumer technology and PC markets are much worse than expected. Back in November 2025, the firm published a report that stated that global shipments would shrink by 2.4% in 2026, which it's now revising to 11.3% - a substantial downturn.
"These reductions are driven by a convergence of memory shortages, rising component prices, and broader supply constraints, all of which are expected to limit production well into 2027, making recovery timing a challenging and shifting target," the latest IDC report reads. Also adding that the unforeseen escalation of conflict in the Middle East has introduced a new layer of challenges driven by the seemingly insatiable appetite for building AI data centers and infrastructure.
IDC's Ryan Reith says this revised forecast and updated outlook will result in "massive disruption," meaning it will be "nearly impossible" for some companies to survive the memory crisis affecting all corners of the consumer PC market.






















