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Need to add 10Gbe to your Thunderbolt equipped machine?
Need to add 10Gbe to your Thunderbolt equipped machine?
An interesting stat has surfaced regarding Nintendo's Wii U and their newest flagship title Super Smash Bros. Ultimate. That new stats show that Ultimate has surpassed Wii U sales.
Super Smash Bros. Ultimate released back in early December last year, and since then the title has taken off and been extremely popular amongst not only the Smash Bros. community but also brand new fans. Smash Ultimate is the most popular Smash Bros. title and has reached a total sales margin of 13.81 million units. It has more than doubled the sales of the previous release in the series, Super Smash Bros. for Nintendo 3DS and Wii U which had 5.36 million copies sold worldwide.
Changing up the comparisons now, we look to Nintendo last console release, the Wii U. The Wii U was quite the flop when looking at sheer sales statistics as the console only managed to pull in 13.56 million units which means that Super Smash Bros. Ultimate has beaten the sales of the Wii U by 250,000 units. I wouldn't be surprised if Smash Ultimates sales kept on increasing and eventually reached 20 million units, now that would be quite the achievement for Nintendo as well as Director of Smash Bros. Masahiro Sakurai.
Nintendo has brought out a new update for Super Smash Bros. Ultimate, and it seems it's too early to decide whether or not Joker deserves some nerfs or not yet.
Nintendo recently released a massive update to Super Smash Bros. Ultimate, and as I predicted Joker was included within this version 3.0.0 update. Since Jokers release the fighter has been subject of debate to determine whether or not he needs nerfs (damage reduction, more landing frames etc).
I have been playing Joker quite extensively, clocking in over 15 hours on the character and while I can't say whether or not Joker deserves nerfs or not, I can certainly say that Joker is an extremely strong character with an insane amount of combo potential. Not to mention his safe recovery, extreme amount of damage output and also a come-back mechanic that arguably makes him one of, if not the best character in the game when its active.
Nintendo have followed up on yesterdays news regarding the coming title Super Mario Maker 2, now the company has announced what players will be receiving as bonuses if they decide to pre-order.
We first heard about Super Mario Maker 2 back in early February and while news regarding the title seemed to drop off, yesterday Nintendo updated their website with some brand new information. Today has been no different, this time round Nintendo UK has revealed what players will receive as pre-order bonuses.
Nintendo will be providing players who pre-order the title with a stylus, according to the official description "A Nintendo Switch stylus will also be available as a pre-order bonus. It's the perfect tool for sketching out the Super Mario course you've always dreamed of in handheld mode!" If you are wondering how you would get a hold of the stylus, players will have to pre-order Super Mario Maker 2 at retail stores, and if pre-order digitally via the Nintendo eShop "you'll receive a My Nintendo Store code that you can redeem for the Nintendo Switch stylus."
Respawn is working on new Titanfall games, including a premium title slated for release in 2019.
Today Respawn confirmed that it's indeed working on new Titanfall games, but the studio's current projects won't bleed into one another. Instead, Respawn has multiple teams working separately on each game. That means the team developing Jedi: Fallen Order will be different than the one making the new Titanfall games, but we could see FPS mechanics from Apex Legends cross over. The dev team will not, however.
"Lastly, regarding other games in development at Respawn, it is important to understand that there are entirely separate development teams working on Apex Legends and Star Wars Jedi: Fallen Order," Apex Legends executive producer Drew McCoy said in a recent post. "Additionally, in order to fully support Apex Legends, we are pushing out plans for future Titanfall games. No resources from the Apex Legends team are being shifted to other titles in development here at the studio, nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order."
The Epic Games Store has put pressure on PC king Valve for a while now, but a new promise from Epic's CEO raises the stakes.
Despite hotly contested controversy, boycotts, and lots of review bombing, Epic Games has no plans to stop buying exclusivity for its digital storefront. And as long as the money flows, publishers will keep accepting deals. The Epic Games Store has already secured big deals with Ubisoft, Take-Two Interactive, Deep Silver, and 505 Games. This exclusivity hits Valve right where it hurts: its pocketbook. Timed exclusivity takes a chunk out of Valve's potential sales during a game's vital launch period, with some games not coming to Steam until a year after release. But Valve could make all of this stop. All it has to do is offer more money to developers.
In a bit of psychological manipulation, Epic CEO Tim Sweeney says the company would stop making exclusivity deals if Valve let devs and publishers keep 88% of all revenues from games sold on Steam. "If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam," Sweeney said on Twitter.
Nintendo keeps throwing analysts off their game; not only did Nintendo miss hardware and software projections laid out by analysts, but now the company is being coy about the new rumored Switch revisions.
At a fiscal year earnings conference in Japan, Nintendo President Shuntaro Furukawa says a new Switch model won't be unveiled at E3 2019. "As a general rule, we're always working on new hardware and we will announce it when we are able to sell it. But we have no plans to announce that at this year's E3 in June," Mr. Furukawa said at the event, as per Bloomberg. This directly counters reports of a cheaper Switch version launching in June, but aligns with the president's previous assurances that a new system isn't happening any time soon.
The company is indeed working on new hardware--as it historically always does, the president says--but no news will be shared until it's ready to hit store shelves. Sources also say that a Switch refresh is on the way with smaller improvements like an OLED panel screen and more battery life, but a more dramatic next-gen hardware leap isn't currently in development.
Now that Nintendo's new handheld-console Switch hybrid is now up to 34.74 million units sold worldwide, we put these numbers against the company's mighty forebears to see how the Switch stacks up.
Today Nintendo announced its Fiscal Year 2019 earnings and updated its historical console hardware and software sales. We decided to take a closer look at the Switch's performance and put it into perspective with what other Nintendo systems have achieved throughout the the decades.
In just two years, the Switch has outsold legacy systems like Nintendo 64 and Nintendo GameCube systems--both of which accrued their sales in a six-year lifespan. Right now the Switch has strong potential to topple Nintendo's historical legacy consoles, but handhelds are another story. The Switch has a long way to go before it tops titanic sells like the 3DS (75 million units), the Game Boy Advance (81 million units) and the reigning DS king (154.02 million sales).
Microsoft's gaming segment has been geared into an Xbox-as-a-service approach to deliver consistent earnings every quarter, and so far the strategy is working. But it's still a drop in the bucket compared to the titan's overall revenues.
Today Microsoft released its Fiscal Year Q3 2019 earnings, confirming tremendous quarterly revenues of $30.57 billion, up by 14% year-over-year. This growth was driven mostly by an explosive 73% earnings spike in Azure revenues, followed by jumps in cloud services, Dynamics 365 business software, and Surface hardware sales. Xbox, on the other hand, contributed markedly less than these other segments, showing gaming's place in Microsoft's grand scheme of things.
On a whole, Xbox gaming earned $2.36 billion in FY Q3'19 including full game sales, hardware purchases, microtransactions, and subscriptions, up a nice 5% year-over-year. But this is just 7.7% of the company's total earnings for the quarter, and roughly 22% of its More Personal Computing parent segment. Why does this matter? It really underlines the shift to make Xbox into a monetizable, cross-platform service that unifies multiple hardware mediums aimed at generated consistent revenues.
While most Super Smash Bros. Ultimate players are enjoying the games competitive scene there are still some players who enjoy Spirit Boards. This time round we have quite a unique Spirit Board event for fans.
The #SmashBrosUltimate Spirit Event "Nintendo Labo: SMASH KIT" starts on 4/25! Beat the target spirits in battle to earn triple the usual EXP! Event-exclusive spirits will make an appearance, so don't miss out! pic.twitter.com/l8Uhk25K8b— Nintendo Versus (@NintendoVS) April 24, 2019
The news comes from the official Nintendo Versus Twitter account who has posted what has been titled as the "Nintendo Labo: SMASH KIT" Spirit Board event. Players will be able to take on the the "event exclusive" spirits on the 25th of April, and upon completion players triple the usual amount of EXP gained.
During the time the event is live, players will be able to take on the Toy-Con Robot, the Toy-Con Car, the Toy-Con VR Goggles, Professor Riggs, Plaise, Lerna. If you were unaware, the last three mentioned in that list are characters in the Nintendo Labo Variety Kit software. In other news about Super Smash Bros. Ultimate, the title recently received its version 3.0.0 update that has added a bunch of new features that even include the first DLC fighter, Joker. If you are interested in learning about more about the 3.0 update, check out this post here. Super Smash Bros. Ultimate is currently available exclusively on the Nintendo Switch.
New information has surfaced regarding the sales of the recently released Persona 5. The sales figures indicate that Persona 5 has reached a new sales height of 2.7 million.
Back in January 2019, it was reported by Atlus that Persona 5 sold 2.4 million units and while that may not seem like many sales for a recently released game, keep in mind that this is a JRPG title. JRPG titles aren't the most popular genre of game, so seeing 2.4 million units sold for an individual title is more the an achievement on the designer Naoya Maeda.
New statistical sales for the game have now been revealed on the official Japanese Amazon listing for Persona 5, according to the listing the original Persona 5 game has now surpassed for 2.7 million units. In some other Persona 5 news, Super Smash Bros. Ultimate recently introduced their first DLC fighter 'Joker' who is a character from the Persona series, more on that story here. Persona 5 is available on PlayStation 3 and PlayStation 4.