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Assassin's Creed Hexe to be revealed 'relatively soon' according to insider
Ubisoft insider Rogue Tx, who has a solid track record on Assassin's Creed leaks, says a reveal for Assassin's Creed Hexe could be coming relatively soon. As evidence, Rogue points back to something he flagged weeks ago: a hidden cathedral tucked into Assassin's Creed Black Flag Resynced, which players have since matched to a real church in Nuremberg.
Given Hexe's rumored setting during the German witch trials, that cathedral looks less like a coincidence and more like Ubisoft seeding its next game inside its last one. The timing also roughly matches up to when you would expect a reveal for a game that is rumored to be coming in 2027.
Rogue also shared new gameplay details alongside the reveal talk. Hexe's parkour will reportedly blend the classic pre-RPG Assassin's Creed movement style with mechanics from Assassin's Creed Shadows, giving players double jumps and swings for both exploration and escaping enemies.
LG claims that you can improve your aim by up to 38% by playing on a 480Hz OLED monitor
LG Display just put out an internal study claiming its 480Hz OLED monitors can improve your aim by as much as 38% over a standard 60Hz screen. These numbers are quite impressive and eye-catching enough to warrant a closer look.
According to the study, the company ran a blind test with 31 adult male gamers, all self-described generalists rather than esports pros, playing an unnamed first-person shooter at four refresh rates: 60Hz, 240Hz, 360Hz, and 480Hz, in random order. LG tracked hit score and the time it took players to eliminate a target after it appeared, then layered in subjective feedback on smoothness and tracking.
The headline result is a 38% jump in hit score at 480Hz compared to 60Hz, with most of that gain showing up between 60Hz and 240Hz. Going from 240Hz to 480Hz only added another 10% on top. LG chalks it up to OLED's near instant pixel response, which cuts input lag by more than 10 milliseconds at 480Hz compared to 60Hz.
Pixel 11 Pro Fold leak may reveal Google's next big foldable upgrade
A leaked render of the Google Pixel 11 Pro Fold has surfaced on Telegram, offering a first look at the device ahead of its rumored August 12 launch, which, if you know anything about Google and unreleased Google products, this leak isn't surprising in the slightest.
Google has a long history of renders somehow making their way out onto the internet before the official announcement, and in this instance, the render was shared by leaker Mystic Leaks and then reported on by 9to5Google. The image reveals the back of the device in a new "Pine" colorway, with subtle but notable design changes from the Pixel 10 Pro Fold.
The render highlights a smaller camera bar compared to last year's model, with the flash now moved to the upper left corner, rather than in the center on the 10. Some speculate this change could be for a new "Pixel Glow" notification system, which would use light and color to alert users when the phone is face-down, a feature that is similar to the multi-colored notification light that appeared on Google's Nexus line of smartphones. The Pro Fold 11 also doesn't fully adopt the all-black camera bar expected on the regular Pixel 11 lineup.
Continue reading: Pixel 11 Pro Fold leak may reveal Google's next big foldable upgrade (full post)
Sony's $500 million lawsuit heats up after choice to end PlayStation disc production
Sony announced it was ending production of PlayStation games on physical discs in January 2028, a decision that caused large portions of PlayStation gamers and gamers in general to turn against Sony. Now, it seems Sony won't only have angry gamers knocking on their door, but also Dutch consumer group Stichting Massaschade & Consument, who has filed a lawsuit on behalf of Dutch PlayStation gamers that is seeking $457 million in damages for violations of pricing practises on the PlayStation Store.
While these issues seem completely separate on the surface, the Dutch consumer group argues that Sony's decision to end production of physical PlayStation games reinforces its alleged monopolized position in the market, as Sony will be able to push prices even higher than they were prior to physical PlayStation games being discontinued. While the lawsuit predominantly focuses on pricing on the PlayStation Store, the recent decision from Sony has only given the consumer group's argument more credibility.
Notably, Sony's relationship with gamers currently is thin at best, as indicated by a petition that has since reached more than 300,000 signatures, which calls for Sony to reconsider its disc phase-out decision. Additionally, PlayStation gamers are canceling their subscriptions to PSN in droves, prompting Sony to begin to offer 50% discounts to gamers attempting to end their PSN subscription. Simultaneously, Sony confirmed that PSN price hikes aren't off the table, and soft confirmed the PlayStation 6 will be launching without a disc drive.
Spacecraft confirmed to be approaching one of Earth's seven mysterious 'quasi-moons'
The first spacecraft to make a close approach to Earth's enigmatic quasi-moon, Kamo'oalewa, has been confirmed, and as it approached, it captured clear photos of the object in orbit.
The mission, launched in May 2025, is now within 12.5 miles of the space rock, setting the stage for an unprecedented attempt to collect surface samples. The Chinese spacecraft Tianwen-2 spent 400 days traveling to the asteroid, covering 620 million miles to arrive at an asteroid that is only 50 - 60 feet wide. Its mission will last over a year, during which it will fly alongside the quasi-moon to study its composition and attempt to retrieve material from its surface using methods such as "anchor-and-attach" and "touch-and-go." If successful, China will join only two other nations in the elite club of asteroid samplers.
Kamo'oalewa, one of seven known quasi-moons, presents a unique challenge for the engineers behind the project, as the moon spins rapidly, completing one rotation every half hour. Its speed, along with its small size, demands extreme precision from the nearly two-ton space probe, especially if China doesn't want to disturb the rock's trajectory. According to planetary scientist Cristina Thomas, this is the smallest object ever visited by a spacecraft, and to successfully execute sample retrieval, it will take some skill.
AI models could soon get cheaper as OpenAI, Meta, and xAI enter a new price war
Businesses are shifting their focus from raw AI power to cost efficiency, and OpenAI, Meta, and SpaceXAI are capitalizing on the trend. All three companies have recently released new AI models that emphasize lower operational costs, a move that could put pressure on Anthropic in the AI enterprise space.
According to Bloomberg, OpenAI's latest model, GPT-5.6, is designed to complete more work while using fewer tokens, and this shift represents a fundamental shift in the AI race as the costs for more sophisticated or higher-power models begin to be felt by AI companies.
Meta and SpaceXAI have also launched updated models, with SpaceXAI debuting Grok 4.5, claiming improved token efficiency, which directly targets the exponential cost for enterprise clients. With business customers increasingly scrutinizing AI spending, efficiency is now a major selling point, and, according to Bloomberg, is the new direction AI companies are heading.
SAP escapes EU penalty by easing customer lock-in concerns
Big German software company SAP has averted a potential EU antitrust fine by agreeing to open up its maintenance and support market for on-premise software. The European Commission has accepted the company's commitments to let customers switch or terminate support contracts more easily.
The change comes after an investigation by EU regulators into how SAP controlled access to its enterprise software for maintenance and support, a process that regulators argued stifled competition. Companies using SAP, which provides the critical infrastructure of any given company as its software processes finances, HR documentation, sales, etc, said they want to keep using SAP, but want third parties to be able to provide support. SAP has now allowed third-party providers to offer support services, which aligns with EU competition rules.
These concessions have closed the probe without a fine, which reports say could save the company billions. The move is one of many dodges tech companies have done under the pressure of the EU regulatory hammer, as the watchdog continues to exert its power in the name of the consumer. The EU has been pushing for fairer access to critical enterprise services, and SAP's agreement sets a precedent for how large software vendors may need to adapt in the future.
Continue reading: SAP escapes EU penalty by easing customer lock-in concerns (full post)
Cursor builds AI agent 'Sand' to rival Anthropic's Claude Cowork
Cursor is making a bold push into the productivity space with an AI agent codenamed Sand, aimed squarely at non-developers. The tool, currently in development, will be designed more toward general consumers, as it will be capable of managing everyday tasks like emails, texts, and document processing, which would make it a direct competitor to emerging services such as Anthropic's Claude Cowork.
According to sources that spoke to The Information, the new AI agent codenamed "Sand" is designed as a general-purpose AI assistant, rather than a code-specific or development tool. This shift marks a significant pivot for Cursor, which has built its foothold in the market as a leading AI-powered code editor. The company is seemingly now looking to broaden its reach and tap into a wider user base that's beyond the developer community, which seems to be the general direction of many AI companies.
With Sand, Cursor is aiming to offer a personalized assistant that handles office productivity workflows, from managing spreadsheets to summarizing lengthy documents. The product could disrupt the market currently being dominated by Anthropic's Claude Cowork, which enables a user to outline a set of tasks for Claude to complete without any human input.
Continue reading: Cursor builds AI agent 'Sand' to rival Anthropic's Claude Cowork (full post)
PocketMage is a distraction-free pocket computer with a wizard-themed operating system
The PocketMage is a modern reimagining of the classic PDA, a unique handheld device that blends E Ink and OLED displays with a tactile QWERTY keyboard, but all within an adorable form factor.
Developed by Talisman Design, the PocketMage features a 3.1-inch E Ink display paired with a compact OLED strip above a physical keyboard. This dual-display setup allows for low-power note-taking on the E Ink side while enabling faster interaction with the OLED, and a splash of modern technological shine. The device runs on a proprietary operating system, described as "wizard-themed", making it certainly a unique offering in a space predominantly dominated by smartphones.
The resurgence of PDA-like devices taps into a growing appetite for minimalist computing, a growing reaction to the overstimulation of smartphones, and the general transition to a more digitized daily life. The trend of reducing technology has popped up in numerous forms, such as barebones smartphones like the Nothing Phone, or apps designed to reduce screentime by locking users out of social apps.
Samsung is holding your health data hostage to train its AI
Samsung is forcing users to consent to AI training in the Samsung Health app or face losing access to their health data.
The controversial new toggle, now appearing in the app, requires users to allow their health information to be used for AI modeling or risk having it deleted. The notice, titled "Consent to the Use of Health Data for AI Training and Modeling," appears upon opening the app. Disabling it prevents users from syncing health data to their Samsung accounts, and the data is removed unless required by law. How-To Geek reported the first sightings of the toggle, which has since spread to more users.
This move raises serious privacy concerns, especially since the data in question may include highly sensitive information, such as medical records, medications, and menstrual cycle data. The broader AI industry is increasingly reliant on personal data, but requiring users to give up privacy or lose core functionality is a troubling trend. Samsung's decision may signal a shift in how health data is treated in the AI era.
Continue reading: Samsung is holding your health data hostage to train its AI (full post)
ASUS unveils the new ROG Gjallar Gaming Soundbar with wireless subwoofer
Although gaming headsets are seemingly everywhere, it's always great to see dedicated speakers get some love - as seen with the new ROG Gjallar Gaming Soundbar. As an ASUS Republic of Gamers device, this sleek and compact soundbar, which includes a 65-watt subwoofer, is a premium product designed to deliver immersive gaming audio across PC, PlayStation, and mobile devices.
The 2.1.2 system supports Dolby Atmos, with the soundbar featuring full-range left and right speakers, dedicated tweeters for high-frequency sounds, and angled up-firing speakers to create a more immersive, expanded soundstage. And for ease of setup and placement, the 65-watt subwoofer is also wireless, with audio delivered over low-latency 5G.
The ROG Gjallar Gaming Soundbar, named after the Gjallarhorn in Norse mythology, also features a robust audio Control Hub with tactile controls and a dial for quick access to playback and EQ settings. As a Dolby Atmos soundbar, it benefits from all of the optimized cinematic, gaming, and music presets and tuning that the technology offers.
AMD is prepping FSR Multi Frame Generation with an 8X mode
It seems that AMD is finally ready to deliver its answer to DLSS 4's Multi Frame Generation, as it has already begun to appear in the latest AMD Software: Adrenalin Edition 26.6.2 Driver. This news arrives via the Chiphell forums (via Wccftech), where references to FSR Multi Frame Generation have been spotted in the RadeonTuner tool, an open-source, user-created alternative to AMD Adrenalin Software.
With the tool's ability to expose or list technologies that aren't quite ready for launch but exist in the driver's codebase, it looks like FSR Multi Frame Generation is not only coming, but AMD is potentially going to support a Multi Frame Generation ratio of up to 8X, which would generate 7 additional frames in addition to the natively or FSR 4.1-upscaled frame. Currently, FSR Frame Generation only supports a single generated frame, otherwise known as the 2X mode.
The arrival of FSR Multi Frame Generation would see AMD's FSR Redstone suite of AI-powered technologies deliver Frame Generation feature parity with both NVIDIA DLSS and Intel XeSS. Also, an 8X mode would generate more frames than NVIDIA's DLSS 4.5 Multi Frame Generation update that introduced a 6X mode.
Continue reading: AMD is prepping FSR Multi Frame Generation with an 8X mode (full post)
Patriot's Viper Steel 5 Infinite DDR5 memory features never-before-seen 3D Lighting, also hits speeds of 8000 MT/s
Patriot's new Viper Steel 5 Infinite DDR5 performance memory is built for PC gamers and enthusiasts, and it comes in stylish RGB and non-RGB variants - both sporting a gunmetal heatsink. The RGB variant features a patent-pending Infinite Mirror RGB light bar, which led the team at Patriot to develop a "solid-media optical structure" to support the multiple layers required to deliver that 3D tunnel effect in the compact, narrow space available on a memory module.
And it does so by remaining hot-spot-free, creating a new 3D lighting effect not seen on any DDR5 memory kit. As the successor to the popular and acclaimed Viper Steel 4 series, Patriot's new Viper Steel 5 Infinite DDR5 memory is also all about performance and reliability. On that note, each module features a high-quality multi-layer PCB with "hand-selected ICs" and unlocked power management for overclockers.
Speed and performance can reach 8,200 MT/s, making it suitable for local AI, AAA gaming, and highly intensive creative workloads. Although there's Intel XMP 3.0 and AMD EXPO support, 8,200 MT/s is limited to the former, while the latter delivers up to 6,400 MT/s. However, regardless of configuration, Patriot Viper Steel 5 Infinite DDR5 memory ships with a Limited Lifetime Warranty for peace of mind.
LIAN LI launches new fans with integrated 1.8-inch LCD screens
LIAN LI's next-generation UNI FANs are here with the UNI FAN FLEX Series, adding something we didn't even know we wanted on a fan: LCD customization. Yes, the new LIAN LI UNI FAN TL LCD FLEX and SL-INF LCD FLEX fans both feature an integrated 1.8-inch LCD screen with 400 x 400 resolution, a 60 Hz refresh rate, and 500-nit brightness.
According to LIAN LI, each LCD screen has 512MB of onboard flash memory, so it can be preloaded with imagery and system monitoring presets and controlled wirelessly via the L-Connect 3 system, which means no USB connection is required. With USB, you get full access to features like loading videos onto your system fans and synchronizing all the RGB components in your build.
The UNI FAN FLEX Series gets its name from the new FLEX Receiver system, which means you can control it via L-Wireless, USB, or direct motherboard PWM/ARGB sync connections. And there are four models, in total: TL FLEX, TL LCD FLEX, SL-INF FLEX, and SL-INF LCD FLEX. Here's the quick breakdown.
Continue reading: LIAN LI launches new fans with integrated 1.8-inch LCD screens (full post)
ASUS's ROG Raikiri II Pro PC controller supports 8K polling and instant actuation buttons
When it comes to PC gaming, the keyboard-and-mouse combination is known not only for its precision but also for its performance and low latency. That said, wired and wireless gamepads or controllers are commonplace, but they often trade performance and latency for console-like comfort and ease of use. However, that doesn't look to be the case for the new Raikiri II Pro PC Controller from ASUS, as it supports 8K polling over wireless.
This is a near-instantaneous level of performance for a controller that you simply can't find in the console space. Powered by ROG SpeedNova technology, the Raikiri II Pro PC Controller delivers 8,000 Hz polling or a latency of only 0.125ms. This is significantly faster than most 1,000 Hz or 1ms controllers for PC, while making standard Xbox and PlayStation controllers, with their 4ms of latency, feel like ancient technology.
The new Raikiri II Pro PC Controller supports 8K polling in both wireless and wired modes and is packed with other cutting-edge, premium controller technology.
Ryse: Son of Rome was supposed to be Xbox's Assassin's Creed but nobody bought it
We all remember Ryse: Son of Rome, right? It launched alongside the Xbox One in November 2013 as a cinematic action game starring Roman centurion Marius Titus on a revenge quest against barbarian invaders. New details from former Crytek staff, reported by IGN, reveal the game was originally meant to be the opening chapter of a much bigger historical franchise, one Microsoft reportedly saw as its answer to Assassin's Creed.
According to the developers, planning for future entries started while the first game was still in production. The team discussed taking the series to Viking-era Europe, feudal Japan, and the fall of the Ottoman Empire, with a loose connecting theme built around the rise and fall of civilizations. Sound familiar?
Some pitches even floated the idea of linking each game's story to the next. Sequels were reportedly planned to ditch the corridor-style level design of the original for a more God of War-like semi-open structure, along with real PvP and vehicle sections that never made it into the launch game.
Lenovo lists its first Wildcat Lake ThinkPad laptops with Core 7 and Core 5 SKUs
Lenovo has quietly confirmed its first ThinkPad laptops built around Intel's Wildcat Lake chips, adding new configurations to the ThinkPad E14 Gen 8 and ThinkPad E16 Gen 4 in its official product specifications database. This is the first time Intel's budget Core Series 3 platform has shown up in Lenovo's business laptop lineup.
Wildcat Lake officially launched earlier this year as Intel's Core Series 3 family, sitting a notch below the Core Ultra 300 "Panther Lake" chips that already power higher-end ThinkPad models. Both the E14 and E16 will offer buyers a choice between the two platforms, giving Lenovo a cheaper entry point without dropping the newer silicon entirely.
The listed SKUs include the Core 5 315, Core 5 320, Core 5 330, and a Core 7 360 model, each carrying two "Cougar Cove" P-cores paired with four "Darkmont" low-power E-cores, for six cores and six threads total. P-core boost clocks reportedly range from 4.4 GHz to 4.8 GHz, depending on the SKU.
Modders upgrade the original PlayStation's RAM from 2MB to 16MB
Modders are always looking for ways to improve old hardware while preserving its soul. A new hardware mod has pushed the original 1994 PlayStation well past its factory spec, expanding system RAM from 2MB to 16MB. The project comes from modder TunerTom, working with the PSX.dev Discord community, and was demonstrated on video by Tito Perez of Macho Nacho Productions.
The mod isn't adding new capability so much as unlocking something that was already there. The upgrade activates memory support that Sony originally built for its arcade hardware but never enabled on retail consoles. TunerTom reportedly studied those arcade boards, which used two 8MB memory banks, and found the PS1's CPU could address the same configuration.
The install itself, however, is far from simple. The console detects the upgrade as two separate 8MB banks, and getting there means replacing the four factory 512KB EDO DRAM chips with eight 2MB chips pulled from old PC memory modules. Four chips go in normally, while the other four are stacked on top of them, with custom wiring and trace cuts needed to route the signals correctly.
Continue reading: Modders upgrade the original PlayStation's RAM from 2MB to 16MB (full post)
ZeniMax's ESO studio is still big enough to deliver new content
ZeniMax Online Studios has been affected by Xbox's layoff spree, but as it stands, the studio still has enough manpower to produce meaningful content for the popular The Elder Scrolls Online MMO.
With over 26 million lifetime players, ESO remains an important part of Xbox's live game strategy. The MMORPG has kept the Elder Scrolls franchise alive and kicking as Bethesda continues its glacial pace on TES6, raking in millions of dollars in spending. Xbox's recent layoffs definitely affected ZeniMax Online Studios (and Bethesda in general), but new info helps clarify and contextualize what's actually going on.
The admins of the Unofficial Elder Scrolls Pages (UESP.net) attended the yearly Elder Scrolls Tavern event in Europe, where the ZeniMax team shared new information on the studio's current status. The details show that ZeniMax Online Studios is now the same size as it was when it put out Wrothgar in the Orsinium update as well as the major standalone Summerset expansion. This indicates that ZOS is still capable of putting out new expansions, DLCs, and updates for the game, warding off worries about team size.
Continue reading: ZeniMax's ESO studio is still big enough to deliver new content (full post)
id Software not a support studio after layoffs, reportedly working on new Doom project
id Software has issued a statement clarifying the current status of the team, confirming that it's currently as big as it was when it made Doom 2016.
Xbox plans to lay off a total of 3,200 people over the next year. The restructuring has already led to 1,600 layoffs across all divisions, including Texas-based Bethesda subsidiary id Software. Recent reports said about half of the studio had been let go, and that id was now relegated to a support studio, but that isn't the case.
id affirms that it still has enough people to make new games: "We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when we made Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward."























