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Fractal Design Vector RS Blackout (Light TG) Mid-Tower Chassis Review

Fractal Design Vector RS Blackout (Light TG) Mid-Tower Chassis Review

Fractal Design's newly released Vector RS Blackout (Light TG) mid-tower computer case gets fully tested.

TweakTown News Posts - Page 1

Red Dead Redemption 2's Australian denial may not indicate PC port

By: Derek Strickland | Gaming | Posted: 8 hours, 34 mins ago

We don't mean to rain on everyone's parade, but the recent Red Dead Redemption 2 classification denial in Australia probably doesn't mean what you think it means. It's likely not for a PC port.


Red Dead Redemption 2 is almost assuredly coming to PC. Missing out on PC sales is just leaving sales and microtransaction cash on the table. No one knows when, but Rockstar just rolled out its own proprietary PC games launcher to prep the platform for new titles. It could definitely be soon. But contrary to reports, the latest RDR2 classification denial in Australia likely isn't for a PC version of the game. The idea is the Australian Classifications board refused a listing for RDR2 on PC, but there's some holes in this theory.

Australia actually approved the Western shooter when it came out, giving it a restricted MA15+ rating. The original filing is for Red Dead Redemption II, the proper title of the game, and was submitted by Rockstar Games. The new refused listing was filed in August 2019 and wasn't submitted by Rockstar Games, but by the IARC, the International Age Ratings Coalition. And the listing doesn't have the game's correct title, instead calling it Red Dead Redemption 2.

Continue reading 'Red Dead Redemption 2's Australian denial may not indicate PC port' (full post)

PS5, Xbox Scarlett won't raise game dev costs, Take-Two CEO says

By: Derek Strickland | Gaming | Posted: 15 hours, 56 mins ago

Next-gen consoles like PlayStation 5 and Project Scarlett will be a boon for Take-Two's developers, and shouldn't skyrocket development costs for key titles.


Right now the entire games industry is gearing up for next-gen. Both the PS5 and Project Scarlett consoles pose interesting opportunities for big gameplay performance gains thanks to significant hardware jumps; the systems both sport high-end AMD Zen 2 CPU and Navi GPU tech, complete with built-in superfast PCIe 4.0 SSDs, full backward compatibility support, and a strong emphasis on visuals and frame rate perf.

With these new advancements it stands to reason developers will have to spend more to squeeze out even more performance from the hardware. But that's not exactly the case, at least for Take-Two, who's all but confirmed GTA 6 is in the works for next-gen. The non-substantial cost bump and next-gen's similarity with PC hardware could translate to a shorter development cycle, too.

Continue reading 'PS5, Xbox Scarlett won't raise game dev costs, Take-Two CEO says' (full post)

Suit up for our 'Men In Black: International' Blu-ray giveaway!

By: Ben Gourlay | Contests & Giveaways | Posted: 16 hours, 12 mins ago

Thanks to our friends at Universal Sony Home Entertainment, we have ten Blu-ray copies of the new release sci-fi blockbuster 'Men In Black: International' to give away!


The Men in Black have expanded to cover the globe but so have the villains of the universe. To keep everyone safe, decorated Agent H and determined rookie M join forces--an unlikely pairing that just might work. When aliens that can take the form of any human arrive on Earth, H and M embark on a globe-trotting adventure to save the agency--and ultimately the world--from their mischievous plans.

To go into the running to win a prize, post this article to your social media profiles, send your postal address to ben at TweakTown dot com and correctly answer the following question before the competition closes on 28 September.

Name the creator of the original Men In Black graphic novel.

Continue reading 'Suit up for our 'Men In Black: International' Blu-ray giveaway!' (full post)

Take-Two: Indies won't pressure the Grand Theft Autos of the world

By: Derek Strickland | Gaming | Posted: 18 hours, 24 mins ago

Even as indies capture a distinct multi-million window of sales, Take-Two thinks they won't really affect the big players of the market like Grand Theft Auto. And they might be right.


As more and more publishers push live games with tons of microtransactions, indies are on the rise to fill a void left by AAA titles. Games like Stardew Valley, Cuphead, Hollow Knight and even Divinity Original Sin 2 are beloved by many, selling millions of copies and being played for years. Some even see indies as the last bastion of true innovation in the games industry (and in some ways these people are right).

But they don't hold a candle to mega-hits like Grand Theft Auto, and won't pressure the industry's heavy hitters any time soon--at least that's what Take-Two Interactive CEO Strauss Zelnick thinks.

"I don't think that puts pressure on the Grand Theft Autos of the world, which require many many people and a very significant financial investment to make over a long period of time," Take-Two Interactive CEO Strauss Zelnick said at a recent Goldman Sachs entertainment event.

Continue reading 'Take-Two: Indies won't pressure the Grand Theft Autos of the world' (full post)

Take-Two CEO doubtful that consumers have time for Game Pass services

By: Derek Strickland | Gaming | Posted: 20 hours, 53 mins ago

The CEO of Rockstar parent company Take-Two Interactive is dubious consumers actually want to be flooded with options by subscriptions like Xbox Game Pass.


Right now Xbox Game Pass is tremendously popular. The $10 a month subscription offers a glut of choices on consoles, including all future first-party Microsoft games, a ton of new titles that rotate in and out, and yesteryear classics. Its all-you-can-play model is disrupting the market and prompting major players like Ubisoft (uPlay+) and Apple (Apple Arcade) to follow suit.

But according to internal data collected by billion-dollar publisher Take-Two Interactive, most consumers only have a small slice of time to play games, and therefore spend their free time on a select few core titles. These consumers don't necessarily want to be inundated by too many games to play. For that reason, and the reason that gaming competes directly with entertainment like Netflix and other recreational activities, Take-Two isn't totally convinced services like Xbox Game Pass are the future of gaming.

"It's not clear to me consumers want an all-you-can-eat offering in interactive entertainment," Take-Two Interactive CEO Strauss Zelnick said at a recent Goldman Sachs entertainment event.

Continue reading 'Take-Two CEO doubtful that consumers have time for Game Pass services' (full post)

Batman infiltrates Fortnite with Caped Crusader skins and Gotham City

By: Derek Strickland | Gaming | Posted: 22 hours, 5 mins ago

Fortnite gets an epic Batman crossover to celebrate the Caped Crusader's 80th anniversary.


The Dark Knight has infiltrated Fortnite's battle royale mode, complete with specific challenges and Batman skins straight out of the comics and the movies. There's a bunch of gadgets straight from Bruce Wayne's arsenal, including a grappling hook and an explosive batarang (both come in mythic variants). Catwoman makes a cosmetic appearance too, complete with her rakish claws.

The most interesting bit is how Epic transformed the battle royale shooter's home town into the gloomy streets of Gotham City. Tilted Town is now stylized after Gotham from the beloved Batman animated series, complete with that distinct and iconic cartoony flair and color scheme.

Continue reading 'Batman infiltrates Fortnite with Caped Crusader skins and Gotham City' (full post)

Dragon Age writer opens games studio for new IP

By: Derek Strickland | Gaming | Posted: 1 day ago

BioWare might be shifting towards live games, but Dragon Age and Knights of the Old Republic writer David Gaider aims to keep the RPG flame alive with his new studio.


Dragon Age alum David Gaider and Beamdog dev Liam Esler are launching a new independent studio called Summerfall Studios. The studio is headquartered in Melbourne, Australia and will use Kickstarter to crowdfund its first game. The new IP will be a narrative-driven experience, which makes sense given the frontrunners involved. Expect it to be a sprawling epic RPG set in a detailed and mythical fantasy world, and it should also be pretty dramatic.

The new project could show up on services like Google Stadia or even the Epic Games Store, which is known for courting indie studios. "The advent of streaming services means platforms are prepared to pay for lots of original content, following the Netflix model, and that's an exciting reality for indies if it continues," Esler told Kotaku Australia.

Continue reading 'Dragon Age writer opens games studio for new IP' (full post)

YouTube won't revoke verified badges after all

By: Derek Strickland | Gaming | Posted: 1 day, 1 hour ago

YouTube has reversed its controversial decision to yank verified badges from a number of high-profile streamers and YouTubers.


YouTube is always under fire for something, but this time the video titan relented and listened to its community. A bit ago YouTube decided to change its verification policy to make it harder to get a badge. The new policy would've revoked verification badges from dozens of YouTubers without much explanation. Predictably so, just about every content creator affected by the change made a video about the issue, prompting massive community pressure on YouTube's HQ.

Now YouTube head Susan Wojcicki recently announced the news and confirmed the policy rollback. YouTube still plans to go forward with a tighter verification process, but existing verified users won't lose their badges. New badge applications will open back up in October and accounts will still need at least 100,000 subscribers to apply.

Continue reading 'YouTube won't revoke verified badges after all' (full post)

Borderlands 3 new content starts with Halloween 'Bloody Harvest' event

By: Jak Connor | Gaming | Posted: 1 day, 9 hours ago

Borderlands 3 developers Gearbox Software have already announced the first batch of post-launch content for Borderlands 3. Prepare for the Bloody Harvest vault-hunters.

During the Borderlands Show stream, Game Director, Paul Sage spoke about the event and said that it would last for around 6 weeks. During those 6 weeks players can expect to collect legendary grade weapons, skins and even some brand new environments and enemies. This will also of course be topped off with an epic boss battle.

Players who would like to participate in the Bloody Harvest event will need to have explored beyond Pandora and into space. Players will then encounter Haunted enemies roaming the galaxy, these enemies can give you a new "terror" debuff that weakens your gun handling, accuracy and spread. If you can manage to kill a Haunted enemy then you will receive Hecktoplasm, this can be traded aboard Sanctuary to a new character named Maurice.

Continue reading 'Borderlands 3 new content starts with Halloween 'Bloody Harvest' event' (full post)

Borderlands 3 game director shoots down the idea of 'more characters'

By: Jak Connor | Gaming | Posted: 1 day, 11 hours ago

Borderlands 3 is off to a big start, and with many players super happy about what they are experiencing, we can't but help to wonder if more characters to eventually be thrown into the mix.


Unfortunately that doesn't seem to the case for Borderlands 3's future as game director Paul Sage has officially ruled out the possibility via a Q&A at the end of the Borderlands Show stream. According to Sage, Gearbox's data has indicated to them that many Borderlands 3 players prefer sticking with their originally picked character, rather than jumping across to the additional characters.

Here is what Sage had to say in response to the question of more characters being added: "Probably not. No." He continued and said "You were asking me earlier about data that we use. And one of the things we actually saw was that once people have picked their character--not everybody, there are no 'everybodys,' but a lot of people--stick with that character and want to remain. Furthermore, in Borderlands 3, we really concentrated on diversity within the characters themselves and having a lot of different builds. So that was where we put our eggs, in the basket. Now some people might want more but I don't think that's the way to go, not for Borderlands 3."

Continue reading 'Borderlands 3 game director shoots down the idea of 'more characters'' (full post)