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Disney's new CEO wants to premiere movies in Fortnite

Derek Strickland | Feb 10, 2026 5:35 PM CST

New Disney CEO Josh D'Amaro mentions that new movies could premiere within Fortnite, adding a new layer of digital engagement to the interactive cultural blender.

Disney's new CEO wants to premiere movies in Fortnite

If Disney's vision goes according to plan, it might help transform Fortnite into a movie theater. Reports from Puck News indicate that Disney's newly-appointed CEO could greenlight premiering new films within the Fortnite game itself. Epic did this first by showing Quentin Tarantino's new Kill Bill short, Yuki's Revenge, as part of its big Fortnite After Dark collaboration.

As per Puck News sources, D'Amaro reportedly said this about Fortnite: "That is gonna be another example where Disney will show up as one. It's not just gonna be one character. It could be a new film premiering there, it could be the place that you decide to book your next cruise vacation. You could participate in the Super Bowl in some way there."

Continue reading: Disney's new CEO wants to premiere movies in Fortnite (full post)

Binding of Isaac dev's new game Mewgenics is currently the #1 best-seller on Steam

Derek Strickland | Feb 10, 2026 4:34 PM CST

Mewgenics, the latest game from Binding of Isaac dev Edmund McMillen is a hit upon launch, where it has become the #1 best-seller on Valve's PC gaming storefront.

Binding of Isaac dev's new game Mewgenics is currently the #1 best-seller on Steam

On the heels of mega-successes like Vampire Survivors, Megabonk, and Silksong, the indie world has a new sensation: the supremely weird and unhinged turn-based RTS where you selectively breed cats to get new stats and fight in Final Fantasy Tactics-like combat.

It's called Mewgenics, and it's currently the top-selling game on Steam. Word-of-mouth is spreading fast, and talk of Mewgenics--as well as live streams, screenshots, and clips--are being shared everywhere that gamers gather. The game has done so well that Mewgenics co-developer Tyler Glaiel recently confirmed that he and McMillen recouped their dev budget in just a few hours after launch.

Continue reading: Binding of Isaac dev's new game Mewgenics is currently the #1 best-seller on Steam (full post)

Remedy isn't using generative AI to make Control Resonant, the studio confirms

Derek Strickland | Feb 10, 2026 3:33 PM CST

Control Resonant, Remedy's new Devil May Cry-like action game, wasn't made with generative AI tech.

Remedy isn't using generative AI to make Control Resonant, the studio confirms

With thousands upon thousands of developers being laid off as companies simultaneously grasp AI in a bid to save costs, artificial intelligence has become a hot-button topic in the games industry. That seems to go double for generative AI, which can be used to create interactive worlds without the need for a game developer--like Google's new Genie or Microsoft's MUSE.

Not everyone is using AI to make games, and that includes Remedy. In a recent call with investors, Remedy's interim CEO was asked about AI's disruptions in gaming, and whether or not the studio will use it while crafting new projects.

Continue reading: Remedy isn't using generative AI to make Control Resonant, the studio confirms (full post)

Remedy wants to keep FBC Firebreak alive indefinitely despite the game's poor performance

Derek Strickland | Feb 10, 2026 1:34 PM CST

Remedy's live service shooter FBC Firebreak failed to gain traction, but that doesn't mean the devs are ready to pull the plug.

Remedy wants to keep FBC Firebreak alive indefinitely despite the game's poor performance

Good news for fans of Remedy's bizarre co-op shooter: FBC Firebreak could be kept online indefinitely. In a recent Q&A with investors, Remedy interim CEO Markus Maki said that the group might just keep Firebreak's servers up and running--even if the game slips into maintenance mode while Remedy focuses on other games.

More importantly than wants, though, is the reality of cost and Maki says that it would actually be pretty cheap to keep FBC Firebreak online.

Continue reading: Remedy wants to keep FBC Firebreak alive indefinitely despite the game's poor performance (full post)

New Witcher 3 mod set in Kovir is a prelude to Witcher 4 - and took some 800 hours to make

Darren Allan | Feb 10, 2026 11:13 AM CST

If you can't wait for The Witcher 4, well, you'll have to I'm afraid, but you might be able to keep yourself entertained for a spell with a new mod for The Witcher 3 that acts as a prelude to the incoming next instalment.

New Witcher 3 mod set in Kovir is a prelude to Witcher 4 - and took some 800 hours to make

PC GamesN highlighted the 'Dawn over Kovir' mod (via TechRadar) which lets you take control of Ciri as she's becoming a Witcher.

The maker of the mod, Alexander Fandera-Maslov, explained that it took some 800 hours to create this add-on. It's apparently inspired by the cinematic reveal trailer for The Witcher 4 (and the content therein may "overlap or be enhanced by the new Ciri game", we're told).

Continue reading: New Witcher 3 mod set in Kovir is a prelude to Witcher 4 - and took some 800 hours to make (full post)

Remedy delivers good news after Firebreak miss, as earnings skyrocket +46% over holidays

Derek Strickland | Feb 10, 2026 8:38 AM CST

Remedy's revenue has spiked throughout the Holiday 2025 quarter, which is good news for the developer because their most recent game, FBC Firebreak, bombed on the market.

Remedy delivers good news after Firebreak miss, as earnings skyrocket +46% over holidays

Last year, Remedy released an experimental live service co-op shooter set in their Control universe. The game, funded by Game Pass and PlayStation Plus deals, was the first game that Remedy self-published. The project didn't do well upon release, leading to profit warning impacts and Remedy's previous CEO, Tero Virtala, being ousted by the board.

Remedy's fortunes have temporarily reversed, as the Finnish auteurs have now reported a strong +46% spike in revenues for the Oct - Dec 2025 period. Remedy generated 17 million euros (~$20 million) through Holiday 2025, most of which came from royalties from in-development games like the Max Payne remakes as well as the Control sequel.

Continue reading: Remedy delivers good news after Firebreak miss, as earnings skyrocket +46% over holidays (full post)

Arc Raiders publisher Nexon is developing a StarCraft shooter for Blizzard

Kosta Andreadis | Feb 9, 2026 11:29 PM CST

Blizzard's StarCraft is an iconic PC gaming franchise, a real-time strategy series that helped birth modern-day esports while still delivering cinematic single-player campaigns. It's also a PC gaming franchise that has been missing for years, and one that has seen multiple rumors and even announcements of third-person and even first-person shooter spin-offs - the most well-known being StarCraft Ghost from the Nintendo GameCube era.

Arc Raiders publisher Nexon is developing a StarCraft shooter for Blizzard

In 2024, Bloomberg reporter Jason Schreier reported that the developer was working on a new first-person shooter set in the StarCraft universe, with Far Cry veteran Dan Hay at the helm. This project is apparently still in development and could receive a major reveal at BlizzCon 2026 later this year.

In addition, in 2025, we learned that Blizzard was partnering with Nexon (owner of Arc Raiders studio Embark) to create a new StarCraft game for the Southeast Asian market, which, at the time, we assumed would be a successor to StarCraft and StarCraft II's iconic RTS multiplayer. Well, fast-forward to today, and a new report from Korean site dnews (via ResetEra) claims that this, too, is also going to be a shooter.

Continue reading: Arc Raiders publisher Nexon is developing a StarCraft shooter for Blizzard (full post)

Remedy's new CEO vows to 'protect what makes the studio special'

Derek Strickland | Feb 9, 2026 3:37 PM CST

With Tero Virtala being ousted on the heels of FBC Firebreak's bad sales performance, Remedy Entertainment has appointed a new CEO who has made a commitment to keeping Remedy's signature style intact.

Remedy's new CEO vows to 'protect what makes the studio special'

Remedy has appointed a new CEO, Jean-Charles Gaudechon, to lead the studio. Gaudechon has had a long history in the video games industry, spending over a decade handling high-level exec functions at EA's international divisions--distribution, publishing, live services, etc.

In the announcement, Gaudechon made interesting remarks on Remedy's creative operations, outright pledging to essentially shield the studio's artists and developers using good business savvy. This is important, because Remedy still plans to self-publish new games, and that can be risky.

Continue reading: Remedy's new CEO vows to 'protect what makes the studio special' (full post)

Ghost of Yotei contributed greatly to Sony's Q3, made up over 25% of first-party game sales

Derek Strickland | Feb 9, 2026 12:29 PM CST

Ghost of Yotei proves that PlayStation users still show up for exclusive content, with the game generating hundreds of millions of dollars of revenue in Sony's Holiday 2025 period.

Ghost of Yotei contributed greatly to Sony's Q3, made up over 25% of first-party game sales

Sucker Punch's new standalone sequel Ghost of Yotei is a big hit for PlayStation. In Sony's latest Q3'25 results, company management specifically mentioned Atsu's new adventure was a big driver for earnings in the quarter.

Sony's own sales data takes this even further. Back in November, just a month after release, Sony had confirmed Ghost of Yotei hit 3.3 million sales. Sony also confirms that it sold 13.2 million first-party games total during the entire quarter. This means that Ghost of Yotei made up over 25% of total PlayStation first-party games sold in Q3'25.

Continue reading: Ghost of Yotei contributed greatly to Sony's Q3, made up over 25% of first-party game sales (full post)

Discord will soon require proof of age to access 18+ servers and content

Derek Strickland | Feb 9, 2026 9:16 AM CST

Discord today announced new age-restriction protocols in a bid to keep teen users more safe on the platform, including requiring some users to prove their age via ID or facial scan in order to get access to certain areas.

Discord will soon require proof of age to access 18+ servers and content

Discord is one of the most influential communication platforms on the planet, and has become the de-facto place to talk about--and promote--the billion-dollar video games industry, among many others. It's also where communities thrive, allowing users to engage in a forum-like environment with the added bonus of real-time chatting. With swelling engagement and adoption, Discord is eyeing a public offering, and making some transformations.

One of the biggest changes is that users may now have to prove their age in order to access Discord in its totality: "Beginning with a phased global rollout to new and existing users in early March, users may be required to engage in an age-verification process to change certain settings or access sensitive content. This includes age-restricted channels, servers, or commands and select message requests."

Continue reading: Discord will soon require proof of age to access 18+ servers and content (full post)

The next-gen Xbox console runs full Windows 11: Steam, Epic Games Store, fresh OEM designs

Anthony Garreffa | Feb 9, 2026 6:06 AM CST

Microsoft's next-generation Xbox will reportedly run a full version of Windows 11 alongside its Xbox "mode" with a console-like UI, be found in different shapes, sizes, and power, and run the likes of both Steam and the Epic Games Store... all rumored for 2027.

The next-gen Xbox console runs full Windows 11: Steam, Epic Games Store, fresh OEM designs

In a new report from Windows Central, the next-gen Xbox will come in all shapes and sizes, and its 2027 rumored launch is the "best case scenario". The outlet reports: "Turn your next-gen Xbox into a streaming PC, coding station, music production studio, or whatever else. The difference here is that the Gen-10 Xbox "PC" will also run all of your current Xbox games, in addition to games from Windows 11 PC stores like Steam".

Windows Central also reports that Microsoft is working with OEMs like ASUS and others to build a "variety of options for next-gen Xbox gamers across a range of price points, like the two Xbox Ally models". The outlet was also told that Microsoft is still forging ahead with its first-party Xbox handheld, even "if the traditional Xbox console is the focus for now".

Continue reading: The next-gen Xbox console runs full Windows 11: Steam, Epic Games Store, fresh OEM designs (full post)

PC Game Pass might lose access to day one games like Forza Horizon 6 and Fable in 2026

Kosta Andreadis | Feb 8, 2026 11:37 PM CST

Microsoft's Xbox Game Pass has evolved since its inception, delivering day-one access to first-party releases and major third-party titles across consoles and PC. However, the surprise, seemingly sudden 50% price increase for the premium Xbox Game Pass Ultimate tier in October 2025 caused significant backlash, diminishing Game Pass's overall value proposition in gamers' eyes.

PC Game Pass might lose access to day one games like Forza Horizon 6 and Fable in 2026

As far as Xbox's first-party lineup is concerned, 2026 is going to be a banner year thanks to Forza Horizon 6, Fable, Gears of War E-Day, Halo: Campaign Evolved, the next Call of Duty, and more. According to a new report from The Verge's Tom Warren, Microsoft is planning further changes to the Xbox Game Pass tier structure in 2026, though there probably won't be another significant price increase.

That said, it's probably not great news for those with a PC Game Pass subscription. Citing sources familiar with Microsoft's plans, the company appears to be looking to merge the Xbox Game Pass Premium and PC Game Pass Tiers, which would presumably remove access to the biggest day-one game releases for PC gamers in favor of a more streamlined set of offerings.

Continue reading: PC Game Pass might lose access to day one games like Forza Horizon 6 and Fable in 2026 (full post)

AYANEO NEXT 2 gaming handheld with Ryzen AI Max+ 'Strix Halo' will cost up to $4,299

Kosta Andreadis | Feb 8, 2026 10:33 PM CST

The AMD Ryzen AI Max+ 395, also known as Strix Halo, is a beast of an APU. It combines a 16-core, 32-thread Zen 5 CPU with a max boost clock speed of 5.1 GHz, Radeon 8060S Graphics, a powerful NPU, and up to 128GB of unified memory. The upcoming AYANEO NEXT 2, which is the company's impressive next-gen PC gaming handheld, is set to include a flagship Strix Halo model with an MSRP of $4299.

AYANEO NEXT 2 gaming handheld with Ryzen AI Max+ 'Strix Halo' will cost up to $4,299

The company is expecting to launch its Indiegogo campaign for the AYANEO NEXT 2 next week, and with pricing and specs for the various models confirmed, the AYANEO NEXT 2 flagship model sports the AMD Ryzen AI Max+ 395, 128GB of LPDDR5X-8533 memory, and 2TB of PCIe Gen4 NVMe SSD storage. Although the retail price is listed at $4299, the 'Early Bird Price' for this model will be $3499.

For those wanting an AYANEO NEXT 2 with an AMD Ryzen AI Max+ 395, the more sensible option appears to be the version with 64GB of memory and 1TB of storage, which has an 'Early Bird Price' of $2299 and an MSRP of $2699. Either way, you're looking at a lot of money for a PC gaming handheld with RTX 4060-level performance, with the inflated pricing most likely due to the current DRAM crisis.

Continue reading: AYANEO NEXT 2 gaming handheld with Ryzen AI Max+ 'Strix Halo' will cost up to $4,299 (full post)

PlayStation 6 will reportedly feature 30GB of high-speed GDDR7 memory

Kosta Andreadis | Feb 8, 2026 9:36 PM CST

The latest PlayStation 6, codenamed 'Orion,' and the upcoming next-generation PlayStation handheld, codenamed 'Canis,' have more hardware details revealed by renowned leaker KeplerL2. Posting on the NeoGAF discussion boards, KeplerL2 notes that the PlayStation 6's current spec should include 30GB of GDDR7 memory in a clamshell configuration, with 3GB modules.

PlayStation 6 will reportedly feature 30GB of high-speed GDDR7 memory

In addition to its capacity, assuming a memory speed of 32 Gbps, the PlayStation 6's 30GB of memory could use a 160-bit bus for a total memory bandwidth of 640 GB/s. Compared to the baseline PlayStation 5's 16GB of GDDR6 at 448.0 GB/s, that's a 42% increase in bandwidth. Compared to the PlayStation 5 Pro, it's a more modest 11% increase in bandwidth; however, the capacity increase to 30GB is sizeable compared to current-gen hardware.

And with several leaks and rumors pointing to Sony also releasing a new portable PlayStation gaming handheld with custom hardware, KeplerL2 notes that the handheld will ship with 24GB of memory, reportedly utilizing LPDDR5X modules.

Continue reading: PlayStation 6 will reportedly feature 30GB of high-speed GDDR7 memory (full post)

Sony believes AI is a tool that can empower artists and creators, not replace them

Derek Strickland | Feb 8, 2026 7:37 PM CST

Sony doesn't believe that AI, generative or otherwise, will replace actual creatives in animation or games production.

Sony believes AI is a tool that can empower artists and creators, not replace them

Sony executive management once again comments about the use of artificial intelligence in content production, saying that AI is another utility or tool that a professional creator would have in their toolbelt--so to speak. In a recent Q&A with investors as part of Sony's Q3'25 earnings report, company CFO Lin Tao delves further into how Sony sees AI and how the group is using the tech to possibly help streamline and innovate things like game development.

We've already reported on the Sony CFO's first comments on AI, about how Sony wants its workers to use AI and how the group is prepared to disrupt how it makes games if it can help the PlayStation business. Tao says that Sony intends to use AI to accelerate and enable creators rather than replace them.

Continue reading: Sony believes AI is a tool that can empower artists and creators, not replace them (full post)

Arc Raiders has been 'very profitable' for creator Embark Studios

Derek Strickland | Feb 8, 2026 6:36 PM CST

Arc Raiders has been a hugely profitable game for Embark Studios, but we can't be sure just how much the developer's take actually is.

Arc Raiders has been 'very profitable' for creator Embark Studios

With over 12 million sales across all platforms, PvPvE extraction shooter Arc Raiders is one of the most popular games on the market right now. The game sells for $40 per copy, and direct math says Arc Raiders could have made up to $496 million, or half a billion, from launch until January 2026 (this doesn't account for returns, charge-backs, and key resellers).

It's also recently been confirmed that Arc Raiders is a highly profitable game. There's reports that Arc Raiders had a budget of $75 million, and Embark won't confirm this number, but studio CEO Patrick Soderlund tells IGN that it's "not far off" and is a "ballpark" figure. In that same interview, Soderlund comments on the game's profitability and what it means for the people who made Arc Raiders.

Continue reading: Arc Raiders has been 'very profitable' for creator Embark Studios (full post)

Sony exec: 'We promote the use of AI, especially in game production'

Derek Strickland | Feb 8, 2026 5:17 PM CST

Sony CFO Lin Tao indicates that the company is prepared to disrupt how its first-party developers make video games if it means being able to innovate and streamline content production while keeping costs managed.

Sony exec: 'We promote the use of AI, especially in game production'

Sony is going all-in on artificial intelligence, at least when it comes to game dev. In a recent Q&A with investors, Sony executives were asked about the use of AI in game development, a query that was likely spurred on by Google's new Genie AI tool. Sony Chief Financial Officer Lin Tao assures investors that AI is being used for game dev at PlayStation, yet the tech is still early and experimental.

"There is high affinity between AI and game and animation. In the long-term, I think, it's a very positive thing and there will be more content. But many areas will be impacted, especially how we develop and produce. So I think that this process, from idea to game, will be changing. But it's still too early to say what the impact will be, and how that will impact costs," Tao said in Sony's Q3'25 webcast.

Continue reading: Sony exec: 'We promote the use of AI, especially in game production' (full post)

Valve's new update for Deadlock includes HLX mentions: Half-Life 3 hopium continues to build

Anthony Garreffa | Feb 7, 2026 10:50 PM CST

Valve has recently updated Deadlock with some mentions of "HLX" inside of it, with HLX rumored as the codename of Half-Life 3, providing us with some more hopium fuel that it's on its way this year.

Valve's new update for Deadlock includes HLX mentions: Half-Life 3 hopium continues to build

One of the biggest sources of Valve projects -- Gabe Follower -- confirmed on X that Valve's latest update for Deadlock includes mentions of the HLX project, who added that "HLX survived Valve's winter break".

One of the replies on the post said: "Gabe, i think that its getting to a point that HLX isnt half life X or 3. I think its just a new addition onto games that could be for moderation, making the games better, or something else completley. Stop giving us hopium that eventually turns into despairium. Thanks".

Continue reading: Valve's new update for Deadlock includes HLX mentions: Half-Life 3 hopium continues to build (full post)

New Diablo 2 content confirmed, updates will be revealed in Diablo 30th anniversary stream

Derek Strickland | Feb 6, 2026 3:33 PM CST

Blizzard isn't done with Diablo 2, and plans to launch new content for D2 Resurrected as part of the franchise's big 30th anniversary.

New Diablo 2 content confirmed, updates will be revealed in Diablo 30th anniversary stream

2026 marks 30 years of Blizzard's demonic dungeon-delving franchise, and to celebrate, the developers plan to refresh Diablo 2, Diablo IV, and Diablo Immortal with new content. There's no official details on what Blizzard has planned for Diablo 2--it could be a batch of new runewords or items, but something like a new paid expansion seems a bit iffy given the work involved.

Blizzard will reveal the new D2 update as part of the Diablo 30th anniversary stream, which goes live on February 11. The studio explains: "Join us at 2 p.m., February 11 to watch our Diablo 30th Anniversary Spotlight to witness a deep dive of what's next for Diablo II: Resurrected. As we head into Diablo's 30th year, there's a lot we want to share with you, and more to come."

Continue reading: New Diablo 2 content confirmed, updates will be revealed in Diablo 30th anniversary stream (full post)

MachineGames intends to 'finish the Wolfenstein trilogy,' but still won't confirm sequel

Derek Strickland | Feb 6, 2026 2:32 PM CST

Wolfenstein 3 is still a dream project for MachineGames, the modern stewards of the franchise, but the studio still won't announce any concrete details.

MachineGames intends to 'finish the Wolfenstein trilogy,' but still won't confirm sequel

Bethesda has seen success with its modern reinvigoration of the classic Wolfenstein franchise, with the series having expanded across two mainline games, standalone DLC, and the experimental co-op spin-off Youngblood. Since 2019, though, the series has been on ice while MachineGames worked on their big-budget Indiana Jones and the Great Circle game.

Now that Indy's mainline adventure is wrapped up, it seems like a good time for MachineGames to tackle Wolfenstein 3. The group just recently expanded, opening another studio in Sweden that's just hours away from HQ. So what's next? Wolfenstein 3? More Indiana Jones? Studio leadership continues to tease a third BJ Blazkowicz adventure but won't make a commitment just yet.

Continue reading: MachineGames intends to 'finish the Wolfenstein trilogy,' but still won't confirm sequel (full post)

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