If you can believe it, a new range of League of Legends themed apparel is here from Louis Vuitton -- with prices ranging from $670 for a t-shirt to $5650 for a leather biker jacket.
Moving away from apparel, Louis Vuitton begins its League of Legends collection with a $515 key chain and bag charm, through to a $2420 hoodie. The LVxLoL collection includes a watch for $3050, a bag for $1760, a belt for $420 and a bucket hat for $730.
Hell, an LVxLoL short sleeve crop top will cost you $1070, while a bubble skirt costs $2680 and the sneakers will set you back $1140. A short sleeve mock neck fitted dress costs $2280, while the bumbag is $1890. There's also a diamond bracelet for $345, a tie for $170, while the most expensive item is the leather biker jacket for $5650.
LVxLoL: The Collection
- Monogram BB Bandeau - $170
- LV DIamond Bracelet - $345
- Tambour Camouflage Monogram Strap - $420
- Monogram Square - $485
- Key Holder & Bag Charm - $515
- LV Iconic 30mm Reversible Belt - $575
- Bucket Hat - $730
- Cycling Shorts - $940
- Short Sleeve T-Shirt - $1010
- LV Beaubourg Platform Derby shoes - $1060
- Short Sleeve Crop Top - $1070
- LV Archlight Sneaker - $1140
- Star Trail Ankle Boot - $1330
- Speedy BB handbag - $1630
- Neverfull MM bag - $1760
- Bumbag - $1890
- Short Sleeve Mock Neck Fitted Dress - $2280
- Bubble Skirt - $2680
- Connected Watch Tambour Horizon Monogram Brown 42 - $3050
- Leather biker jacket - $5650
Valve blew the gaming world away with the out of nowhere announcement and trailer for Half-Life: Alyx, and if seems the developer isn't finished yet.
According to a new tweet from Valve News Networks' Tyler McVicker, we should expect the announcement of Left 4 Dead VR in the coming days. Yeah, that's right... Left 4 Dead VR is real, and is about to be unveiled.
McVicker tweeted that his videos were coming back tomorrow, noted that one of the best VR games is coming out Tuesday - Boneworks. On top of that, he just drops in the middle of the tweet that "Left 4 Dead VR is real" and that we will get new Half-Life: Alyx news from the upcoming Game Awards show.
Microsoft will apparently use a customized SSD storage solution to hit blazing-fast game loading speeds, arming developers with versatile power in the process.
Next-gen consoles will use new SSDs alongside new GPU and CPU hardware to dramatically improve loading speeds (the PS5's SSD loaded Spider-Man in just 0.8 seconds). But that's not all the SSDs can do. Microsoft says the SSDs used in its new Project Scarlett duo of consoles lets developers use storage as a VRAM buffer, strongly hinting at a custom solution. Now sources say the next-gen Xboxes will indeed feature a unique storage design.
Project Scarlett's Anaconda and Lockhart systems will both use a proprietary NVMe SSD, sources tell WindowsCentral. This somewhat aligns with our recent predictions that next-gen consoles could use Optane-like memory cache acceleration tech, which prioritizes important data in a special storage cache and feeds it right into the CPU.
Rather than resurrect Irrational Games or recruit Ken Levine's new Ghost Story Games studio to work on the next BioShock game, 2K Games made a new first-party studio called Cloud Chamber. Levine and former BioShock devs won't be helping with the new project--it's being spear-headed by an entirely separate team. The IP is moving on without its creator, despite Levine still orbiting in the 2K Games universe.
According to Cloud Chamber director Kelley Gilmore, Levine and Ghost Story Games team are working on an unannounced project (job listings hint it's a story-driven FPS RPG mash-up).
New specs for Project Scarlett's next-gen console duo surface, reinforcing recent leaks and rumors.
Project Scarlett isn't just one console. It's a duo that includes two systems: Anaconda, the true next-gen beast of a console with beefier hardware, and Lockhart, a digital-only cheaper system with dialed-down specs. Now sources revealed new Anaconda and Lockhart specs to WindowsCentral, and they're pretty much what we expected.
Anaconda's Navi GPU will have 12TFLOPs of power, roughly twice as much as the Xbox One X, aimed at native 4K 60FPS playback in all games. This hefty boost will also bring huge gains in 1440p and 1080p with up to 120FPS. The console will have a huge 16GB GDDR6 unified memory pool, of which 13GB of RAM will be available for games and 3GB is reserved for OS memory, a nice 44% jump in allocated game memory compared to the Xbox One X.
2K Games today announced a new BioShock game is in development. But this project has been in the works for at least four years now, and started off in 2015 at a third-party studio.
BioShock games are notoriously hard to make and often come with delays, development hell, crunch, and reboots. The same is true for the next BioShock game. Sources tell Kotaku that BioShock 4's early pre-production started in 2015 at Certain Affinity, an indie studio made of Bungie vets that specializes in first-person shooters. Certain Affinity designed multiplayer for Halo Reach DLC, helped make Halo: Combated Evolve Anniversary, assisted with Halo 4, as well as helping with a handful of Call of Duty games.
After 2K Games shut down Irrational Games, the original devs behind the BioShock series, they handed the next BioShock game to Certain Affinity in 2015. With big games under their belt, Certain Affinity seemed like a good fit for the BioShock franchise, which is mainly an action-based FPS.
A new BioShock game is officially in development for release on next-gen consoles at a brand new wholly-owned studio, 2K Games today confirmed.
We've known for a while now that a new BioShock game was on the way, but 2K has been notoriously tight-lipped on the franchise. Now 2K Games finally confirmed the project's existence with a maddeningly vague announcement.
2K Games formed a new studio called Cloud Chamber specifically to work on the next BioShock game. The studio consists of two branches--one in Montreal, Quebec and the other in Novato, California--that will collaborate on the project. The press release makes it sound like BioShock 4 has been rebooted, as is customary for the franchise: "2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock franchise."
The launch trailer for Alien: Isolation coming to the Nintendo Switch has finally dropped, let's take a look at that graphical goodness.
Earlier this week, I reported on Alien: Isolation heading over to the Nintendo Switch via a port done by Feral Interactive. The port was put under the microscope by Digital Foundry, and they discovered that the game actually looks better on the Nintendo Switch version when compared to the PS4 version. Crazy, I know. Catch up on that story here.
Well now, the official launch trailer for the title has dropped, and can we another look at those awesome graphical improvements that are extremely foreign to Nintendo Switch ports. If you are after more information about Alien: Isolation, check out the Nintendo eShop listing here. On a more personal note, if you are a Nintendo Switch user and want to jump into a different type of game -- perhaps one that is a bit intense? I'd certainly recommend this one.
PUBG Corp has been recently testing out a new mechanic that is a deterrent against players camping in the middle of the circle.
In a new statement on their blog post, PUBG Corp has said they have noticed a large chunk of players landing in the middle of the circle, looting and finding a spot to wait it out until end game. To stop this, PUBG Corp has introduced a new second circle that will force players to keep on the move, encouraging more combat and less safe spaces.
The new map mechanic is a blue circle that appears in the inner area of the first circle. This inner circle will damage players that enter it, here's what PUBG Corp had to say, "Land, loot, and camp in the circle for the rest of the match no more. Circle squatters that felt safe not to engage the enemy will now be forced to keep it moving as a second blue zone is being added to the existing circle. The new 'inner blue zone' will be both a camping deterrent and an indicator of where the next circle will be."
The PS3's cell CPU is still more powerful than any of today's modern Intel desktop chips, Guerrilla Games co-director and technical director Michiel van der Leeuw says.
"Even desktop chips nowadays, the fastest Intel stuff you can buy is not by far as powerful as the Cell CPU, but it's very difficult to get power out of the Cell. I think it was ahead of its age, because it was a little bit more like how GPUs work nowadays, but it was maybe not balanced nicely and it was too hard to use. It overshot a little bit in power and undershot in usability, but it was definitely visionary," van der Leeuw said in a recent interview with GameInformer.
Thanks to its parallel computing design that forced devs to constantly re-write code for different cores, the PS3's Cell microarchitecture was a headache for creators.