Gaming

Get the latest gaming news, including updates on PlayStation 4 & 5, Xbox, PC games, Nintendo Switch releases, trailers, reviews, and more from TweakTown.

Follow TweakTown on Google News

As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.

Assassin's Creed Shadows multiplayer mode evidence discovered

Jak Connor | Apr 30, 2025 11:44 AM CDT

Dataminers have discovered a seemingly abandoned multiplayer mode within Assassin's Creed Shadows, with at least three instances of a multiplayer mode recently discovered within the game files.

Assassin's Creed Shadows multiplayer mode evidence discovered

A new report from Insider Gaming has cited an X post by video game modder Sliderv2, who shared screenshots of elements, or at the very least the mentionings of a multiplayer mode within Assassin's Creed Shadows. More specifically, it appears Ubisoft was working on a Player versus Player (PVP) mode as files with titles such as 'RED_PVP_Maps' and 'RED_PVP_Gym' were discovered. Notably, the codename used by Ubisoft for Assassin's Creed Shadows was "Codename Red".

Furthermore, the multiplayer mode, which currently isn't available in Assassin's Creed Shadows, may not be abandoned at all, as Insider Gaming reported back in October 2024 that it had learned a multiplayer/co-op mode was in development and scheduled to release after the game was made available. It's possible these files aren't permanently abandoned, but just temporarily, while development continues on a multiplayer mode. At the time, the multiplayer mode was codenamed LEAGUE, and details on how it would play weren't obtained by the publication.

Continue reading: Assassin's Creed Shadows multiplayer mode evidence discovered (full post)

Nintendo Switch owners receive GameShare ahead of Switch 2 launch

Jak Connor | Apr 30, 2025 11:12 AM CDT

Nintendo announced during its Switch 2-dedicated Direct a new feature for both the upcoming console and the original Nintendo Switch, and that feature was Game Share, which enables owners of either console to share a game with other Nintendo Switch devices locally, even if the owner has a single copy.

Nintendo Switch owners receive GameShare ahead of Switch 2 launch

Nintendo explains Game Share as follows: "play together locally on multiple systems using just one game." Notably, this feature won't work when trying to share Nintendo Switch 2 exclusive titles to the original Nintendo Switch. A basic rule of thumb here is that if the game is compatible with both systems, Game Share will be available.

The feature is locked to local play, meaning users will have to be connected to the same wireless network to be able to share games across systems. Additionally, the Nintendo Switch 2 must be the console to initiate the Game Share feature, meaning the feature cannot be used between two original Nintendo Switch systems. Original Nintendo Switch systems have just received a massive update from Nintendo that has laid the groundwork for GameShare ahead of the official launch of the Switch 2 on June 5, as Nintendo details in its recent patch notes for the console, the following:

Continue reading: Nintendo Switch owners receive GameShare ahead of Switch 2 launch (full post)

Flappy Bird flies again on Android, but we've got a feeling it won't be so popular this time

Darren Allan | Apr 30, 2025 8:45 AM CDT

Remember Flappy Bird? You probably do, as it was a shock hit out of nowhere back in 2013 - and if you wanted to give it another whirl, it's back in business, albeit with a somewhat controversial twist.

Flappy Bird flies again on Android, but we've got a feeling it won't be so popular this time

To refresh your memory, the game is a side-scroller where you control a little bird, navigating it between green pipes by tapping the screen to flap (and move upwards).

It was (and is) a tricky game to master, and it proved highly addictive, which became a point of controversy itself, until eventually its creator, Dong Nguyen, ditched the game. (Following a whole bunch of accusations and flak fired at Nguyen - such as frustrated kids breaking their phones - leading him to remark that it "ruined his life" at one point).

Continue reading: Flappy Bird flies again on Android, but we've got a feeling it won't be so popular this time (full post)

Gearbox boss responds to rumors GTA 6 changed the Borderlands 4 release date

Jak Connor | Apr 30, 2025 2:01 AM CDT

Randy Pitchford, the director of Gearbox, the developers of the Borderlands franchise, has put to bed rumors that the rescheduled release date for Borderlands 4 has been influenced by the release dates of other games, particularly Grand Theft Auto 6.

Gearbox boss responds to rumors GTA 6 changed the Borderlands 4 release date

It was only recently that Gearbox announced it will be teaming up with PlayStation for a special showcase of Borderlands 4, and that it will be moving the scheduled release date of the game by 11 days to September 12. The original release date of September 23, and now the switch to the current release date of September 12 has sparked a tyriad of rumors about why Gearbox has decided to release the game early, with many of those rumors and online chatter pointing to Gearbox wanting to dodge the release date of other titles such as Grand Theft Auto 6 to give Borderlands 4 the best chance of commercial success.

However, that simply isn't the case, or at least according to Pitchford, who recently took to X, formerly Twitter, to put the rumors to bed. Pitchford said the new release date for Borderlands 4 has nothing to do with the release date of any other game, and the decision to ship the game early is "100% the result of confidence in the game and development trajectory backed by actual tasks and bug find/fix rates."

Continue reading: Gearbox boss responds to rumors GTA 6 changed the Borderlands 4 release date (full post)

Nintendo Switch 2 Joy-Con motion controls work with swords in Cyberpunk 2077

Jak Connor | Apr 30, 2025 1:16 AM CDT

CD Projekt Red, the developers behind The Witcher 3 and Cyberpunk 2077, have revealed more details about the upcoming port to the Nintendo Switch 2, teasing that players will be able to take advantage of the Joy-Con 2 controllers in a way that enables new levels of immersion.

Nintendo Switch 2 Joy-Con motion controls work with swords in Cyberpunk 2077

Posted to the Nintendo of America YouTube channel, CD Projekt Red developers shared more details about the upcoming Nintendo Switch 2 edition of Cyberpunk 2077, saying that players wanting to experience the game on the go, whether they are returning or new players will feel right at home since the Switch 2 hardware enables this port to be the best handheld version of the game.

For players wondering how the Nintendo Switch 2 port of Cyberpunk 2077 stacks up against console editions of the game, studio engineer Tim Green said last week that the Switch 2 version of Cyberpunk 2077 is a more capable version than what was released on the PS4 and Xbox One. Indicative of that hardware improvement is Cyberpunk 2077's main DLC expansion, Phantom Liberty, not being released on previous gen consoles (PS4 and Xbox One), but being available on the Nintendo Switch 2.

Continue reading: Nintendo Switch 2 Joy-Con motion controls work with swords in Cyberpunk 2077 (full post)

Microsoft reveals it fooled thousands of people with this Copilot+ PC ad

Jak Connor | Apr 30, 2025 12:50 AM CDT

Microsoft has confirmed that an advertisement it released for Copilot+ PCs more than 2 months ago was created using generative AI, subverting the expectations of everyone who has already viewed it.

Microsoft reveals it fooled thousands of people with this Copilot+ PC ad

Microsoft revealed the ad was made with generative AI in a new Microsoft Design post, where it states the Visual Design team at Microsoft was required to create an ad for the company's latest Surface Pro and Surface Laptop for Business Copilot+ PCs, but the challenge was to have it done within a month. In order to overcome this challenge, the team outsourced the work to generative AI, with Microsoft's Windows + Devices Visual Design team explaining in the blog post that by doing this, it enabled them to save "90% of the time and cost it would typically take."

The team stated that it created a script, storyboards, and a pitch deck for the advertisement using unspecified AI tools. Since AI still struggles with human motion, the team combined the AI-generated scenes with some human-created ones to fill in the areas where the AI was lacking. What's interesting is that before Microsoft revealed the ad was created with AI, none of the thousands of people who viewed it suspected it was AI-generated, which is indicative of exponentially improving quality of AI-generated content.

Continue reading: Microsoft reveals it fooled thousands of people with this Copilot+ PC ad (full post)

We LAN'd RuneScape: Dragonwilds for 8 hours straight, here's our thoughts

Jak Connor | Apr 29, 2025 8:08 PM CDT

I began playing RuneScape around 11 years old, enjoying hundreds of hours in the classic MMORPG with my close real-life friends, then it received its Evolution of Combat update, and we quit. The fire for no-exp-waste and completing tedious quests was relit when OldSchool RuneScape was announced.

We LAN'd RuneScape: Dragonwilds for 8 hours straight, here's our thoughts

After it was released, the same group of friends poured thousands of hours into OldSchool, pushing each of our characters to the point where we have achieved multiple 99s in skills, made hundreds of millions of GP, and ultimately, were able to complete the most end-game content available.

Then RuneScape: Dragonwilds was unveiled, and we all thought we should put this game to the test in the same way we used to play RuneScape as kids - a traditional LAN party where we bring all our PCs over to the same house, order pizza, drink soft drink, and play the game all day and night until we are falling asleep at the keyboard. So, that's what we did. Here's our experience from the perspective of four veteran RuneScape players in the new co-op survival crafting experience based on the classic MMORPG, RuneScape.

Continue reading: We LAN'd RuneScape: Dragonwilds for 8 hours straight, here's our thoughts (full post)

EA cancels new Titanfall game, lays off hundreds of employees

Derek Strickland | Apr 29, 2025 4:29 PM CDT

EA is laying off between 300 to 400 workers and has cancelled numerous projects, sources tell Bloomberg's Jason Schreier.

EA cancels new Titanfall game, lays off hundreds of employees

As economic uncertainty looms in the United States, publisher Electronic Arts is executing another round of company-wide layoffs as part of its cost savings plan. Hundreds of people are to be affected by the layoffs, including 100 people at Respawn, the lucrative group responsible for billion-dollar service game Apex Legends.

Sources tell Bloomberg that Respawn has cancelled a new game set in the Titanfall universe as part of these layoffs. The game, codenamed R7, was said to be an extraction shooter that was in early stages of development and still needed much more time before it was ready for release.

Continue reading: EA cancels new Titanfall game, lays off hundreds of employees (full post)

Game Pass made $2 billion per year during the pandemic, former Xbox lead says

Derek Strickland | Apr 29, 2025 2:32 PM CDT

Xbox Game Pass may have generated $2 billion in annual revenue during the pandemic

Game Pass made $2 billion per year during the pandemic, former Xbox lead says

Game Pass is somewhat of a mystery. Over the years, we've indirectly discovered how much money the service makes. Brazilian regulatory board CADE accidentally published that Game Pass made $2.9 billion in 2021 (this info was later redacted). Then in 2022, Phil Spencer gave us a percentage that we used to calculate Game Pass earnings for both 2021 and 2022.

Somehow we missed an interesting tidbit from the LinkedIn profile of Richie Choudhary, who served as the Xbox head of product from 2019 - 2021. According to Choudhary, Game Pass "stands at $2 billion per year," indicating that the service could have made $2 billion throughout 2021, or even that Game Pass made around $2 billion per year in the 3-year span from 2019 - 2021.

Continue reading: Game Pass made $2 billion per year during the pandemic, former Xbox lead says (full post)

Borderlands 4 launching 11 days earlier, co-op gameplay showcase coming tomorrow

Derek Strickland | Apr 29, 2025 12:31 PM CDT

Gearbox is ready to showcase Borderlands 4 gameplay, and they're teaming up with PlayStation to make it happen.

Borderlands 4 launching 11 days earlier, co-op gameplay showcase coming tomorrow

Today, Gearbox's Randy Pitchford announced that Borderlands 4 will now release on September 12, 2025, which is 11 days earlier than its original release date of September 23.

The devs will highlight guided Borderlands 4 gameplay during a special PlayStation State of Play coming tomorrow at 5PM EST. It'll include co-op gameplay, so expect to see everything from crazy new skill synergies to outrageous weapons and ridiculous bosses.

Continue reading: Borderlands 4 launching 11 days earlier, co-op gameplay showcase coming tomorrow (full post)

Newsletter Subscription