Gaming News - Page 1

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more.

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Warner Bros disappointed with Suicide Squad: Kill the Justice League sales

Derek Strickland | Feb 23, 2024 4:03 PM CST

Rocksteady's new live service game appears to be a miss for WB Games.

Warner Bros disappointed with Suicide Squad: Kill the Justice League sales

Suicide Squad: Kill the Justice League's performance hasn't lived up to the internal expectations set by its parent company, Warner Bros. Discovery. That's according to Warner Bros. Discovery Chief Financial Officer Gunnar Wiedenfels, who didn't elaborate on sales figures or overall performance for the game outside of the quick assertion.

"Suicide Squad: Kill the Justice League, one of our key releases in 2024 has fallen short of our expectations since its release earlier in the quarter, setting our games business up for a tough year-over-year comp in Q1," Wiedenfels said in the earnings call.

Continue reading: Warner Bros disappointed with Suicide Squad: Kill the Justice League sales (full post)

Sony wants to grow first-party games on 'PS5, PC, and other platforms'

Derek Strickland | Feb 23, 2024 3:02 PM CST

Sony plans to expand access to its first-party software in an effort to boost sales and resurrect profit margins.

Sony wants to grow first-party games on 'PS5, PC, and other platforms'

PlayStation isn't doing so hot right now. Revenue is at an all-time high, with Sony generating a record-breaking $9.76 billion over the holidays. But operating profit is quite low. PlayStation only made $582 million in operating profit during Q3FY23, the lowest period since 2019 and a represented 6% profit margin. Costs are the main reason for the lower operating profit, including the $3.7 billion Bungie buyout alongside rising game budgets. (Transparency: PlayStation's Q3 operating profit also reflects $200 million+ in PS5 console inventory that was shifted to Q4).

In a bid to increase operating profits, Sony could follow Microsoft's game plan and break exclusivity for select first-party PlayStation games. Microsoft has announced plans to bring 4 first-party Xbox games to PlayStation and Switch, including Hi-Fi Rush, Pentiment, Grounded, and Sea of Thieves. What if Sony does the same thing, bringing heavy-hitters like Spider-Man to Xbox? Sony wants to boost profits, and a good way to do that is to increase software sales, hence why a lot of first-party PS4 and PS5 games are now also available on PC.

Continue reading: Sony wants to grow first-party games on 'PS5, PC, and other platforms' (full post)

Palworld reached 25 million players in a month

Derek Strickland | Feb 23, 2024 12:51 PM CST

Survival-crafter Palworld has amassed an incredible 25 million players in just a few weeks.

Palworld reached 25 million players in a month

Recent sales figures prove that Palworld wasn't a flash in the pan. The game stole headlines earlier this month with its viral sales spree, racking up 1-2 million copies sold per day for almost 2 weeks. By day 12 of market availability, Palworld had reached 19 million players.

Now Palworld developer Pocketpair has released updated figures. In its first month of sale, Palworld reached 25 million+ players. This includes 15 million Steam sales, and 10 million Xbox players, but the last part isn't necessarily full game sales. Remember that Palworld is on Xbox Game Pass, so the "players" metric includes both game purchases and Game Pass subscribers.

Continue reading: Palworld reached 25 million players in a month (full post)

Opinion: Generative AI poses new opportunities for games monetization

Derek Strickland | Feb 23, 2024 10:22 AM CST

Generative and constructive AI could open up a new way to monetize the games industry through creative and interesting means.

Opinion: Generative AI poses new opportunities for games monetization

AI is a hot-button topic in the games industry, and for good reason. Gaming is collectively bloodletting itself in an attempt to purge the virus of rising costs, leading to thousands of layoffs. Artists understandably don't like the idea of their work being stolen via AI, and very much don't want to be replaced by automated processes. And right now, it's fair to say that companies are eager to grasp at any cost-saving tools that are available. AI is seen as the future of, well, everything, and it will undoubtedly be scaled for the world's largest entertainment medium.

Artificial intelligence is being advanced at such a rapid rate that it will assuredly disrupt key parts of the economy, including the $180 billion interactive entertainment industry. The most practical public use-cases for AI in gaming have been things like automated voiced dialog, and there's been talk of using AI to help create quests and streamline other processes. Microsoft has teamed up with AI experts Inworld to bring AI tools to the Xbox SDK environment, and Xbox's CFO Tim Stuart says that 'anyone can be a game developer' with AI's help.

Continue reading: Opinion: Generative AI poses new opportunities for games monetization (full post)

GeForce NOW supports over 1800 games as fourth-anniversary celebrations continue

Kosta Andreadis | Feb 23, 2024 6:37 AM CST

The GeForce NOW cloud streaming service now supports over 1,800 games as this week sees the arrival of some new titles from Bandai Namco's catalog - including Tales of Arise, Katamari Damacy REROLL, Klonoa Phantasy Reverie Series, PAC-MAN MUSEUM+ and PAC-MAN WORLD Re-PAC.

GeForce NOW supports over 1800 games as fourth-anniversary celebrations continue

Also arriving this week is the new survival adventure game Nightingale, the tactical strategy of Terminator: Dark Fate - Defiance, and the excellent new roguelike driving game Pacific Drive. Unlike other streaming services, GeForce NOW allows members to play the games they own from many devices with access to a 'GeForce RTX 4080 SuperPOD', with DLSS, Frame Generation, and real-time ray-tracing.

In addition, you've got access to over 100 free-to-play titles - plus support for games on Steam, Xbox for Windows (including PC Game Pass), Epic Games Store, Ubisoft Connect, and GOG.com. This year, GeForce NOW is celebrating its fourth anniversary, where last week, we saw the arrival of a couple of heavy hitters in the form of Ubisoft's Skull and Bones and Microsoft's Halo Infinite.

Continue reading: GeForce NOW supports over 1800 games as fourth-anniversary celebrations continue (full post)

Two classic Star Wars multiplayer games are getting remastered with 64-player support

Kosta Andreadis | Feb 22, 2024 9:34 PM CST

Not to be confused with EA's reboot of the franchise, the original Star Wars Battlefront (2004) and Star Wars Battlefront II (2005) were iconic releases. Blending the massive scope and mix of on-foot and vehicles of multiplayer games like Battlefield with everything Star Wars, they were an instant success. Although fans have kept these games alive with mods and custom servers, Aspyr and Lucasfilm Games are releasing a remastered and revamped Star Wars Battlefront Classic Collection on March 14, 2024.

Two classic Star Wars multiplayer games are getting remastered with 64-player support

The Star Wars Battlefront Classic Collection will come to Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC (via Steam) for $35.01 USD - and yes, it will support online multiplayer for up to 64 players! Some fantastic additions include expanding the Hero Assault mode to more maps, including all bonus content and official Steam Deck support.

Star Wars Battlefront Classic Collection includes maps, characters, vehicles, and ships from the original trilogy and the prequel trilogy - with content spanning the breadth of Star Wars Episode I: The Phantom Menace through to Star Wars Episode VI: The Return of the Jedi.

Continue reading: Two classic Star Wars multiplayer games are getting remastered with 64-player support (full post)

The open-world Terminator game in development will be shown off on February 29

Anthony Garreffa | Feb 22, 2024 7:02 PM CST

Nacon is gearing up to unveil more of its new open-world Terminator survival game, where we'll see more of what to expect from the exciting new Terminator game on February 29.

The open-world Terminator game in development will be shown off on February 29

The developer is hosting its Nacon Connect event on February 29, where we'll not only get a more detailed look at its upcoming Terminator game but we'll also see more of GreedFall 2: The Dying World, Test Drive Unlimited, Solar Crown, Ravenswatch, and Crown Wars: The Black Prince.

Nacon originally announced its as-yet-untitled Terminator game back in 2022; where the new open-world survival game is in development at Nacon Studio Milan, with the game taking place between the events of Judgment Day (Skynet dropping nuclear bombs and wiping out human civilization) that leads to the formation of the resistance by John Connor. You'll play as part of a group of survivors trying to stay alive in a post-nuclear apocalypse... against Terminators.

Continue reading: The open-world Terminator game in development will be shown off on February 29 (full post)

Xbox takes cues from platform-agnostic juggernauts like Roblox, Fortnite

Derek Strickland | Feb 22, 2024 10:33 AM CST

Microsoft is apparently reaching the upper limits of what exclusivity can offer, and now Xbox is taking cues from platform-agnostic giants like Fortnite, Roblox, and Apex Legends.

Xbox takes cues from platform-agnostic juggernauts like Roblox, Fortnite

Like much of the world right now, the video games market is under tremendous pressure. The unsustainably high budgets of AAA gaming have taken a toll, leading to mass layoffs as companies try to squeeze out profits. There's a common theme in the games industry right now: Everyone is willing to try anything in order to scrape together more earnings.

Some of these hail mary approaches include disrupting business models that've been in place for a decade. Microsoft, in particular, recently announced that it will break first-party exclusivity on Xbox games and bring four titles to competing platforms like PlayStation and Nintendo Switch.

Continue reading: Xbox takes cues from platform-agnostic juggernauts like Roblox, Fortnite (full post)

Elden Ring Shadow of the Erdtree is FromSoft's biggest expansion, will have separate map

Derek Strickland | Feb 22, 2024 8:34 AM CST

Elden Ring's new Shadow of the Erdtree expansion is FromSoftware's biggest DLC ever, and it'll bring a ton of new content to twisted fantasy world.

Elden Ring Shadow of the Erdtree is FromSoft's biggest expansion, will have separate map

The upcoming Shadow of the Erdtree launches on June 21, 2024 for $39.99--that's the same price as most AA games. FromSoftware's horror maven Hidetaka Miyazaki had some interesting things to say about the expansion, confirming that Shadow of the Erdtree is the most ambitious post-release content to date.

In sheer size, SotE will take place in a special new map that's about a little bigger than the Limgrave region from Elden Ring. Miyazaki tells Eurogamer that the explorable areas will be a mix of large and compact.

Continue reading: Elden Ring Shadow of the Erdtree is FromSoft's biggest expansion, will have separate map (full post)

Sony's new PlayStation passkey support means you can happily forget that password one last time

Oliver Haslam | Feb 22, 2024 4:59 AM CST

We've all been in that situation where we need to sign into the PlayStation website or if we're lucky, a new console, and find that we just can't quite remember our PlayStation Network passwords. Yes, we should probably have used a password manager and no, the password that we set shouldn't be the same one we used elsewhere. But thankfully these days are coming to an end.

Sony's new PlayStation passkey support means you can happily forget that password one last time

Sony has now announced that PlayStation Network users can ditch the passwords for good and instead use a passkey, a new type[e of authentication that uses biometrics rather than alphanumeric strings like those passwords we can never remember.

The idea is simple. Once a passkey has been configured users can sign into apps and services using Face ID or Touch ID on Apple devices and a fingerprint scanner on Android devices. That's all they need to do and all of the key-matching magic is done behind the scenes. It's more secure than passwords because passkeys can't be leaked, and they're easier to use because you can't forget a passkey, either.

Continue reading: Sony's new PlayStation passkey support means you can happily forget that password one last time (full post)