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Resident Evil 9 Requiem is a huge success with 5 million sales in less than a week
Capcom's latest Resident Evil game has performed incredibly well, and is now the fastest-selling game in the entire series.
Resident Evil 9 Requiem launched to major success, achieving 5 million sales in less than a week. This feat technically makes Requiem the fastest-selling game in the franchise's history, with the next runner-up Resident Evil game, RE5, having sold 5 million copies in 2 months' time.
Requiem's numbers help elevate Capcom's Q4 unit sales for the full year, with the company hoping to ship a whopping 54 million games this fiscal year. Capcom is almost there, having achieved nearly 35 million sales in the first 9 months of FY25, and Resident Evil Requiem's numbers have boosted this total to around 40 million or so.
Arc Raiders developers confirm it has been secretly recording private Discord messages
Direct messaging inherently comes with some degree of privacy for the user sending the message and the user receiving the message, but given today's climate of troves of data being stored in various scenarios where you wouldn't expect that to happen, it's becoming more commonplace to find out private messages aren't actually so private.
The latest to join that list is Arc Raiders and Discord, as computer engineer Timothy Meadows discovered that when a player linked their Discord to Arc Raiders, their private messages were being stored on their PC, and they could have been accessed with Discord tokens. This means that Arc Raiders developers, Embark Studios, could have accessed the private messages of players if they so chose.
The problem was quickly identified by Embark Studios, which released a hotfix and explained that "debugging features intended for developers building and testing Social SDK game integrations" resulted in "some players' Discord information from the game being stored locally on their device, and viewing it would require access to the device or the files themselves. Embark has released a hotfix for the issue, and we are providing guidance to developers and updating the Discord Social SDK with additional protections."
Jailed Rockstar hacker hints at GTA 6 source code still being out there
Arion Kurtaj, a British cybercriminal who was a central member in the hacking group known as Lapsus$, which performed several high-profile cyberattacks against major technology companies such as NVIDIA, Uber, and Microsoft, along with Rockstar Games, has revealed he has received a smartphone in a hospital where he was ordered to stay indefinitely.
Lapsus$ was responsible for the 2022 leaks of Grand Theft Auto 6, marking one of the most significant leaks in video game history as 90+ videos were released showing early gameplay, debug builds showing the title running on developer tools, footage of the game's Vice City-inspired location, early gameplay systems such as robberies, NPC AI, police responses, and weapon systems, and much more.
The hacker was Arion Kurtaj, who gained access to Rockstar's systems through internal Slack workspaces, as Kurtaj used compromised credentials belonging to a Rockstar employee. From there, Kurtaj accessed links to internal development servers where he then downloaded all of the gameplay videos, etc. Kurtaj claimed he possessed the GTA 5 and GTA 6 source code.
PlayStation 6 on track for mass production in 2027, new report
According to a new report from the YouTube channel Moore's Law is Dead, rumors that Sony is planning to delay the launch of the PlayStation 6 to 2028 or even 2029 are unlikely. The reasons we began to hear about a potential PS6 delay comes down to the current memory and storage crisis affecting the entire consumer technology market, where rising costs and capacity constraints could see the price of a next-gen console skyrocket if it's released sooner rather than later.
According to Moore's Law is Dead (MLID)'s latest report, citing insiders, Sony's contracts and agreements with companies like AMD and TSMC are already in place, and PS6 mass production is on track for 2027, as early as the first half of the year. And with that, if Sony were to hold off on 3nm production for the PS6 for a year, it would cost the company much more than going ahead with the current timeline, MLID claims. And with that, even with the memory crunch, the console is still on track for a late 2027 launch, with a potential delay to early 2028.
And with that, the channel also reiterates the performance we can expect to see from the codename 'Orion' chip that will power the PlayStation 6. This monolithic chip built on TSMC's 3nm process will feature a 9 or 10-core Zen 6 CPU paired with 52 to 54 RDNA 5 Compute Units, and up to 40GB of unified GDDR7 system memory.
Continue reading: PlayStation 6 on track for mass production in 2027, new report (full post)
Microsoft CEO jokes with Jensen Huang that NVIDIA wouldn't exist without gaming
In a recent Q&A session with Microsoft CEO Satya Nadella about the future of the Xbox brand, the Microsoft CEO revealed how he jokes with NVIDIA's Jensen Huang about how neither Microsoft nor NVIDIA would exist without gaming.
The comment from Nadella comes on the heels of widespread concern about the future of the Xbox brand, particularly following the shake-up of high-level executives, which resulted in the departure of 25-year Xbox veteran and CEO Phil Spencer. Nadella sat down with new Xbox CEO Asha Sharma, and both individuals put the concerns of Xbox fans to rest by publicly stating that gaming is a core identity to Microsoft and that Microsoft as a company will "always" be investing in the space.
Nadella emphasized that Microsoft wouldn't be where it is today without its previous investments in gaming, and how those investments haven't just created fantastic games for people to enjoy, but also accelerated the development of other technology sectors, such as cloud, Windows, and GPU-based servers. The last point is why Nadella jokes with Huang about how Microsoft and NVIDIA wouldn't exist without gaming.
Microsoft CEO reveals future for Xbox brand, and if gaming is involved
The decision for Xbox to bring what were once the biggest reasons to buy an Xbox console, like Halo, Forza, Gears of War, and what will be Fable, to competing platforms such as PlayStation has resulted in a slight branding crisis as fans now question if Microsoft is interested in advancing the Xbox brand or if it makes sense to offload it from their portfolio.
On the heels of Xbox postponing the launch of its upcoming console and the shake-up at the executive level, which saw 25-year Xbox veteran Phil Spencer officially depart from his position, Microsoft CEO Satya Nadella has conducted a Q&A session to shine some light on the situation at Xbox and how Microsoft is currently viewing its gaming brand. Nadella was joined by Spencer's replacement, Asha Sharma, where they both gave their 20,000-foot view on Xbox's future.
Nadella went on to list Xbox as one of Microsoft's "main identities" and that it wouldn't survive as a company if these identities didn't "continue to thrive". Additionally, Nadella doubled down on "gaming" always being a part of Microsoft, and honored Matt Booty, Phil Spencer, and Sarah Bond for their effort in building that arm of Microsoft over a 25-year period.
Continue reading: Microsoft CEO reveals future for Xbox brand, and if gaming is involved (full post)
Knights of the Old Republic is 'still in development,' Saber Interactive says
The fate of the Knights of the Old Republic remake remains clear, at least for now, and the game is still in active development.
Despite no real updates for quite some time, Saber Interactive asserts that the new KOTOR remake is still happening. "Yes, it is still in development. That's all I can say," Saber Interactive's chief creative officer Tim Willits told IGN.
Progress on the remake was halted in 2022, following a disappointing demo reel shown to investors. Following this development, the game was moved from Aspyr, who was originally handling the KOTOR remake, over to Saber Interactive's subsidiary studio Mad Head Games (who is also making the new Hellraiser: Revival game).
NetEase cuts off funding to Nagoshi Studio, new Yakuza-inspired game Gang of Dragon in jeopardy along with group's future
NetEase is distancing itself even further from investments, and has decided to pull the plug on funding for yet another studio that it helped create.
Japanese game dev group Nagoshi Studio will soon lose its funding from NetEase, putting its new game Gang of Dragon--and the future of the group itself--in jeopardy. Sources tell Bloomberg that NetEase's money tap will stop flowing to Nagoshi Studio starting in May. It's said that the studio is now facing impending closure.
NetEase's decision to stop financing Nagoshi Studio came after it was found that the team's debut game, Gang of Dragon, would require around $44 million in additional funding to complete. NetEase has given Nagoshi Studio permission to continue on its own without funding, however, the creatives would have to essentially buy back Gang of Dragon's IP and/or publishing rights (a similar situation kept Remedy from making an Alan Wake sequel until many years later, when they bought back the rights from Microsoft).
SEGA says high-quality, well-reviewed games don't always sell tons of copies
SEGA executives offer candor in their responses to an investor Q&A, admitting that high praise doesn't always lead to a boost in game sales.
If the entertainment industry is fickle, then the interactive portion is like a picky-eating child; oftentimes, there's no real rhyme or reason for the trends that occur, and games can come out of left field and amass millions of sales. This disparity also extends to well-reviewed games--just because a game is highly-lauded and beloved by reviewers or fans doesn't always mean it'll sell millions of copies.
SEGA's latest investors Q&A shows a frank and rather direct acknowledgement of the company's situation, at least when it comes to game sales volume, and how it hopes to spark more purchases through marketing and discounts. Capcom took this approach, and it's worked out quite well for them.
Steam Machine possibly delayed by RAMpocalypse, Valve says 'we hope to ship in 2026'
UPDATE: Valve now says that it will ship all three devices in 2026:
"We shared recently that there have been challenges with memory and storage shortages, but we will be shipping all three products this year. More updates will be shared as we finalize our plans."
Original article is as follows.
Steam Machine, Frame, and Controller updated to 'coming soon' release date status by Valve
UPDATE: Valve now says that it will ship all three devices in 2026:
"We shared recently that there have been challenges with memory and storage shortages, but we will be shipping all three products this year. More updates will be shared as we finalize our plans."
Original story is as follows.
Nintendo sues US government over tariffs, seeks refunds with interest
Nintendo of America has sued the US government over President Trump's illegal IEEPA tariffs, seeking refunds as well as interest.
As per Aftermath's Nicole Carpenter, Nintendo of America has filed a lawsuit against multiple US agencies seeking tariff refunds, including the US Department of the Treasury, US Department of Commerce, and the US Department of Homeland Security.
The 14-page complaint alleges that Nintendo of America has been "directly harmed by Defendant's unlawful actions related to the Executive Orders and IEEPA Duties," and the company asks the US Court of International Trade for a number of remedies, including an official declaration that the IEEPA tariffs are unlawful, as well as refunds for the duties that were paid by Nintendo with interest on top.
Continue reading: Nintendo sues US government over tariffs, seeks refunds with interest (full post)
Marathon launches with 88,000 peak players on Steam
If recent numbers are any indication, Marathon may have missed targeted expectations on Steam insofar as peak players, however the game remains #2 on the store's best-sellers list.
Marathon has been out for a day, and we have some indication on how well the game has done. SteamDB's metrics estimate that the shooter peaked at around 88,337 players in its first 24-hour period. These numbers could improve over the weekend as more gamers jump in--Marathon did launch on a Thursday, after all, but that didn't stop the game's biggest rival.
Interestingly enough, the game's biggest contender at launch was Slay the Spire 2, which released on the same day and vastly eclipsed Marathon's reach--Slay the Spire 2 attracted over 430K peak players on day one, as per SteamDB.
Continue reading: Marathon launches with 88,000 peak players on Steam (full post)
Diablo 4 lets players transform into The Butcher and put on the DOOM Slayer's armor
Diablo 4's second major expansion, Lord of Hatred, is out April 28, and it's a big one. With two new classes (Paladin and Warlock), a brand-new zone, expanded endgame, level-cap increase, revamped and expanded skill trees, in-depth crafting, and more, it's shaping up to be the most transformative and meaningful post-launch update to the game so far, and it's right around the corner.
However, the current version of the game is set to include one final mini-season, the Season of Slaughter, which kicks off next week on March 11. And it's one where you can clearly see the team at Blizzard having a bit of fun before Lord of Hatred starts a new chapter for the game, with one of the highlights being that it includes a new mechanic that lets players transform into the iconic Butcher to slay demons.
When transformed into The Butcher, a demonic boss that made its first appearance in the very first Diablo game, you'll have a new set of skills and abilities: Carve, Culling, Molten Slam, Hail of Hooks, Hell Charge, and Furnace Blast. For anyone who has faced The Butcher in Diablo 4, Diablo 3, or even the original, these are all self-explanatory.
GeForce NOW adds 15 new titles in March, including Crimson Desert
NVIDIA's GeForce NOW cloud gaming library continues to grow with 15 more titles headed to the service in March, leading up to the highly anticipated release of Pearl Abyss' Crimson Desert. The new open-world action-adventure has been garnering a lot of attention this year, and it's joined by a very different kind of action game on March 12 with the release of John Carpenter's Toxic Commando.
NVIDIA confirms that Toxic Commando will arrive 'GeForce RTX 5080-ready,' meaning that it'll be available to play for premium subscribers on the latest RTX Blackwell pods with full DLSS 4 with Multi Frame Generation support. Unfortunately, it doesn't look like Crimson Desert will be 'GeForce RTX 5080-ready' on day-one, but it will still benefit from DLSS 4 technologies running on current RTX 4080 pods.
With eight new additions to the library this week and seven more titles announced as headed to GeForce NOW for the rest of March, here's the full breakdown of what's coming.
Continue reading: GeForce NOW adds 15 new titles in March, including Crimson Desert (full post)
Next-gen Xbox called Project Helix, confirmed to play both console and PC games
Microsoft's incoming next-gen Xbox is codenamed Project Helix, and will play both Xbox and PC games, Xbox's new CEO Asha Sharma has officially confirmed.
The new Xbox hardware will indeed play both PC and console games, as per reports. Specifics are unclear outside of this confirmation, however fans now have a better understanding on what to expect from Xbox in the future.
"Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console. Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!"
Activision pressured Infinity Ward for a Call of Duty about Iran invading Israel
One of the co-founders of Infinity Ward and creators of Call of Duty has said Activision put "very awkward pressure" on the studio to make a Call of Duty game about Iran attacking Israel.
After the official X account for the White House included a Call of Duty clip in a promotional video that included footage of real-world military bombings, which included killstreak points similar to those seen in Call of Duty, Chance Glasco, one of the creators of the Call of Duty franchise responded in an X post, saying, "This doesn't surprise me. I remember after Activision took over post-Respawn formation there was a very awkward pressure from Activision for us to make the next CoD about Iran attacking Israel."
"Luckily the vast majority of our devs were disgusted by the idea and it got shot down." In another post Glasco wrote, "A lot of us devs were appalled because it felt like political propaganda being pushed by Activision." Additionally, Glasco explained that his main gripe is the government using video games as a way to sway public opinion, and that throughout his time at Infinity Ward helping design the story choices none of the decisions made were motivated by the desire to create propaganda about real-world conflicts.
ASUS ROG celebrates 20 years with a once-in-a-lifetime experience for fans
ASUS ROG, or Republic of Gamers, is celebrating its 20th anniversary this year, during which the brand has become synonymous with high-end PC gaming and performance hardware. With ROG gaming laptops, displays, graphics cards, motherboards, cases, and even peripherals like keyboards, mice, and headsets, if there's a piece of PC gaming gear, odds are there's an ASUS ROG product right there.
Over the years, we've reviewed a large range of ROG gear, and for me personally, that's included a number of graphics cards and peripherals. And for the most part, it's now gotten to the point where you can expect a certain level of quality when picking up something with the Republic of Gamers name. Whether that's build quality, thermal performance, or delivering a premium keyboard experience unlike any other.
To celebrate the milestone, ASUS is currently running an ROG Mega Fan Contest, asking fans to share their favorite ROG moments by submitting Dare-to-ROG videos and stories. With over $20,000 USD in prizes, the Top 2 Winners will win a "once-in-a-lifetime experience."
Bandai Namco teases new mysterious RPG title, unveil is imminent
Bandai Namco has taken to its social media channels to tease an upcoming announcement for a new RPG title it will be publishing, and right now everything remains quite a mystery.
The publisher shared a few screenshots and a link to an upcoming premiere where it will be showcasing the title. The YouTube premiere is scheduled to take place on March 5, 2026 at 15:00 PST / 18:00 EST / March 6, 2025 00:00 CET. The YouTube premiere contains a very short teaser that shows a luscious forest landscape that then cuts to an individual walking with a sword and shield. However, we don't see the face of the individual, as the shot is from their back.
There are more clues in the description of social media posts, and the description of the YouTube video. Bandai Namco writes, "A serenity soon to be disturbed." In the X post the publisher writes, "What lies beyond the canyon and hidden within this cave? Only you can find out..."
Continue reading: Bandai Namco teases new mysterious RPG title, unveil is imminent (full post)
NVIDIA fixes Resident Evil Requiem performance issues caused by the latest driver
Third time's the charm? Well, that might be the case for those looking to play Resident Evil Requiem on PC with a modern GeForce RTX graphics card. The good news here is that the latest fix doesn't require users to do anything other than potentially reboot their system for the over-the-air (OTA) fix to be applied. The issue? Some gamers with GeForce RTX cards, mostly from the RTX 40 Series, have reported performance issues in the game after installing the latest GeForce Game Ready Driver.
NVIDIA's GeForce Game Ready Driver 595.71 WHQL, released earlier this week, was intended to deliver day-one-optimized support for Resident Evil Requiem. This driver release, which replaced the original version pulled for causing an unintended bug that could cause a GPU's fans to stop spinning, is the second attempt to deliver a Game Ready Driver for Capcom's latest Resident Evil.
However, since its release, we've seen several reports of slower in-game performance compared to running the game on older GeForce Game Ready Drivers. Earlier today, NVIDIA's Sean Pelletier took to social media to confirm that his team had pushed an 'OTA profile update' for the GeForce Game Ready Driver 595.71, which resolved the issue.





















