Gaming
Get the latest gaming news, including updates on PlayStation 5 plus the upcoming PS6, Xbox, PC games, Nintendo Switch 2 releases, trailers, reviews, and more from TweakTown.
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.
Ubisoft talent are shaming upper management, mass exodus expected despite layoffs
Ubisoft's announcement of an internal restructuring, which involves numerous studio closures and game cancellations, has sent shockwaves through the publisher and its subsidiaries, with reports now indicating talent is now shaming upper management in internal chat channels.
Ubisoft's reshuffling is entirely due to the company's financial situation following several lengthy development cycles, delays, and underperforming releases. According to the company, this latest restructuring is the "third and final phase" of its plan to get the company back on course.
It's estimated that Ubisoft will save as much as 200 million euros by the end of March 2028. Notably, Ubisoft entered its second phase in 2022, where it remains, and it is projected to save as much as 300 million euros. Since 2022, Ubisoft has significantly reduced headcount, reducing from 20,729 in September 2022 to 17,097 as of September 2025. Additionally, Ubisoft studios such as Osaka, San Francisco, Leamington, Halifax, and London have all been closed.
New Fable game removes feature core to franchise's DNA
The new Fable game doesn't have a good and evil morality system, therefore players won't change appearance based on good or evil deeds, Playground Games has officially confirmed.
In the original Fable games, your choices changed the world...and they also changed you, giving you devil horns or pristine halos depending on your actions in-game. But the new Fable game that's coming out this year removes this feature entirely. The trailer's tagline seems to make it clear; "your choices change the world," but they don't change you. At least not this time.
In a recent interview with IGN, Fable game director Ralph Fulton explains why the feature was removed, saying that there is no stark black and white good and evil in Albion. Plus, being a majestically glowing hero or sinister villain would conflict with Fable's new location-based reputation system, which technically lets you start anew every time you visit a previously undiscovered location.
Continue reading: New Fable game removes feature core to franchise's DNA (full post)
Remedy defends Epic Games publishing deal against criticism from Baldur's Gate 3 dev
Epic's exclusivity deals have received criticism across the industry, and recent comments from a Baldur's Gate 3 developer have prompted a response from one of Epic's key partners--Remedy Entertainment.
Epic has made multiple exclusivity deals, and the co-financing deal with Remedy was noteworthy.. Epic funded 100% of Alan Wake 2's development and publishing costs, a typically rare opportunity. In exchange, Alan Wake 2 would be exclusive to the Epic Store and not launch on Steam, and be digital-only on consoles. Restricting sales from PC's biggest storefront leads to less sales, yet the game has sold 2 million copies as of February 2025 and finally started turning a profit, leading to royalties for Remedy.
Epic exclusives have been controversial in the past, and this time, Larian publishing director Michael Douse to openly call out one of Tim Sweeney's Tweets about "altruistic pro-developer talk." The exchange was an interesting back-and-forth that doesn't often happen in the games industry.
Battlefield 6 was the #1 best-selling game in US
Battlefield 6 was officially the #1 top-selling game in the US throughout 2025, beating out Call of Duty and other competitors.
EA's Battlefield 6 has conquered its rivals, emerging as the best-selling game of the year in one of gaming's biggest regions. Circana analyst Mat Piscatella confirmed the news on Bluesky in the firm's monthly games industry sales breakdowns. According to the data, Battlefield 6 was the #1 seller of 2025 in combined physical and digital sales across consoles and PC.
"Battlefield 6 finished as 2025's best-selling video game in tracked full game dollar sales. Battlefield 6 ranked 1st on both Xbox and the aggregated PC storefronts for the year while placing 2nd on PlayStation behind only NBA 2K26," Piscatella said.
Continue reading: Battlefield 6 was the #1 best-selling game in US (full post)
Ubisoft share price falls back to 2011 and 2004 levels, two decades gains wiped out
Ubisoft announced on Wednesday that it was canceling several of its games in development and closing multiple studios in a sweeping move under the banner of company restructuring.
The next day, Ubisoft stock awoke to a price seemingly in freefall as the company's share price dropped by 34% by the end of Thursday. At the time of writing, Ubisoft's share price is continuing to fall, reaching a low not seen since 2011, and the last time before that was 2004, before the company released the first Far Cry game, which was the title that put the publisher on the map.
It has been known that Ubisoft has been struggling financially for quite some time, especially following the disappointing launch of several titles, prolonged development cycles, and overblown budgets demanded by some of its IPs. The financial strain was assisted by Tencent, which injected $1.2 billion into the company for a 25% stake in Ubisoft's new company that manages its most-valuable franchises, Assassin's Creed, Far Cry, and Rainbow Six Siege.
Dog companions are cut from the new Fable over 'development reasons,' confirms developer
The upcoming Fable was recently showcased at the Xbox Developer Direct, where fans of the franchise got to glimpse at the reboot of the classic title.
The showcase of Fable marks the first time a new Fable has unveiled since 2010, and to pair with the showcase, developer Playground Games has sat down with IGN to provide more details about the upcoming title. During the interview, founder and general manager of Playground Games, Ralph Fulton, revealed the reboot will axe the ability to make dogs companions.
Fulton said, "Yeah, I did know I was going to get this question. And do you know what? There are some folks on the team that were relishing me getting this question because I cut it a while back. You know what? For development reasons, right?" Fulton didn't provide any more details as to why he decided to cut the mechanic from the new Fable, but he did recognize that many people, including people within the development team, are upset with the decision.
Witcher 4 could cost nearly $1 billion, putting it at the table with Grand Theft Auto 6
There are two open-world games anticipated to push the envelope of what is possible in immersive worlds: Rockstar Games' Grand Theft Auto 6 and CD Projekt Red's The Witcher 4.
Unsurprisingly, Grand Theft Auto 6 is so anticipated that it's estimated to earn a billion dollars in pre-orders once Rockstar makes it available to purchase, with the title also taking home the Most Anticipated award from The Game Awards 2025.
Followed closely behind is The Witcher 4, which, according to reports, could cost CD Projekt Red close to $400 million to develop, and then another $400 million on marketing. If that is true, it will put it at the table with Red Dead Redemption 2's $540 million budget, and GTA 6, which is expected to have cost anywhere between $1 and $2 billion by the time it releases in November 2026.
Ubisoft comments on Beyond Good & Evil 2 after 17 years of development hell
Beyond Good & Evil 2 (BG&E2) is pushing for the record for the longest development cycle of any gaming franchise, with it being 17 years since the sequel to the cult classic Beyond Good & Evil was teased by Ubisoft.
Ubisoft teased the sequel in 2008, and an early prototype reportedly existed during the PS3/Xbox 360 era, but Ubisoft ultimately shelved that version. However, in 2017, Ubisoft unveiled a new version at E3, and since then, there has been no word on an official release.
Reports suggest the current version of the game has been in development since 2017, and that the creator of the original title, Michel Ancel, left Ubisoft in 2020. Despite Ancel's departure, BG&E2 continued to survive, with Emile Morel taking the helm after Ancel, only to pass away in 2023.
Fable for Nintendo Switch 2 is not in development, but there is hope
Microsoft recently hosted an Xbox Direct where it gave long-awaited Fable fans a look at the upcoming reboot, which is headed to Xbox consoles, PC, and PlayStation. Neither the developer, Playground Games, nor Xbox mentioned a Nintendo Switch 2 release, but insiders say it's under consideration.
Windows Central editor Jez Corden, who has a good track record for Microsoft/Xbox insider knowledge, recently wrote in an X post that he was told that Fable for the Nintendo Switch 2 isn't "100% definite for now," and went on to say in a separate X post that he believes it will happen despite it not being in development right now. Corden wrote that a Nintendo Switch 2 version of the title is "under consideration for the future".
Judging from Corden's comments, it seems safe to say that Playground Games wants to complete the PC, Xbox, and PlayStation editions of Fable before it considers working on a Switch 2 version or decides to hand the task off to another studio. As for what is confirmed, the new Fable will put a lot of focus on influence, choice, and reputation, with the world consisting of a "living population" of more than 1,000 NPC characters that players will influence through conversations, actions, and events.
Continue reading: Fable for Nintendo Switch 2 is not in development, but there is hope (full post)
Call of Duty: Black Ops 7 is the franchise's lowest selling entry in almost 20 years
Although it was released six weeks earlier in the year, EA's Battlefield 6 is the first game in the long-running series to outsell a Call of Duty game in the United States in a calendar year. In fact, Battlefield 6 was the best-selling 'premium' game on all platforms in the U.S. last year, according to a new report from analyst Mat Piscatella.
Ranked based on dollar sales, that is, money earned, EA's shooter tops the list, followed by Take-Two Interactive's NBA2K26 and Borderlands 4. Call of Duty: Black Ops 7 is number five on the list, which makes it one of the year's best-sellers but an underperformer when it comes to what is widely considered to be one of gaming's biggest franchises.
Call of Duty games usually top the list or drop into second place when a Rockstar game like GTA V or Red Dead Redemption 2 rolls around. Coming in fifth means that Call of Duty: Black Ops 7 is the lowest a CoD game has placed in annual sales charts since Call of Duty: World at War, which released all the way back in 2008.
Witcher 3 dev 'designed and implemented' Fable's slick and fast combat'
Xbox reveals smooth and graceful combat for the new Fable game, showing clear inspirations to the fast hack-and-slash action found in the Witcher series. As it turns out, there's a very good reason for that.
Years ago in 2021, Witcher 3's gameplay designer Paweł Kapała left CD Projekt RED and joined Playground Games to design combat systems for the studio's new Fable project. As per his LinkedIn, Kapala spent over a year at Playground's Leamington Spa-based studio "designing and implementing combat in Fable." Now in today's Developer Direct, we see how Kapala's influence shaped Fable's gameplay.
Fable's new gameplay footage shows off combat that is significantly faster than any of the previous games in the series. If you've played The Witcher 3, you might be reminded of Geralt's fluid swordplay while watching the new Fable in action. There's higher emphasis on smooth animations; gone are the days of arcade-style action from the former games. Fable has been fully modernized, complete with a style and execution reminiscent of today's open-world action adventure RPGs.
Fable has a 'living population' with over 1,000 named NPCs that can be interacted with
Playground Games reveals its take on next-gen NPCs with its so-called "living population," a webwork of over 1,000 characters with dialog, personalities, and multiple player interaction points.
Today's Developer Direct show revealed tons of details about the new Fable game, including an Autumn 2026 launch. The new Fable puts heavy emphasis on influence, choice, and reputation, using NPCs as a big part of how players find agency in the world. These social systems underpin the fairy tale experience that the devs are shooting for; how you are perceived and defined in the world itself is largely influenced by what townsfolk think about you.
Playground went all out for the new Fable in this regard. The studio has created what it calls the 'living population' for its game, describing a bustling world filled with over 1,000 NPCs that apparently do a little more than gamers are used to.
Forza Horizon 6 is out on Xbox and PC on May 19, following on PS5 later in 2026
Forza Horizon 6 will be released on May 19 for the Xbox Series X and Series S, plus the PC, with the game coming to the PS5 later in 2026.
Microsoft just announced the release date for the racing game (although it had already been leaked), as VideoCardz noticed, with pre-orders now live - and those who put their money down for the Premium Edition beforehand will get early access four days before the launch (May 15).
Forza Horizon 6 was shown off at Developer_Direct, and Microsoft penned a blog post giving us a bunch of details on the game.
Xbox reveals new Fable release window, coming to Xbox, PS5, and PC at launch
The new Fable game will release in Autumn 2026 on Xbox, PC, and PlayStation 5, Playground Games today revealed at Microsoft's latest Developer Direct showcase.
Today, Playground Games finally got to show off their vision for Xbox's classic fantasy RPG series, Fable. The game is described as a "new beginning" for the franchise, and the footage made that pretty clear, highlighting a bustling world full of interactivity, moral dilemmas, and some swiftly diabolical combat.
"Our game is about choices and consequences," Playground says in the video. The game is chock full of interaction points, and players are constantly making different decisions along the way, all of which affect your reputation in the world and how people see and interact with you.
Report: Beyond Good and Evil 2 not cancelled in Ubisoft's business reset
UPDATE: Ubisoft has officially confirmed that Beyond Good and Evil 2 has not been cancelled: "Beyond Good & Evil 2 remains a priority for us in the context of our strategy centred around Open World Adventures."
Beyond Good and Evil 2 is safe from Ubisoft's spree of game cancellations, sources tell Insider Gaming's Tom Henderson.
Ubisoft just shook up its business, restructuring all of its divisions into a more cohesive org with 5 separate groups. Ubisoft calls these segments Creative Houses, and each unit will oversee key franchises and have a specific focus. The major adjustments have caused disruption to Ubisoft's product slate, and the publisher confirms 6 games have been cancelled as a result, with 7 more titles being delayed.
Borderlands 4 Nintendo Switch 2 release date and price spotted
When Borderlands 4 launched in September of last year, it was revealed that the Gearbox Software title was also coming to the Nintendo Switch 2, but at a later date. That "later date" eventually turned into an indefinite delay.
With no official word on when the Nintendo Switch 2 version of Borderlands 4 will release, we can assume the developers are still polishing, but perhaps not much longer. A Portuguese retailer has listed the Switch 2 version of Borderlands 4 alongside a release date of February 27, 2026. Additionally, the retailer lists the game's price at €69.99 and has pre-orders open for the Switch 2 version.
Take-Two stated in November 2025 that Borderlands 4 sales were "softer" than anticipated, but it expects those numbers to fill out "in the fullness of time." Unfortunately, since we have heard no official word on the release or current status of the Switch 2 version of Borderlands 4, we can't say for certain when it will be released, as it's often the case that retail websites list placeholder release dates for upcoming titles. However, retailers have accidentally listed accurate dates in the past.
Continue reading: Borderlands 4 Nintendo Switch 2 release date and price spotted (full post)
GameStop had an infinite money glitch with Nintendo Switch 2's
Trading in games and consoles at GameStop may not be as popular as it once was, but if one YouTuber didn't blow the whistle on an infinite money glitch linked to a GameStop trade-in promotion, the slowly evaporating stores would be flooded with people like they were in the days before online game marketplaces.
YouTuber RJCmedia discovered what he calls an "infinite money glitch" that involves a Nintendo Switch 2 console, and trading it in alongside a pre-owned game. According to the YouTuber, individuals could buy a Nintendo Switch 2, and immediately trade it back in alongside a pre-owned game purchase and net $50 more per transaction. The YouTuber tested this process out in one store and after a success went and visited two more stores, netting $150 in profit.
However, GameStop caught wind of this scheme and quickly rectified the problem. The company put out a statement on its official X account, explaining, "our system briefly valued the pre-owned trade more than the new retail cost of the console itself, creating a narrow window where customers could repeat this transaction over and over again to amass infinite trade credit."
Continue reading: GameStop had an infinite money glitch with Nintendo Switch 2's (full post)
God of War live-action TV show secures actor for role of Heimdall
A new report claims Prime Video's upcoming God of War live-action TV show has secured the role of Heimdall.
According to Deadline, Max Parker, known for his roles in Boots, Vampire Academy, Emmerdale, and Blood, Sex & Royalty, will be taking up the role of Odin's son Heimdall, who is tasked with being the Watchman of Asgard, and gifted with the ability to anticipate all events.
Additionally, the character Heimdall believes himself to be the lesser of Odin's children, falling short of ever receiving the Allfather's praise or appreciation. Parker will be joining Ryan Hurst, who will be picking up the Leviathan Axe and Blades of Chaos to play Kratos.
Continue reading: God of War live-action TV show secures actor for role of Heimdall (full post)
Ubisoft open to selling more minority stake bids similar to $1.2 billion Tencent deal
Ubisoft is open to divesting more of its assets to secure funds, intent that could pave the way for more bids similar to the $1.2 billion Tencent deal.
Today, Ubisoft pressed the reset button on its gaming business. The company outlined a new model that sees its operations split across five different groups, or Creative Houses. Ubisoft split up its business in this way so it could secure a $1.2 billion investment from Tencent. In exchange, Tencent would receive a 25% stake in Ubisoft's highest-valued Creative House, which will oversee its 3 biggest franchises--Assassin's Creed, Far Cry, and Rainbow Six.
However, the Tencent deal may only be the first, as Ubisoft CFO Frederick Duguet confirms that the group is still open to the idea of divestitures. This means that Ubisoft could sell minority stakes in other Creative Houses in exchange for adjusted values.
Mobile apps made $3.8 billion more than games in 2025
Apps made billions more than mobile games in 2025 as consumers shift to non-gaming services like ChatGPT, new data from Sensor Tower indicates.
Consumers are making a shift in how they spend on mobile apps on Google Play and the App Store, culminating in a so-called "year of divergence" for the multi-billion dollar segment. Analyst firm Sensor Tower estimates that mobile owners spent $85.6 billion in non-gaming apps, a significant +21% year-over-year jump, but $81.8 billion on mobile games.
Mobile apps like CapCut, Tencent's streaming service WeTV, and AI chatbot ChatGPT are at the top of the earnings list. 18 apps total made over $1 billion revenue throughout 2025 and the list was "evenly split between games and non-games," the firm says.
Continue reading: Mobile apps made $3.8 billion more than games in 2025 (full post)





















