Gaming News - Page 1
Hideo Kojima will be releasing his masterpiece Death Stranding on the PC in the next 24 hours, with some magical NVIDIA technology helping out GeForce RTX graphics card owners.
In an interview with Digital Foundry leading up to the PC release of Death Stranding, Kojima Productions' Technical Director Akio Sakamoto explained a bunch of the going-ons under the hood of the PC version of Death Stranding. But it was the talk from Digital Foundry on DLSS 2.0 that caught my eye.
Digital Foundry has chipped a little into the larger pie that is Death Stranding on the PC so far, writing: "Resolution has by far the biggest impact on performance, and at least there are some innovative options here. AMD's contrast adaptive shading renders at 75 per cent of the native resolution in both vertical and horizontal axes, then sharpens the image based on contrast at minimal cost".
Death Stranding launches on PC today in under 24 hours, with Kojima Productions giving us some more nuggets on the game in the last hours before launch on the PC.
In a new interview with Digital Foundry, Kojima Productions' Technical Director Akio Sakamoto said that the team considered ray tracing, but ditched the idea soon after. Sakamoto said:
"We are certainly interested in the technology and have looked into it and tested it, but as we wanted to bring the PC version to PC users as soon as possible, we decided against implementing that feature this time. But we would like to consider it for our next titles".
If you tried to check out the Ubisoft Forward stream over the weekend and had issues linking your uPlay account, then you have just scored yourself a free copy of Watch Dogs 2.
Ubisoft is aware that the PC launcher of uPlay was experiencing major issues, with the official Ubisoft Support Twitter account tweeting out: "Don't worry! We'll be giving out the rewards to all of you, even if you were unable to log in successfully. Sit back and enjoy the show!"
You won't just snag yourself a free copy of Watch Dogs 2, as Ubisoft was handing out smaller in-game rewards during the Ubisoft Forward event -- so because some PC gamers missed it, the developer is giving away all of them to uPlay account holders. Not too bad at all.
Thermaltake has just released one of the largest RGB gaming mouse pads ever, with the release of its new M900 XXL RGB Mouse Pad.
The new Thermaltake M900 XXL RGB Mouse Pad is a full desk surface mouse pad, meaning that it will indeed take up your entire desk. Hell, it's so big that gamers with smaller desks will have it rolling off the edge, so you'll want to make sure your desk is big enough to fit the M900 XXL RGB Mouse Pad.
It's 1600mm long and 800mm wide so you'll need a rather large desk in the first place, while it's 4mm thick that makes sure that your arm and hand move along the M900 XXL RGB Mouse Pad with a nice glide across any surface as well.
A bunch of new previews are out, and that means a flood of fresh Assassin's Creed Valhalla info.
The general consensus around Valhalla is that it doesn't exactly evolve the Origins or Odyssey formula, but it does add a bunch of nifty additions. The main change seems to be around RPG mechanics and exploration. There's no longer any level system, and instead Ubisoft has opted for Power, which is the sum of your three forms: Bear, Wolf, and Raven. You unlock skills in these three tiers across a huge Path of Exile-style tree made up of passives. Active abilities require players to roam the wilds and collect skill books to unlock.
Exploration is much more free-form this time, and gamers are incentivized to go hunting often. Eating food will help boost your HP and you'll always need to gather materials to upgrade your weapons, items, and generate resources for your settlements and clan. The main motivation for exploration is questing, though, and there's plenty littered throughout the game. Earlier we said Valhalla represents Ubisoft's very own Witcher 3, and that still seems to stand true, albeit the missions are less impacting.
Gamers who buy Far Cry 6 on current-gen systems get a free next-gen upgrade, Ubisoft confirms.
Ubisoft just announced Far Cry 6 as a cross-gen game, complete with optimizations on PS5 and Xbox Series X. Luckily Ubisoft isn't pulling a 2K Games and charging extra for next-gen copies. Anyone who buys the game on current-gen PS4 or Xbox One consoles gets a free copy on PS5 and Xbox Series X as well (technically there's not a separate SKU for Xbox Series X thanks to Smart Delivery).
"Fans who purchase Far Cry 6 on Xbox One or PlayStation 4 will be able to upgrade their version on a next-gen platform at no additional cost after the launch of Xbox Series X and PlayStation 5," reads a press release sent out by Ubisoft.
An ultra-rare sealed copy of Super Mario Bros. on NES is now the highest-valued game of all time.
A Wata 9.4 graded mint copy of Super Mario Bros. was just auctioned for a massive $114,000, making it the most expensive and rarest video game in the history of Heritage Auctions.
Demand for the game was pretty high. There were a whopping 6,108 bids placed on the rare collector's item. The main draw for the sealed copy was the cardboard hangtab on the back, alongside the higher 9.4 mint grade. The hangtab meant this copy was an early black box game shipped in limited quantities in 1985. Turns out there's a science to this higher-level video game collecting and this is the holy grail for black box NES games.
Devolver Digital announced a nifty-looking indie called Olija during its latest digital showcase that's worth checking out.
Indies are the life's blood of gaming and help fill out the giant spaces in between big tentpole releases. And many indies do a better job in conveying and highlighting the more nuanced and enamoring elements of gaming. New titles like Olija from Skeleton Crew Studios looks like one of those games.
Olija is a neat platformer that is kind of like Castlevania on crack. You play as Faraday, a harpoon-wielding survivor who can dish out some serious damage. The game's main hook (pun intended) centers around the harpoon mechanic, which flings you in a stylish blur across levels and right into enemies. I think Eric Lecarde would be proud of Faraday's skills.
Ubisoft's internal teams are reeling after sexual abuse, harassment, and infidelity allegations. Now some of its biggest creative forces are resigning.
Ubisoft recently confirmed that three of its lead executives are leaving the French company, and these departures will have a radical effect on its future games. These include chief creative officer Serge Hascoet, Yannis Mallat, who led Ubisoft's Canadian studios, and HR head Cecile Cornet. The news comes after multiple allegations against Hascoet and Mallat broke out, accusing both of sexual harassment and inappropriate workplace behavior. Their exploits have been detailed in French magazine Liberation.
The company might make games for a living, but it's clearly not playing around this time. Hascoet's departure speaks volumes about the company's past culture, and the future of its biggest franchises.
Kojima Productions built Death Stranding specifically for 60FPS, but had to dial things back on PS4. The PC version is the way the game was meant to be played.
In a recent interview with Digital Foundry, Kojima Productions' technical director Akio Sakamoto confirms the game was always built to run at 60FPS. Of course KojiPro had to scale things down to 30FPS on the PS4 and PS4 Pro. The PC port is the purest form of Kojima's original vision. We know Death Stranding exceeds 60FPS (more on that in our review coming soon) and is fully optimized for both AMD and NVIDIA cards, complete with DLSS 2.0 tech on RTX cards, but an interesting surprise is how the game was tweaked to run on DirectX 12.
Remember that development of the PC version started alongside the console game years ago. KojiPro used Guerrilla Games' Decima Engine to make Death Stranding, which was also used for Horizon Zero Dawn. But for the PC version, KojiPro used a DirectX 12 version of Decima. The upcoming Horizon Zero Dawn PC port will also use DX12.