Nexon could become the latest force in Disney's massive arsenal of world domination.
Nexon founder Kim Jung-ju plans to sell off his enormous 98.6% stake in the company's Korean branch, and major players like Tencent, Comcast, Amazon, and even Electronic Arts are interested in buying. But the Korea Herald reports the Nexon exec wants to sell his $8.9 billion valuation to Disney, an entertainment behemoth notorious for straying far away from making its own games.
Right now Nexon is among the top 12 most lucrative games-makers on the planet, and earned $2.25 billion in 2018 thanks to its wide array of monetized mobile and PC games. Disney would of course have Nexon run as it has, and not meddle with the Asian corporations' business model--if anything it'd just enjoy a steady stream of revenues from mobile games and maybe use it as a wheelhouse for Marvel games.
Anthem hasn't gone very well, and BioWare has been playing catch up since the game's hotly-contested launch. Gamers are jumping ship en masse and the game's live service roadmap, which is critical for its long-term success, has seemingly been disrupted. But starting tomorrow this drip-feed of updates will end and gamers will finally get some new content to chew on.
After a lapse of communication with fans, BioWare confirms Anthem's long-awaited new stronghold will release tomorrow. BioWare community lead Andrew Johnson confirmed the news, saying that the latest stronghold will be accompanied by a host of bug fixes and tweaks. "Our next game update (1.1.0) will be released tomorrow with the new Stronghold and various other game improvements and fixes. We will detail all of that out in our patch notes tomorrow, as well as give an update on the 90-Day calendar," Johnson said.
Over the last few weeks BioWare has been exceedingly cautious about interacting with the Anthem community. The Anthem subreddit now looks just like Destiny's: there's tons of posts lambasting the studio, lost of suggestions on how to fix the game, and a lot of discourse that ultimately creates a negative atmosphere. BioWare has affirmed that Anthem is here to stay and that the studio isn't giving up any time soon.
Sony could merge two of its biggest strengths--gaming and movies--to bolster the PlayStation 5's service roadmap.
Services are very important for companies like Sony. Long after hardware is sold, it's services like PS Plus and sales on the PS Store network that continually make money. With the next-gen PS5 on the horizon, which has some serious power with an AMD Zen 2 CPU and Navi graphics, Sony has to get creative to add more value to its services to compete against the likes of Microsoft, Nintendo, Google, and even Apple. What's Sony to do? Maybe make a new streaming service that combines games and film into one bold interactive experience, Bandersnatch-style.
Yesterday I saw something Hideo Kojima said and this idea was born. Kojima spoke about how game streaming will ultimately merge into services like Netflix, creating boundless interactive opportunities. Gaming could become synonymous with watching. Bandersnatch and the recent You vs Wild are key examples. Kojima said he had something "big" planned for this unification, and it got me thinking...what if Sony made interactive choose-your-own adventure game/movies out of first-party IPs like Uncharted, Death Stranding, The Last of Us, Days Gone, Horizon: Zero Dawn and God of War?
RAGE 2 is Bethesda's latest experiment to find a niche in the live gaming market, and is quite an important piece of the publisher's puzzle.
Yesterday I said that RAGE 2 definitely needs multiplayer. It's clearly set up to be played for a long period of time, featuring grindy Ubisoft-esque mechanics like material hunting, open-world exploration with vehicles, RPG level ups, and an involved weapon mod system. It's just missing one big thing: co-op play with friends.
This, strangely enough, is by design. RAGE 2 is a singleplayer-only game that will have optional live service content. It aims to engage players with new updates and additional content, all while missing the critical key in any live game: multiplayer. Online multiplayer sees users engaging with each other as well as a constantly-evolving world with new things to do. The idea is the more gamers play, the more they'll be engaged--ie the more they'll want to keep playing--and the more likely they are to spend money on optional stuff like microtransactions, DLC, and subscriptions.
A recent announcement from William Peter Hjate, or better known as Super Smash Bros star 'Leffen' has revealed the pro-player is going to take a hiatus from Super Smash Bros. Ultimate.
Did well enough in Ultimate to feel satisfied for now. I know I could do better if I stuck to one character/spent more time in America but I don't think that is worth the cost atm.— Leffen (@TSM_Leffen) April 21, 2019
Hope you all enjoyed me competing in Ultimate, still might enter but not going to practice anymore
If you are unsure of who Leffen is, William Hjate is the best Super Smash Bros. Melee player in the world and took home first place at EVO 2018 Championship for Melee. Leffen has decided to take a break from Super Smash Bros. Ultimate, as he feels satisfied with his efforts for now and has decided to concentrate his time into streaming Melee.In the Twitter post, Leffen says that the possibility of him entering in a Super Smash Bros. Ultimate is not completely out the window but he won't be practicing anymore.
It is not uncommon for professional pro-players of their chosen game to take a break from the game they are playing, only to return after a healthy amount of time away from it. Many pro-players experience a 'burn-out' effect from grinding many hours into the game they play, which is completely understandable when your job is to literally put full-time+ hours into a game. So for now we say goodbye to Leffen in Ultimate, hopefully he makes a return when he feels its the right time to compete in the new game once again.
According to a recent interview with an employee at CD Projekt RED, Cyberpunk 2077 is "pretty different" from the E3 2018 demo we were shown last year.
A disclaimer before we jump into the specific details, CD Projet RED has not changed the fundamental aspects of the game, these aspects would include; first-person RPG, open-world and a narrative-driven experience with multiple-choice missions. Now, what has been changed? According to Mateusz Tomaszkiewicz, Quest Director of Cyberpunk 2077, there is many things that have not been showcased and there is many things that are still being worked on. "So, there are many stuff that we didn't show yet, there are many things that we are still working on. I would say that the game is pretty different to what we shown last year but there are many details that we are currently working on."
Tomaszkiewicz continues to speak about Cyberpunk 2077 and dives into some of the gameplay experiences players can expect. According to Tomaszkiewicz, there is many ways to play the title in terms of gameplay. He even goes into detail to say that there is a "variety of options depending on how you want to play the title and allows you to enjoy the way you want to play. I think that's how I would describe the title." Cyberpunk 2077 doesn't have an official release date yet, but it is being created for next-gen consoles and the PS4, Xbox One and PC. If you are interested in some more description on Cyberpunk 2077, check out this link here.
Fighting game fans who haven't had a chance to jump into Street Fighter V will soon be able to completely free of charge.
Play Street Fighter V: Arcade Edition for FREE from April 23 thru May 5 on PlayStation 4 and Steam!— Street Fighter (@StreetFighter) April 16, 2019
Four DLC characters unlocked for #SFV owners, Breath of Fire II content and more!
▶️ https://t.co/MbvnRuCI6O pic.twitter.com/vsksxyc5gA
Capcom have announced via their Capcom Blog that Street Fighter V: Arcade Edition will experience a free trial period for PlayStation and PC gamers. The free trail period will begin on April 23rd and will continue through until May 5th. It will feature 16 playable fighters for players to enjoy as well as four bonus DLC characters. However, these four DLC characters will only be available in certain game modes, such as Ranked, Casual, and Training.
The release date for this free trial is quite a peculiar one, as April 23 is also the release date for the highly anticipated Mortal Kombat 11 by NetherRealm Studios. Perhaps Capcom has pulling a sly move here by trying to keep or distract fighting game fans on Street Fighter V or away from Mortal Kombat 11. For more information about Street Fighter V, check out the official blog post on the Capcom website here.
Can't get enough of God of War? How about diving into how the game was created since there is not going to be DLC for the title. PlayStation and Santa Monica Studios are creating that very thing.
A new announcement has been released onto the official PlayStation Blog and reveals that in celebration of the one year anniversary for God of War there will be a behind-the-scenes documentary released called 'Raising Kratos'. The above video is the trailer for the documentary and is commentated by God of War's Director Cory Barlog.
Barlog runs us through some of the thought processes he was taking when creating the critically-acclaimed title. We see scenes from the motion capture side of the development, as well as voice capture studio work, massive fan support and some of the locations the team decided use in-game. It should be noted that the documentary has been formed together through 400 hours of footage over the three years of game development, meaning that fans can expect a "full-length" documentary. God of War: Raising Kratos will be released onto the official PlayStation YouTube Channel "very soon".
While most of the time you hear about review bombers its mostly 'bad' news, an example of this would be the Metro family of games being attacked after the announcement of Metro Exodus being a Epic Games Store exclusive.
This time round though its the other side of the coin, review bombers have taken to the Assassin's Creed Unity Steam page to show their support and thanks to Ubisoft in wake of the tragic events that have occurred at Notre Dame. If you didn't know, Ubisoft donated 500,000 EURO to the rebuilding efforts planned for Notre Dame, and also made Assassin's Creed Unity completely free until April 25th so players could experience Notre Dame virtually.
In support for Ubisoft's efforts, players have taken to the Assassin's Creed Unity Steam page. Hundreds of players have commented on the game saying that they are more than happy with what Ubisoft have done, and despite what was considered a lack-luster Assassin's Creed title it has given players a reason to give it another shot. If you are interested in checking out Notre Dame virtually, Assassin's Creed Unity is completely free on the Uplay Store until April 25th, a link can be found here.
Following an anxiety-filled dev cycle, Anthem is a mess right now...but Cloud Imperium's Chris Roberts is confident that BioWare could save it.
With enough determination and effort, BioWare's big ambitious new IP Anthem could make a big No Man's Sky-style comeback story. That's according to Chris Roberts, who said in a recent Newsweek interview that BioWare and EA shouldn't give up on their vision. They could turn things around and salvage the sinking ship, the same way Hello Games saved No Man's Sky and Square Enix pulled Final Fantasy XIV from the rubble. It'll just take time and lots of iteration.
"I would say the same [thing with No Man's Sky can happen] for Anthem. I've played it, so I know there's plenty of nice stuff in there, stuff that works, and then there's some stuff that doesn't work. It's like what we're doing on Star Citizen. It's just iteration," Roberts said. "I hope EA and BioWare don't give up on it, that they get their heads down, roll out and improve things to make it work. Destiny was an ongoing process. That's kind of how these games are."