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NVIDIA showcases the detailed developer controls artists will have with DLSS 5

With DLSS 5, game developers and artists will be able to fine tune the model, intensity, and other settings in every scene and with every object.

NVIDIA showcases the detailed developer controls artists will have with DLSS 5
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Senior Editor
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TL;DR: NVIDIA's DLSS 5 gives developers per-object and per-pixel controls to adjust model choice, intensity, and color/tone mapping, including disabling the effect on specific objects. Three interchangeable DLSS 5 models and a creator-style UI let teams preserve art direction while fine-tuning photorealistic output.
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When NVIDIA debuted DLSS 5 earlier this year, its transformative visuals drew plenty of negative feedback. Many compared DLSS 5 in Resident Evil Requiem and Hogwarts Legacy to a generative AI filter that alters how characters and objects look, with some calling it "AI slop." Fast forward to September 2026, and NVIDIA has partnered with developer Visual Concepts to launch DLSS 5 in NBA 2K27.

NVIDIA showcases the detailed developer controls artists will have with DLSS 5 4

Based on the DLSS 5 Off and DLSS 5 On comparisons, it's clear that the technology has come a long way, alongside confirming that, in its release-ready state, NVIDIA is offering tools for developers to fine-tune the output in a way that adds its transformative photorealistic effect without impacting the original art direction or look of the game.

"We can set the overall tone and style to match our existing art direction," Peter Kavic, a Senior Producer on NBA 2K27, says. "And then really get precise where it matters most using a per-pixel control mask to fine-tune detail on characters, given that we want to respect their likeness with the utmost care."

NVIDIA showcases the detailed developer controls artists will have with DLSS 5 6

Because DLSS 5 is trained to identify objects in a scene, from characters to things like basketballs, chairs, and surfaces like glass and wood, this means that developers can actually select individual elements or groups of objects to fine-tune DLSS 5's intensity and color/tone-mapping.

The controls also let developers turn off the effect completely on specific objects within a scene while still enabling it elsewhere.

NVIDIA showcases the detailed developer controls artists will have with DLSS 5 9

Plus, developers can choose from three different DLSS 5 models, each weighted and trained differently to deliver a slight variation in output. Developers can also pick and choose different models for different scenes, too - so they're not locked in.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

What object categories can DLSS 5 identify and target for per-object adjustments in games like NBA 2K27?

Question #2

How do developers use the per-pixel control mask to preserve character likeness while applying DLSS 5?

Question #3

Can DLSS 5 be disabled for specific objects (for example, a player's face) while remaining active elsewhere in a scene?

Question #4

Does the DLSS 5 developer UI allow real-time preview of masked objects and effect adjustments during tuning?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

Finally, the simple UI and design of DLSS 5's developer controls make it easy to see masked objects, create groups, and adjust the effect in real time. In fact, the UI design is reminiscent of creator tools, which makes sense when DLSS 5's application is as much artistic as it is technical.

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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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