Video Cards & GPUs News - Page 1
PowerColor Liquid Devil Radeon RX 7900 XTX has been overclocked to 3.25 GHz
The PowerColor Liquid Devil Radeon RX 7900 XTX is now available with a steep MSRP of USD 1499. But, with that, you've got AMD's flagship RDNA 3 offering with high-end water cooling designed for extreme overclocking.
And that's precisely what renowned overclocker Roman "der8auer" Hartung has done, with his latest video putting the PowerColor Liquid Devil Radeon RX 7900 XTX to the test. And yeah, as per the headline, the GPU clocks can be pushed as high as 3.2 GHz - though the result is a power draw of 650W.
As a custom GPU the PowerColor Liquid Devil Radeon RX 7900 XTX features three 8-pin connectors, a new 14-layer high TG PCB, a 17-phase VRM design, and a 2+2 phase for the 24GB VRAM. It's the sort of build designed not only for extreme overclocking without the need to go the liquid nitrogen route but also unlocking the full potential of Navi 31 and the flagship RDNA 3 GPU.
Continue reading: PowerColor Liquid Devil Radeon RX 7900 XTX has been overclocked to 3.25 GHz (full post)
New Intel Game On Drivers adds game support while lowering size by over 50%
Intel is releasing new Game On Drivers for its Intel Arc range of graphics cards at a steady clip, with the latest release adding support for the Resident Evil 4 Remake on PC.
With its low price point, the Intel Arc A750 is positioned as an affordable GeForce RTX 3060 competitor. With that, the new driver update Intel showcases the 1080p and 1440p performance in Resident Evil 4 with the Arc A750 using the game's "High" settings outperforming the RTX 3060.
Even though internal benchmarks should always be taken with a grain of salt, Intel adds that at 1440p, you're looking at an impressive 74% more performance per dollar with the Intel Arc A750, and it does so with a very solid 78 frames per second.
Continue reading: New Intel Game On Drivers adds game support while lowering size by over 50% (full post)
NVIDIA says cryptocurrencies do not 'bring anything useful for society'
We've all lived through the GeForce RTX 30 Series generation, where the rise of cryptocurrencies and mining drove prices up and increased scarcity for GPUs. So this new interview with The Guardian is interesting in that it sees NVIDIA publicly distance itself from something that has negatively affected the PC gaming space.
Speaking with Michael Kagan, Chief Technology Officer at NVIDIA, he explicitly states that the whole crypto boom didn't "bring anything useful for society." Of course, this statement is also born from the current AI boom where NVIDIA hardware sits at the heart of AI technology like ChatGPT.
Even though crypto led to large volumes of sales for NVIDIA and increased scarcity and availability in most markets, the company attempted to minimize the impact on desktop sales by introducing LHR or "Lite Hash Rate" technologies in models like the GeForce RTX 3060.
Continue reading: NVIDIA says cryptocurrencies do not 'bring anything useful for society' (full post)
AMD FidelityFX Super Resolution 3 details emerge, the company's DLSS 3 like tech
When AMD announced its new flagship RDNA 3 GPUs last year, the Radeon 7900 XT and 7900 XTX, the company also briefly teased that it was developing FSR 3. Its next-generation FidelityFX Super Resolution 3 technology would, in effect, present an alternative to NVIDIA's DLSS 3 - specifically Frame Generation.
With FSR 2 being an open DLSS Super Resolution alternative, FSR 3 will follow suit - with the technology appearing at GDC 2023. For the still-in-development FSR 3, AMD aims to achieve a 2x performance increase over FSR 2 by creating new frames.
AMD outlined a high probability that each interpolated or generated pixel in a frame will have a sample. With no feedback loop, each interpolated frame will only be shown once. And with that, AMD notes that the recommendation for FSR 3 is that the input should be at least 60 frames per second.
Continue reading: AMD FidelityFX Super Resolution 3 details emerge, the company's DLSS 3 like tech (full post)
New NVIDIA GeForce Game Ready driver offers DLSS optimization for Diablo 4 beta
The new GeForce Game Ready 531.41 WHQL driver can now be installed via the GeForce Experience app or directly from NVIDIA. If you plan on jumping into this weekend's Diablo IV Open Beta, it's big.
With the Early Access beta from last weekend being one of the most talked about gaming experiences for 2023, Diablo IV is shaping up to be one of the year's biggest releases. The Open Beta kicks off on March 24 via Battle.net on PC, and the GeForce Game Ready 531.41 WHQL driver adds DLSS 2 enhancements for those rocking a GeForce RTX graphics card.
As per NVIDIA, with DLSS 2, players will "experience Diablo IV at the highest detail levels and resolutions," which is awesome to see, as normally, Betas for games don't warrant driver support. At launch on June 6, Diablo IV will also make use of DLSS 3 and Frame Generation, with ray-tracing support also on the cards.
Continue reading: New NVIDIA GeForce Game Ready driver offers DLSS optimization for Diablo 4 beta (full post)
NVIDIA RTX 5000 Ada workstation GPU is apparently in the works with 32GB of VRAM
It's been less than a day since we got official word from NVIDIA that it's launching six new desktop and laptop workstation GPUs built on the new Ada Lovelace architecture.
The most notable is the new desktop NVIDIA RTX 4000 Small Form Factor (SFF) Ada Generation GPU that features a small 2-slot design, 6144 CUDA Cores, 20GB of GDDR6 memory on a 160-bit bus, and a power requirement of only 70W.
Compared to the NVIDIA RTX 6000 Ada Generation GPU, though, the RTX 4000 is a sizable step-down, with the more extensive (and more expensive) card offering workstation power that just about fully taps into Ada's capabilities, with 18176 CUDA Cores, 48 GB of GDDR6X memory, on a 384-bit bus and a 300W power requirement.
Continue reading: NVIDIA RTX 5000 Ada workstation GPU is apparently in the works with 32GB of VRAM (full post)
New AMD Radeon driver adds support for The Last of Us Part 1 and Resident Evil 4
With the success of The Last of Us TV show on HBO, interest is undoubtedly riding high for the upcoming March 28 release of The Last of Us Part I on PC. A remake for the PlayStation classic that's set to arrive with a suite of visual updates and options that will take advantage of modern graphics cards.
And on that note, in addition to offering The Last of Us Part I as part of a new Radeon bundle, AMD's new Radeon Adrenalin Edition 23.3.2 driver release provides full support for the game, alongside support for another excellent remake, the recently released Resident Evil 4 Remake from Capcom.
The update, which supports all current Radeon GPUs - including the new Radeon RX 7000 Series - has a few more notable additions. Software-wise, there's support for more Vulkan extensions, a popular API used in titles like DOOM Eternal and Red Dead Redemption II.
Continue reading: New AMD Radeon driver adds support for The Last of Us Part 1 and Resident Evil 4 (full post)
Rumor: Intel Arc may be 'uncompetitive zombie' GPUs before a Druid resurrection
Intel's Arc graphics cards might be in serious trouble, or at least that's what one well-known leaker has heard from sources on the grapevine.
That would be Moore's Law is Dead (MLID) on YouTube, who has spoken to various contacts purportedly in the know regarding all things Intel, and aired some rumors that are troubling, to say the least.
If MLID's sources are right, it's entirely possible that we won't see an Arc Alchemist refresh this year. Revamped Alchemist graphics cards were rumored to be set to debut late in 2023, but apparently, this is no longer happening. What we might still get, though, are some tweaked spins on Alchemist cards with maybe clocks bumped up a bit, but nothing like a full revamp.
Continue reading: Rumor: Intel Arc may be 'uncompetitive zombie' GPUs before a Druid resurrection (full post)
NVIDIA announced six new workstation RTX Ada GPUs for laptops and desktops
With the rise of AI research, models, and tools and NVIDIA GPU hardware being at the center of it all, today's news of six new NVIDIA RTX Ada Lovelace architecture GPUs for laptops and desktops is surprising. But also, not that surprising.
As per NVIDIA, these workstation GPUs have been created for "the new era of AI, design, and the metaverse." The new NVIDIA RTX 5000, RTX 4000, RTX 3500, RTX 3000, and RTX 2000 Ada Generation laptop GPUs take full advantage of the latest RT Cores, Tensor Cores, and CUDA Core advancements while tapping into the up to 2x efficiency of Ada Lovelace.
We've seen this in the discrete GPU space, with Ada-based cards presenting the most power-efficient products. And by a considerable margin too.
Continue reading: NVIDIA announced six new workstation RTX Ada GPUs for laptops and desktops (full post)
NVIDIA RTX Path Tracing SDK is available to all developers for next-level RT
When NVIDIA announced the Ada Lovelace architecture and the GeForce RTX 40 Series, it mentioned a new bit of technology called Shader Execution Reordering (SER) to improve shader scheduling. This alone could substantially improve performance, making it the perfect tool for real-time ray tracing and path tracing in games.
We've seen the results in the impressive Portal with RTX remaster from NVIDIA, with path-tracing set to arrive in Cyberpunk 2077 sometime in the future. SER, like other technologies, is the sort of thing that needs to be tapped into as part of a game's code and engine.
With DLSS 3 and other RTX technologies coinciding with GDC, NVIDIA has announced that the RTX Path Tracing SDK is now available to all developers.
Continue reading: NVIDIA RTX Path Tracing SDK is available to all developers for next-level RT (full post)