CES 2018 - I don't think I know a person that wouldn't at least like to try out seeing a concert or sports game in VR, which is something NextVR is advancing in leaps and bounds.
NextVR wants to bring concerts and sports games to VR, where it has just unveiled a new six-degrees-of-freedom (6DoF) movement to their on-demand VR services. This means that if a player or referee is in the way of something specific you want to see in a game, you can just lean to the sides to see what's going on.
You don't even need a VR headset for some of NextVR's tricks, with the company preparing a new augmented reality feature that will deliver content to your smartphone, and have it play out in your environment. This won't be coming until later in the year, but it will have NextVR on many more devices when it happens.
The recent adoption of VR headsets is being taken quite healthily by the gaming community, as we move into the new year Sony wants to reward those that purchased their PlayStation VR with a wider choice of games, in fact they expect "over 280" titles by the end of the year.
Reported by Nikkei, Sony expects to bring much more titles to the VR library, by the end of 2018 the company wants to hit "over 280" titles. As we are experiencing the bleed-in effect for VR into the gaming community we can expect some of these games will not be as amazing as something like Resident Evil 7 or Skyrim in VR, as developers are still trying to flesh out ideas that utilize the full VR experience.
While some games might be a little disappointing this isn't going to stop Sony's updates to the PSVR software, the headset and the VR experience is only going to get better with time, so by the end of 2018 I'm sure we will see some massive improvements in not only the games coming to PSVR but also to VR experience as a whole.
CES 2018 - HTC announced their higher-res Vive Pro headset at CES this year, but also announced their own wireless adapter for the current-gen Vive, making the wired VR experience wireless.
HTC's own adapter is powered by Intel's WiGig technology, which lives on a huge 60Hz band, which aims for the lowest latency and interference right now. HTC won't be releasing this new wireless VR adapter for the Vive until the summer, and they haven't shared a price on it just yet either.
We don't know about battery life with the wireless adapter, but anything over an hour or two would be impressive. TPCast has their own wireless Vive adapter and sell it for $299 without around two hours of battery life, just for comparison.
CES 2018 - Facebook was on the stage during Qualcomm's CES 2018 press conference, announcing that the new Oculus Go, a standalone VR headset that is powered by the Snapdragon 821 processor, and built by Chinese giant Xiaomi.
Hugo Barra, Facebook VR boss who used to work for Xiaomi, announced that Xiaomi is Oculus' hardware partner for the new Oculus Go VR headset. Xiaomi is also forging ahead on its own Mi VR Standalone headset specifically for the Chinese market, powered by the same internals as the Oculus Go, including Qualcomm's Snapdragon 821.
There aren't any more specifics on the Oculus Go just yet, but we should have pricing and more details in the coming weeks.
CES 2018 - HTC were rumored to unveil their new Vive Pro headset at CES, and here we are - with the new Vive Pro aimed at fixing some of the problems that the first-gen Vive headset had.
HTC has bumped the resolution of the dual-OLED panels in the new Vive Pro to 2880x1600 (1400x1600 per eye, and 615PPI) which is a huge 78% increase from the 2160x1200 (1080x1200 per eye) of the first Vive. The increased resolution will make text clearer and visuals pop, with HTC now the leader in VR headset resolutions against Oculus and Windows Mixed Reality headsets.
Next up, HTC included something I've wanted since using the retail Oculus Rift: a redesigned headstrap and built-in headphones. The Vive Pro features a headset that has a sizing dial that lets you balance the headset so that it doesn't feel like it's top heavy at the front.
It appears HTC is teasing a new re-vamped version of its Vive virtual reality headset ahead of the bit Consumer Electronics Show in Las Vegas.
Despite not really taking off as a majorly accessible gaming device, the Vive (and the Oculus Rift for that matter) aren't going anywhere any time soon. VR is here to stay, even if it's still not fully matured as a big part of the games and interactive industry, and now the Vive-makers at HTC have pretty much said a new headset is on the way.
In an extremely well-timed Tweet, HTC made a pun regarding New Year's resolutions with a Vive graphic thrown in for good measure. This pretty much leads us to believe that a new headset is on the way with expanded resolution. This could be the new next-generation Vive headset people have been talking about for a while, or it could be a refresh that pushes the OLED panel resolution past the 2160 x 1200 of the original.
If it's the next-gen model, I'm thinking HTC will show a prototype or a teaser at CES 2018 in Las Vegas to whet our appetites and keep gamers interested throughout the year. Or maybe, just maybe, they're ready to launch the higher-end model sooner than we thought?
Not too long ago Amazon announced their very own personal stylist for consumers, Echo Look, and now the company has secured another patent application that could see the retail giant release a "smart mirror".
Jeff Bezos must have an eye for fashion as Amazon's new patent seems to be some sort of personal fashion guide that would act as an assistant that helps consumers pick outfits for specific occasions, and has so far been kept under wraps by Amazon.
The patent application lists that the "smart mirror" has "system of cameras, projectors, and mirrors to layer digital images onto a reflection of your body in a mirror." The official description lists it as a"display device", and has the ability of producing a "pattern of illumination and non-illumination on the screen so that the illuminated portions of the screen substantially transmit through the mirror."
Paramount Home Media Distribution has partnered up with Bigscreen to showcase the first screening of Top Gun in a virtual reality cinema, the screening begins at 6PM EST on December 29th.
Bigscreen hope to bring a different feel to the cinema world but without taking away from the luxuries of actually being inside a cinema. The idea is to bring the cinema experience to home audiences, where users will be able to interact with each other in virtual lobby and watch videos on a virtual movie screen which is equipped with complete immersive surround sound and lighting effects.
Bob Buchi, President Worldwide Home Media Distribution, Paramount Pictures said "Bigscreen's virtual reality platform offers a new way for fans to experience films in their homes" and "We're excited to be a part of this experiment using cutting-edge technology to give fans a new entertainment option."
After months of teasing, Magic Leap finally reveals its mysterious new AR headset: the Lightwear.
The Lightwear headset isn't exactly wireless: it works in conjunction with a wired lightbox that projects a photonic field that appears over the wearer's field of vision, allowing for a number of different unique activities including gaming, shopping, entertainment, and possibly even digital work. Like the Hololens and much of AR and VR tech, the ball is really in developers' collective courts, and how well the tech is utilized depends on the software and innovation specific content-makers are able to glean.
Magic Leap's AR headset is more like a pair of goggles that actually houses a powerful miniature PC that's akin to a MacBook Pro or an Alienware PC, complete with a GPU and CPU combo. The (likely expensive) tech also uses spatial awareness for audio and visuals, meaning you can walk and the projections will follow your steps. Wearers can project screens onto walls as well as objects and animated characters right before their eyes, turning the surfaces of the real-world into a virtual playground of sorts.
Justin Roiland, the creator of the hit series Rick and Morty has re-branded his VR studio name after a recent discovery that it was very similar to another studios name. Previously Squanchtendo, has now been changed to the convenient Squanch Games, this announcement was done through a classically amusing comic posted on the studios website.
Not only was the name change explained throughout the comic so was the founders of the studio, Tanya Watson co-founder of Squanch Games was a former Epic Games producer and has worked on large successful projects such as the Gears of War franchise and the popular Battle Royal shooter Fortnite. What was also found out through the comic was that Squanch Games has got announcements coming up and more specifically at this weeks Games Awards, which hints towards a very exciting new title announcement.