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Virtual & Augmented Reality Posts - Page 1

Skyrim VR is coming to HTC Vive next month

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 3 days, 22 hours ago

In a move that shouldn't surprise anyone, Bethesda Softworks today announced Skyrim will soon be playable on an HTC Vive headset.




"Last November, Bethesda Game Studios took their epic fantasy masterpiece to the exciting new frontier of virtual reality with the release of The Elder Scrolls V: Skyrim VR on PlayStation VR. Now, Skyrim VR comes to a new platform - PC using SteamVR - on April 3," the dev wrote on a blog post. Naturally Skryim VR is priced as a full AAA game at $59.99 (how many times has Skyrim been re-released since 2012? We've lost count now...)


That Skyrim VR even came to PSVR in the first place pretty much told everyone it'll come to at least the Vive, and probably not the Rift considering the company's stance on the headset. Bethesda's re-release approach with Skyrim: Special Edition and the new Creation Club mod storefront see the devs branching out even more, and it shouldn't be surprising that their VR ports will come to more than a single platform.

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Google/LG preparing 5500 x 3000 res OLED 120Hz VR display

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 4 days, 16 hours ago

It looks like VR displays about to leap into the future, with a new report from Android Police that Google and LG will be unveiling a totally next generation VR display at the Display Week 2018 trade show in late May.




A new advanced program for the expo has been released, teasing that Google will have a presentation that will detail new "18 Mpixel 4.3-in. 1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-Mounted Displays". First off, we have a huge 18-megapixel display with a whopping 1443 PPI, OLED panel, and huge 120Hz display. OMG, I'm gushing.


Android Police says that with a display size of 4.3 inches and huge 1443 PPI, we should expect the resolution of the OLED display to reach somewhere around 5500 x 3000, which is absolutely mammoth. Mix in the 5500 x 3000 resolution with the super-fast 120Hz refresh rate and the NVIDIA TITAN Xp graphics cards that cost $1200 each will be needed in SLI.

Oculus update takes ALL Rift headsets OFFLINE

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 1 week, 3 days ago

Oculus sure knows how to keep people using their Rift headsets, with the VR giant recently announced through an update that Rift headsets going offline was caused by a lapsed security certificate.




Oculus Rift headsets worldwide went offline, stopping anyone from connecting to the Oculus runtime service, meaning that no one could use their VR headsets. There is a solution (something you shouldn't have to do, but you'll need to if you want to get your Rift back up and running) where you can set the date on your PC back, so that the security certificate thinks it is still active.


I wouldn't recommend doing this at all, and for now just raise your fist up at your Oculus Rift in anger. Sigh.

Qualcomm's new Snapdragon 845 headset cranks VR at 120FPS

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Feb 22, 2018 8:26 am

Qualcomm has announced a new reference design for a Snapdragon 845-powered VR headset, with the new mobile Snapdragon 845 system architecture boasting the bleeding edge tech that Qualcomm has.




The new Snapdragon 845 VR headset packs two displays that are pumping out 1024 x 1152 at a huge 120FPS, which makes Qualcomm the first to market with an SoC-powered VR headset at 120FPS, right? Comparing Qualcomm's mobile VR offering, the HTC Vive Pro packs a higher-res 1400x1600 per eye display, but at 90Hz.


Inside is the Snapdragon 845 which packs an 8-core Kryo 385 CPU, Adreno 630 graphics, dedicated Hexagon digital signal processor (DSP), Spectra 280 image signal processors (ISP) and even 3D audio support. Qualcomm says that with this mobile VR powerhouse we can expect it to drive 4 million pixels per eye.

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New Oculus Real Time Strategy VR game coming free-to-play

By: Jak Connor | More News: Virtual & Augmented Reality | Posted: Feb 16, 2018 12:30 pm

Hidden Path Entertainment, an American game developer has launched a completely free-to-play version of its upcoming VR real-time-strategy game.




The game titled Brass Tactics Arena will be offering infinite access to online play as well as co-op and a single player experience. Think of this free-to-play version as a demo of the full game, it is merely just a taste of what you could have if you decide to purchase the full version.


Players will be glad to know upon downloading the 'demo' they will have access to six hours of the single-player campaign as well as access to three game-play modes and finally a whole 20 maps to play on. Check the below images if you want to see some screenshots from the game.

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eBay announces plans for upcoming AR features arriving 2018

By: Jak Connor | More News: Virtual & Augmented Reality | Posted: Feb 16, 2018 8:17 am

Ebay has announced that this year they will be bringing augmented reality to their website, the company is currently in development of an AR tool kit.




According to a Fortune Report, eBay will be working towards bringing AR to the consumer market as an assistant when buying items. An example of this would be if a buyer wanted to see how an item would look or fit such as a new set of tires on a car, they would be able to project that image in the desired space before purchasing.


Another addition that eBay are working on is the same principal as the tires but instead from the sellers point of view. Sellers will be able to view what packaging and box size they need to ship their specific item, this will be done by AR appearing over the item of sale until the correct size of packaging is chosen.

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Magic Leap headset will replace phone, TV, laptops, and more

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Feb 14, 2018 5:28 am

Magic Leap is going on a semi-marketing campaign (but probably not) on its upcoming Magic Leap One headsets, with the elusive startup teasing multiple editions of their AR glasses for different levels of consumers and professionals.



According to Magic Leap boss Rony Abovitz, the cheapest Magic Leap headset will have a starting price of a "higher-end mobile phone to higher-end tablet". He continued, saying "I think we're trying to establish certain tiers - we're not going to be a single-product company over time".


Abovitz said that the Magic Leap One "creators edition" headset will be coming out this year, will be somewhere in the middle of Magic Leap's price range. Abovitz continued "We will have a product line in that price point probably for the company's history, and we'll probably have some above and we'll have some below. We'll have even higher-end [versions] for hyper-pro, and then we'll have wide mass-market" products".

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Magic Leap teams with NBA for courtside-like AR experience

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Feb 14, 2018 4:29 am

Magic Leap wants to change the world with their next-generation Magic Leap One headset, with the Florida-based start up teaming with the NBA and Turner Sports to stream NBA games through an app that will be available to Magic Leap One "Creator Edition" owners.




The experience sounds very much like a VR-type of experience, with Magic Leap One owners getting to see and feel how it would be with courtside seats at an NBA game. NBA commissioner Adam Silver explained: "Before we got involved with Magic Leap the goal was to replicate the courtside experience". Magic Leap CEO Rony Abovitz teased: "It takes everything you love about normal television and amplifies it".


Abovitz continued, where he said "Imagine being able to conjure up, four, six or eight screens. You're seeing all of that in stats and data. Let's say this amazing moment and there's a twirl dunk that smashes the backboard and all of a sudden that shows up". Now how the hell could you say no to that?!

Sony patents new motion controller tech

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Jan 26, 2018 9:22 pm

Sony has filed new patents for upgraded motion controllers, likely for its PlayStation VR headset.




The PlayStation Move controllers that Sony currently uses for its console-powered PlayStation VR headset are years old and are due for an update. Apparently Sony agrees, and has filed patents for new controllers that are quite similar to the Oculus Touch controllers used by the Rift headset.


The new PS Move (might be called something else) iteration sees a joystick added on, and a kind of knuckle strap that's seen on HTC's next-gen "Vive Knuckles" prototype controller for the Vive headset. The most interesting thing, though, is how the patent says the controllers will be tracked by the headset itself--not the PlayStation Camera sensor--which strongly indicates a new PS VR headset is in the works.

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Vive Pro's recommended PC specs may get bumped up

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Jan 22, 2018 9:15 pm

At CES 2018, HTC announced its new Vive Pro headset, which bumps the resolution of the VR peripheral along with a few other nifty features. But will gamers need a beefier rig to support it? Not technically, but it might be a good idea to look at upgrades regardless.




Although the Vive Pro will actually retain the same minimum PC spec requirements as the Vive (GTX 970 or R9 290, 8GB of RAM, Intel i5-4590, etc), you probably shouldn't try to skate by with the bare minimum--especially with bigger studios like Bethesda porting over Fallout 4 and Doom to the platform. Sure you'd be able to functionally run the game, but there's no guarantee of good performance, and any kind of stutters or hitches can seriously break the immersion.


Interestingly enough an HTC rep says the recommended specs for the Vive Pro haven't been set in stone yet. In fact the PC requirements for the new headset are likely to shift above the classic model, but the minimum specs will stay the same. "We have a minimum spec and a recommended spec, we haven't revealed recommended yet but those are two different things," senior HTC VR marketing manager J.B. McRee told Upload VR in a recent interview.


"The minimum is the bare minimum for it to work, functionally, but just like with any VR headset or game that lets you modify graphics settings and things like that, with a higher-end GPU you're gonna get higher performance. So the recommended spec will likely shift but the minimum spec will stay the same."

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