Virtual & Augmented Reality and 3D News - Page 1
Apple's Reality Pro AR/VR headset pushes amid suggestions of a delayed launch
Apple is roundly expected to announce its Reality Pro AR/VR headset during its WWDC23 event on June 5 and now a new report suggests that while Apple will push on, there are already suggestions that it shouldn't.
Apple Trinity Leeds - image: apple.com
Development of the Reality Pro headset has been ongoing for years but there is still a suggestion within Apple and its suppliers that it should consider delaying its launch yet further. Instead, it looks increasingly likely that the headset will be announced next month before going on sale later this fall.
The Wall Street Journal reports that the headset is far from complete and will be shown off in its current demonstration mode. The challenges associated with integrating the headset with new software are thought to be large, with production also thought to be proving problematic. And while it's thought that the June 5 unveiling will happen, the report does also note that Apple could still make changes to the timeline.
Apple's pro video and audio apps could come to its Reality Pro headset at WWDC
Apple today announced that it is bringing its pro-level audio and video apps to the iPad, but that isn't even the most exciting news. What if they also come to the Reality Pro AR/VR headset as well?
Apple's Logic Pro and Final Cut Pro apps are both coming to an iPad near you at the end of May and they'll both be available for just $4.99 per month. But Bloomberg's Mark Gurman has put the cat amongst the pigeons by suggesting that this isn't the end of the fun - what if those apps are also going to be available for people to use in a new AR/VR environment?
While Gurman doesn't appear to know when this will happen, there's a chance that we could see Final Cut Pro and Logic Pro running on a Reality Pro headset at WWDC23 next month. That event is expected to be the one where we finally see Apple take the wraps off the $3,000 headset after all.
PSVR 2 hardware authentication has reportedly been cracked on PC
The recent release of the PSVR 2 or PlayStation VR2 brought the latest generation of VR hardware to the PlayStation 5 in an affordable package bolstered by impressive specifications. OLED technology for the panel alongside a per-eye resolution of 2000 x 2040 pixels with a refresh rate of either 90Hz or 120Hz.
PlayStation VR 2 for PS5, image credit: Sony.
Throw in touch controllers, full inside-out tracking, and a single USB-C connection and you can see why this massive upgrade over the original PSVR for the PlayStation 4 became something VR enthusiasts everywhere were looking at. Of course, the PSVR 2 was designed exclusively for the PS5, with official or unofficial PC connectivity unavailable at launch.
Until now, with a new post over on the NeoGAF forums highlighting that PSVR 2 hardware authentication has been cracked for PC. The post from iVRy shows precisely that. What makes this exciting is that iVRy Driver for SteamVR is an application designed to use "iPhone, Android, GearVR, Oculus Mobile or a Sony PSVR headset as a Virtual Reality Headset for your PC."
Continue reading: PSVR 2 hardware authentication has reportedly been cracked on PC (full post)
Apple's AR/VR headset suffers even more turmoil as unveiling nears
Apple's unannounced but heavily rumored mixed reality headset has reportedly seen a change of supplier as the company gets ready for its big unveiling.
Thought to be called Reality Pro, the headset is now expected to be announced during the WWCDC event in June. While the product isn't expected to be made available to buy any time soon, it now sounds like Apple has already made a change to its supply chain, ditching one company in favor of another.
That's according to a paywalled DigiTimes report seen by MacRumors, with the report suggesting that Taiwanese outfit Pegatron will no longer be the company responsible for assembling the Reality Pro headset. Instead, it's claimed that Apple has asked Pegatron to hand over production to Luxshare - a company that it already uses for other accessories like AirPods. The company is also responsible for assembling some iPhone and Apple Watch models, while it's also thought to be the one that will build the iPhone 15 Pro Max.
Continue reading: Apple's AR/VR headset suffers even more turmoil as unveiling nears (full post)
Apple is 'the last hope' to convince people AR/VR is the next big thing
Apple is widely expected to announce its first mixed reality headset this June, but that product doesn't only carry the weight of expectation in Cupertino. It could also be the last hope for the AR/VR market as a whole.
That's the claim by supply chain analyst Ming-Chi Kuo who posted on Medium that other companies are not doing well in a space that seems set to receive Apple within weeks.
According to Kuo, Sony has already cut its 2023 production plan for the PlayStation VR2 following lackluster sales. Kuo says that Sony's headset plans have seen it slash production by as much as 20%.
Apple reportedly still on track to launch Reality Pro headset at WWDC in June
Apple is still expected to announce the Reality Pro mixed reality headset during the WWDC23 event on June 5, according to a new report by Bloomberg's Mark Gurman.
Writing in the weekly Power On newsletter, Gurman said that Apple is still on track to announce the new headset despite previous reports suggesting that the launch could be pushed back.
It was thought that Apple employees were concerned that the headset could suffer a false start thanks to a high price - around $3,000 - and technical specification challenges including just two hours of battery life and heavy construction. But Gurman says that Apple is still good to go.
Apple's AR/VR headset might miss expected WWDC launch
Apple had been expected to announce its first AR/VR headset during the WWDC event that will take place in June. But a new report now suggests that might not happen after all.
The headset, dubbed Reality Pro by Bloomberg's Mark Gurman, has been heavily rumored for months with some suggesting that Apple could unveil it at the Worldwide Developers Conference so as to give developers a chance to take a look at what they'll be building apps for. It was never clear whether the device would go on sale at the same time, or if it would launch months later as Apple previously did with the Apple Watch.
However, a new report by supply chain analyst Ming-Chi Kuo now suggests that might not happen. In a post to Twitter, Kuo said that Apple "isn't very optimistic" about its product, adding that it might instead choose to delay the announcement.
Continue reading: Apple's AR/VR headset might miss expected WWDC launch (full post)
Omni One is a complete VR entertainment system with treadmill and shipping now
VR is one of those things where immersion doesn't end with putting on a headset. Touch controllers, room-scale tracking, tactile interactivity, and software and games tap into all that.
Omni One complete VR entertainment system with treadmill, image credit: Virtuix
With the Meta Quest 2 and the recently released PlayStation VR2, there's a definite market for what VR brings to immersive digital spaces, and it's one of those things where after you try it, you're likely to become a convert.
This makes the debut of the Omni One, which is now shipping units to its investor community with a planned launch slated for later this year, a very cool proposition. It's an all-in-one VR solution with an omnidirectional treadmill that allows complete movement in VR games and software.
Meta prepares Quest Pass VR game subscription to better engage HMD owners
Meta is reportedly readying its subscription service for virtual reality games called Meta Quest Pass.
Meta may create its own Quest Pass subscription for VR apps and games. Twitter user Shiny Quagsire spilled the beans with a recent discovery of Project Apollo, which is the codename for the Quest Pass subscription.
The service would function similar to PlayStation Plus Essential and Xbox LIVE by giving out two free VR games/apps every month. Users would also have to keep their subscription active in order to access and play the games they have unlocked. Meta Quest Pass is very different from the competing Viveport VR games subscription which offers all-you-can-play access to a pool of games, similar to Xbox Game Pass Ultimate.
Working in the metaverse with a VR headset doesn't sound great
The metaverse is still a strange concept to wrap your head around, but in terms of working in an office, devices like the Meta Quest 2 and Meta's application suite point to a potential scenario where meetings and even design sessions can happen in a virtual space.
A new report by Slate featuring first-hand accounts from people working at tech-consulting firm Accenture outlines some of the issues and frustrations born from working virtual and in the metaverse.
"I am totally immersed in the metaverse, have a big headset on, and then I need to take off the Oculus, look on my phone for the two-factor authentication code that's been sent to my phone, then memorize the number, put my headset back on, and try to key it in," an anonymous spokesperson said. And when the headset goes into sleep mode when it's taken off, that adds another wrinkle to the process.
Continue reading: Working in the metaverse with a VR headset doesn't sound great (full post)