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World of Warcraft expansion 'Battle for Azeroth' releases

Jak Connor | Gaming | Aug 14, 2018 5:00 AM CDT

The day has finally arrived, all World of Warcraft fans are gearing up to dive straight into a brand new expansion. Blizzard have finally released their seventh expansion to the World of Warcraft franchise, Battle for Azeroth is now live.

World of Warcraft expansion 'Battle for Azeroth' releases

Players will be jumping into a brand new expansion that will be adding a bunch of new content. The following will be some of the new content: Level cap raised from 110 to 120, two brand new continents Kul Tiras and Zandalar, 20-player cooperative Warfronts, Azerite an invaluable new resource and of course new World Quests, raids, dungeons, and more.

The official Battle of Azeroth description reads: "Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade-but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future." If you are interesting in joining the Battle for Azeroth, visit the official Blizzard website here.

Continue reading: World of Warcraft expansion 'Battle for Azeroth' releases (full post)

FromSoftware release Sekiro: Shadows Die Twice screenshots

Jak Connor | Gaming | Aug 14, 2018 4:00 AM CDT

Everyone that loved the Dark Souls series is patiently awaiting FromSoftware's next big project. For those that don't know, it is titled Sekiro: Shadows Die Twice and it's gearing up to be FromSoftware's most difficult game yet.

FromSoftware release Sekiro: Shadows Die Twice screenshots

The Dark Souls series is no doubt known for it's difficulty and zero remorse factor when it comes to punishing players for their mistakes. This level of difficulty provides players will a massive sense of achievement once they overcome whatever challenge or foe is standing in their way, Sekiro: Shadows Die Twice will have this exact same feeling. According to FromSoftware's President, Hidetaka Miyazaki, Sekiro: Shadows Die Twice will give players all of that plus more "They're going to get that really high level challenge that's probably even more challenging than previous From games."

Sekiro: Shadows Die Twice is published by Activision and the publisher has released a bunch of screenshots showcasing the upcoming games beauty. From the screenshots we can see the grapple that players will be able to use, this new mechanic has sparked a lot of discussion to whether the game is going to provide much more easier since players can now utilize versatility. According to FromSoftware, Sekiro: Shadows Die Twice will be concentrating much more on the nimbleness of the character, as well as the ability to utilize heights to better execute enemies. This doesn't mean that the game will be easier it just means that it will be a different feel when compared so the Souls series. Sekiro: Shadows Die Twice will be released in 2019 on the Xbox One, PS4 and PC. For further information visit the official website here.

Continue reading: FromSoftware release Sekiro: Shadows Die Twice screenshots (full post)

Capcom/Valve to fix Monster Hunter: World connection errors

Jak Connor | Gaming | Aug 14, 2018 3:00 AM CDT

Capcom's Monster Hunter: World just released onto the PC and has already attracted the attention of thousands of players, so many that it has actually broken the launch record for most popular Japanese title.

Capcom/Valve to fix Monster Hunter: World connection errors

Despite the games immense popularity, players have been experiencing numerous connections issues, some of which have been so bad that it has turned players away from the title until the problems are fixed. Do not fret though, Capcom has recognized that there is a severe problem with the PC version of Monster Hunter: World, and have announced that they are currently on the case to investigate the issue.

According to MHW_Capcom, "We have been receiving numerous reports that players are experiencing connection errors several times after they depart on quests. We are currently investigating the cause of this and are working with Valve to resolve the issue as soon as possible." Unfortunately Capcom did not provide a time for when they would be rolling out these fixes so we can only hope that these problems are not major ones and instead can just be fixed with a simple small update. Capcom finished off their post with "We will keep you informed of further developments in this matter. We thank you for your patience and apologize for the inconvenience this has caused."

Continue reading: Capcom/Valve to fix Monster Hunter: World connection errors (full post)

Marvel's Spider-Man gameplay launch trailer unveiled early

Jak Connor | Gaming | Aug 14, 2018 2:00 AM CDT

Insomniac Games has released the gameplay launch trailer early for Marvel's upcoming Spider-Man, the trailer has been dropped onto the PlayStation YouTube Channel and showcases Miles Morales.

Marvel's Spider-Man gameplay launch trailer unveiled early

The trailer showcases some already seen footage from the game, but most importantly is the first 15 seconds of the trailer where we see Spider-Man meet Miles Morales, or better known as Ultimate Spider-Man. For those that don't know, Ultimate Spider-Man was created in 2011 by writer Brian Michael Bendis and artist Sara Pichelli, the character is inspired by President Barack Obama and actor/musician Donald Glover.

Ultimate Spider-Man is quite similar to Peter Parker in terms of abilities and strength, he does have two main differences though. According to the Ultimate Spider-Man Wikipedia page, Morales' "spider sense" isn't as strong as Parkers, but he makes up for it with the ability to be able to camouflage his clothing and himself to whatever environment is behind him. Morales also has an ability called "venom strike" which can paralyze almost anyone with just a touch. It is unclear whether these abilities will be included within Insomniac's and Marvels rendition of Spider-Man, but it would certainly be good to see/play. Marvel's Spider-Man will be releasing exclusively on the PlayStation 4 on September 7th.

Continue reading: Marvel's Spider-Man gameplay launch trailer unveiled early (full post)

Nintendo smashes Sony in total hardware sales: 700 million+

Jak Connor | Business, Financial & Legal | Aug 14, 2018 1:00 AM CDT

Last week we saw Sony announce a brand new limited edition PS4 console to celebrate shipping 500 million units across the entire PlayStation family. A monumental achievement for the Japanese games-maker but now lets look at what Nintendo can celebrate.

Nintendo smashes Sony in total hardware sales: 700 million+

At the end of June this year Nintendo released their updated sales numbers for each of their products, according to the numbers when calculated together we get a total of 300.54 million units. This total is counting the following console unit sales in millions:

What is most interesting though is that Sony counted their handheld console sales (PSP/PS Vita) within the 500 million total, this means to be completely fair we would also have to count Nintendo's handheld sales. This is where Nintendo comes in really strong, Game Boy - 118.69, Game Boy Advance - 81.51, DS - 154.02 and 3DS - 72.89. When adding up all of those sales it brings us to a total of 427.11 million units, combining that with the above 300.54 million units we have a grand total of 727.65 million units. Clearly from these numbers Nintendo absolutely obliterates Sony when counting all hardware sales, I wonder if we will get a special 'Limited Edition' Nintendo Switch to celebrate?

Continue reading: Nintendo smashes Sony in total hardware sales: 700 million+ (full post)

NVIDIA's new RTX technology powers ray traced Porsche

Anthony Garreffa | Graphics Cards | Aug 14, 2018 12:33 AM CDT

SIGGRAPH 2018 - NVIDIA revealed the next-gen Turing GPU architecture today during SIGGRAPH 2018, with some new Quadro RTX graphics cards that are powering all sorts of new demos.

NVIDIA's new RTX technology powers ray traced Porsche

One of those includes an unveiling of "The Speed of Light", a collaboration between Porsche, NVIDIA, and Epic Games. The Speed of Light was created with Unreal Engine 4 using real-time ray tracing, NVIDIA's RTX technology, and their new Quadro RTX graphics cards. The demo was powered by two of NVIDIA's new Quarto RTX graphics cards, all running in real-time.

Manager of Virtual Design at Porsche, Christian Braun, said: "Porsche's collaboration with Epic and NVIDIA has exceeded all expectations from both a creative and technological perspective. The achieved results are proof that real-time technology is revolutionizing how we design and market our vehicles".

Continue reading: NVIDIA's new RTX technology powers ray traced Porsche (full post)

Lenovo's new ThinkPad: up to 17-inch, Quadro GPU, Xeon CPU

Anthony Garreffa | Laptops | Aug 13, 2018 11:40 PM CDT

Lenovo has just unveiled a new family of ThinkPad laptops, with some truly great designs and a new flagship laptop that blows the doors off of what we expect from a traditional workstation laptop.

Lenovo's new ThinkPad: up to 17-inch, Quadro GPU, Xeon CPU

The new ThinkPad P1 is the most compact of them all at just 18.4mm thick and weighing 3.76 pounds, but it packs a 15.6-inch 4K display. Inside, we have the 8th-gen Intel Core or Xeon CPUs, up to the NVIDIA Quadro P2000, up to 64GB of RAM, and up to 4TB of NVMe SSD. There's also an infrared camera, Bluetooth 5.0, 802.11ac Wi-Fi, and Windows 10. Connectivity wise Lenovo doesn't disappoint with 2 x Thunderbolt USB-C ports, 2 x USB-A ports, HDMI 2.0, mini GbE, and a smart card reader.

The higher-end ThinkPad P72 is a huge 17.3-inch mobile workstation that has the same Intel Core and Xeon options, but up to 128GB of RAM, up to NVIDIA's higher-end Quadro P5200 GPU, and up to a huge 6TB of SSD. The 17.3-inch ThinkPad P72 is much thicker at 25.9mm, and weighs 7.5 pounds. But what a laptop.

Continue reading: Lenovo's new ThinkPad: up to 17-inch, Quadro GPU, Xeon CPU (full post)

NVIDIA teases next-gen GeForce in 'Be For The Game' video

Anthony Garreffa | Graphics Cards | Aug 13, 2018 10:52 PM CDT

NVIDIA just unveiled its next-generation Turing GPU architecture during SIGGRAPH 2018, with three new Quadro cards unveiled: Quadro RTX 5000, RTX 6000, and the flagship Quadro RTX 8000.

NVIDIA teases next-gen GeForce in 'Be For The Game' video

Well, just a couple of hours ago NVIDIA uploaded a video to their YouTube account dubbed 'Be For The Game'. The video shows off a bunch of high-quality shots of an unknown graphics card - could be a GTX 10 series card, or it could be a next-generation GeForce graphics card based on the just-announced Turing architecture. There are a few teases of '20' and '2080' in the video, with one particular part standing out.

At the end of the video, NVIDIA has edited it perfectly to display the date '20.AUG.2018' except that the '20' and '08' come up last... which could be a tease of '2080'. It could be some sly trick to tease us of the GeForce GTX 2080, or I could be looking into it too much. But for NVIDIA to rearrange those numbers: 2, 0, 8, 0 and have the other numbers still placed there - they're highlighting '2080' for a reason.

Continue reading: NVIDIA teases next-gen GeForce in 'Be For The Game' video (full post)

Intel's next-gen X599 platform teased to fight Threadripper

Anthony Garreffa | Processors | Aug 13, 2018 9:13 PM CDT

AMD just launched their new Ryzen Threadripper 2990WX processor in the last 24 hours and whaddya know - a new rumor about Intel's purported X599 platform is being teased.

Intel's next-gen X599 platform teased to fight Threadripper

The rumor is coming from HD Tecnologia, who is reporting that Intel is working on a new ultra premium enthusiast platform in the form of X599. Intel would be releasing the new X599 and its new super-threaded CPU to compete directly against AMD and its new Threadripper 2000 series, since the flagship 2990WX rocks 32C/64T of power compared to Intel and its max 28C/56T which isn't even here yet.

Intel's purported X599 platform would have hexa channel DDR4 support, the same LGA 3647 socket and up to 12 x DIMMs for a bunch of RAM. We've already seen a tease of what to expect during Computex 2018 when Intel teased a 28C/56T Skylake-X processor which was running at 5GHz on all cores. It ran hot and required an insane cooler, but it was enough to compete against AMD's not-yet-released Ryzen Threadripper 2990WX. However, AMD is now to market with Threadripper 2990WX and Intel is nowhere to be seen in the high-end CPU race anymore.

Continue reading: Intel's next-gen X599 platform teased to fight Threadripper (full post)

NVIDIA's new Quadro RTX range: up to 48GB GDDR6 for $10,000

Anthony Garreffa | Graphics Cards | Aug 13, 2018 8:01 PM CDT

SIGGRAPH 2018 - NVIDIA has just kicked off its SIGGRAPH 2018 press conference with CEO Jensen Huang unveiling their new Turing GPU architecture and three new Quadro RTX graphics cards.

NVIDIA's new Quadro RTX range: up to 48GB GDDR6 for $10,000

The new Turing GPU is the largest leap in GPU technology from NVIDIA since the CUDA GPU was unveiled back in 2006, with a huge 18.6 billion transistors on a 12nm process. There's also a Tensor Core inside with 125 TFLOPs of FP16 performance, and an RT Core with 10 Giga Rays/sec of performance. The Turing GPU in all of its glory uses 754mm2, compared to 471mm2 of Pascal (which had 11.8 billion transistors).

NVIDIA revealed three new Quadro RTX branded cards with the Quadro RTX 5000, Quadro RTX 6000, and Quadro RTX 8000. The flagship Quadro RTX 8000 features 4608 CUDA cores, an insane 48GB of GDDR6 memory and an equally as huge $10,000 price tag. The new Quadro RTX 6000 has its VRAM cut in half to 24GB with the rest of the specs at the same level for $6300 while the RTX 5000 has its CUDA cores cut down to 3072, and its GDDR6 down to 16GB with a price of $2300.

Continue reading: NVIDIA's new Quadro RTX range: up to 48GB GDDR6 for $10,000 (full post)

New Crystal Dynamics studio to help on Avengers game

Derek Strickland | Gaming | Aug 13, 2018 6:27 PM CDT

Crystal Dynamics opens a new sister studio to help work on its big new Avengers game.

New Crystal Dynamics studio to help on Avengers game

Both publisher Square Enix and developer Crystal Dynamics have been ramping up for the ambitious Avengers game for some time. The Tomb Raider studio has been making key acquisitions left and right, folding top dev talent into their studios to bolster the project, and today marks yet another milestone for growth with the opening of a new Bellevue, Washington branch.

The new studio is called Crystal Northwest and will directly help sculpt the studio's upcoming games, including the Avengers game conscripted by Marvel in a multi-year agreement.

Continue reading: New Crystal Dynamics studio to help on Avengers game (full post)

id making 'new Doom universe,' new games likely on the way

Derek Strickland | Gaming | Aug 13, 2018 4:17 PM CDT

id Software is far from finished with the Doom franchise.

id making 'new Doom universe,' new games likely on the way

At Quakecon 2018 id said something interesting about Doom Eternal and the series altogether: the team aims to flesh out the brutal, hallowed and chaotic universe that's enthralled millions for decades now. Rather that simply make another FPS joyride through hell, id is carefully sculpting the rebooted franchise's future, which means Doom Eternal is likely just the second portal through hell that we'll jovially cross. There could be many more.

"We're not just making a Doom game any more. We're building a Doom universe," Doom Eternal game director Marty Stratton said on the event's stage. This strongly hints that more Doom is on the way. Doom 2016 was just the beginning, and Doom Eternal is just the second chapter...but what lies beyond that is still being inked out.

Continue reading: id making 'new Doom universe,' new games likely on the way (full post)

RAGE 2 won't have 'typical multiplayer'

Derek Strickland | Gaming | Aug 13, 2018 1:36 PM CDT

RAGE 2 will be a singleplayer-driven game, developer id Software says, but it will have some sort of online social interaction.

RAGE 2 won't have 'typical multiplayer'

When I first saw RAGE 2 I thought its open-ended chaotic sandbox made a good blueprint for a potential online service game. My thoughts were amplified once I heard RAGE 2 would be monetized in some fashion and follow the traditional live service engagement-revenue model. It turns out my predictions were wrong: it's not actually an online multiplayer game...well at least in the traditional sense. RAGE 2 will indeed have some sort of player-based interactivity, but don't expect drop-in/drop-out co-op akin to Borderlands.

id Software was quite busy at QuakeCon 2018. We saw Doom Eternal footage, tons of Fallout 76 info, and some clarification on RAGE 2's social-not-multiplayer tactics. "We will have a social component but it's not your typical multiplayer," id Software studio director Tom Willits told Eurogamer in a recent interview.

Continue reading: RAGE 2 won't have 'typical multiplayer' (full post)

Donkey Kong creator reveals DKC/King K. Rools original name

Jak Connor | Gaming | Aug 13, 2018 5:00 AM CDT

Last week we saw the original Donkey Kong Country creator reveal that he regretted the name 'King K. Rool' after the villain was announced for Super Smash Bros. Ultimate.

Donkey Kong creator reveals DKC/King K. Rools original name

Gregg Mayles, the designer for Donkey Kong Country has posted a follow-up tweet regarding his support for King K. Rool joining the Super Smash Bros. roster. The new tweet from Mayles reveals the original plans the developers had for the Donkey Kong franchise back in March 1994. The sheet of paper reads that Donkey Kong Country was going to be called 'Monkey Mayhem' and that its main villain King K. Rool was going to instead be called 'Kommander.'

If you missed the reveal of King K. Rool for the new Super Smash Bros. Ultimate definitely check out the trailer here. Simon Belmont from the Castlevania series was also announced at the Super Smash Bros. Ultimate direct, you can check that out here.

Continue reading: Donkey Kong creator reveals DKC/King K. Rools original name (full post)

RAGE 2 could possibly be heading to the Nintendo Switch

Jak Connor | Gaming | Aug 13, 2018 4:00 AM CDT

In an interview with Variety, Tim Willits, id Software's Studio Director discusses whether the sequel to RAGE will see a Nintendo Switch release in the future.

RAGE 2 could possibly be heading to the Nintendo Switch

Variety has sat down with Willits and the director has revealed some of the studios plans for the release of RAGE 2 in 2019. According to Willits, RAGE 2 will instead of concentrating on a post-apocalyptic world will push the boundaries and bring players a world that is "post-post-apocalyptic world,' where people are trying to rebuild and vegetation has come back." Willits also reveals that RAGE 2 will be featuring a much more colorful and vibrant world, this will be done by pushing the game 30 years in the future when compared to the last release in the series.

Willits is also asked if players will see RAGE 2 debut to the Nintendo Switch, especially after the studio worked so closely with Panic Button to bring many id Software titles such as DOOM, Wolfenstein II: The New Colossus and the coming DOOM Eternal to the handheld console. When Willits was asked about a Switch release for RAGE 2 he replied with "We're looking at the tech on that right now, and we're still evaluating that. We stream everything, and we're just looking... because everything is open, everything's available, so there's no level loads. We are looking at that now, but we don't know." For more information regarding RAGE 2 check out their website here.

Continue reading: RAGE 2 could possibly be heading to the Nintendo Switch (full post)

Shadow of the Tomb Raider has 'no plans' for Switch release

Jak Connor | Gaming | Aug 13, 2018 3:00 AM CDT

Eidos Montreal has spoken out about their latest installment into the Tomb Raider franchise, according to the developer a release of Shadow of the Tomb Raider on the Nintendo Switch looks quite grim.

Shadow of the Tomb Raider has 'no plans' for Switch release

Health Smith, the Lead Game Designer has told GameSpot in a recent interview that development studio Eidos Montreal currently has "no plans" for Shadow of the Tomb Raider releasing on the Nintendo Switch. According to Smith, the studio is currently throwing all of its priority eggs into the PS4, Xbox One and PC basket.

Smith did say throughout the interview that he personally really enjoys the Nintendo Switch, but it seems that Shadow of the Tomb Raider was better suited for a console/PC release. If you want to catch up on some older Shadow of the Tomb Raider news, check out the first 15 minutes of gameplay footage that has been released in 4K. If you have already seen that then there is 40 seconds of gameplay showcasing 'Deadly Tombs' and a further 35 seconds of environmental gameplay.

Continue reading: Shadow of the Tomb Raider has 'no plans' for Switch release (full post)

Microsoft poach major developers for its brand new studio

Jak Connor | Gaming | Aug 13, 2018 2:00 AM CDT

The Initiative, a brand new studio announced by Microsoft back at E3 2018 has seen some new developers join its ranks. Darrell Gallagher, the lead designer has announced that he is already excited to add many talented to developers to the team.

Microsoft poach major developers for its brand new studio

Darrell Gallagher previously worked on titles such as Tomb Raider, Deus Ex & Hitman. He also overlooked other massive titles such as Call of Duty, Destiny 2 and Crash Bandicoot: N. Sane Trilogy for Activision. Gallagher announced on his Linkedln and Twitter that numerous big name developers were joining his team at The Initiative. Some of these names included, Brian Westergard who was the Lead Producer/Senior Producer for Rise of the Tomb Raider and also Senior Managing Producer for God of War.

Other developers that were mentioned are Christian Cantamessa, who was the lead writer and designer for Rockstars Red Dead Redemption. More names included: Linsey McQueeny and Daniel Neuburger who worked at Crystal Dynamics with Rise of the Tomb Raider. With many big name developers now joining the ranks of the new studio, it will be very interesting to see what Microsoft's now amazing team will be able to produce under The Initiative brand. For further information about the new studio, visit their official website here.

Continue reading: Microsoft poach major developers for its brand new studio (full post)

DOOM Eternal will launch with Switch development in mind

Jak Connor | Gaming | Aug 13, 2018 1:00 AM CDT

After the amazing reveal of DOOM Eternal at this years QuakeCon, id Software Executive Producer Marty Stratton, and Creative Director Hugo Martin sat down with Eurogamer to discuss some further details about the upcoming title.

DOOM Eternal will launch with Switch development in mind

Both developers were asked numerous questions, some of which included if DOOM Eternal would be launching on the Nintendo Switch at the same time as the other platforms. Stratton replied to this question and said: "That's the plan right now; we'll see. We're still a way away from launching but we have made the decision to make Switch a, what we call internally, 'first class citizen.'"

Stratton further clarified if the title would be a port or would be developed internally for the handheld console. Here is what he had to say: "No. We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front." It was also confirmed in a later question if DOOM Eternal would be running at 60FPS on the Nintendo Switch, Stratton confirmed that the title would be running at 30FPS much like DOOM 2016, but will be a stable 60FPS on all other platforms. For further information regarding DOOM Eternal visit the Bethesda website here.

Continue reading: DOOM Eternal will launch with Switch development in mind (full post)

AMD intros its new Radeon Pro WX 8200 for $999

Anthony Garreffa | Graphics Cards | Aug 12, 2018 10:30 PM CDT

AMD has just announced a new graphics card at SIGGRAPH 2018, with the new Radeon Pro WX 8200 workstation graphics card set to ship to customers in September.

AMD intros its new Radeon Pro WX 8200 for $999

The new Radeon Pro WX 8200 is a cut down version of the flagship Radeon Pro WX 9100 except it's under half the price at $999 compared to $2200 of the WX 9100. How is the WX 8200 half the price of the WX 9100? Well, for starts we have 8GB of HBM2 compared to 16GB of HBM2 on the WX 9100, while the WX 8200 has also had its stream processors sliced down to 3584 compared to 4096 on the WX 9100.

AMD has used the same Vega 10 GPU on the same 14nm node, with 10.8 TFLOPs of single precision compute performance and 21.5 TFLOPs in half precision. Comparing this to the WX 9100 and its 12.3 TFLOPs of single precision compute performance, and 24.6 TFLOPs of half precision.

Continue reading: AMD intros its new Radeon Pro WX 8200 for $999 (full post)

Inno3D teases new iChill gaming RAM with RGBs

Anthony Garreffa | RAM | Aug 12, 2018 10:02 PM CDT

Inno3D is better known for its custom GeForce graphics cards but now the company is stepping into a new market: gaming memory, in the form of their new iChill RAM.

Inno3D teases new iChill gaming RAM with RGBs

The new high-end iChill RAM will be in capacities between 4-16GB and speeds of between 2400-4000MHz with an interesting heatspreader to keep it cool. A set of gaming RAM couldn't be complete without RGBs, with Inno3D giving its new iChill gaming RAM some RGBs to seal the deal.

Inno3D has explained its new iChill gaming memory: "The hatching product family will crawl out of its shell under the name i CHILL and will come in various capacities of 4GB up to 16GB at speeds of 2400MHz up to 4000MHz and with ultra-low latencies up to 15CL".

Continue reading: Inno3D teases new iChill gaming RAM with RGBs (full post)

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