DOOM Eternal will launch with Switch development in mind

id Software has revealed that when developing DOOM Eternal they will be considering the Nintendo Switch as a 'first class citizen.'

Published Mon, Aug 13 2018 1:00 AM CDT   |   Updated Tue, Nov 3 2020 11:51 AM CST

After the amazing reveal of DOOM Eternal at this years QuakeCon, id Software Executive Producer Marty Stratton, and Creative Director Hugo Martin sat down with Eurogamer to discuss some further details about the upcoming title.

DOOM Eternal will launch with Switch development in mind |

Both developers were asked numerous questions, some of which included if DOOM Eternal would be launching on the Nintendo Switch at the same time as the other platforms. Stratton replied to this question and said: "That's the plan right now; we'll see. We're still a way away from launching but we have made the decision to make Switch a, what we call internally, 'first class citizen.'"

Stratton further clarified if the title would be a port or would be developed internally for the handheld console. Here is what he had to say: "No. We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front." It was also confirmed in a later question if DOOM Eternal would be running at 60FPS on the Nintendo Switch, Stratton confirmed that the title would be running at 30FPS much like DOOM 2016, but will be a stable 60FPS on all other platforms. For further information regarding DOOM Eternal visit the Bethesda website here.

In other news about DOOM Eternal, check out the 15 minutes of gameplay that was showcased at this years QuakeCon, visit that post here. If you missed our article on the id Tech 7 engine that is going to be used in DOOM Eternal, visit that here.


Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science and space news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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