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Borderlands 3 has crazy amounts of graphics customization on the PC

| Aug 28, 2019 11:25 PM CDT

Gearbox has just unveiled the PC requirements for Borderlands 3 that is right around the corner, with the minimum and recommended specs unveiled as well as what to best run it at 1080p, 1440p, and 4K.

Borderlands 3 has crazy amounts of graphics customization on the PC

But the more interesting thing is the customization and options that Gearbox gives you in Borderlands 3, with a huge laundry list of options to choose from. Some of the highlights for me are the display stats option which lets you display FPS, CPU, and GPU stats -- as well as the FidelityFX sharpening for Radeon gamers.

The biggest note here is that Gearbox is recommending AMD CPUs and AMD GPUs by default and highlighting them, as the developer teamed with AMD on optimizing and injecting AMD features and tech into Borderlands 3. You'll need a somewhat hefty 75GB of HDD space and at least 6GB of RAM to play Borderlands 3, with detailed system requirements below:

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Halo: Master Chief Collection to get 6.6 MILLION new maps

| Aug 28, 2019 9:57 PM CDT

Halo: The Master Chief Collection is about to get a massive injection of new user-created maps, with over 6.6 million user-created "Forge" maps being pumped into the game.

Halo: Master Chief Collection to get 6.6 MILLION new maps

The official Halo Twitter account tweeted the news, saying that the 6.6 million user-created Forge maps and game types have been crafted over from legacy Halo games like Halo 3, Halo: Reach and Halo 4 into higher-quality remastered form for Halo: MCC.

343 Industries is spearheading the move, using gamer-created maps and sprucing them up for Halo: Master Chief Collection. This means that your favorite map from the Xbox 360 versions of Halo 3, Halo: Reach and Halo 4 can be enjoyed with a fresh dab of paint.

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Control mods arrive, introduce FOV slider and remove motion blur

| Aug 28, 2019 8:00 PM CDT

Remedy Entertainment blew gamers and enthusiasts away with its release of Control a few days ago, and while it has only been a few days, modders are already hard at work on getting changes into the game.

Control mods arrive, introduce FOV slider and remove motion blur

A new mod has surfaced for the game, which adds an FOV slider into the game that works with both DX11 and DX12, while another mod removes motion blur from the game -- but only for the DX11-powered version of Control.

The first mod with the FOV slider is easy to use, as you just press F1 to increase the FOV while pressing F2 decreases the FOV, and finally pressing backspace will revert back to the default FOV.

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Cyberpunk 2077 won't have female and male gender options

| Aug 28, 2019 7:03 PM CDT

After criticism over how gender and trans issues are handled in Cyberpunk 2077, CD Projekt RED eliminates the barriers between male and female player characters in the new game.

Cyberpunk 2077 won't have female and male gender options

Cyberpunk 2077 will no longer have binary gender options; instead V. is now gender neutral and gamers choose a body type in the character customization screen rather than a hard line male or female definition. The sci-fi FPS RPG's customization has expanded greatly as a result, CDPR says, opening up immersion and accessibility to all kinds of gamers.

"Our character creation menu, for instance. Compared to the last demo we now give you so many more options. You don't choose your gender anymore. You don't choose, 'I want to be a female or male character' you now choose a body type," Cyberpunk 2077 senior concept artist Marthe Jonkers told MCV.

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Warner Bros. Games opens new studio for F2P mobile games

| Aug 28, 2019 6:06 PM CDT

Warner Bros. Interactive Entertainment opens a new studio in San Diego that'll focus exclusively on free-to-play mobile games.

Warner Bros. Games opens new studio for F2P mobile games

On the heels of its strong monetization in games like MK11 and Shadow of War, WB is eager to tap the billion dollar free-to-play mobile market. It's a bustling segment that made 80% of 2018's total yearly revenues (per SuperData). Everyone wants a piece of that $87 billion dollar pie, including WB.

WB Games already has some big mobile successes including the Game of Thrones: Conquest title and Harry Potter Wizards Unite. The idea here is to get steady recurring revenues from mobile games to help big-budget projects like the new rumored live service Justice League game from Rocksteady, WB Games Montreal's new project (maybe Batman Court of Owls), and the upcoming Harry Potter RPG from Avalanche.

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NBA 2K20's new trailer feels like a Las Vegas casino ad

| Aug 28, 2019 5:24 PM CDT

NBA 2K20's newest trailer is filled with lottery-style gambling-esque mechanics, including random card packs straight out of Magic: The Gathering, spin wheels, and even slot machines.

NBA 2K20's new trailer feels like a Las Vegas casino ad

NBA 2K games are huge cash crops for Take-Two. Last quarter, NBA 2K19 became its best-selling sports franchise of all time and helped rake in $313 million from microtransactions. NBA 2K's MyTeam mode, which is a lot like FIFA Ultimate Team, is the main driver for this success.

Today 2K dropped a new trailer for NBA 2K20's MyTeam that perfectly illustrates its lootbox-style monetization. It exposes very luck-based mechanics that're reminiscent of a casino, with star NBA players to illustrate just how big you can win from its Triple Threat slot machines, card packs, and a new spin wheel straight out of a game show. The game's engagement hinges on allowing users to build a fantasy dream team of players, but it comes at a cost: either grinding for in-game currency to unlock and then upgrade the players via card packs, or paying money directly for the Virtual Currency itself. There's apparently lots more opportunities to win and earn VC this time around, though.

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All future Ubisoft games should skip Steam

| Aug 28, 2019 11:11 AM CDT

Ubisoft thinks Steam's 70-30 revenue split is archaic and fully embraces the Epic Games Store's more attractive 88-12 split.

All future Ubisoft games should skip Steam

Ubisoft loves digital dollars, and to make as many as possible it's baked in live services, engagement hooks, and microtransactions into all its games. But there's one fly in the billion-dollar ointment: the revenue share platform-holders like Valve get to keep. For every game sold on Steam, developers and publishers keep 70% and Valve keeps 30% of the earnings (the devs' rate boosts to 75% if you make $10 million, and 80% for $50 million). Despite Steam being more actively used to buy games, Ubisoft finds the store's model unsustainable and moved to a better earnings alternative: the Epic Games Store, which lets them keep 88% of all revenues.

In a recent interview with The New York Times, Ubisoft VP of partnerships and revenue Chris Early made things pretty clear. We shouldn't expect Ubisoft to go back to Steam unless Valve changes the revenue share. "It's unrealistic, the current business model that they have. It doesn't reflect where the world is today in terms of game distribution."

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Microsoft's new Age of Empires studio isn't directly making the games

| Aug 28, 2019 7:12 AM CDT

If you didn't know already, Microsoft recently acquired Brutal Legend and Psychonauts studio 'Double Fine', and through this acquisition Microsoft formed a new studio who's role is to purely oversee production on the Age of Empires franchise.

Microsoft's new Age of Empires studio isn't directly making the games

The new studio - which has yet to be named - will be controlled by veteran producer and former Xbox Game Studios general manager, Shannon Loftis. Microsoft's Creative Director, Adam Isgreen confirmed this news with PCGamesInsider.biz, saying "We do have an internal team but we're really providing oversight to our wonderful development partners--our team at Forgotten Empires that made Age of Empires: Definitive Edition and is working on Age of Empires II: Definitive Edition, but we also have a group in Australia--Tantalus Media--that's working on Age of Empires III."

He continued and said "We have Relic up in Vancouver. But they're also helping each other out with all the games, too. Our role at Microsoft is to enable these great developers to make Age products and to be the overseers and the ones making sure that we're on-message and on-brand for delivering what we believe to be great Age of Empires experiences. They're accessible, for all ages and you may learn something about history whether you want to or not."

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Continue reading: Microsoft's new Age of Empires studio isn't directly making the games (full post)

Death Stranding will feature a FIRST PERSON perspective mode

| Aug 27, 2019 10:31 PM CDT

Hideo Kojima himself has confirmed that PlayStation 4 exclusive Death Stranding will have a first-person view, but let's hope it's not for when you're taking a leak.

Death Stranding will feature a FIRST PERSON perspective mode

Kojima explained in a tweet: "Since I get this question alot, DEATH STRANDING is different from stealth game. You can enjoy First Person View but not a First Person Shooter game. It's brand new game genre that adapted the concept of strand that we call Action Game, Strand Game (Social Strand System)".

It's interesting that Kojima is making sure we all know that it is a "brand new game genre" that has "adapted the concept of strand" that he calls Action Game, Strand Game (Social Strand System). Maybe Kojima has been drinking (hopefully not pee-infused) kool-aid, but Death Stranding looks interesting nonetheless.

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Continue reading: Death Stranding will feature a FIRST PERSON perspective mode (full post)

Fortnite and Mixer mega streamer Ninja signs apparel deal with Adidas

| Aug 27, 2019 9:26 PM CDT

Streaming mega star Tyler "Ninja" Blevins has announced he has teamed with Adidas for a multi-year deal that will see Ninja selling apparel of some kind -- although right now, it's under wraps.

Fortnite and Mixer mega streamer Ninja signs apparel deal with Adidas

Ninja explained on his Mixer stream: "I can't say specifically what is in the works with Adidas, but use your imagination". Ninja continues on the official Adidas/Ninja page: "It's the hunger. The fire. The burning desire to perform. It's the late nights. It's the grind. It's the never-quit, grit-your-teeth-and-keep-going attitude".

He adds: "It's paying homage to the creators, the innovators and the artists whose work spans the creative gamut and lays the foundation for all those who follow. It's the intangible debt that all creators pay to reach the top of their game. It's the time you put in. There's never been a better time to blur the lines between the cultures of gaming and fashion. Whatever your craft is, we invite you to clock in and stay tuned for big things to come".

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Ghost Recon Breakpoint requires Radeon VII/RTX 2080 for 4K on the PC

| Aug 27, 2019 8:26 PM CDT

Ghost Recon Breakpoint is going to be a tour de force on the PC when it comes to graphics and technology, with Ubisoft supporting 4K and UltraWide monitors, uncapped framerates, and AMD FidelityFX.

Ghost Recon Breakpoint requires Radeon VII/RTX 2080 for 4K on the PC

You'll need a pretty beefy rig if you want to run the game maxed out at 4K, with Ubisoft releasing the PC requirements for the game and its breakdown into Minimum, Recommended, Ultra, Ultra 2K, and Elite 4K.

Ghost Recon Breakpoint will enjoy a closed beta on September 5, but you'll have needed to pre-order and/or sign up to Uplay+ to get service. The full game launches on October 4 for the PC, Xbox One, and PS4.

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Mario Kart is finally coming to iOS and Android, drops on September 25

| Aug 27, 2019 7:30 PM CDT

If there was one thing gamers have been waiting for, it is a mobile version of Mario Kart -- known as Mario Kart Tour, which will be sliding onto both iOS and Android on September 25.

Mario Kart is finally coming to iOS and Android, drops on September 25

Nintendo has unveiled pre-registrations for Mario Kart Tour, and while the game is a free-to-play title, Nintendo won't be missing out on any of that microtransaction craziness.

Mario Kart Tour will feature City Courses, which are inspired by real life locations like Tokyo and Paris. There will be special in-game events that will kick off in Mario Kart Tour, with a bunch of customization options to tune your perfect kart to battle your enemies with.

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Cyberpunk 2077's map is smaller than The Witcher 3, but more condensed

| Aug 27, 2019 7:00 PM CDT

Cyberpunk 2077 won't feature a lot of the open spaces enjoyed in The Witcher 3, making it technically smaller map-wise. But it's a lot more vertical and jam-packed than Geralt's swan song.

Cyberpunk 2077's map is smaller than The Witcher 3, but more condensed

Cyberpunk 2077 is shaping to be CD Projekt RED's best game yet. It'll have insane real-time AI, dynamic weather systems with acid rain, next-gen visuals with ray tracing and RTX support, intense FPS combat with deep RPG customization, and a robust living, breathing world full of choice and consequence. But will it be as big as The Witcher 3? Yes and no.

The game's Night City is a high-tech metropolis where crime and mayhem run rampant, and it's not as open-ended as The Witcher 3's sprawling fields and forests. Technically The Witcher 3's in-game map is bigger, but Cyberpunk 2077 takes all that space and bottles it up in a more engaging, vivid, and influential package. Night City reacts and changes as you make decisions and might have the same explorability as, say, Grand Theft Auto.

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Continue reading: Cyberpunk 2077's map is smaller than The Witcher 3, but more condensed (full post)

New Mega Man Zero/ZX collection coming to PS4, Xbox One, Switch and PC

| Aug 27, 2019 6:30 PM CDT

Capcom brings six handheld Mega Man games to PS4, Xbox One, Switch and PC in 2020, including all four Mega Man Zero titles, Mega Man ZX, and Mega Man ZX: Advent.

New Mega Man Zero/ZX collection coming to PS4, Xbox One, Switch and PC

Like every Japanese publisher, Capcom loves re-releasing its classic games in collections. We've already seen 10 old-school Mega Man games bundled in the Legacy Collection and now we're getting the Zero and ZX games in a $30 SKU. The new Mega Man Zero/ZX Collection sports six games and will launch both physically and digitally on all platforms, complete with save states, original graphics and HD smoothing options, a global easy mode to soften up the platforming chaos, and a new Z Chaser challenge mode that could allow gamers to share high scores online.

This collection will be a major part of Capcom's rather thin FY2019 games slate. Capcom's only AAA project this fiscal year is the huge Monster Hunter World: Iceborne expansion. The rest should be smaller titles and re-releases like this new Mega Man one as Capcom ramps up its new projects for next-generation consoles.

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16-bit classics Aladdin, Lion King being re-released on consoles

| Aug 27, 2019 5:42 PM CDT

UPDATE: Disney confirmed the news with a new trailer, and the dual-pack will include save states, upscaled (but not remastered) graphics, full versions of every game on every released platform, and will release on October 29 for $30.

16-bit classics Aladdin, Lion King being re-released on consoles

Authentic Game Content with Modern Improvements - Fans old and new can enjoy the original game builds, upscaled graphics, customizable controls, special filters for visual enhancement and more.

● Variety of Game Versions - The collection includes multiple playable platform versions of the games including their Sega Genesis, Game Boy and Super Game Boy releases, as well as The Lion King Super Nintendo Entertainment System version.

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Microsoft studio buy ups to slow as devs ready Project Scarlett games

| Aug 27, 2019 2:23 PM CDT

With over a dozen game studios now under its Xbox division's belt, Microsoft may stop acquiring new devs for a while.

Microsoft studio buy ups to slow as devs ready Project Scarlett games

Microsoft's aggressive studio buyouts are set to slow down as the company gears up for the next-gen Xbox console, Project Scarlett. The company currently has over a dozen separate teams under its new first-party Microsoft Studios Global Publishing banner, including new E3 additions like Double Fine, and all of them are working on new projects. (343 is working on Halo 6, Playground might be making Fable 4, Obsidian is crafting new RPGs, and The Coalition is crafting Gears 5).

There's a lot of cooks in the Xbox kitchen right now and instead of adding more chefs, Microsoft wants to see what kinds of dishes its current teams can bake for its cross-platform gaming brand.

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Battlefront II lootbox controversy was DICE's rock-bottom moment

| Aug 27, 2019 12:33 PM CDT

Battlefront II's dreaded lootbox controversy was a teaching moment for DICE, and the studio admits it was their lowest point in history.

Battlefront II lootbox controversy was DICE's rock-bottom moment

Both EA and DICE have learned a lot from Battlefront II's lootbox fiasco. Before Battlefront II's release in 2017 we predicted lootboxes and microtransactions, which came true. The game was massively criticized for its intense over-monetization and pay-to-win mechanics. It even got the attention of Washington, with some legislators calling it an exploitative online casino.

DICE knew they had messed up, and now studio design director Dennis Branvall admits it was their rock-bottom moment. "We hit rock bottom in terms of player sentiment but now it's climbing every month," Branvall told GamesIndustry.biz.

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Dying Light 2 E3/Gamescom 2019 26-minute 4K official gameplay video

| Aug 27, 2019 4:05 AM CDT

The official gameplay video that was shown behind closed doors at E3 2019 and Gamescom 2019 has been released online, giving us a fresh look at the coming Dying Light 2.

Dying Light 2 E3/Gamescom 2019 26-minute 4K official gameplay video

The above video has been released onto the official Dying Light YouTube Channel, it runs us through a scenario where the player needs to travel to a city to speak with a colonel regarding the current state of the drinking water. Throughout the journey to the city we see some damn slick gameplay of the player running, jumping, evading enemies, picking and choosing fights smart, and most gloriously, the parkour system.

In Dying Light 2 the player is constantly thrown into scenarios where him/her is forced to choose an outcome. Picking an outcome creates a cascade like effect throughout the rest of the game, influencing future decisions and sometimes effecting past ones. An example of this is when the player is forced to choose between leaving his friend 'Frank' or staying to make sure his wounds heal. In the video the player leaves and continues on with his mission, he is then radioed in with the news that Frank died from his wounds which has then raised the stakes for the mission even more.

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Continue reading: Dying Light 2 E3/Gamescom 2019 26-minute 4K official gameplay video (full post)

Mortal Kombat 11's Terminator won't be voiced by Arnold Schwarzenegger

| Aug 26, 2019 8:14 AM CDT

Netherrealm Studios announced the other characters that are teed up to come to Mortal Kombat 11. One of those characters is the amazing Terminator model T-800, it looks exactly like Arnie, but won't sound like him.

Mortal Kombat 11's Terminator won't be voiced by Arnold Schwarzenegger

The above video is the reveal trailer for the upcoming Kombat Pack additions that will release of periodically until March 2020. One of the characters we see is Terminator T-800 based on the upcoming Terminator: Dark Fate movie. The characters physical features are clearly based on Arnold Schwarzenegger, but according to a "knowledgeable source" speaking to The Hollywood Reporter, Schwarzenegger's voice will not be used in-game.

The Hollywood Reporter also says that Warner Bros. Interactive, who are the producers of the game, have confirmed that Schwarzenegger's voice won't be used, but instead a sound-alike voice actor has taken his place. The Terminator T-800 will be made live on October 8th, for further details about the other newly announced characters such as Joker and Spawn, visit this article here.

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Closed Gamescom 2019 group leaked Death Stranding 'Briefing' trailer

| Aug 26, 2019 7:13 AM CDT

During the Gamescom 2019 presentation, some luckily participants of the event were invited to a closed-group Death Stranding trailer viewing. That trailer has been leaked online via an off-screen recording.

Closed Gamescom 2019 group leaked Death Stranding 'Briefing' trailer

The trailer lasts for an extensive period of time, 7 minutes to be precise and is titled "Briefing". The trailer presentation was held at the PlayStation booth and showcases characters Amelie and Die Hardman, as well as protagonist Sam Porter being briefed on his mission to reconnect the Chiral Web.

The goal of reconnecting the Chiral Web system is so America's survivors can reconnect to the nation. However, Sam denies to not only take part in this mission but to not get involved with Amelie and Hardman "or anyone else, ever again". If you are interested in checking out the trailer for yourself its located above, but if you want to saver the Death Stranding mystery, I'd advise to dodge this trailer and wait for the games release on November 8th.

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