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Operation Dust Line, the next Rainbow Six Siege DLC pack gets a date

| Apr 25, 2016 9:02 AM CDT

Rainbow Six Siege's next content drop, Operation Dust Line, is going to be available on May 9th for season pass holders and sometime shortly after that for those haven't elected to buy into the entire season of DLC in one go around.

Following the previous DLC that was released in February, Operation Dust Line will include two new operators to choose from as well as a new as-of-yet unannounced map. Both the new operators have Navy SEAL backgrounds, with Valkyrie being a more defensive addition with the ability to deploy sticky cameras to help observe the battlefield as you make preparations. Blackbeard is an offensive character, being equipped with a rifle and shield. More info about Valkyrie and Blackbeard will be coming on May 7th following the Rainbow Six Pro League Finals that'll be taking place.

This is the second of four planned content drops that are coming to the game. The first added one new map and two characters, and that trend is looking to continue for the last three. Rainbow Six Siege started off a bit rough after the beta test had issues with network connectivity and rampant cheating has been off-putting to the legitimate players of the new game. Ubisoft has since fixed a great deal of the latent bugs and is hoping their anti-cheating measures are enough to bring back in the audience it may have lost.

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Continue reading: Operation Dust Line, the next Rainbow Six Siege DLC pack gets a date (full post)

Remedy is planning a big update for Quantum Break this week

| Apr 25, 2016 7:46 AM CDT

Quantum Break for the PC, and even the Xbox One for that matter, wasn't quite one of the smoothest of launches on a technical scale. On the PC side, there've been rampant performance issues and other visual oddities that make it a strange game to play. Remedy is working on a sizable patch that should be available sometime by the end of the week.

According to the head of PR at Remedy, Thomas Puha, both the Xbox One and the PC version of the patch are currently in the certification process with small bugs within the update being stamped out as quickly as possible. There's no word on what changes are actually inside due to the contents of it being subject to change. It's large and a sign that they're definitely committed to fixing any transgressions that happened as result of Remedy releasing perhaps a bit too early.

The PC version suffers from some fairly frequent framerate stuttering and generally poor performance on a variety of hardware, including a Titan X. Even being a fully DX12 title, it doesn't make use of the compute queue at all, for anything. The new patch should, hopefully, resolve some performance-based issues.

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Continue reading: Remedy is planning a big update for Quantum Break this week (full post)

ARK: Survival Evolved mods will be pushed into the main game

| Apr 25, 2016 4:37 AM CDT

ARK: Survival Evolved continues to grow, with developer Studio Wildcard announcing that it's kicking off an Official Mods Program that will see user-made mods become part of the main game.

The user-made mods being folded into the main game will take place not only on the PC but the Xbox One version of the game. It'll be starting off with The Center, a fantasy-themed map that will drop next month, while Primitive Plus, which makes you rely on wood and stone, will be released in the summer.

Studio Wildcard hasn't added whether mod creators will receive compensation ($$$) for their work, but it's great to see the developer moving in this direction - and including console gamers in on the modding fun.

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Continue reading: ARK: Survival Evolved mods will be pushed into the main game (full post)

Outlast developer says 'they might do a VR' version of Outlast 2

| Apr 25, 2016 2:25 AM CDT

Outlast was one of the best horror games in recent times, with developer Red Barrel teasing Outlast 2 at PAX East 2016 last week. In my story about it, I said in the headline 'but where's the VR version?' and it looks like my question has been answered.

Red Barrel co-founder Phillippe Morin and writer JT Petty talked about Outlast 2 during their official Twitch livestream, saying that the main protagonist in the sequel will be a cameraman who is investigating the murder of a Jane Doe, and trying to work out where these people come from.

The cameraman takes a helicopter and goes to investigate the canyons of Arizona, but the chopper crashes and then when you wake up, you find yourself separated from your wife, and in a secluded village full of people who believe the end of time is coming. Morin reiterated that Outlast 2 is once again about immersion, with gameplay mechanics existing to create emotions.

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Continue reading: Outlast developer says 'they might do a VR' version of Outlast 2 (full post)

Gears of War 4 season pass includes 24 maps, two releasing per month

| Apr 25, 2016 12:15 AM CDT

An accidental Xbox Store listing reveals what Coalition has planned for Gears of War 4's season pass DLC.

Gears of War 4 season pass includes 24 maps, two releasing per month

Gears of War 4's season pass will give players access to a total of 24 co-op and multiplayer map packs, which Coalition plans to release in waves of two maps per month for a year. That's according to a premature listing on the Xbox Australia storefront, initially spotted by eagle-eyed industry vet Wario64. The season pass also confirms Gears of War 4 will have dedicated servers, and pass owners will get to preview upcoming DLC maps, weapons, and modes before they're released.

"Join this VIP experience and score the following perks: Five exclusive digital items as part of the Vintage VIP Pack; permanent DLC map ownership of over 24 additional maps (two per month for a year) for private play on dedicated servers; an exclusive VIP "Early Access" Playlist that grants a preview to upcoming modes, maps and variants; and six Gear Packs."

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Continue reading: Gears of War 4 season pass includes 24 maps, two releasing per month (full post)

Gears of War 4 launches four days early for collector's edition buyers

| Apr 24, 2016 11:15 PM CDT

Microsoft is offering early access to Gears of War 4 to gamers who buy the $100 Ultimate Edition.

Gears of War 4 launches four days early for collector's edition buyers

If you buy Gears of War 4's $100 Ultimate Edition, you'll be able to play the game four days ahead of everyone else. Renowned industry vet Wario64 caught a quick screenshot of the pre-sale incentive, which was previously live on the Xbox Store, but Microsoft yanked the page shortly after news broke out. The listing was posted on the Xbox Australia site with a $140 AUD price tag, which converts to roughly $108 USD.

"Gears of War 4 Ultimate Edition is your gateway to Early Access for Gears of War 4, allowing you to download the game and start playing Friday, October 7 - four days before the game's standard release date," reads the edition's main page. The Gears of War 4 Ultimate Edition includes a copy of the game and a season pass for all future DLC packs. The season pass includes access to 24 DLC maps, which will be released two per month by Coalition.

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Continue reading: Gears of War 4 launches four days early for collector's edition buyers (full post)

DOOM requires 45GB HDD space on the Xbox One

| Apr 24, 2016 10:20 PM CDT

The last time DOOM was in the headlines, was when we reported that the game is a 'slow generic console multiplayer shooter clone'. Well, just how much HDD space does this slow generic console multiplayer shooter clone take up?

According to the official listing on the Xbox One store, DOOM requires 45.04GB HDD space. The PS4 and PC versions shouldn't require much more or less, so we can expect somewhere in the 40-50GB size.

Comparing DOOM to The Division, Ubisoft's open-world RPG took just 32GB, while Xbox One exclusive Halo: The Master Chief Collection chewed up a huge 62GB HDD space.

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Continue reading: DOOM requires 45GB HDD space on the Xbox One (full post)

ESL officially bans YouPorn's eSports team

| Apr 24, 2016 6:53 PM CDT

The Electronics Sports League has banned YouPorn's sponsored eSports team.

ESL officially bans YouPorn's eSports team

YouPorn's official eSports team Team YP is no longer permitted to compete in sanctioned ESL tournaments. The ESL's regulation isn't new, and it prohibits any sponsors of "widely known for pornographic ... or other adult/mature themes and product" from entering teams in ESL events, thus Team YP--and any teams like it--are barred from ESL competitions. An ESL representative reached out to us to clarify that Team YP has been asked by the ESL to change its name or risk being disqualified from events.

"Advertising pornography is not legal in the markets we operate in, and the vast majority of partners we're working with have strict "no drugs, no alcohol, no pornography" rules that we've contractually taken on board. These aren't new rules, but ones that have been in our rulebooks for a long time. We have spoken to Team YP manager earlier this year and in that conversation we've explained the situation and rules in detail, and offered to look for potential alternatives in a bigger group. At the same time, we're consulting with our legal teams about this. We will inform the team and the management as soon as we have any updates," reads a statement provided to TweakTown by the ESL.

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Continue reading: ESL officially bans YouPorn's eSports team (full post)

What it's like to play Fallout 4 and never leave Sanctuary Hills

| Apr 24, 2016 12:47 PM CDT

What would it be like to play Fallout 4 and never leave Sanctuary Hills, desperately scrounging for resources and relying on settlers to bring fresh materials in? Is it even possible to have fun, or even actually play like this? One Fallout 4 player proves that you can indeed accomplish such a feat, but it'll turn you into a cruel, reigning despot.

What it's like to play Fallout 4 and never leave Sanctuary Hills

A Redditor named Sloth-King decided to test out the social dynamics of Fallout 4's settlement system and play the game never leaving Sanctuary. Surprisingly, he was quite successful--but it changed him into a horrible tyrant. Sloth-King chronicles his journey as a Wasteland king in a massive Imgurl gallery, displaying what it's like to play Fallout 4 in this manner...and it's pretty eye-opening.

Honestly, it's pretty interesting, and I never thought about trying to do such a thing before--being on PC I tend to just use console commands to instantly zap in anything I'd ever need. Sloth-King's adventure proves just how impressive Bethesda's settlement system is, and how far you can push it.

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Continue reading: What it's like to play Fallout 4 and never leave Sanctuary Hills (full post)

Hitman GO VR is exclusive to the Oculus Rift and Gear VR

| Apr 24, 2016 4:24 AM CDT

VR is all the rage right now, with Square Enix wanting to jump right into the deep end, teasing Hitman GO in VR at PAX East 2016 over the weekend.

Destructoid were on site, reporting that all of the levels "are the same as they were in the original game, but the camera can now be rotated with analog sticks, and you can zoom in with the controller or by leaning your body forward to take a closer peak at GO's diorama-like environments".

Square Enix has said that Hitman GO VR will be exclusive to Oculus, which means it'll only work on the Rift and Gear VR (Oculus collaborated with Samsung on Gear VR). Hitman GO VR won't hit the PlayStation VR, or the HTC Vive. The company is hoping you'll reach deeper into your wallet to buy the potentially fourth version of the same game, something you might already own on mobile, consoles, and the PC - and now, VR.

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Continue reading: Hitman GO VR is exclusive to the Oculus Rift and Gear VR (full post)

Mirror's Edge Catalyst looks SO much better on the PC at 4K

| Apr 24, 2016 12:22 AM CDT

Mirror's Edge Catalyst looks like utter crap on the Xbox One, but on the PC? It looks pretty damn good, especially cranked up to 4K, thanks to some screenshots from DSOGaming.

The site ran the closed beta of Mirror's Edge Catalyst at 4K, where they note that VRAM limitations happen at 4K, with the game requiring more than 6GB of framebuffer. At 1080p, the site reports that they were hitting a minimum framerate of 70FPS on Ultra settings on their GeForce GTX 690.

Mirror's Edge Catalyst is using more of our CPU cores too, thanks to the Frostbite 3 engine scaling across multiple CPU threads more efficiently. There aren't many graphics options to tweak according to DSOGaming, with distance textures "kind of low-res". To finish, the site says that Mirror's Edge Catalyst "looks and play beautifully on the PC, even in its current beta state".

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Continue reading: Mirror's Edge Catalyst looks SO much better on the PC at 4K (full post)

The new DOOM is a 'slow generic console multiplayer shooter clone'

| Apr 23, 2016 7:51 PM CDT

We have been all over DOOM news for the last few months, with our recent stories like the PC version of DOOM being neglected, and the game having the 'trademark id Tech texture streaming issues' on consoles. I don't know how Bethesda and id Software let this happen, but all developers are doing it these days.

Well, on the /r/pcmasterrace subreddit, user 'alkavan' asked "Hey, seriously, can someone actually explain to me what's wrong with the new DOOM? I pre-ordered it but for nice price with b-day discount voucher on GMG. And of-course I would never per-order any game now days, but in 1993 when I actually met a computer DOOM, then DOOM II were one of the few, first games I ever saw on PC. I just had to as a tribute. So am I gonna get lots of COD crap here? fuck (Will mention, I never actually played any modern COD game except first and second one)".

'Laxcc' replied with a golden reply, saying: "People expected fast skillful classic arena multiplayer shooter for PC, they got slow generic console multiplayer shooter clone with grind shit like loadouts etc..". '8oD' replied, adding "You level up, FFS" which is an obviously gameplay trait in today's games. 'Laxcc' replied back, adding: "Leveling/Unlocking etc. in shooters is a shitty feature. If game is good it does not need it. Its a shi**y crutch for nolifers to gain advantage just because they farmed first days by playing 3 days stright without sleep so they can stomp people without requiring player skill or training".

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Continue reading: The new DOOM is a 'slow generic console multiplayer shooter clone' (full post)

Persona 5 release date listed for July 8 across PS4 and PC

| Apr 23, 2016 10:35 AM CDT

UPDATE: The Persona Channel website has been hacked, and the apparent release date leak was fake. Sorry for the inconvenience. Persona 5's mysterious countdown timer is still up, and we should still get a major update on May 5.

Persona 5 release date listed for July 8 across PS4 and PC

Original story is as follows.

Persona 5 will see a simultaneous release in July according to the official Persona Channel website.

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Continue reading: Persona 5 release date listed for July 8 across PS4 and PC (full post)

Borderlands 3 confirmed, gets new writer and art director

| Apr 23, 2016 10:21 AM CDT

At a PAX East panel, Gearbox Software confirmed it will begin development on Borderlands 3 once Battleborn and all its accompanying DLC packs are completely finished.

Borderlands 3 confirmed, gets new writer and art director

"It's no secret, obviously there's going to be another Borderlands," Gearbox's Randy Pitchford said during the panel. "We don't even know if we're going to call it Borderlands 3. We could call it Borderlands 4 for all we know." Mike Neumann will be the lead writer for Borderlands 3, taking the mantle from Anthony Burch, and Scott Kester will helm art direction.

Pitchford went on to tease that we could see Borderlands 3 easter eggs in Battleborn. "There's already a lot of Borderlands easter eggs in Battleborn, but they're all from previous Borderlands games. So what if we put easter eggs for future stuff in the DLC?"

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Continue reading: Borderlands 3 confirmed, gets new writer and art director (full post)

These new Witcher 3: Blood and Wine screens are absolutely enchanting

| Apr 23, 2016 9:00 AM CDT

CD Projekt RED drops a new batch of Witcher 3: Blood and Wine screenshots, showing even more of Toussiant's enchanting world.

These new Witcher 3: Blood and Wine screens are absolutely enchanting

Blood and Wine isn't only the last DLC pack for The Witcher 3, but it also concludes the story of Geralt of Rivia. In order to send off the legendary witcher out with a bang, CD Projekt RED promises that Blood and Wine will be "even better than the main game". Considering how magnificent Witcher 3 already is, this is a pretty hefty claim.

"I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you'd expect from our writers," CD Projekt RED's Marcin Momot said in a new update. "Toussaint, the new realm we're creating for the expansion, is unlike anything you've seen in Wild Hunt - carefree and colorful, but your gut never stops telling you that there's some real dark stuff happening underneath all that."

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Continue reading: These new Witcher 3: Blood and Wine screens are absolutely enchanting (full post)

Steam to start accepting bitcoin as valid payment option

| Apr 23, 2016 7:00 AM CDT

According to a leaked post on Steam's official developer forums, Valve will start accepting Bitcoin crytocurrency as a valid payment option for purchases on the digital storefront.

Steam to start accepting bitcoin as valid payment option

"We are excited to announce that Steam is going to start accepting payments via bitcoin," Valve wrote on the leaked forum post. "We're using an external payment provider to process bitcoin payments to help partners reach more customers on Steam. Bitcoin is becoming an increasingly popular online payment method in some countries, and we're enabling a system that insulates partners from risk and volatility while still providing value to the end customer."

The way it works is Valve will charge users like normal, and the third-party payment provider then converts the charged currency into bitcoin based on a daily currency-to-bitcoin exchange rate. The provider keeps the bitcoin and pays Valve the traditional currency value. This way Valve never holds any bitcoin, and the provider essentially converts and exchanges money for bitcoin.

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Continue reading: Steam to start accepting bitcoin as valid payment option (full post)

Blizzard 'failed horrifically' with mysterious Project Titan MMO

| Apr 23, 2016 4:15 AM CDT

After seven years of development, Blizzard cancelled its ambitious Project Titan MMO in 2014. Now Blizzard dev Jeff Kaplan sheds some light on why Titan collapsed, and how the "devastating failure" inspired the team to create Overwatch.

Blizzard 'failed horrifically' with mysterious Project Titan MMO

"You had a really amazing group that was working on Titan. They were really talented individuals, but we failed horrifically in every way ... In every way that a project can fail. It was devastating," Blizzard's Jeff Kaplan said in a recent interview with GameSpot.

"You had these people who either came from other companies or from within Blizzard, and were used to working on games that were very successful like a World of Warcraft, for example. To go through such a complete and utter failure is very hard for people who are used to experiencing success."

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Continue reading: Blizzard 'failed horrifically' with mysterious Project Titan MMO (full post)

Horizon: Zero Dawn reportedly delayed into 2017

| Apr 22, 2016 11:03 PM CDT

Upcoming PS4-exclusive RPG Horizon: Zero Dawn may be delayed into 2017 if an industry insider can be believed.

Horizon: Zero Dawn reportedly delayed into 2017

It's practically a tradition in the games industry today for high-profile titles to get delayed, so it shouldn't come as a surprise that Guerrilla Games' post-apocalyptic RPG Horizon: Zero Dawn may not release in 2016. According to renowned industry insider Shinobi602 will be delayed into 2017, with a release on Sony's new PlayStation Neo console (PS4K/PS4.5).

"Well...Horizon: Zero Dawn's getting delayed to early 2017 from what I'm told. Going to look splendid on PS4k though," reads Shinobi602's Tweet.

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Continue reading: Horizon: Zero Dawn reportedly delayed into 2017 (full post)

DOOM's for PC was neglected in the beta, but won't be when released

| Apr 22, 2016 6:05 PM CDT

The PC version of DOOM wasn't exactly the shining example of graphics tech that it should have been, and that we expect from id Software. They're usually the paragon of PC gaming, advancing graphics tech above and beyond the norm. Recently it seems they've fallen to the wayside and been surpassed by the likes of Crytek and others. id Software hasn't forgotten us PC gamers it seems, they just didn't design the beta to be a showcase of the final graphical specs.

A new blog post by id Software tells us to not fret, because they're just as much PC gamers as they once were, and as we are. "PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want - and every ounce of performance our systems can handle." Robert Duffy, the chief technology officer, said in the post. That being said, the final build will be full of the options that we tend to want and enjoy. And the framerate will be uncapped. They detailed the advanced settings that we'll get to play with, and it's quite extensive.

We're told to expect much more information about the underpinnings of idTech 6. This stuff is really fascinating, and it'll be great to see how the rendering pipeline works and see how, or why, the streaming texture issue happened and how they plan on fixing it for the PC. And to reiterate for everyone (myself included): the framerate won't be locked on PC at launch.

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Continue reading: DOOM's for PC was neglected in the beta, but won't be when released (full post)

Tekken 7 will have a tournament with a $30,000 prize pool

| Apr 22, 2016 5:02 PM CDT

Tekken 7 might not quite be released just yet, but Bandai Namco has already announced that they'll be hosting a competitive season when Tekken 7: Fated Retribution does make its way to consoles near us. And if you're brave enough to enter, they're offering up a $30,000 prize pool.

The tournament is entitled King of the Iron Fist and is an event that'll be physically held across North America. They plan on stopping at 16 different cities to set up physical arenas to play in. It'll be absolutely free for anyone who wants to enter and is being conducted in partnership with the Wizard World Con.

The winner at each of those 16 stops will more on to the next round, against each of those 16 winners. Those 16 will then compete to be the overall winner and take home part of that $30,000 prize pool, which will eventually be divvied up amongst those 16.

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Continue reading: Tekken 7 will have a tournament with a $30,000 prize pool (full post)

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