DOOM's for PC was neglected in the beta, but won't be when released

id Software has clarified that the PC version will have a plethora of advanced graphics configuration settings at launch, and will not be framerate locked.

Published Fri, Apr 22 2016 6:05 PM CDT   |   Updated Tue, Nov 3 2020 12:00 PM CST

The PC version of DOOM wasn't exactly the shining example of graphics tech that it should have been, and that we expect from id Software. They're usually the paragon of PC gaming, advancing graphics tech above and beyond the norm. Recently it seems they've fallen to the wayside and been surpassed by the likes of Crytek and others. id Software hasn't forgotten us PC gamers it seems, they just didn't design the beta to be a showcase of the final graphical specs.

DOOM's for PC was neglected in the beta, but won't be when released |

A new blog post by id Software tells us to not fret, because they're just as much PC gamers as they once were, and as we are. "PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want - and every ounce of performance our systems can handle." Robert Duffy, the chief technology officer, said in the post. That being said, the final build will be full of the options that we tend to want and enjoy. And the framerate will be uncapped. They detailed the advanced settings that we'll get to play with, and it's quite extensive.

We're told to expect much more information about the underpinnings of idTech 6. This stuff is really fascinating, and it'll be great to see how the rendering pipeline works and see how, or why, the streaming texture issue happened and how they plan on fixing it for the PC. And to reiterate for everyone (myself included): the framerate won't be locked on PC at launch.

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

Jeff grew up in the Pacific Northwest where he fell in love with gaming and building his own PC’s. He's a huge fan of any genre of gaming from RTS to FPS, but especially favors space-sims. Now he's stepped into the adult world by becoming a professional student looking to break into the IT Security world. When he’s not deep in his studies, he’s deep in a new game, revisiting an old game, or testing the extreme limits of his own PC. He's now a news contributor for TweakTown, looking to bring a unique view on technology and gaming.

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