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First hour of gameplay from Call of Cthulhu released

Jak Connor | Gaming | Sep 10, 2018 4:00 AM CDT

Focus Home Interactive, the publisher behind Call of Cthulhu has released a new gameplay demo for their title. The demo reveals the first hour of gameplay footage to players that are curious about voluntarily loosing their minds.

First hour of gameplay from Call of Cthulhu released

For those that don't know, Call of Cthulhu is an investigative adventure horror title that is based around Edward Pierce, a private investigator who is attempting to unravel the mysterious murder of a family on Darkwater Island. Call of Cthulhu will test players wits, mental strength and endurance as dimly lit world that players are thrown into into will be full of "conspiracies, cultists, and cosmic horrors."

The gameplay demo has been released onto the Punish YouTube Channel and with it we have been given a short description of the game. "Hidden passageways, nightmarish asylums, illegal bars, and seemingly-abandoned warehouses make up Darkwater's scattered geography. Originally supported by a now long-dead whaling industry, the island is home to only desperate old sailors and decaying families of old money with nowhere else to go. They do not like outsiders. Faced with terrors beyond human comprehension, you must delve deep into the secrets that lay beneath the surface of the Darkwater Island community. Speak with the island's inhabitants, overcome deadly horrors and discover cryptic clues, in a desperate attempt to expose the terrible truth at the heart of the Hawkins case."

Continue reading: First hour of gameplay from Call of Cthulhu released (full post)

Snake voice actor talks about Super Smash Bros. Ultimate

Jak Connor | Gaming | Sep 10, 2018 3:00 AM CDT

The voice actor for the famous video game character Snake, from the Metal Gear Solid series has revealed in a recent interview that no new codecs have been recorded for Snakes implication into Super Smash Bros. Ultimate.

Snake voice actor talks about Super Smash Bros. Ultimate

David Hayter, the voice behind Konami's Snake has discussed through an interview the recent news of Snake coming to Super Smash Bros. Ultimate. From the interview, Hayter said "I'm probably not supposed to say anything, but they haven't recorded any more codecs yet, and I have offered to Nintendo that I would certainly do that if they wanted to. I would love to that for all of the characters... I would love to do more, and we might. Who knows. But it's very cool that Snake is going to be in the game. That's awesome for the fans."

This means that no new voice lines have been recorded for Snake and that players should now expect the same voice lines. Hayter did say that he loves that Nintendo has decided to include Snake in the newest iteration of Super Smash Bros. and that if he was given the opportunity he would record more voice lines for Ultimate. On a more comedic note, Hayter has started a movement to bring back Snake's original butt size, if you support his movement be sure to hashtag #FreeSnakesButt on any social media platforms.

Continue reading: Snake voice actor talks about Super Smash Bros. Ultimate (full post)

Mega Man 11 demo is live for the PS4, Xbox One and Switch

Jak Connor | Gaming | Sep 10, 2018 2:00 AM CDT

Now that we are just under a month away from the release of Capcom's Mega Man 11, the developer has decided to debut a demo for players that are curious about the title. The Mega Man 11 demo's are now available for the Xbox One, PS4 and Nintendo Switch.

Mega Man 11 demo is live for the PS4, Xbox One and Switch

Capcom has taken to their developers blog to announce the launch of the demo's. According to the post by Capcom employee Kellen, players that download the demo will have available to them the entire Block Man stage which comes in the range of three difficulty levels. Also revealed through the demo trailer is the newest Robot Master titled Bounce Man, it appears that Bounce Man's stage will consist of floors and walls that are designed to throw players from the platforms.

For those interested in downloading the demo for their respective platform, I have provided links for the PS4 demo here, the Nintendo Switch version here and finally the Xbox One version here. Mega Man 11 will be released on October 2nd and will be coming to the Xbox One, PS4, Nintendo Switch and PC. For further information, visit the official Mega Man website here.

Continue reading: Mega Man 11 demo is live for the PS4, Xbox One and Switch (full post)

Shadow of the Tomb Raider official launch trailer released

Jak Connor | Gaming | Sep 10, 2018 1:00 AM CDT

As we are less than a week away from the launch of Shadow of the Tomb Raider, Square Enix, the publisher for the title has released the games official launch trailer.

Shadow of the Tomb Raider official launch trailer released

From the trailer, Square Enix has showcased to us numerous amazing locations found throughout Shadow of the Tomb Raider. We can see Lara starting the apocalypse, Lara traversing through tombs, swimming underwater, devising weapons to defend herself with, taking down foes and much more.

Square Enix has been on top of the Shadow of the Tomb Raider trailers, they have released several leading up to the release of their title. If you happened to miss some of the previously released trailers, check out the trailer showcasing Lara's intelligence here. There is is also a trailer displaying the different types of weapons players will have available to them, visit that here. Shadow of the Tomb Raider is planned for release on September 14th for the PS4, Xbox One and PC. For more information regarding the title, visit the official Tomb Raider website here.

Continue reading: Shadow of the Tomb Raider official launch trailer released (full post)

Halo 5: Guardians could be making its way to the PC

Anthony Garreffa | Gaming | Sep 10, 2018 12:12 AM CDT

Halo hasn't been on the PC for a very long time - 11 years now, but it looks like Microsoft could be changing course with the game and offering argurably it's largest IP onto the best gaming platform in the world: PC.

Halo 5: Guardians could be making its way to the PC

The news is coming from a listong on Amazon UK which includes refreshed box art that says "Xbox One Console Exclusive", which is a departure from the usual "Xbox One Exclusive". Losing the keyword "exclusive" could mean that Microsoft is aiming to release Halo 5: Guardians on the PC. Hopefully this is just the start, as Halo: Master Chief Collection being released on the PC would have gamers losing their minds.

The small change in wording is significant, as "Only On Xbox One" or "Xbox One Exclusive" is very, very different to "Xbox One Console Exclusive". Microsoft seems to be changing its marketing stance, where the Xbox is the only console in the world with Halo... opening the door for Halo on the PC. If Microsoft were to announce Halo 5: Guardians on the PC later this year, it would really change things up for the company.

Continue reading: Halo 5: Guardians could be making its way to the PC (full post)

Fortnite Monopoly is on the way: battle royale IRL

Anthony Garreffa | Gaming | Sep 9, 2018 11:12 PM CDT

Fortnite is an ever-evolving game with Epic Games ensuring people won't get bored of it, but now it's getting made into a board game (the play on words is beautiful, and totally unintentional until I re-read that sentence) with a new Fortnite Monopoly set on the way.

Fortnite Monopoly is on the way: battle royale IRL

Donald Mustard from Epic Games tweeted out a picture of the game, adding: "Thrilled to show you the final art and game board for Fortnite Monopoly! It's so so fun and such a unique spin on the classic game mashed up with last player standing Fortnite. In stores Oct 1st!!!" There will be plenty of recognizable locations from Fortnite in the new Fortnite-branded Monopoly, too.

We will see areas from Fortnite that include Dusty Divot, Lazy Link, Paradise Palms and Tilted Towers among others. We should see the game pieces featuring heaps of popular skins from Fortnite, which should include Nevermore, Omega, Skull Trooper and more.

Continue reading: Fortnite Monopoly is on the way: battle royale IRL (full post)

Facebook has deleted 1.3 BILLION fake accounts

Anthony Garreffa | Internet & Websites | Sep 9, 2018 10:33 PM CDT

Facebook has 2.2 billion monthly active users (MAUs) and a huge 1.49 billion daily active users (DAUs) that blow most companies away with the amount of MAUs and DAUs possible without an explosion of human beings on this planet.

Facebook has deleted 1.3 BILLION fake accounts

There are over 7 billion people but over half of those don't have access to internet, let alone social media, so the number of users that Facebook has on a monthly and more impressively, daily, is amazing. But it seems we're being lied to, or at least very intricately tricked into these numbers by Facebook and it seems, many other companies. Do Facebook shareholders know this? Does the media know this, or want to alarm people that Facebook could be lying to the world and it could have disastrous effects?

I've only just come across this article, but it's only a few days old - from the New York Times, and Facebook COO Sheryl Sandberg during her time with the Senate Intelligence Committee. Last week, Sandberg met with the SIC and said that from October 2017 through to March 2018, Facebook deleted a mind blowing 1.3 billion fake accounts. That's 1,300,000,000 to put it into perspective, out of the 2,250,000,000 that use it every month.

Continue reading: Facebook has deleted 1.3 BILLION fake accounts (full post)

Of course: Razer's next-gen gaming phone should have RGBs

Anthony Garreffa | Mobile Devices | Sep 9, 2018 10:05 PM CDT

I think we all knew it was just a matter of time before the 'ZOMG the first smartphone with RGBs is here' was going to happen, and most thought it would be Razer. Well, the first-gen Razer Phone didn't push RGBs into our mobile lives, but the second-gen Razer Phone 2 looks like it will.

Of course: Razer's next-gen gaming phone should have RGBs

According to Roland Quandt of WinFuture, the new Razer Phone 2 "will (highly likely) finally have Chroma LED effects built in. They're working to use an LED controller from Texas Instruments to make this happen so the phone lights up when notifications come in". Quandt says that Razer is working with Texas Instruments on an LED controller that has been specifically designed for smartphones.

It'll be interesting to see where Razer would use the Chroma RGB effects, but it would be cool to see them used like the edge notifications on Samsung's larger Galaxy Note range of smartphones. I don't want to see RGB bling from the front of the phone, but along the edges or the back would be a nice touch that would make the new Razer Phone 2 really stand out from the crowd.

Continue reading: Of course: Razer's next-gen gaming phone should have RGBs (full post)

Metro Exodus playtime: more than two previous games COMBINED

Anthony Garreffa | Gaming | Sep 9, 2018 9:05 PM CDT

Metro Exodus is set to be one of the most exciting games of 2019, with developer 4A Games building in support for NVIDIA's new GeForce RTX 20 series graphics cards and RTX features that will also make it one of the best-looking games of the year.

Metro Exodus playtime: more than two previous games COMBINED

During an interview with GamesTM magazine (issue 204) the Head of Global Brand Management for Deep Silver (the publisher of Metro Exodus), Huw Beynon, said that Exodus' single-player campaign will be as long as the previous two Metro games combined. Both of those games combined have around 25 hours of playtime, with the developer having issues fitting Metro Exodus onto a single Blu-ray disk.

In the interview, Beynon said: "We're looking at a total playtime of both previous games combined. In terms of geographical footprint, as we have moved to these more open areas, we can fit pretty much the entirety of the first two games (in terms of footprint) into just one of our huge levels. The last two games came in at about 12GB each, and we're struggling to fit Metro Exodus onto a single Blu-ray. This is a massive step up for the studio".

Continue reading: Metro Exodus playtime: more than two previous games COMBINED (full post)

AMD's next-gen X499: 7nm, up to 64C/128T on new EPYC chips

Anthony Garreffa | Processors | Sep 9, 2018 8:02 PM CDT

AMD has had a stellar 2018 and it looks like the planning for 2019 is going to reach the stars, with a new rumor that AMD is planning a huge AMD Tech Day during CES 2019 where it will unveil its next-gen HEDT platform: X499.

AMD's next-gen X499: 7nm, up to 64C/128T on new EPYC chips

We heard rumblings about this a few months ago, with X499 arriving to battle Intel's new HEDT platform, X599 - which will support Skylake-X that will drive up to 28C/56T. AMD is already ahead of Intel there with their Ryzen Threadripper 2990WX and its huge 32C/64T, but the shift to X499 will see something that will leapfrog Intel... the move to 7nm.

AMD will be shipping 7nm processors and a new Radeon Instinct graphics card on 7nm later this year, so we should expect the company to be confident with 7nm in early-2019. We might see an announcement of things 'coming soon' in terms of X499 and the new 7nm EPYC processors, while we might see a tease of things to come from a third-gen Threadripper 3000 series.

Continue reading: AMD's next-gen X499: 7nm, up to 64C/128T on new EPYC chips (full post)

BioWare wasn't set up for Mass Effect: Andromeda DLC

Derek Strickland | Gaming | Sep 9, 2018 4:41 PM CDT

Mass Effect: Andromeda was originally supposed to have DLC, but BioWare simply wasn't set up to support it for the long run--especially after having to give the game's visuals another pass.

BioWare wasn't set up for Mass Effect: Andromeda DLC

BioWare was quite busy when Mass Effect: Andromeda shipped. The studio had been working on its big new online multiplayer game Anthem in tandem with the Mass Effect spin-off, and ultimately the devs had to make a judgement call regarding extras like the Quarian Ark DLC. BioWare's Mike Gamble said as much in a recent interview with US Gamer, where he basically affirmed the studio simply didn't have the resources to support Mass Effect: Andromeda for the long term.

"I can speak conclusively when it comes to Andromeda, the [DLC] plans were never in place the way that they are for Anthem."

Continue reading: BioWare wasn't set up for Mass Effect: Andromeda DLC (full post)

Switch Online won't back up all your Switch game saves

Derek Strickland | Gaming | Sep 8, 2018 11:09 PM CDT

Past reports were right: Nintendo confirms that some Switch games won't be compatible with cloud save backups, meaning your data is still potentially at risk.

Switch Online won't back up all your Switch game saves

Without an option to manually backup game saves, Nintendo Switch owners are vulnerable to losing countless hours sunk into their libraries should something happen (our data actually got corrupted shortly after launch). That's where Nintendo's new Switch Online subscription service comes in as a safety net. Like Sony's PlayStation Plus, Switch Online subscribers can back up their precious save files to the cloud where Nintendo protects it until you stop subscribing. But there's just one catch: not every Switch game will support this feature.

A Nintendo representative confirmed the news to GameInformer, saying this move is an attempt to protect the integrity of the game itself by preventing cheating and manipulating online rankings. Nintendo's own first-party Splatoon 2 can't be backed up, and Dark Souls, which can have absolutely massive playtime saves, is on the list too.

Continue reading: Switch Online won't back up all your Switch game saves (full post)

Overkill's The Walking Dead gets new info blowout

Derek Strickland | Gaming | Sep 8, 2018 9:26 PM CDT

Overkill reveals a bunch of new details about its upcoming online The Walking Dead shooter.

Overkill's The Walking Dead gets new info blowout

Overkill's four-player Walking Dead game is an online multiplayer FPS that channels the gritty and brutal vibes of Robert Kirkman's post-apocalyptic world. We've known about key details for a while now--including character classes, emphasis on scavenging, and gunplay--but a new developer stream highlights some interesting tidbits like walker behavior, traps, puzzles, class abilities, and much more.

For example: we know The Walking Dead FPS won't have microtransactions (cosmetic or otherwise), leading us to believe it'll be monetized with traditional season passes and DLC. Overkill also confirms a fusillade of info including combat details like weapons jamming and silencers breaking, info on the main story, character details, and confirmation of a cross-over with other TWD properties.

Continue reading: Overkill's The Walking Dead gets new info blowout (full post)

New The Walking Dead FPS won't have microtransactions

Derek Strickland | Gaming | Sep 8, 2018 7:18 PM CDT

After watching Overkill's latest developer stream for its new The Walking Dead shooter, I noticed the game is actually prime real estate for season pass content--especially now that the devs confirmed microtransactions won't be in. Here are my predictions.

New The Walking Dead FPS won't have microtransactions

Since resource scarcity plays a huge role in The Walking Dead universe, it only makes sense it'd show up in Overkill's new Walking Dead FPS. Any time an online game has strong emphasis on crafting and gathering materials, resources and loot it usually means the mechanic will be monetized in some fashion--even singleplayer-only games like Assassin's Creed: Origin follows this path, which I predicated ahead of official confirmation. Typically publishers like EA, Ubisoft, and Activision offer gamers the chance to buy "time-saving convenience items" that reduce the grind for crafting. Instead of spending X amount of time to search areas for random loot, players simply buy a pack of materials to use when they need them. This is predicated on the time vs money trade-off.

We know Overkill's The Walking Dead is an online-based multiplayer game with heavy emphasis on team play. It'll have drop-in/drop-out co-op, and gamers have to not only work together strategically to take out enemies and survive, but to clear areas in the strongest motivator for any online game: the infinite quest for loot. But Overkill producer Saul Gascon confirmed The Walking Dead won't have these kinds of microtransactions...so how will it be monetized? Probably with season passes, expansions, and piecemeal DLC.

Continue reading: New The Walking Dead FPS won't have microtransactions (full post)

Assassin's Creed: Odyssey has uncapped FPS on PC

Derek Strickland | Gaming | Sep 8, 2018 5:37 PM CDT

Since games are on PC hardware that's dramatically more powerful than scaled-down consoles like the PS4 and Xbox One, it only makes sense AAA devs and publishers should tap the full brunt of the platform's advanced graphics and CPU tech. Ubisoft aims to do this with its big new ancient Greece-themed Assassin's Creed game.

Assassin's Creed: Odyssey has uncapped FPS on PC

Just like Origins, Assassin's Creed: Odyssey is getting special attention on PC and will have various upgrades to surpass the console version. On the heels of announcing Odyssey's PC spec requirements, Ubisoft confirms that the game is being made specifically by its Kiev branch with higher-end optimization in mind.

The PC flavor will have dynamic resolution scaling enabled by default, but this can be turned off to enable uncapped FPS for more powerful graphics cards. PC gamers can also adjust a bunch of graphics settings (more specifics likely coming soon) and benchmark their hardware to boot.

Continue reading: Assassin's Creed: Odyssey has uncapped FPS on PC (full post)

Assassin's Creed Odyssey PC specs revealed for 30FPS only

Derek Strickland | Gaming | Sep 8, 2018 4:28 PM CDT

Ubisoft has announced what kind of rig you'll need to get its new ancient Greece-themed Assassin's Creed: Odyssey up and running, but it only revealed details for 30FPS gaming.

Assassin's Creed Odyssey PC specs revealed for 30FPS only

By adapting key Greek mythology, incorporating a huge in-game map set across the sweeping Aegean, and a combat-infused story arc set across the Peloponnesian War, Assassin's Creed: Odyssey is shaping up to be something quite special. Thanks to higher-end hardware the PC version will outshine consoles considerably, and now Ubisoft isn't exactly demanding too much from PC hardware...at least if you want to play at 30FPS. Even though the game releases next month, official specs for 60FPS+ haven't been determined yet...but it's likely we'll get updates soon.

If you have a lower rig you can skirt by and game at 720p 30FPS with an Intel Core i5-2400 CPU, an AMD Radeon R9 285 or GeForce GTX 660, and 8GB of RAM. Recommended specs for 1080p 30FPS at High settings include a Ryzen 5-1400 or an Intel Core i7-3770 CPU, an AMD Radeon R9 290 or GeForce GTX 970 and 8GB of RAM.

Continue reading: Assassin's Creed Odyssey PC specs revealed for 30FPS only (full post)

Nintendo Switch cloud saves enabled for every game, says dev

Derek Strickland | Gaming | Sep 7, 2018 2:36 PM CDT

Switch Online subscribers will have their games saves automatically backed up to the cloud unless devs opt out, an anonymous source tells NintendoLife.

Nintendo Switch cloud saves enabled for every game, says dev

Gamers will finally be able to back up their Switch game saves as part of the new Switch Online subscription service, but exact details on how this will work remain scarce. According to a developer source, cloud saves will actually be enabled automatically for all Switch games. The source says developers and publishers will have discretion to decide whether or not their games are included in the cloud save program, but they also have to explain their reasoning to Nintendo.

"All existing games will default to 'enabled'. I specifically asked Nintendo about that and had that response. If a dev/pub wants an existing game to not support it, they have to ask," the source told NintendoLife. "When submitting a game, you are encouraged to enable cloud save. You have to have a good reason to not support it."

Continue reading: Nintendo Switch cloud saves enabled for every game, says dev (full post)

Tom Clancy's The Division goes free-to-play for a weekend

Jak Connor | Gaming | Sep 7, 2018 5:00 AM CDT

Ubisoft has announced that free weekends are coming to The Division this month and to start the celebrations off early, The Division on PC will be granted first pick of the litter.

Tom Clancy's The Division goes free-to-play for a weekend

Ubisoft has taken to their website to give a full run down on the coming free weekends for Tom Clancy's The Division. According to their website, Ubisoft will be giving players the opportunity to pre-load The Division before it is available to play, players will have available to them the entire standard edition of the game (this means no DLC's).

During the free weekend, if players decide to purchase The Division all of their progress will be carried over and discounts of up to 70% will be provided. This will include other products as well, such as: "Gold Edition, Season Pass, DLC" and will run until "September 11th on the Ubisoft Store and September 10th on Steam." The PC free weekend begins on September 6th and will continue until September 9th. For more information regarding Ubisoft's free weekend for Tom Clancy's The Division, head on over to the official Ubisoft website here.

Continue reading: Tom Clancy's The Division goes free-to-play for a weekend (full post)

New Tomb Raider trailer refreshes Lara Crofts storyline

Jak Connor | Gaming | Sep 7, 2018 4:00 AM CDT

A new trailer has been released onto the Tomb Raider YouTube Channel and it showcases where the storyline is at from the last two Tomb Raider games.

New Tomb Raider trailer refreshes Lara Crofts storyline

It appears that Square Enix are trying to prepare both new and old players for the launch of Shadow of the Tomb Raider. By doing this, the publisher has released a new trailer titled 'Tomb Raider: The Story So Far.' The trailer showcases cut-scenes from 2013's Tomb Raider and 2015's Rise of the Tomb Raider, the goal of which is to refresh both new and old players of where the storyline is at.

According to the description of the YouTube video, "Lara Croft is more capable and driven than ever before in Shadow of the Tomb Raider. She will stop at nothing to save the world from a Maya apocalypse, and in doing so, become the Tomb Raider she is destined to be." Shadow of the Tomb Raider will feature the best version of Lara we have seen yet, so buckle up and put your excavation hats on because the launch of Shadow of the Tomb Raider is just around the corner. For those interested in pre-ordering Shadow of the Tomb Raider, visit the official Tomb Raider pre-order page here.

Continue reading: New Tomb Raider trailer refreshes Lara Crofts storyline (full post)

LEGO Harry Potter Collection brings magic to Switch/Xbox One

Jak Connor | Gaming | Sep 7, 2018 3:00 AM CDT

Warner Bros. Games have released a brand new video onto their YouTube Channel, the trailer reveals a LEGO Harry Potter Collection coming to both the Nintendo Switch and Xbox One.

LEGO Harry Potter Collection brings magic to Switch/Xbox One

This collection will combine already released titles, LEGO Harry Potter: Years 1 - 4 and LEGO Harry Potter: Years 5 - 7 to make the ultimate magical collection. As you may of guessed from the titles of each of the games, the titles will take players through the growing periods of Harry's life all the way up until he completes his stay at Hogwarts.

The LEGO Harry Potter Collection will feature improved graphics in the form of enhanced lighting, textures and visual effects. It should also be noted that this collection also contains previously released DLC packages, this includes the 'Character Pack DLC' which features Godric Gryffindor, Harry , Helga Hufflepuff, Lockhart, Luna, Peeves, Hermione, Ron Weasley, Rowena Ravenclaw and Salazar Slytherin. The LEGO Harry Potter Collection will be released onto the Nintendo Switch and Xbox One on October 30th.

Continue reading: LEGO Harry Potter Collection brings magic to Switch/Xbox One (full post)

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