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Intel Z390 chipset: Wi-Fi AC, Bluetooth 5.0, USB 3.1 Gen 2
Intel is very close to the launch of its new Z390 chipset that has been rumored since last year, and will succeed the current Z370 chipset while keeping most of its features and expanding on some.
Intel is building Wireless-AC 802.11 AC and Bluetooth 5.0 into their new Z390 chipset, while also adding in 6 x USB 3.1 Gen 2 ports. Motherboard manufacturers might offer this connectivity on their Z370-based motherboards, but they rely on third-party controllers which increase the BOM of a motherboard.
Intel has rolled these features into the Z390 chipset, which is a win-win for Intel and motherboard partners. Until now, the Z370 featured integrated USB 3.1 Gen 1 and Thunderbolt 3 (Alpine Ridge) connectivity, while Z390 adds the integrated Wireless-AC and BT 5.0 controllers, as well as an integrated SDXC 3.0 controller and updated Thunderbolt 3.0 (Titan Ridge) with DP 1.4 connectivity.
Continue reading: Intel Z390 chipset: Wi-Fi AC, Bluetooth 5.0, USB 3.1 Gen 2 (full post)
Lenovo Ideapad 330: Intel 10nm CPU, RX 540, 8GB RAM
Intel has been having serious troubles with its 10nm process, but it looks like we might see one of their new 10nm Cannonlake CPUs in the very near future.
According to a listing on a Chinese retail outlet, Lenovo is preparing their new Ideapad 330 that will be the first notebook to market with an Intel 10nm Cannonlake CPU. Lenovo's upcoming Ideapad 330 packs the Cannonlake-powered Core i3-8121U processor, AMD Radeon RX 540 2GB discrete graphics card, and up to 8GB of DDR4.
There will be up to 1TB 5400RPM mechanical HDD and 256GB SSD that will be included in the highest-end Ideapad 330, which will arrive for around $450. Lenovo's new Ideapad 330 features a 15.6-inch TN panel with a native resolution of 1366 x 768, so it won't be busting any records, that's for sure.
Continue reading: Lenovo Ideapad 330: Intel 10nm CPU, RX 540, 8GB RAM (full post)
Sony says it won't announce PlayStation 5, PSVR 2 at E3 2018
The rumors of the PS5 being announced and released this year had console gamers excited, with the rumor mill stating that Sony would release the PlayStation 5 this year according to the number of developer kits given to developers.
Well, according to Sony Interactive Entertainment America CEO Shawn Layden, that won't be happening. He confirmed on the PlayStation Blogcast that there will be "no new hardware announcement at E3 this year", and there you have it. This should mean no PS5 and no PSVR 2.0 headset.
Sony released the PS4 nearly 5 years ago now, so we're getting close to the half-decade milestone with no new news of a next-gen PlayStation 5 console. The beefed up PS4 Pro was released in November 2016, so we're getting close to the 2-year anniversary of that, and still no PS5.
Continue reading: Sony says it won't announce PlayStation 5, PSVR 2 at E3 2018 (full post)
Battlegrounds new map 'Sanhok' receives first screenshots
PlayerUnknown's Battlegrounds latest map is nearly here, with developer PUBG Corp. launching the first open beta for Sanhok in the last 24 hours.
This means that all Battlegrounds players can jump into Sanhok and win some chicken dinners if they find the map in the Experimental Server, download the new map, and play it.
As for Sanhok, it's a new 4 x 4km island map that the developer took inspiration from islands across southeast Asia, with specific influence taken from countries like Thailand and the Phillippines.
Continue reading: Battlegrounds new map 'Sanhok' receives first screenshots (full post)
NASA plans autonomous helicopters to land on Mars in 2020
The next vehicle that NASA is sending to Mars is going to be an autonomous helicopter of sorts, where the US space agency will bundle in an autonomous helicopter into the Mars 2020 rover in order to test airborne vehicles on Mars.
The drone itself weighs 1.8kg (just under 4lbs) while the dual, counter-rotating blades will be spinning at 3000RPM, around 10x faster than a regular helicopter. Why the high-speed blade rotation? The autonomous helicopter needs it because of the low atmospheric density on Mars.
When the helicopter is on the ground, it will be at an Earth-equivalent altitude of 100,000 feet, which is harder on the helicopter.
Continue reading: NASA plans autonomous helicopters to land on Mars in 2020 (full post)
DICE marketing teases 'Battlefield will never be the same'
EA and DICE are having to try a little harder with the new Battlefield, with cryptic marketing going into overdrive for Battlefield 5 in the last couple of weeks.
First, was the easter egg in Battlefield 1 map Fort Vaux which led to a chamber where pipes dripped morse code that led gamers to a website that featured the #Battlefield hashtag and a date of May 23. Now we have an even bigger tease, which has been posted to the official Twitter account for Battlefield.
The tweet was posted by DICE in morse code, which translates to "Good work, but this is just the beginning. The Battlefield will never be the same". I'm sure we're going to see more of this cryptic marketing leading up to the official reveal of Battlefield 5, and I've got to say... DICE are killing it.
Continue reading: DICE marketing teases 'Battlefield will never be the same' (full post)
Shadow of the Tomb Raider cost over $100 million to make
The cost of AAA game development is at all time highs right now, with Shadow of the Tomb Raider costing upwards of $100 million to make.
During a chat with GamesIndustry.biz, Shadow of the Tomb Raider developer Eidos Montreal said: "Shadow of the Tomb Raider, and other different AAA single-player games, cost $75 million to $100 million. And that's production only; it's close to $35 million on the promotion".
This shouldn't surprise anyone as games like Shadow of the Tomb Raider are complex to develop, have hundreds of people working across multiple studios to get it to market on multiple platforms, as well as the associated marketing costs ramping upwards of $35 million.
Continue reading: Shadow of the Tomb Raider cost over $100 million to make (full post)
Huawei smartphones will have Bitcoin Wallet pre-installed
Huawei is the world's third largest smartphone manufacturer, behind only to behemoths Apple and Samsung, and have now confirmed they will be forcing Bitcoin Wallets on all of their future smartphones.
The Chinese smartphone manufacturer will be baking-in BTC.com's Bitcoin Wallet into their own App Store, with existing Huawei smartphone owners needing (if they want to) download the app from the AppGallery. The Google Play Store isn't available in China, so Huawei users will need to use AppGallery to get it, but future Huawei handsets will have it by default.
Vice President of Business Operations at BTC.com, De la Torre, told Bloomberg: "It's a good opportunity to tap into the Chinese market. The use of cashless payments with apps is very big and the traditional banking system is lacking, so there's a good use case for crypto payments to grow there".
Continue reading: Huawei smartphones will have Bitcoin Wallet pre-installed (full post)
The world's first crypto-powered beer vending machine teased
The world of cryptocurrency is expanding faster than most people can imagine, but I didn't think we'd be in the world of the first cryptocurrency-powered beer vending machine at this stage, but here we are.
San Francisco-based startup Civic has teased the world's first "crypto beer vending machine" at the Coindesk Consensus 2018 summit in New York. The beer vending machine would eventually access the blockchain to verify consumers' age, and then throw out a beer or 6 for you.
It will be incredibly simple to do, as the vending machine can be access through the installation of Civic's app on your phone, verify your ID there, and then you'll walk up to the machine and collect your beer. The only way this works is that governments will have to have citizens' ID tied to the blockchain, which I'm sure will happen eventually. Sure, it won't happen overnight, but give it another 5-10 years and stories like this will be remembered.
Continue reading: The world's first crypto-powered beer vending machine teased (full post)
GIGABYTE enters SSD market with UD PRO with 256GB/512GB SSDs
GIGABYTE is slowly expanding into new markets with their latest venture being the storage industry with the announcement of their new UD PRO Series SSDs.
GIGABYTE's new UD PRO Series SSDs come in both 256GB and 512GB, with GIGABYTE keeping the Ultra Durable (hence 'UD') branding for these new drives. They're only 2.5-inch SATA 6Gbps standard, so we're looking at up to 530MB/sec reads while writes are 500MB/sec.
The company is offering a 3-year warranty on the drive with a sleek black look that won't stand out too much, thankfully there aren't any RGB LEDs on it... yet.
Continue reading: GIGABYTE enters SSD market with UD PRO with 256GB/512GB SSDs (full post)
Wasabi Mango UHD430: 43-inch 4K 120Hz monitor, costs $1399
The holy grail of gaming monitors would definitely have to be 4K 120Hz and while the closest we've got officially is the tease of 4K 144Hz G-Sync monitors from NVIDIA, ASUS, and Acer... it looks like it has early competition from Wasabi Mango.
Wasabi Mango is a Korean display manufacturer that have released their new UHD430 monitor that has a native 3840 x 2160 resolution and 120Hz refresh rate. The monitor requires dual DP 1.4 ports to hit 4K at 120Hz, buti you'll also get HDR goodness for that as well. There are also 3 x HDMI 2.0 ports, 1 x Toslink optical audio output, and a USB port.
The delicious Wasabi Mango UHD430 is available on eBay right now for $1399.
Continue reading: Wasabi Mango UHD430: 43-inch 4K 120Hz monitor, costs $1399 (full post)
Fortnite's 50 vs 50 mode is back for a limited time
Fortnite players were disappointed to see the 50 vs 50 game mode live a short life before being removed back in December. Now, Epic Games has brought back the game mode for another limited time; jump into the 50 vs 50 matches now!
Epic Games has taken to Twitter to announce that the new game mode is making its grand return back to the live servers. The game mode is quite self-explanatory, instead of the 100-player lobby being every man for himself or squads, players will be split cleanly down the middle, placing 50 players on one team and 50 players on another.
50 v 50 V2's main change when compared to the game modes first release is that each team will now have their own respective bus. The two buses will start at opposite ends of the map and travel along the same path, this decision made by Epic Games is in hopes of providing players with a more effective dividing system, to in-turn create a more balanced game mode.
Continue reading: Fortnite's 50 vs 50 mode is back for a limited time (full post)
Hunt: Showdown Content Update (Patch 1) weighs in at 3.3GB
Crytek has released their new title Hunt: Showdown and to support their new release the developers are rolling out the first major content update.
The content update which is now live will be adding in five new weapons players get to enjoy, two new tactical bombs, 11 new hunter outfits, 12 new traits and much more.
Other small changes include fall damage, map readability improvements, footstep sound changes and more. The update will be a total of 3.3GB and will be downloaded automatically the next time players open Steam. If you are interested in checking out the full patch notes visit the official Steam HUNT: Showdown patch notes here.
Continue reading: Hunt: Showdown Content Update (Patch 1) weighs in at 3.3GB (full post)
Kingdom Hearts III slotted for release in 2018 window
In the recently released Square Enix fiscal year report, it has been revealed that Kingdom Hearts III is planned for release alongside other titles such as Shadow of the Tomb Raider and Octopath Traveler.
There has been quite a lot of skepticism for Kingdom Hearts III debuting this year, but according to the fiscal year report released by Square Enix, Kingdom Hearts III should be expected sometime closer to the end of the year.
Fans of the series have been teased several times for the upcoming title, for those that have missed these trailers there has been a Classic Kingdom trailer as well as a Monsters, Inc trailer. If you are interested in viewing the Square Enix fiscal year reports yourself check out the official company financial results here.
Continue reading: Kingdom Hearts III slotted for release in 2018 window (full post)
Facebook working on its own cryptocurrency for FB payments
Facebook is making big moves into the world of cryptocurrency with the latest rumors seeing the social networking company working on their own cryptocurrency, a new crypto that would power payments on Facebook.
Cheddar is behind the news citing sources familiar with the matter that would see Facebook using their new "digital token" to buy and sell things through the social network. Facebook is reportedly also looking into "other ways" they could use this cryptocurrency.
It makes sense, given that Messenger boss David Marcus, recently leaving the chat app side of Facebook to work in the blockchain department of Facebook. Days later the rumors begin of Facebook kick starting their own cryptocurrency, which totally makes sense.
Continue reading: Facebook working on its own cryptocurrency for FB payments (full post)
Donkey Kong Country: Tropical Freeze has HUGE Switch sales
Donkey Kong Country: Tropical Freeze first began on the Wii U and while the sales of the title weren't fantastic on the older generation console the tide has changed with the titles re-release on the Nintendo Switch.
According to the sales charts by Dengeki Online, Donkey Kong Country: Tropical Freeze has sold a massive 90,000 copies in just the first week of release in Japan. This figure is almost three times the amount that was originally sold on the Wii U version of the game.
The sales numbers within the first week suggest that Donkey Kong Country: Tropical Freeze has sold 65% of its initial shipment. When compared to the Wii U's version, Donkey Kong Country: Tropical Freeze only sold 35% of its shipment within its first week of release.
Continue reading: Donkey Kong Country: Tropical Freeze has HUGE Switch sales (full post)
Dead Cells will officially debut as a full release in August
Motion Twin, the developers behind the smash-hit indie success Dead Cells have announced that the title will be debuting to its full release this August.
Dead Cells is currently in Early Access, but sometime during August it has been announced the title will be released fully. Motion Twin and Merge Games are partnering up to provide players will a physical copy of the game for both the PS4 and the Nintendo Switch.
Also debuting with the announcement is the "Back to the roots / Baguette" update. The update brings new items into the game, adds legendary drops and patches general needed fixes. If you are interested in the full patch notes check out the official Dead Cells website.
Continue reading: Dead Cells will officially debut as a full release in August (full post)
Eidos: we want to try new things, build strong online tech
Deus Ex and Shadow of the Tomb Raider dev Eidos Montreal wants to experiment with new methods and technology to help power its games, including more robust online elements.
As the industry pushes towards more online-based service games, it only makes sense for developers and publishers to follow the latest trendsetters like Fortnite. While not every game dev needs not make a battle royale game, there is a long-term lucrative sustainability to be found in the live game model. As a result we've seen publishers like Ubisoft merge online content into singleplayer components in games like Assassin's Creed: Origins and more recently with Far Cry 5, and this is something Eidos Montreal would like to pursue.
"We need to try new things, experience stuff and learn," Eidos Montreal's studio head David Anfossi told GamesIndustry.biz.
Continue reading: Eidos: we want to try new things, build strong online tech (full post)
Dragon Age 4 could be a long ways off
BioWare is making a new Dragon Age game...but everything we've heard so far hints at a long-away release date.
With Anthem on the horizon, aka BioWare's most ambitious open-world online-connected action game to date, it should seem obvious that the dev's other IPs will fall on the back burner. On the same heel we know that Dragon Age is next in line for a new game, especially considering Mass Effect has been tagged out after the PR disaster that was ME: Andromeda. Over the course of many months BioWare has steadily teased and drip-fed info about the next Dragon Age project. Everything we've learned thus far tells us two things: Dragon Age 4 (or whatever it's called) could be a big-budget mainline sequel and it is probably in early phases of development. Just how early though? Apparently early-early.
In a recent "state of BioWare" blog post, studio head Casey Hudson said something that could mean the new Dragon Age is far down the line. Hudson's choice of words may be deliberate or vague, but if it's the former, the next Dragon Age project is basically in envisioning and designing phases.
Continue reading: Dragon Age 4 could be a long ways off (full post)
Anthem may not be monetized at launch
As an online-based experience, Anthem should indeed be monetized in some form...but EA might hold off on those specific live services at launch.
The Battlefront II controversy taught EA a hard-learned lesson. As the second games titan behind Activision, you better believe EA has taken lots of notes about what not to do regarding microtransactions and the like. Fast-forwarding to this fiscal year, FY2019, and we see two big games that are prime for engagement monetization: Battlefield V and Anthem, BioWare's big new IP. We know that Anthem is an online-driven game that will most certainly be monetized with live services, but the timing is just as important as the methodology, and we could see EA taking careful steps with their massive new investment.
In many ways Anthem is EA's dream game in terms of long-term potential monetization: it's a shared-world, genre-melding, action-RPG-shooter with narrative-driven components and online play. Essentially it has all of the critical pieces needed to turn the the billion-dollar engagement wheelhouse that dominates the games industry, and EA loves engagement (after all it made $2.19 billion from live services last fiscal year). But EA also knows it can't mess this one up. Anthem has to be handled just right lest it receive the ire of the gaming world...and that's not something you want after investing untold millions into a big new IP.
Continue reading: Anthem may not be monetized at launch (full post)






















