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Sony Santa Monica gears up for new project, hires more staff
Sony Santa Monica Studios, the game behind the critically acclaimed 'God of War' have announced they are expanding, would this be for a new coming project?
The above Twitter post from the official Santa Monica Studio Twitter account shows that the development studio is opening their doors to a bunch of new job positions. These positions include rolls being filled in; Senior Combat Designer, Senior Narrative Designer, Lead Engine/Pipeline Programmer and Tech Art Lead.
Now why would the studio be wanting to create a variety of new positions to be filled? Well, it would of course be for the next coming project. After the extreme success of God of War and not to mention that the title received 'Game of the Year', Santa Monica Studios would no doubt be planning pre-production for a sequel to the game. At the moment there has been no official mention of a sequel to God of War, but these new job listing do show that something may be brewing at Santa Monica Studios, and I'm excited to find out what. If you want to apply for a position at the God of War development studio, follow this link here.
Continue reading: Sony Santa Monica gears up for new project, hires more staff (full post)
Leak: Super Smash Bros. Ultimate patch 2.0, Piranha Plant?
Super Smash Bros. Ultimate players are patiently awaiting the next update to come to the game, with most players assuming that the pre-order fighter 'Piranha Plant' will be included within the update we have news that it will possibly be arriving within the next week.
The news comes from a supposed rumor from the SSBUBot Twitter account, the post from the Twitter account claims that Nintendo will be releasing patch 2.0.0 "within the next week". Now there is no official word from Nintendo to back up these claims as of yet, so please don't take the news as gospel.
Even though there is no official announcement from Nintendo, we can say that these claims from SSBUBot do coincide with the now officially confirmed release month for Piranha Plant. Nintendo sent out a news release to all Super Smash Bros. Ultimate players reminding them to activate their My Nintendo Reward points to claim their free pre-order fighter, within this news release Nintendo said they have scheduled the addition of Piranha Plant for "February". Exactly a week from now is February 1st, so I wouldn't be surprised if Nintendo rolled out the update within the next week so players can start of next month with Piranha Plant.
Continue reading: Leak: Super Smash Bros. Ultimate patch 2.0, Piranha Plant? (full post)
Next Xbox X - 8C/16T Zen 2 CPU, Navi GPU, 16GB RAM for $499
We know that the next-gen Xbox and PlayStation consoles are both in development and both use AMD technololgy in the form of a Zen 2 processor and Navi GPU, but now a new leak on Reddit is teasing some monster specs for what the purported next-gen Microsoft consoles: Xbox Streaming and Xbox X.
The rumors are coming from a Reddit post which teases the codename Lockhart as the Next Xbox Streaming console that will reportedly launch for $249, and it'll pack a custom 8C/16T Zen 2 processor from AMD. Microsoft is reportedly using a custom Navi GPU with 4 TFLOPs of performance, 12GB of GDDR6 (which will most likely be shared memory across the system and graphics side of things), and a huge and super-fast 1TB NVMe SSD with 1GB/sec of speed.
CPU: AMD's custom Zen 2 CPU with 8C/16T (should be on 7nm)
Continue reading: Next Xbox X - 8C/16T Zen 2 CPU, Navi GPU, 16GB RAM for $499 (full post)
Only 18% of game devs making games for next-gen platforms
We're only a couple of months away from the Game Developers Conference (GDC 2019) and already hearing about what game developers are cooking up behind the scenes, with some interesting numbers to share from a GDC 2019 survey organized by the organization itself.
An interesting tidbit comes from that news with a question to game developers from the organizers of GDC 2019 asking "Are you developing your *next* game for upcoming unannounced game platforms, and/or existing platforms?". The answer? 18% of game developers are working on next-gen games with 2% of them exclusively making games for "upcoming unannounced platforms". Here are the results:
Continue reading: Only 18% of game devs making games for next-gen platforms (full post)
Secretlab signs multi-year deal with League of Legends dev
Secretlab has just announced a huge new partnership with League of Legends developer Riot Games, with the new multi-year deal seeing Secretlab chairs deployed for pro esports gamers at the League of Legends Championship Series (LCS) in the US and three other premier global events.
These events will include the Mid-Season Invitational, the All-Star Event, and the super-crazy League of Legends World Championship. Considering the 2018 World Championship event broke all esports viewership records with a huge 99.6 million League of Legends fans watching the World Finals last year.
Secretlab is rubbing shoulders with some seriously huge companies like Mastercard and Alienware, which have both recently signed deals with Riot Games for League of Legends sponsorship globally.
Continue reading: Secretlab signs multi-year deal with League of Legends dev (full post)
AMD rumored to launch Navi in 4 different flavors
AMD will be launching its new Navi GPU across multiple price points later this year, with the new 7nm GPU expected to come in four different flavors with varying specs under the Navi 16, Navi 12, Navi 10, and Navi 9 GPUs.
Each of the different GPUs should include varying amounts of Compute Units (CUs), VRAM, memory buses, and more. We should expect more mid-to-high-end performance from Navi with much better power numbers than Vega or Polaris thanks to the shift to 7nm and the changes AMD has made to the Navi architecture with its direct input from Sony for the development of the next-gen PlayStation 5 console.
The new GPUs were discovered in Apple's recent MacOS Mojave update source code, with the file named "AMDRadeon6000HWServiceskext". This isn't fully confirmed just yet, but we're just reporting from what VideoCardz posted by TonyMacx86.
Continue reading: AMD rumored to launch Navi in 4 different flavors (full post)
Xbox One sales hit 41 million
Microsoft's family of Xbox One consoles has sold through about 41 million consoles worldwide since 2013, says Niko Partners analyst Daniel Ahmad.
While Microsoft doesn't release console sales any more, estimates see the Xbox One trailing behind the PS4 by some 47 million units. The current figure sits at about 41 million sales worldwide, which aligns with last month's reports. But for Microsoft, hardware sales are just part of its billion-dollar gaming business. The lion's share goes to software and digitally-delivered services.
"Xbox One had a good year all things considered. Hardware was up YoY thanks to the release of the Xbox One X. Software remains healthy and I really need to stress how large the digital shares are on Xbox compared to other platforms. Global installed base now around 41m," Niko Partners analyst Daniel Ahmad wrote on ResetERA.
Antec announces budget GX202 mid-tower case
Today Antec announced the GX202, an entry-level mid-tower case with a budget-friendly cost.
Antec's new GX202 chassis is a good for a first time build, and features two built-in 120mm fans on the front and one 120mm for exhaust, a transparent side window, and a mesh filter on the front and a dust filter on the bottom.
The case has ample clearance for components and can fit a full size GPU up to 375mm in length, and a power supply of up to 200mm in size. The GX202 can seat ATX, micro-ATX, and ITX motherboards. Antec's GX202 is now available for $43.99 on Newegg.
Continue reading: Antec announces budget GX202 mid-tower case (full post)
EA on Anthem's cosmetic unlocks: Shards or Coins, not both
Contrary to recent reports, EA confirms that Anthem's cosmetics won't have a dual hybrid-currency cost.
Anthem has two currencies: Coins, which are earned for free by completing objectives and missions, and Shards, a premium currency that can be purchased with real money. Previous reports say gamers would have to spend both Coins and Shards to unlock cosmetics like skins, decals, and emotes in the game. But EA says otherwise, confirming that gamers can spend either Shards or Coins to get new cosmetics--not both. This means users can buy Shards to directly unlock new customizations, and that Anthem will be monetized in a similar way as most live games.
"While there are indeed two currencies in the game (Coins and Shards), you can buy cosmetic items with either Coins or Shards. You don't need to spend both. Each item has a Coin price and a Shard price, and you'll only use one currency or the other to purchase them," EA told us in a statement, correcting our article about what we hoped was a new disruptive monetization method.
Continue reading: EA on Anthem's cosmetic unlocks: Shards or Coins, not both (full post)
Anthem has a social space separate from Fort Tarsis hub
Anthem's new social space is kind of like the Tower from Destiny.
Anthem will have an interactive social hub that's separated from the central story-driven Fort Tarsis, BioWare's Mike Gamble confirms. The space, which was added at the behest of fans, is called the Launch Bay and allows gamers to group up with friends or randoms. Players can also identify items at the forge and unlock new missions to tackle while out in the wilderness. There's probably a storefront to buy cosmetics in this area, too.
This honestly shouldn't be a surprise to anyone. Every big live game like Anthem needs a social space outside of red zones where players can interact, chat, and most importantly, show off the snazzy new cosmetics they unlocked. Of course there's also the strong social elements that push Anthem's engagement, especially since it's PVE-only. When Destiny's cosmetic microtransactions were switched on, the Tower became a high-tech fashion show and I have no doubt the Launch Bay will be the same way.
Continue reading: Anthem has a social space separate from Fort Tarsis hub (full post)
Anthem shifts EA's monetization strategies
UPDATE: EA's PR contacted us to clarify that cosmetics can be bought with either shards or coins. Items sold in the store do not require both.
Every live service game needs a layered, multi-faceted engagement strategy. Most online games of this nature have lots of little "hooks" such as artificial-feeling grind mechanics thrown in, requiring players to spend hours accumulating materials, resources, EXP, etc. to build up their characters. Keeping players busy is an important part of the live service cycle, and BioWare's big new IP Anthem will employ these mechanisms in droves.
Today lots of Anthem preview articles went up. Some of them, like GameSpot's and Variety's coverage, delved into the heart of what makes Anthem tick: engagement. We know Anthem has cosmetic microtransactions, but even this monetization avenue isn't a shortcut.
Continue reading: Anthem shifts EA's monetization strategies (full post)
New law firms suing Activision over Bungie split-up
Law firms are eager to snap up potential million-dollar payouts from the Activision-Bungie breakup.
Activision's recent split-up with Bungie caused stock to dive nearly 10%, a sharp decline that shook investors' pocketbooks and sent shares in wild fluctuations. Law firm Pomerantz LLP started investigating Activision for possible fraud at the behest of shareholders, and now other firms are jumping in.
Shareholders say Activision didn't clearly outline how the Bungie split would affect its stock, and weren't aware how its relinquishment of the Destiny IP would trigger a negative impact on share value. Complaints allege that Activision's statements were "materially false and misleading" and shareholders are encouraged to sue the billion-dollar publisher for damages. Now both the Rosen Law Firm and the Schall Law Firm have opened securities class action lawsuits against the company.
Continue reading: New law firms suing Activision over Bungie split-up (full post)
Super Smash Bros. Ultimate: 'The More the Merrier' event
Right on queue Nintendo have announced their next Super Smash Bros. Ultimate Spirit Board event, this time round players will be rewarded with two heads instead of one, thats always better right?
This weeks Super Smash Bros. Ultimate spirit board event is based around characters from different games that come in sets of two or more. Not only will players be be rewarded with the completed spirits for fighting them in their respective franchises, but also this week players will get bonus snacks to buff up whatever spirits they so choose.
Nintendo will be debuting the "More the Merrier" spirit board event on January 25th. If you want to catch up on the news regarding last weeks event, check out the invasion of the Fire Emblem characters here. Super Smash Bros. Ultimate is currently available to purchase and is exclusively on the Nintendo Switch.
Continue reading: Super Smash Bros. Ultimate: 'The More the Merrier' event (full post)
Nintendo showcase top indie titles, 'Indie Highlights' video
Nintendo have shown some support to indie titles and developers in their newly released "Indie Hightlights" video. The 16 minute long video gives us a quick synopsis of each title and reveals some previously unannounced release dates.
The video begins with the title 'Wargroove', a turn-based strategy game developed by publisher and developer Chucklefish. Firstly, compliments to the developers for the game's art style, it has been done exceptionally well in my opinion. Gameplay wise, Wargroove pits players in the shoes of a selected commander who will battle foes in a full-story campaign, as well as online multiplayer and local multiplayer. Players will also have the option of designing and sharing their own maps and levels. Wargroove will be released on the Nintendo eShop February 1st.
Nintendo continues throughout the video and gives small descriptions like the above for the following titles: Double Kick Heroes, When Ski Lifts Go Wrong, Forager, Goat Simulator: The GOATY, Inmost, Unruly Heroes, CrossCode and SteamWord Quest: Hand of Gilgamech. If I was recommend Nintendo Switch owners some interesting indie titles to try and sink some hours into, I'd recommend these games: Goat Simulator: The GOATY, simply because its hilarious, SteamWorld Quest: Hand of Gilgamech, Wargroove and CrossCode. Within the entirely of this post I have compiled all of the trailers for each of the titles.
Continue reading: Nintendo showcase top indie titles, 'Indie Highlights' video (full post)
Leak: Mortal Kombat 11 for Switch scheduled for May 10 debut
Mortal Kombat 11 isn't that far away from release, with a scheduled release for the Xbox One, PS4 and PC for April 23rd, a question must be posed; when will the Nintendo Switch version release?
A recent leak has surfaced via a large video game retailer, the company called 'GAME' lists Mortal Kombat 11 for the Nintendo Switch on their website. What is most interesting about their listing is that they feature a release date, according to GAME Mortal Kombat 11 for the Nintendo Switch "releases on 10/05/2019", or May 10th for short.
Now this is certainly not an official release date for the game, so as per usual with these listings from retailers assume that this date is simply a placeholder. Speculating if this release date could be accurate wouldn't be that far left-field though, as it isn't that far away from the April 23rd release date. The line of thinking for this assumption is that I'd expect both Warner Bros. and NetherRealm Studios would like their game to launch somewhat unanimously across all platforms. Mortal Kombat 11 for the Nintendo Switch is also being co-developed by Shiver Studios and will feature geometry and graphical reductions, more on that story here.
Continue reading: Leak: Mortal Kombat 11 for Switch scheduled for May 10 debut (full post)
Fry Cry New Dawn story trailer - 'The Father' is now an ally
Based directly after the events of Far Cry 5, Far Cry New Dawn brings a fresh new outlook on the once devastated location of Hope County. Ubisoft have released a new story trailer showcasing some terrains and more importantly a potential partnership that could be quite shocking to Far Cry 5 players.
Far Cry New Dawn is based 17 years after the worldwide fallout events of Far Cry 5, many of the survivors of the nuclear blast have formed small communities in the post-apocalyptic world and have different rules for their survival. As expected in events as catastrophic as the ones at the end of Far Cry 5, some survivors turn one and another. Players will placed right on the front line of defense in New Dawn as "the vicious Highwaymen, led by twin sisters Mickey and Lou, travel from place to place bleeding people dry of all available resources."
Halfway through the trailer we are introduced to a very familiar face, Joesph Seed, or better known as 'The Father'. Surprisingly enough, The Father doesn't seem to be threat in New Dawn, and more so players will seek out his assistance in-game. This suggests that the Highwayman are a much larger threat than once assumed, so big of threat to everyone with their blind onslaught that players will need help from "New Eden" and more importantly "The Father" himself. Far Cry New Dawn releasing on February 15th, 2019 for the Xbox One, PS4 and PC.
Continue reading: Fry Cry New Dawn story trailer - 'The Father' is now an ally (full post)
Metro Exodus has transforming guns
Guns can transform on-the-fly thanks to Metro Exodus' new modular crafting system, adding greater tactical strategy to the FPS.
With its huge open-world scope and reactive storytelling, Metro Exodus isn't content with being the biggest Metro game yet: it's also doing awesome things with gunplay. The new shooter will have a wide array of customizable weapon mods that transform specific weapons into other gun types. Gamers can slap on a scope and a stock to a pistol and change into a rifle, or pop on a heavy barrel and an extended magazine to make it a bastardly rapid-fire SMG. Mods like scopes, barrels, stocks, and magazines can change up weapon performance by boosting (or reducing) stats like range, firepower, accuracy, etc.
"Using a new customization system, you can evolve your arsenal in the field, effectively adapting to any situation. Whether it's as a silent assassin, a close-range heavy-hitter, or anything in between, there's a multitude of options available to fit your preferred style of play," 4A Games said in a new Metro trailer.
Continue reading: Metro Exodus has transforming guns (full post)
Anthem is finalized and ready for shipment
After many long years of development, BioWare today confirmed their ambitious new IP Anthem has gone gold and is ready to ship.
When Anthem's development began in 2012, BioWare dreamed of making a unique inter-connected world that's always changing. The game would be in flux with a dynamic and reactive storyline, a world that's always evolving, explosive action with recurring payouts, and morphed RPG mechanics. Anthem is the biggest thing BioWare has ever made will be a sink-or-swim moment for the dev's new experimental approach, which could kick off a new era for both EA and BioWare.
I've been reporting about Anthem for years now--we predicted the IP would be action-based and that it'd have monetized online components--and I've seen the game evolve and take shape. It went from a nebulous mention in EA's earnings reports to a full-on RNG mech shooter with an incredibly vivid world.
Continue reading: Anthem is finalized and ready for shipment (full post)
Crytek making new AAA online game
Crytek today announced it's working on a new online-driven AAA game built with Cryengine and SpatialOS technology.
Crytek and Improbable, the company behind SpatialOS, are teaming up to make a new game. SpatialOS is a cloud-based infrastructure specifically designed to host and allow easy iteration on online multiplayer games, and currently powers a host of indie games like Seed and the 1000-player battle royale Mavericks: Proving Grounds. The goal of this partnership is to integrate a cohesive synergy between the games engine and cloud service to provide a new avenue for game developers to make projects. SpatialOS is already friendly with engines like Unreal, Unity, and soon Cryengine.
The Crysis dev will actually test out this integration with a brand new AAA game. Details are sparse, but we do know Crytek's new game is an online service-based game with multiplayer components (obviously, as it's using SpatialOS) and should be some sort of monetized, engagement-driven experience.
Continue reading: Crytek making new AAA online game (full post)
Resident Evil 2 Remake launch imminent, NEW trailer release
Capcom is in full swing preparing for the launch of the Resident Evil 2 Remake, we now have a very intense launch trailer as the release for the title is almost upon us.
For fans of Resident Evil that are out of the loop, Capcom has decided to re-build the classic Resident Evil 2 from the ground up. Above you will find a launch trailer showcasing each of the brand new textures, lighting, animations and everything else that looks simply incredible. The original Resident Evil 2 was released onto the PlayStation 1, PC, Nintendo 64, SEGA Dreamcast in 1998. The game was a smash hit at the time and sparked the slew of future games we now see today.
By popular fan request, Capcom has now re-built the assets in Resident Evil 2 and given a brand new view on the game via the changed camera angle. In the original Resident Evil 2, the game was played via a fixed camera in certain locations throughout each of the levels, in the Resident Evil 2 Remake players will experience the game from the third-person view, more on that here. If you aren't sure whether you want to immediately pick up a copy of Resident Evil 2, you can check out the free 30 minute demo that Capcom has released. Resident Evil 2 will release on January 25th for the Xbox One, PS4 and PC. The Steam listing for the title can be found here.
Continue reading: Resident Evil 2 Remake launch imminent, NEW trailer release (full post)






















