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Deca can actually make a profit on DecaGear 1, components cost $200
Deca released more information about its upcoming DecaGear 1 VR headset today. To convince people the headset is real, Deca released the Bill of Materials for the headset, including model numbers and rough pricing.
Deca stirred up a lot of buzz in late October when it revealed the existence of its upcoming VR headset, DecaGear 1. The new headset boasts a wild array of specifications, including inside-out tracking, facial expression tracking, eye tracking, and dual 2160 x 2160 RGB LCDs. This headset's specifications are scarcely believable, but the $450 price tag puts the DecaGear 1 into "something seems fishy" territory.
Facing a lot of skepticism, Deca's founders are trying to be as transparent about the product as possible. Today, they revealed the DecaGear 1's Bill of Materials, a complete breakdown of the components needed to build the headset and their associated costs. Deca said the prices listed are an approximate range because of NDA obligations with some companies and because the prices depend on purchase volume.
Continue reading: Deca can actually make a profit on DecaGear 1, components cost $200 (full post)
Cinebench R23 benchmark released, here to crush even the best CPUs
If you've got a new CPU and want to stress test it, then Maxon has your back with the latest release of Cinebench R23 which you can download right here.
Cinebench R23 has been designed to work with current-gen CPUs including AMD's just-released and powerhouse Intel ass kicking Zen 3-based Ryzen 5000 series processors, as well as Apple's not-even-here-yet M1 CPU for its new Mac products.
I've run my new AMD Ryzen 9 5900X processor (12 cores, 24 threads) so you can see the performance between some of the other chips that Maxon includes in the rankings for Cinebench R23 so far. The download itself weighs in at 225MB.
Continue reading: Cinebench R23 benchmark released, here to crush even the best CPUs (full post)
MSI teases #ChangeTheGame, new mystery graphics card coming out Nov 20
MSI just let us know that it plans to #ChangeTheGame on November 20. MSI says to mark our calendars for the new MSI Game Changer in a little over eight days and five hours from now.
In the teaser image supplied to us by MSI, it's impossible to make out exactly what will be released. But we can obviously see that we are dealing with a graphics card - specifically a graphics card with what is likely going to include three 80mm cooling fans. Beyond that, we can't figure out much else.
We will likely be dealing with a high-end graphics card, but which one? Could it be the GeForce RTX 3090 Lightning or RTX 3080 Lightning? Or could it be something completely new and different? Maybe an entirely new line with mega insane overclocks out of the box? We really don't know. We're just going to have to wait and see what MSI has cooked up for us gamers.
Continue reading: MSI teases #ChangeTheGame, new mystery graphics card coming out Nov 20 (full post)
Microsoft teases DLSS-like tech for next-gen Xbox Series X/S consoles
We all know NVIDIA has an incredibly awesome and very powerful niche with its DLSS (Deep Learning Super Sampling) technology -- but the new RDNA 2-powered consoles might have it in the future.
During a recent interview between Xbox Technical Fellow Andrew Goossen, and Digital Foundry, it was revealed that the DirectML-powered DLSS-style AI upscaler: "It's an area of very active research for us, but I don't really have anything more to say at this point".
In the picture above, we have Microsoft and its DirectML-based "super-resolution" AI upscaling technique on show. It is using Forza Horizon 3 to compare the DirectML super-resolution (on the left) versus the normal upscaling through bilinear filter (on the right). This was done back at SIGGRAPH 2018.
Continue reading: Microsoft teases DLSS-like tech for next-gen Xbox Series X/S consoles (full post)
SAPPHIRE unveils Radeon RX 6800/XT NITRO+ and PULSE graphics cards
SAPPHIRE has just teased its next-gen Radeon RX 6800 series graphics cards, with 5 new cards on the way -- the RX 6800 XT NITRO+ SE, RX 6800 XT NITRO+ (non-SE), RX 6800 XT PULSE as well as non-XT versions of the same cards.
The cards all use a large triple-fan cooler and 2.7-slot design, with dual 8-pin PCIe power connectors across the board. The flagship SAPPHIRE Radeon RX 6800 XT NITRO+ "Special Edition" has RGB lighting through the fans, with a USB Type-C connector like the reference Radeon RX 6000 series cards.
The other card is the Radeon RX 6800 XT NITRO+ which drops the RGB lighting from the front fans and has it around the back only -- and it also drops its USB Type-C connector.
Continue reading: SAPPHIRE unveils Radeon RX 6800/XT NITRO+ and PULSE graphics cards (full post)
Assassin's Creed Valhalla is NOT running at native 4K on Xbox Series X
Nope, even on that big bad new Xbox Series X not even Assassin's Creed Valhalla can render at native 4K, hell it's not even running on the highest graphics setting that the PC can.
The Verge's Tom Warren replied to 'MonsterWe' on Twitter, who said 'Xbox Series X at native 4K 60FPS. Wonder what settings?' to which Warren replies: "it's not native 4K for a start, and I'm imagine high but not ultra graphics".
Previously, Assassin's Creed Valhalla producer Julien Laferriere told VGC in a recent interview: "There will be shorter loading times and a good frame rate that make the game a lot more comfortable to play, as well as stuff like better draw distance, dynamic 4K and so on".
Continue reading: Assassin's Creed Valhalla is NOT running at native 4K on Xbox Series X (full post)
First alleged Xbox Series X hardware issues: Faulty, loud disc drives
The first alleged Xbox Series X console hardware defects and issues are starting to pop up, and gamers are reporting strange noises and disc drive problems shortly after launch.
The Xbox Series S and Series X consoles just released, but like any console launch, there's bound to be flawed units. Every console gen has been marred by issues, whether its the Red Ring of Death in the Xbox 360 era or the Blue Light of Death of the PS4 era. Now we're seeing alleged disc drive issues affect the new Xbox generation.
Multiple users are reporting issues with the Series X and Series S ranging from weird clicking noises to faulty disc drives that no longer read discs. The disc drive issue was actually an issue that affected Xbox One consoles, and I myself had to pop my launch model open to repair the drive manually.
Continue reading: First alleged Xbox Series X hardware issues: Faulty, loud disc drives (full post)
FIFA 21 looks AMAZING on PS5, Series X, next-gen upgrade hits Dec. 4
EA just revealed the first next-gen images for FIFA 21, and they look photorealistic and ultra-detailed.
The new FIFA 21 images show just how far EA is pushing next-gen optimization. The screenshots highlight impressive facial animations of star footballers Joao Felix of Atheltico Madrid and Trent Alexander-Arnold of Liverpool, both of which were rendered in DICE's upgraded Frostbite engine. We can only imagine how Battlefield 6 will look when it ships in 2021.
EA also confirms FIFA 21's free next-gen upgrade will release December 4, 2020. Anyone who buys FIFA 21 on PS4 or Xbox One will also get a free copy of the next-gen version on PlayStation 5 and Xbox Series X.
Continue reading: FIFA 21 looks AMAZING on PS5, Series X, next-gen upgrade hits Dec. 4 (full post)
PlayStation 5 supports one external HDD at a time, just like PS4
Sony confirms the PS5 can only support a single external USB 3.0 hard drive at one time.
Unlike the Xbox Series X with its 1TB memory card, the PlayStation 5 is gridlocked on storage space for next-gen games. But what about legacy games? Luckily, the PS5 will support external USB 3.0 HDDs for expanded storage. You can hook up your PS4's existing external drive right to the PS5 and launch backward compatible current-gen games right from the HDD.
There's just one catch: PS5 games can't be stored on HDDs and must be put on the internal SSD--a drive that only has 667GB of available space. Sony could change this in the future, but it'll be this way at launch.
Continue reading: PlayStation 5 supports one external HDD at a time, just like PS4 (full post)
Brotherhood of Steel brings order to Fallout 76 on December 1
Fallout 76's big new free Steel Dawn expansion drops December 1 on all platforms, Bethesda recently announced.
The new Steel Dawn expansion is a landmark moment for Fallout 76. The game, which launched without a single human NPC, radically transformed with the Wastelanders expansion. Now things are getting kicked up a notch. The Brotherhood is back, and we're gonna be in trouble.
The expansion sees the Brotherhood of Steel crossing the huge 2,500 mile span from California to West Virginia to bring order to Appalachia. The clandestine and stoic military group will be another faction to rally behind--or to fight against--in Fallout 76, bringing more complexity to the always-online live game. The DLC adds in a new questline centered around the Brotherhood of Steel and its leader, Paladin Leila Rahmani, in their quest to collect technology and bring order to irradiated Appalachia.
Continue reading: Brotherhood of Steel brings order to Fallout 76 on December 1 (full post)
Assassin's Creed Valhalla's Orlog is a crude Magic: The Gathering
Assassin's Creed Valhalla has an extremely addictive and fun dice game, and it's a lot like Magic: The Gathering.
I grew up playing Magic: The Gathering and still think it's the definitive card game. MtG has everything: Luck and chance, skill and strategy, and social elements like being able to predict movements based on body language/playstyles. In MtG you have lots of choices like racing an enemy to the finish, or taking a more slow and methodical approach to your victory.
It's these elements I instantly recognized in AC Valhalla's Orlog mini-game. Orlog is a more simplistic and rudimentary version of MtG. The goal is to kill your opponent, and you start out with 20 health. Instead of creature cards with lots of triggers and complex effects, Orlog uses dice and straightforward damage-and-defense tactics. There's life totals, direct damage, and defense.
Continue reading: Assassin's Creed Valhalla's Orlog is a crude Magic: The Gathering (full post)
AMD talks Zen 4 CPUs, after Zen 3 stomps all over Intel's best CPUs
AMD has just launched its new Zen 3 architecture that powers the Ryzen 5000 series, with the new flagship Ryzen 9 5950X rocking 16 cores, 32 threads at 4.9GHz for $799. Insanity... and AMD isn't finished, not by a long shot.
AMD's continuing pummeling of Intel will continue into 2021 where Zen 3 will stomp all over everything Intel has, and will release in 2021 -- while Zen 4 will drop in early 2022 to combat whatever Intel can scrape together to fight AMD back with.
My sources tell me Intel won't have anything to fight AMD back with properly, to ensure dominance, until at least 2022 and more like 2023. That is a very long time for AMD to dominate with not just Zen 3 that will be what I will call now the most-sold processor family of 2021 -- but well into 2022 with Zen 4.
Continue reading: AMD talks Zen 4 CPUs, after Zen 3 stomps all over Intel's best CPUs (full post)
AMD teases next-next-gen RDNA 3 will have BIG benefits over RDNA 2
AMD is about to unleash its RDNA 2-based Radeon RX 6000 series graphics cards, with the Radeon RX 6800 XT and Radeon RX 6800 graphics cards launching on November 18.
The company already teased back just a couple of weeks ago that its RDNA 3 teams were "in execution" and getting things done. But now during an interview between AMD's Executive Vice President, Rick Bergman, and The Street, has some big bombs dropping about the next-next-gen RDNA 3 architecture.
Bergman said: "Let's step back and talk about the benefits of both. So why did we target, pretty aggressively, performance per watt (improvements for) our RDNA 2 (GPUs). And then yes, we have the same commitment on RDNA 3".
Continue reading: AMD teases next-next-gen RDNA 3 will have BIG benefits over RDNA 2 (full post)
NVIDIA GeForce RTX 3080 Ti drops in January 2021 to battle Big Navi
We continue to hear more and more about the GeForce RTX 3080 Ti graphics card, where according to the latest rumors it'll be dropped in January 2021.
But now we're hearing some specs on the GeForce RTX 3080 Ti, where it will reportedly be powered by the GA102-250-KD-A1 GPU and pack 10496 CUDA cores. This CUDA core count on the GeForce RTX 3080 Ti would give it the same CUDA core count as the GeForce RTX 3090, and way more than the RTX 3080 which packs just 8704 CUDA cores in comparison.
The new GeForce RTX 3080 Ti would be released with 20GB of GDDR6X memory, on a 320-bit memory bus while it will reportedly have a TGP of 320W. This new RTX 3080 Ti would battle AMD's upcoming Radeon RX 6900 XT and Radeon RX 6800 XT graphics cards.
Continue reading: NVIDIA GeForce RTX 3080 Ti drops in January 2021 to battle Big Navi (full post)
EK really did build a TEC cooler, and it uses Intel Cryo Cooling Tech
Last week, we reported that it looked like EK was building a thermoelectric cooling solution for extreme overclocking fans. It turns out that cooler isn't EK's technology, although the company will sell it. EK just announced the QuantumX Delta TEC water block with Intel Cryo Cooling technology.
The EK QuantumX Delta TEC water cooler features a new "large surface flow-through cooling engine," which allows fluid to rapidly pass through the block to extract heat from the hot side of the TEC plate. EK had to redesign its cooling engine for this purpose because of the extreme heat load that the TEC plate produces. Unlike regular EK water blocks, the QuantumX Delta TEC block can withstand sub-ambient temperatures.
Thermal-electric cooling works by sending an electrical current through a plate with dramatically different temperatures on either side. In this case, the heat from a CPU and the cooling from a water block. When you run a current between the two conductive surfaces, the cold surface absorbs heat, and the hot surface dissipates heat much faster.
Continue reading: EK really did build a TEC cooler, and it uses Intel Cryo Cooling Tech (full post)
PS5 doesn't have a web browser, Sony thinks it isn't necessary
Sony confirms the PS5 currently doesn't have a web browser, one of the basic functions and features of the PS4. But this could changer farther down the line.
The PlayStation 5 makes big improvements over the PS4 in various ways, including faster load times, astronomically more powerful CPU and GPU performance, and a dramatic adjustment in UI features. There's some things the PS5 is missing, though: It won't have a web browser, for one, and for two, it won't let you store PS5 games on regular external hard drives (they can only be stored on the internal SSD).
Why doesn't the PS5 have a web browser? Sony doesn't really think you need it. At least that's the public answer. The real answer might have something to do with web-based vulnerabilities. To wit, the PS4's browser on v1.76 allowed you to access the console's kernel by visiting a web page on the browser.
Continue reading: PS5 doesn't have a web browser, Sony thinks it isn't necessary (full post)
Full Assassin's Creed Valhalla microtransaction store revealed
Like Origins and Odyssey, Assassin's Creed Valhalla has an in-game microtransaction storefront where you can buy items, gear, and content with real money.
Valhalla is a game built around monetization. The new RPG-based Assassin's Creed games (Origins, Odyssey, Valhalla) were created as grindy experiences that are practically never-ending. Ubisoft then sells you shortcuts to reduce the time needed to progress or unlock content. This is the nature of Ubisoft's business models with AC, but the monetization is actually somewhat reasonable.
The Animus Store in Assassin's Creed Valhalla uses premium currency called Helix Credits to acquire items. The more pay-to-win style purchases center around the maps and crafting materials. Users can buy maps that offer tremendous advantages like unlocking the location of all unique gear and all skill tomes, which can be used to level up and unlock more abilities.
Continue reading: Full Assassin's Creed Valhalla microtransaction store revealed (full post)
Fortnite might get $15.99/month paid subscription with battle pass
Battle Passes might not be enough for Epic Games, and now the company is asking gamers what they want to see in a monthly paid Fortnite subscription.
Fortnite might be free to play, but there's tons of opportunities to spend money. New cosmetics pop up seemingly every week on the microtransaction store, and gamers can also buy into a seasonal battle pass for V-Bucks, cosmetics, and extra goodies. Now Epic could take things a step further to help offset those missing millions from Apple iOS devices.
Epic is currently surveying players on a possible $15.99/month subscription plan for Fortnite. The billion-dollar developer is collecting feedback on what should be included in this kind of month-to-month plan. The selections on the survey range from V-Bucks, battle pass previews, battle pass level skips, or just an included battle pass.
Continue reading: Fortnite might get $15.99/month paid subscription with battle pass (full post)
PS4 to PS5 transition will take 3 years, more cross-gen games coming
Sony plans to support the PS4 alongside the PS5 for roughly 3 years, meaning first-party games will continue releasing on both platforms.
For Sony, a smooth transition from current- to next-gen is extremely important. Sony has to be careful not to displace its huge 100 million PS4 install base and try to carry these users over to the PS5. That means a period of overlap--a time where both consoles will live alongside each other and share both old and new games. This overlap period could last as long as 2023, Sony says.
In a recent interview with AV Watch, Sony Interactive Entertainment Vice President Hideaki Nishino confirms the PS4-to-PS5 transition period should last around 3 years. During that time Sony will release a mix of next-gen exclusives and cross-gen releases.
Continue reading: PS4 to PS5 transition will take 3 years, more cross-gen games coming (full post)
Apex Legends will generate $1 billion every year, EA says
Apex Legends is expected to hit $1 billion in total lifetime earnings in 2021. Now EA expects the game to rake in $1 billion per year thanks to its current trajectory.
Apex Legends will soon become EA's latest billion-dollar franchise and join the likes of Madden and FIFA. The BR sensation is expected to hit $1 billion in total revenues just two years after launch, but EA expects Apex to amass serious money-making momentum through next year and beyond. $1 billion is just the start. EA forecasts Apex could start earning a billion dollars every single year from here on out.
The main driver is diversification and access. Apex's mobile version will launch in 2021 and offer a huge new window of spending opportunities to millions of gamers, and the China launch may follow soon after. There's also the launch on Nintendo Switch. EA wants Apex on every storefront, every platform, and everywhere gamers play.
Continue reading: Apex Legends will generate $1 billion every year, EA says (full post)






















