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SEGA finally explains perplexing Super Game strategy and reveals why it was cancelled

SEGA sheds light on its mysterious and confusing 'Super Game' strategy, confirming the plan centered around a new IP that was purpose-built for live games.

SEGA finally explains perplexing Super Game strategy and reveals why it was cancelled
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TL;DR: SEGA's cancelled "Super Game" was a plan to build brand-new, global live-service IPs-inspired by Phantasy Star Online 2-with multiple releases by 2030. President Shuji Utsumi says costs, operational scale and global risks grew too large, so projects like Hyenas were axed while SEGA pivots to GaaS updates of core IPs.
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SEGA president Shuji Utsumi explains the company's thinking around its Super Game strategy, and reveals why the plan was cancelled.

SEGA finally explains perplexing Super Game strategy and reveals why it was cancelled 1
Info from a very outdated SEGA investor's deck from 2021.

Years ago, SEGA revealed plans to create what they called a Super Game. The idea was confusing even back then, but the gist of it was centered around a live game that would continue belting out paid content to millions of players across an array of devices. SEGA's wildly popular Phantasy Star Online 2 would be the inspiration for a Super Game. SEGA actually wanted to have multiple Super Games out by 2030.

Over the years, and across multiple SEGA reports, I noticed that the Super Game plan simply didn't ever coalesce. SEGA became more vague on what it was actually referring to, and without a proof-of-concept ideation, the Super Game concept became more intangible before it fizzled out entirely. So what exactly is a Super Game? What was SEGA trying to do? Company president Shuji Utsumi reveals new details in an interview with Nikkei Gaming.

Info from a very outdated SEGA investor's deck from 2021.

According to Utsumi, SEGA would have created a new IP for the Super Game. That means the Super Game wouldn't be set in a popular series like the Sonic universe, or even Phantasy Star.

"We hypothesized that we had the technology to successfully launch a global, large-scale IP that we created from scratch, and that the rewards would be enormous."

SEGA actually did create a new IP called Hyenas in 2021. It was an online FPS from Creative Assembly, and I postulated it could be SEGA's own unique version of Fortnite. Hyenas was cancelled and never released.

It would have cost too much to pull off, Utsumi says.

"However, as we continued our research, we realized that the scale of investment and operations would also grow enormously in line with the scale of the service, and we saw the difficult aspects."

"As a result, considering the global situation, we decided that taking on this challenge now would be too risky. That is why we canceled the development of Super Game."

Live games can't be ignored, which is why SEGA has adapted some of its core IPs into live-oriented games, including the new Crazy Taxi game.

"SEGA is still fundamentally a game-based company. And within that game industry, one area that cannot be ignored is GaaS (Games as a Service)."

Frequently Asked Questions

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Question #1

What new IP did SEGA originally plan to use for its Super Game strategy?

Question #2

How was Super Game supposed to differ from SEGA’s Sonic and Phantasy Star series?

Super Game was supposed to be built around a brand-new IP created from scratch. That meant it would not be set in established series like Sonic or even Phantasy Star. SEGA framed it as a global, large-scale live game with ongoing paid content across multiple devices.
Question #3

Which SEGA franchises is the company now leaning on instead of Super Game?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

The company is currently resurrecting key IPs and franchises with re-releases and doubling-down on core franchises like Sonic and ATLUS' stable of RPGs in a bid to stay competitive.

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News Source:xtrend.nikkei.com

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About the author

Senior Gaming Editor

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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