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Fallout 76 human NPCs were always planned, coming in new DLC

Derek Strickland | Gaming | Jun 9, 2019 10:14 PM CDT

E3 2019 - Human NPCs are returning to Fallout 76, Bethesda confirmed during its E3 2019 panel.

Fallout 76 human NPCs were always planned, coming in new DLC

One of the biggest problems Fallout 76 has is its lack of NPCs. It's these characters who give players agency in singleplayer games, and their absence in the new failed online-only Fallout was quite jarring. Bethesda is eager to turn things around, so they're listening to players and adding NPCs back into the game. But it turns out NPCs were always planned for Fallout 76...they just weren't there at launch.

In the Fall, NPCs are returning to Appalachia with Fallout 76's new free Wastelanders expansion. "That's right! Human NPCs are coming to Fallout 76," project lead Jeff Gardiner said on stage at Bethesda's E3 show. NPCs will fight alongside or against you, complete with faction choices and consequences. They'll dish out quests and NPC dialog will even have skill checks like an actual Fallout game. "And not just NPCs, but a full questline, new rewards, and full dialog trees," Gardiner affirms.

Continue reading: Fallout 76 human NPCs were always planned, coming in new DLC (full post)

Doom Eternal unleashes chaos on heaven and hell in November

Derek Strickland | Gaming | Jun 9, 2019 9:17 PM CDT

E3 2019 - Doomslayer isn't just battling demons in Doom Eternal. He's unleashing fury onto the high heavens and every dimension in between.

Doom Eternal unleashes chaos on heaven and hell in November

Doom Eternal isn't just set on Earth, but will break the inter-dimensional barrier for some serious omni-world mayhem. id Softworks is taking us on a huge blood-soaked journey across the fabric of reality, from the heavens to duke it out with archangels and slay gods to the fiery depths of hell and all the dark spaces in between.

"We're not building a new world for Doom, but an entire new universe. Earth is on the brink of annihilation. It's being consumed by demons, and your crusade to save it will take you across dimensions to locations never before seen in Doom, from Heaven to Hell to the Sentinel homeworld and beyond," said Marty Stratton, executive producer on Doom Eternal.

Continue reading: Doom Eternal unleashes chaos on heaven and hell in November (full post)

Dishonored devs announce Deathloop, a stylish new FPS

Derek Strickland | Gaming | Jun 9, 2019 8:47 PM CDT

E3 2019 - Arkane's next big game is called Deathloop and it's basically Groundhog Day were transformed into a high-octane grindhouse FPS.

Dishonored devs announce Deathloop, a stylish new FPS

Deathloop is a new first-person shooter from the Dishonored devs at Arkane Lyon. It's built around a simple premise: two assassins, Colt and Juliana, are caught in a never-ending dance of death. Juliana is in the Black Reef, a self-described paradise that's gone to hell, and Colt is on the outside trying to find their way in. Both assassins have crazy powers including teleporting, zapping, and a force push.

Deathloop has a distinct midnight movie style to it that reminds me of Quentin Tarantino's Grindhouse, and promises to deliver the stellar level design and player choice Arkane is known for. "Deathloop combines a mind-bending story with meticulously designed levels, and of course, Arkane's signature gameplay that lets you approach any situation any way you like. Because in the endless clash between these two extraordinary assassins, how you play, is up to you."

Continue reading: Dishonored devs announce Deathloop, a stylish new FPS (full post)

Bethesda's new Ghostwire Tokyo is a supernatural action game

Derek Strickland | Gaming | Jun 9, 2019 8:07 PM CDT

E3 2019 - Tango Gameworks' next game isn't horror-based, but a stylish action romp through the heart of Tokyo.

Bethesda's new Ghostwire Tokyo is a supernatural action game

Today Tango Gameworks announced Ghostwire Tokyo, a new IP that captures all the stylish flair and tone of a superb anime. It's a supernatural-driven action-adventure game with creepy umbrella-toting demons, giant cat monsters, possessed coats, and a rainslicked bow-wielding protagonist with magic powers. Sounds just like an anime to me.

The animations are stellar and there's that ultra-weird Shinji Mikami visual style in play. I get a creepy vibe and can see tendrils of The Evil Within too, even if it's moreso grounded in reality than the horror series. Sadly we didn't get any actual gameplay...

Continue reading: Bethesda's new Ghostwire Tokyo is a supernatural action game (full post)

Elder Scrolls Blades is coming to Switch with cross-play

Derek Strickland | Gaming | Jun 9, 2019 7:49 PM CDT

E3 2019 - Bethesda's widely-panned, heavily monetized free-to-play Elder Scrolls game is coming to Nintendo Switch.

Elder Scrolls Blades is coming to Switch with cross-play

Elder Scrolls Blades is coming to Nintendo Switch this Fall, Bethesda announced, complete with cross-play and cross-progression with the smartphone flavor. Blades taps into the Switch's hybrid form factor and melds it uniquely with mobiles, and allows gamers to start on one platform and pick up on another. Gamers can fire up Blades on their iOS or Android device, then pick up right where they left off at home on the Switch.

Blades on Switch will support full motion controls via JoyCon tracking, similar to Skyrim. It'll be free-to-play and heavily monetized with weird time-saving microtransactions when it releases.

Continue reading: Elder Scrolls Blades is coming to Switch with cross-play (full post)

Master Chief Collection coming to Game Pass on PC

Derek Strickland | Gaming | Jun 9, 2019 7:26 PM CDT

E3 2019 - Master Chief Collection is coming to Steam, but it's also coming to Microsoft's wildly successful Xbox Game Pass service on PC.

Master Chief Collection coming to Game Pass on PC

Today Microsoft fired off a volley of announcements that'll further its billion-dollar empire. With its strong new Game Pass approach, the company proved services are now synonymous with its games. Game Pass is not only coming to PC as a single subscription, but gamers can buy into the service on both PC and consoles in a new Xbox Game Pass Ultimate SKU for $14.99 a month. And starting today Game Pass is now in open beta on Windows 10 PCs.

One of the biggest subscription-selling games is yet to come, though, but it is indeed coming. Microsoft confirmed that the entire six-game Halo: Master Chief Collection will come to Game Pass on PC. "Our mission at Xbox is for you to be able to play any game, with anyone, anywhere, and we know for many of you that means PC. Last month we announced Xbox Game Pass for PC, and today that journey begins. We have curated over 100 games just for PC. And for the first time for PC, starting with Halo: Reach, the entire Master Chief Collection," said Sarah Bond, head of Xbox Partnerships.

Continue reading: Master Chief Collection coming to Game Pass on PC (full post)

Elden Ring is open-world with heavy emphasis on RPG elements

Derek Strickland | Gaming | Jun 9, 2019 6:58 PM CDT

E3 2019 - FromSoftware's bizarre new game Elden Ring is both a new beginning and a return to classic form.

Elden Ring is open-world with heavy emphasis on RPG elements

The rumors were true: George R.R. Martin is working alongside Dark Souls dev FromSoftware on an ambitious new fantasy game. The project is called Elden Ring, and it's hypnotically weird and grim Tolkien-esque visuals are something only Hidetaka Miyazaki could think up. Instead of making another Dark Souls clone set in an original universe, Elden Ring is switching things up in a few ways, including full open world full of mystery, mayhem, and strangeness.

In a recent interview with Xbox Wire, Miyazaki revealed tons of new details on Elden Ring. It's a huge sprawling open-world action game with heavy emphasis on RPG elements. Elden Ring is the biggest project FromSoftware has ever made, and will feature third-person action-driven combat similar to Dark Souls, complete with hulking bosses and monstrosities to slay.

Continue reading: Elden Ring is open-world with heavy emphasis on RPG elements (full post)

Elden Ring is FromSoftware's bizarre new RPG

Derek Strickland | Gaming | Jun 9, 2019 5:17 PM CDT

E3 2019 - The rumors were right on the money: Elden Ring is real, George R.R. Martin helped write and shape the world, and it looks supremely bizarre.

Elden Ring is FromSoftware's bizarre new RPG

Today FromSoftware announced Elden Ring, a hypnotic new action RPG with exotic weirdness only Miyazaki could dream up. No exact details were confirmed, but the footage brings a truly grand sweeping fantasy feel that'd make Tolkien proud, complete with FromSoftware's striking visuals. The result is an entrancing bit of macabre media that ignites a deep well of hype within gamers like myself.

So what do we actually know about Elden Ring?

Continue reading: Elden Ring is FromSoftware's bizarre new RPG (full post)

Halo: Infinite launches with next-gen Xbox in 2020

Derek Strickland | Gaming | Jun 9, 2019 4:49 PM CDT

E3 2019 - Halo: Infinite, the next big chapter in the Halo series, will launch in Holiday 2020 alongside Microsoft's ultra-powerful next-gen Xbox console.

Halo: Infinite launches with next-gen Xbox in 2020

At the end of its press conference, Microsoft revealed some new Halo: Infinite footage and locked in a release window. It's biggest heavy-hitting franchise will release in tandem with its most powerful console ever, Project Scarlett, in Holiday 2020. On stage Phil Spencer confirmed that Halo: Infinite will leverage the full brunt of Project Scarlett's expanded hardware, which is four times as powerful as the Xbox One X.

No fresh details were revealed about Halo: Infinite but we did get a brief snippet of footage that showcases 343 Industries' new next-gen Slipspace Engine. The trailer wasn't particularly exciting, but it does set a more grim and daunting tone for Halo 6, proving that Master Chief will once again be a beacon of hope for humanity.

Continue reading: Halo: Infinite launches with next-gen Xbox in 2020 (full post)

Microsoft to give early access with Xbox Game Pass Ultimate

Derek Strickland | Gaming | Jun 9, 2019 4:18 PM CDT

E3 2019 - Microsoft borrows from EA by offering early access to service subscribers.

Microsoft to give early access with Xbox Game Pass Ultimate

Today Microsoft announced Xbox Game Pass Ultimate, a new subscription that bundles two of its most popular services together. Ultimate costs $14.99 a month and gives you Game Pass on both consoles and PC, as well as Xbox LIVE for multiplayer. But the games-maker sweetens the pot with another extra deal: subscribers get exclusive early access to specific games.

Now that all of Microsoft's first-party games are coming to both PC and Game Pass at launch, the service is looking better than ever. There's a huge incentive to buy into the ecosystem right now. One monthly cost gets you access to 100+ games on two platforms. But charging up to the Ultimate subscription also gets you early access in games like Gears of War 5. The Coalition's Rod Ferguson confirmed Xbox Game Pass Ultimate subscribers get four days early access in Gears of War 5 when it ships in September.

Continue reading: Microsoft to give early access with Xbox Game Pass Ultimate (full post)

New Blair Witch game in development from Bloober Team

Derek Strickland | Gaming | Jun 9, 2019 3:57 PM CDT

E3 2019 - A new Blair Witch game is in development from the horror masters at Bloober Team.

New Blair Witch game in development from Bloober Team

Today at Microsoft's E3 2019 press conference, Bloober Team announced Blair Witch, a new game based around the 90s cult classic. The game looks immensely psychological and mesmerizing, tapping into the devs' penchant for superb weirdness and while also recreating that weird Twilight Zone-style pocket of the Black Hills woods.

The game will be told in first-person and brings to mind Outlast mixed with Senua's Sacrifice visuals and Bloober Team's own stylish flair. The game isn't really an adaptation of the film and features different characters, but it'll be set on the basic lore established by the franchise.

Continue reading: New Blair Witch game in development from Bloober Team (full post)

Keanu Reeves stars in Cyberpunk 2077

Derek Strickland | Gaming | Jun 9, 2019 3:43 PM CDT

E3 2019 - Keanu Reeves is in Cyberpunk 2077. No, really. This is not a drill.

Keanu Reeves stars in Cyberpunk 2077

Today CD Projekt RED announced two massive tidbits about Cyberpunk 2077: the game will release in April 2020, and Keanu Reeves is starring in the neon-lit futuristic romp as a metal-armed badass. The new Cyberpunk 2077 trailer is filled with absolutely incredible visuals and sets a grim tone for V's story. Betrayed by a powerful crime boss, his partner is killed and V's left for dead.

Then sci-fi John Wick shows up to save us. "Wake the fuck up, samurai. We have a city to burn," Mr. Reeves says. If I had to guess, I'd say Reeves plays a ripper-doc who augments V with some fancy experimental tweaks for maximum carnage. And with any luck, Keanu will be a huge part of the game as our ally through thick and thin.

Continue reading: Keanu Reeves stars in Cyberpunk 2077 (full post)

Cyberpunk 2077 releases in April 2020

Derek Strickland | Gaming | Jun 9, 2019 3:30 PM CDT

E3 2019 - John Wick himself took the stage to announce Cyberpunk 2077's release date, and it's coming in 2020.

Cyberpunk 2077 releases in April 2020

Keanu Reeves was at Microsoft's E3 2019 to reveal some huge news: after years and years of costly development, one of the most expansive and ambitious FPS RPGs is coming in 2020. We're talking of course about Cyberpunk 2077, and it'll release on April 16, 2020 for PS4, Xbox One, and PC.

Keanu actually stars in the game as an NPC who will help you burn Night City to the ground. We absolutely can't wait to check out the game when it launches next year. We've been reporting on Cyberpunk 2077 since 2016, chronicling its immensely complicated development and brought you multiple stories on its expansive scope, living breathing worlds, and chaotic action. Plus the multiple branching RPG storyline will open up new doors of dynamism and interactivity never before seen in a CD Projekt RED game.

Continue reading: Cyberpunk 2077 releases in April 2020 (full post)

Steam's new UI leaks out, doesn't look that great

Derek Strickland | Gaming | Jun 9, 2019 2:41 PM CDT

Valve announced Steam's new UI changes months ago and the renders they showed looked pretty good. But the reality might be quite different.

Steam's new UI leaks out, doesn't look that great

Steam's new library and UI setup may have leaked out ahead of schedule and the results aren't that pretty. Steam Database spotted the new interface changes as part of a new CS:GO update in China and uploaded some snaps online, showing some marked changes.

The Steam's UI is now a list-and-visual combo, showing a series of VHS-esque panes reminiscent of Twitch's games library. These vertical slices look rather wonky simply because the images aren't formatted properly. Sure it's tidier than Steam's current setup but leaves a lot to be desired. Valve will likely play around with it before the UI is officially launched.

Continue reading: Steam's new UI leaks out, doesn't look that great (full post)

Google Stadia requires 35Mbps internet for 4K 60FPS

Derek Strickland | Gaming | Jun 9, 2019 12:25 PM CDT

Google Stadia's internet requirements aren't necessarily steep, but they might not be totally accurate either.

Google Stadia requires 35Mbps internet for 4K 60FPS

Google recently revealed the bandwidth requirements for its ambitious new Stadia game-streaming service, confirming some surprising results. The service has something for most types of internet speeds, and users with 5-10Mbps can skate by with 720p 60FPS gaming. Google says playing games at 4K 60FPS on its cloud-based service will require 35Mbps, whereas 1080p 60FPS will need at least a 20Mbps connection.

This sounds all good and well, but there's just one problem: Google's own Stadia speed testing site may not accurately gauge the full might of your connection. I saw lots of reports that Stadia's test site gave back wildly inaccurate readings, telling people their internet wasn't up to snuff irregardless of what other speed trackers said. I tested this out by running Speedtest.net and then a similar connection verification on Stadia's site. The results were pretty different.

Continue reading: Google Stadia requires 35Mbps internet for 4K 60FPS (full post)

Square Enix's biggest game coming to Google Stadia

Derek Strickland | Gaming | Jun 9, 2019 10:06 AM CDT

Square Enix is embracing Google's new Stadia game-streaming service as another way to sell--and rent out--its digital wares.

Square Enix's biggest game coming to Google Stadia

Crystal Dynamics' big new Avengers game will be the latest Square Enix title coming to Stadia, following other marquee games like Final Fantasy XV and the full Tomb Raider reboot trilogy. The news was confirmed in a huge banner on the Los Angeles Convention Center. No exact details about the Avengers project have been revealed, but Square Enix will showcase the game at its E3 2019 presser on Monday, June 10 at 9PM. Announcements from 2017 say Avengers will have an all-original story, and the teaser hints at a more gritty and adult-themed focus.

"The Avengers project is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come," reads the original 2017 announcement.

Continue reading: Square Enix's biggest game coming to Google Stadia (full post)

Destiny 2's new Shadowkeep expansion preys on your fear

Derek Strickland | Gaming | Jun 8, 2019 7:26 PM CDT

Something sinister lays in wait within the cold, broken surface of Destiny's moon...and it's hungry.

Destiny 2's new Shadowkeep expansion preys on your fear

Destiny 2's new Shadowkeep expansion takes us back to the moon for the first time in years. A lot has changed since we last visited Luna. An ancient evil has awakened, a macabre blood-red spire straight out of a Wayne Barlowe painting stands like a monument of woe, and great chasms stretch like infernal maws on the moon's craterous surface. Bungie affirms that Shadowkeep will deliver a haunting and more psychological experience this time around, and I absolutely believe they can pull it off.

I'll never forget the first time I visited the moon in the original Destiny. I was absolutely spellbound by the mix of Hellraiser-style environments with their swinging chains and wicked spires and flowing Giger-esque weirdness. The art direction was incredible (and still is), making me feel like I entered some terrifying sci-horror adventure where there's no hope in surviving. The moon brought a true sense of claustrophobic darkness as it poured out wave after wave of mindless horrors, the absence of all light, a place ruled by shadow and the hideous monsters that roam its hallowed depths. Shadowkeep will bring back those old feelings with even more intensity.

Continue reading: Destiny 2's new Shadowkeep expansion preys on your fear (full post)

Slain civilians in Modern Warfare are 'collateral damage'

Derek Strickland | Gaming | Jun 8, 2019 5:48 PM CDT

The new Call of Duty: Modern Warfare reboot won't end a mission for killing too many civilians. Instead, it'll just lower your "collateral damage" score.

Slain civilians in Modern Warfare are 'collateral damage'

In the new Call of Duty game, murdering civilians won't outright end the game, but only affect a new type of scoring. It's called the collateral damage system and it tallies up your nefarious misdeeds at the end of every mission, doling out a score based on the mayhem you did or didn't unleash. Modern Warfare aims to be more grisly, realistic, and visceral, and part of that comes from a more dynamically reactive punishment system for killing civilians.

The game will punish you in other ways for massacring civilians apart from a low score, though. In a recent interview with PCGamesN, campaign director Jacob Minkoff says in-game characters will react to what you do in the game. Killing too many civilians might cause your team to turn on you, or heighten the aggressiveness of enemies.

Continue reading: Slain civilians in Modern Warfare are 'collateral damage' (full post)

BioWare: we've learned a lot of lessons about Anthem

Derek Strickland | Gaming | Jun 8, 2019 3:53 PM CDT

BioWare's absence at E3 2019 didn't go unnoticed, but the studio says they're still committed to Anthem's development.

BioWare: we've learned a lot of lessons about Anthem

Anthem is dying. The game was meant to be a huge live service title that spread across years of play, complete with expansions and monetized content. Due to a disastrous development cycle, a terrible misunderstanding of how live games operate, and rushed gameplay mechanics, BioWare's evolving dream game fell short of its goal. But BioWare isn't giving up, and nor should they.

So what's going on with Anthem anyway? Most of BioWare's core team has moved onto Dragon Age 4 and Anthem is now in the live operations maintenance stage. No new footage, DLC, or content was outlined during EA's big EA Play event. Anthem producer Ben Irving hints BioWare is taking a more improvised, impromptu approach to Anthem that focuses strongly on player feedback. The idea is by listening to gamers, BioWare can make Anthem a playground that's actually fun.

Continue reading: BioWare: we've learned a lot of lessons about Anthem (full post)

Respawn's new Star Wars game won't have crafting

Derek Strickland | Gaming | Jun 8, 2019 2:29 PM CDT

Respawn's new Jedi: Fallen Order Star Wars game is breaking EA's emphasis on long-winded online games, and breaks the cycle of time sinks found in today's biggest games.

Respawn's new Star Wars game won't have crafting

Today Respawn unleashed a volley of new details on its ambitious Star Wars-meets-Uncharted adventure game, showing just how far EA is willing to go to adapt. We already knew Jedi: Fallen Order is a purely singleplayer action-adventure game without any online multiplayer or microtransactions, but now the studio confirms crafting won't be included either. This is huge news that solidifies Jedi: Fallen Order as a game with an actual ending. Way too many games these days make players hunt down materials in monotonous, time-wasting collect-a-thons to artificially elongate playtime...but Respawn's project won't be one of them.

In a recent rapid-fire interview with Game Informer, Jedi: Fallen Order director Stig Asmussen revealed some tidbits on the new self-described Jedi power fantasy. We learned that crafting isn't included--you won't be constantly searching for materials to upgrade Cal's armaments, hinting RPG isn't a focus--and how the Force bar refills as you attack enemies. Sadly the game won't feature NewGame+.

Continue reading: Respawn's new Star Wars game won't have crafting (full post)

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