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Halo: Infinite to have weapon skins that're likely monetized
Halo: Infinite-themed NERF guns are coming, and purchases will unlock special in-game skins, confirming the existence of weapon cosmetics in the upcoming Halo game.
In today's Halo NERF gun reveal, 343 Industries inadvertently confirmed Halo: Infinite will have weapon skins, and we fully expect them to be monetized in some form. "Select products will also include an exclusive Halo Infinite code for unlockable game add-on content." A new Gamespot article confirms this add-on content is additional NERF weapon skins for the game.
While it's not been explicitly confirmed that buyable skins are included, it's not hard to see where Microsoft is going here. We actually saw this coming a mile away, originally predicting Halo: Infinite could have piecemeal cosmetic purchases combined with a seasonal battle pass scheme. Now that REQ packs--Halo 5's massively lucrative version of lootboxes--aren't coming back for Infinite, I expect to see layered monetization that could culminate in both cosmetic armor and weapon skins, along with the aforementioned battle pass system.
Continue reading: Halo: Infinite to have weapon skins that're likely monetized (full post)
Switch cross-save is a prime mover for third-party re-releases
Cross-save opens up a new dimension of play for the Switch, and could help catalyze game sales while increasing play time on the handheld console.
According to NPD Group data, the Nintendo Switch is an additive system. Most Switch owners also have a PS4, Xbox One, or PC for gaming, making Nintendo's portable handheld a complementary device that lives alongside other hardware. Users simply switch (pun intended) to the handheld for on-the-go play and then jump back to other systems on a lark. Now thanks to cross-save support and cloud syncing, gamers don't have to restart their sessions every time they Switch over. Wherever they go with the Switch, their saves follow too.
Along with cross-play, the industry's most transformative feature for online play, cross-saves break down the platform barriers and alleviate one of the main frustrations with third-party re-releases on the Switch. Today's announcement of Witcher 3's PC-to-Switch cross-save support really drove this point home; before now, anyone who bought the Switcher would have to start over from scratch regardless if they had a 200-hour save on PC. After today's update, gamers can import their Witcher 3 files from GOG or Steam and seamlessly continue their progress.
Continue reading: Switch cross-save is a prime mover for third-party re-releases (full post)
Witcher 3 PC saves loadable on Switch port, new graphics options added
The Witcher 3 on Switch now has cross-save with PC, allowing gamers to freely import their master files from GoG or Steam and play them on-the-go.
Today CD Projekt RED brought one of the most important features to the Switcher: cross-save. The new v3.6 game update lets Switcher gamers link up their GoG or Steam account and import their saves and continue Geralt's epic adventure. This was one of the biggest points of frustration for gamers who double-dipped and had to restart completely from scratch. Now that's not the case, now you can bring your hundreds-hours long game with you wherever you go (Switcher is perfect for long flights and commutes).
There's some potential issues, though. If you use a save file with mods, any issues, glitches, or bugs will transfer over to the Switch version. Also don't rename your master PC file or else the Switch Online cloud save can't access it--assuming you have an active Switch Online membership.
Continue reading: Witcher 3 PC saves loadable on Switch port, new graphics options added (full post)
Ubisoft is developing a 'AAA VR Game' on one of its 'greatest IPs'
A new job listing by Ubisoft has highlighted that its game development studio is currently building a team for a new unannounced VR project situated around one of Ubisoft's greatest IP's.
According to the new job listing, Ubisoft is currently looking for applications for a "Narrative Designer - VR [Unannounced Project]". This person would be working on cutting-edge VR technology on what is described as "one of Ubisoft's greatest IP's." The listing also states that this new title will be developed across multiple studios and that the Narrative Designer will have to create a consistent and believable narrative structure throughout all of the dynamics of the game.
It has been known for quite some time that Ubisoft is slowly moving towards VR titles, but this is the first bit of news we have gotten in regards to those titles being on "one of Ubisoft's greatest IP's". According to The Information, Facebook has signed deals for exclusive VR games with Ubisoft on their IP's; Assassin's Creed and Tom Clancy's Splinter Cell. While this hasn't been confirmed officially yet, this job listing could be for either of those titles. Until Ubisoft officially announces something, it's all speculation, all we know for sure is that their VR titles will be on "one of Ubisoft's greatest IP's".
Continue reading: Ubisoft is developing a 'AAA VR Game' on one of its 'greatest IPs' (full post)
Duke Nukem 3D dev was working on Aliens game, inspired by Left 4 Dead
Duke Nukem 3D was one of my favorite games of all time, where I pumped hundreds of hours into the game but then 3D Realms rode the success of Duke into the ground... forever, pun intended.
But now news has flooded onto the internet that Slipgate Ironworks and 3D Realms were making a Left 4 Dead-inspired Aliens game, something that was called Aliens: Hadley's Hope. Hadley, named after the human colony that the Aliens movies was set in -- which by the way, was the best Aliens movie.
Aliens: Hadley's Hope would've been a "storyworld-driven PvE multiplayer adventure [first-person] shooter [that's] dripping with atmosphere, lore, and suspense". It was built as a 4-person cooperative shooter that would've seen gamers fighting through hordes of "alien protectors" before a bigger battle with the Alien queen herself, inside of her nest.
Continue reading: Duke Nukem 3D dev was working on Aliens game, inspired by Left 4 Dead (full post)
Xbox boss Phil Spencer updates on Xbox Series X, gaming at E3 2020
I can only imagine what it would be like to be a fly on the wall inside of Microsoft right now, with the Xbox team working overtime this year leading into the launch of the biggest, meanest, and best Xbox console yet -- Xbox Series X.
Xbox boss Phil Spencer has come out swinging on Twitter as he normally does, replying to a question from someone asking about how all of the E3 2020 planning was going. Spencer replied: "Next E3 meeting is today, tons to talk about between now and E3 & deep portfolio of XGS games for E3". He added: "Console launch years are just special" -- yes, yes they are, Mr Spencer.
Spencer also added that Xbox marketing boss Aaron Greenberg is leading the E3 2020 planning team, who recently tweeted out on February 11 about a meeting with Taco Bell. This could mean Microsoft is going to do something with Taco Bell during the E3 2020 launch of the Xbox Series X console, but we'll have to wait and see.
Continue reading: Xbox boss Phil Spencer updates on Xbox Series X, gaming at E3 2020 (full post)
Gran Turismo boss wants to see 120-240FPS on the PlayStation 5
Sony will have its next-gen PlayStation 5 console out in time for Santa Claus to have it under Christmas trees, where console gamers will get their proper first taste at 4K gaming -- as well as 60FPS, and beyond, gaming. It's also not the first time crazy stuff has been teased by Gran Turismo boss Kazunori Yamauchi, where he talked about 8K gaming on the PlayStation 5 back in 2017.
But, we should be excited as Gran Turismo series producer Kazunori Yamauchi is teasing that while 4K gaming will be awesome and all -- as well as 60FPS gaming on the PlayStation 5, he wants to see 120FPS or even 240FPS on the next-gen PS5 console. I'm totally with him there, and I think we could see backwards compatible (older PS1, PS2, PS3, PS4) games running at 120FPS all the way up to 240FPS.
In a recent interview with GTPlanet, Yamauchi said:
Continue reading: Gran Turismo boss wants to see 120-240FPS on the PlayStation 5 (full post)
Final Fantasy 7 Remake install size requires colossal 100GB of space
An art cover for FF7 Remake was recently leaked in Korea, showing the game's astronomical install size.
Like most modern games released today, Final Fantasy 7 Remake is absolutely huge and could take up to 100GB of free PS4 hard drive space to install. A new Korean game cover suggests the Remake will claim at least 1/9th of a stock PS4 Pro's 1TB hard drive. Square Enix has confirmed the game ships on two Blu-ray discs which clock in at 50GB each. Remember, this is just the first chapter in the multi-volume series.
If the install size is accurate, here's how FF7 Remake stacks up against other gigantic game install sizes:
Continue reading: Final Fantasy 7 Remake install size requires colossal 100GB of space (full post)
PlayStation 5 to sell 6 million units at launch, analyst predicts
The PlayStation 5 will sell roughly 1.5 million less units than the PlayStation 4 at launch, Ace Securities analyst Hideki Yasuda predicts.
Ace Securities just published a letter to investors outlining PlayStation 5 hardware sales forecast from launch up until March 31, 2021. The firm expects the PS5 will sell 6 million units in that period, as opposed to the 7.5 million PS4s Sony sold at launch, representing a 20% decline.
This number is actually pretty high considering the relatively higher cost of the console's expected retail pricing (Sony is spending about $450 to make every PS5) and the availability of lower-cost PS4s on the next-gen system's launch.
Continue reading: PlayStation 5 to sell 6 million units at launch, analyst predicts (full post)
New PS5-powered PSVR headset is coming, but not at launch
Sony is currently working on a next-generation PlayStation VR headset to complement its new PlayStation 5 console, sources tell Bloomberg.
The news of an upgraded PS5-powered PSVR headset isn't a surprise. The headset has sold over 5 million units to date, making it one of the leading VR HMDs in sales, driven by its comparatively lower cost and hardware accessibility.
Sony has also filed numerous experimental VR headset patents over the years, many of which show inside-out tracking, wireless connectivity, and advancements to curb motion sickness.
Continue reading: New PS5-powered PSVR headset is coming, but not at launch (full post)
Call of Duty Warzone battle royale is free-to-play, coming in March
Modern Warfare's new Warzone battle royale mode is coming in March, and will be offered as a standalone free-to-play download as well as a game mode in Modern Warfare, sources tell Video Game Chronicle.
It looks like our suppositions were right about Call of Duty's ambitious new Warzone battle royale mode.
Warzone will be available in two forms: A free-to-play version that anyone can download and play on PC, PS4, or Xbox One, and baked right into Modern Warfare itself as another gametype. Everyone who owns Modern Warfare will be able to play Warzone without downloading anything extra--the assets, textures, and files were included in the massive new 68GB update.
Continue reading: Call of Duty Warzone battle royale is free-to-play, coming in March (full post)
How publishers will approach current-gen on PS5, Xbox Series X
Key industry trends give us major clues on how gaming's billion-dollar titans will approach next-gen game releases, including backwards compatibility, PS5 and Xbox SX ports, and other key business models.
Ubisoft, EA, Activision-Blizzard, Capcom, Take-Two Interactive--all the major publishers are gearing their projects for next-gen consoles. So what can we expect with upcoming games? Nearly every major publisher says they're working on next-gen games. But will they also come to current-gen systems? Most likely yes. Will every current-gen game get re-released? Probably not. But then again every publisher loves the opportunity to re-release and re-sell their games (the Switch is proof of this, as is the early remaster fusillade that accompanied the PS4 and Xbox One).
To make the most out of next-gen without disrupting current-gen, devs have to occupy both the present and the future at the same time. This could mean many things, whether it be launching their games simultaneously on both generations, embracing layered cross-play, and picking and choosing which titles get re-released on the PS5 and Xbox Series X.
Continue reading: How publishers will approach current-gen on PS5, Xbox Series X (full post)
Coronavirus to stall Switch production in April onward, sources say
According to key sources familiar with Nintendo's manufacturing plans, Switch supply could be stalled in overseas regions like the U.S. and Europe in the coming months.
Despite Nintendo's assertions the coronavirus won't interrupt Switch production, sources close to the supply chain tell Bloomberg console shipments in the United States and Europe may be affected in the coming months. Nintendo had recently announced the coronavirus has constrained Switch supplies in Japan.
The coronavirus outbreak is expected to interrupt the supply chain between Chinese manufacturing facilities and Nintendo's Vietnam branch, the latter of which supplies Switch shipments to North America and Europe. Internal sources now say Switch inventory could be affected as early as April, restricting stock to these critical regions. Nintendo pulls in most of its sales from the U.S. and Europe--the company made 77.8% of its total net revenues from overseas sales in Q3'19.
Continue reading: Coronavirus to stall Switch production in April onward, sources say (full post)
Xbox One, PS4 sales plummet because of Xbox Series X and PlayStation 5
Microsoft and Sony are seeing lower-than-expected sales of their current-gen Xbox One and PlayStation 4 consoles, according to the latest report from market analysts NPD Group. The reason? The upcoming next-gen Xbox Series X and PlayStation 5 consoles, that's why.
Niko Partners analyst Daniel Ahmad tweeted out: "An interesting takeaway from the US NPD report is that PS4 and XB1 hardware sales in Jan 2020 are considerably lower than PS3 and 360 were in Jan 2013. Next-gen consoles are around the corner but both are declining sharper than expected. Switch continues to remain steady".
Hardware sales were down 35% in January 2020 compared to January 2019, while total spending throughout gaming hardware, software, accessories, and game cards is down 26% compared to the same time as 2019.
Continue reading: Xbox One, PS4 sales plummet because of Xbox Series X and PlayStation 5 (full post)
Star Wars Battlefront II has had some gigantic visual improvements
Star Wars Battlefront II has been out since 2017 and while it might have cost $2100 to unlock all that DLC back in the day, the visual upgrades that the team at EA DICE have done to the game are nothing short of amazing. Check it out:
Cinematic Captures have (if you'll pardon the pun) captured the visual upgrades that Star Wars Battlefront II has received recently, with character detail greatly improved, animation improvements, and so much more. Lighting, shadows, visual effects, ambient occlusion, and bloom tweaks have all made the game look that much more stellar.
Star Wars Battlefront II was recently updated on February 12 with the new 'BB Update' adding in a bunch of fixes, improved visual effects and lighting (as highlighted in this video), and much more. You can read more about the Star Wars Battlefront II - Feb 12th Patch and their release notes here.
Continue reading: Star Wars Battlefront II has had some gigantic visual improvements (full post)
So yeah, the AMD Ryzen Threadripper 3990X can run Crysis without a GPU
AMD launched its monstrous Ryzen Threadripper 3990X not too long ago, and it is already breaking records left, right, and center -- but what about running Crysis in software mode without a graphics card? Yeah, it can do that.
LinusTechTips has done just that, running Crysis in software mode on the 64-core/128-thread Ryzen Threadripper 3990X processor. No one would buy AMD's flagship Ryzen Threadripper 3990X to do this, but it's an incredible feat and something to completely nerd out to.
Personally, I love seeing this stuff and nerding out to seeing the once 'can it run Crysis' meme turn into running entirely on software. Something I didn't think we'd ever see.
Continue reading: So yeah, the AMD Ryzen Threadripper 3990X can run Crysis without a GPU (full post)
Blizzard's cancelled Starcraft: Ghost shooter leaks online
Back in 2002, Blizzard was working on Starcraft: Ghost, a third-person action shooter for the PS2, Xbox, and Gamecube. It never saw the light of day, but now thanks to a recent leak, we get a look of what could've been.
Starcraft: Ghost has been, well, a ghost for a long, long time. The game was cancelled 15 years ago and we've only ever had snippets of info and small pieces of footage and screenshot tidbits from the cut project. But now thanks to a recent leak of a playable Xbox pre-release build, we get an idea of what the shooter could've been like...and it actually looks pretty fun.
The build was apparently pretty robust and had access to six different missions, including zergling rush. New gameplay footage shows a mix of third-person shooter mechanics with your basic over-the-shoulder firing and HUD setup, complete with a nifty high kick melee attack. Nova, the playable character, was quite flexible and cat-like, not unlike Aeon Flux. Ghost also had exploration-based interactivity, and big crazy sequences like gunning down hordes of zerglings in a turret. It's definitely a remnant of the past and anyone who grew up with older 2000's era console games will instantly recognize the mechanics.
Continue reading: Blizzard's cancelled Starcraft: Ghost shooter leaks online (full post)
Capcom's next game may be called Pragmata, new trademarks filed
Capcom just filed an interesting trademark for something called Pragmata, and it could be a new games IP, a new sequel in an established, or some kind of new product.
The new Pragmata trademark was actually filed three days ago on the European Union Intellectual Property Office, and is currently under examination so it's yet to be officially registered. Predictably, the trademark gives absolutely no clues on what Pragmata means or what it refers to.
It simply follows the same classification as Capcom's other game trademark filings. It's one of the three EUIPO listings attributed to Capcom. The others, Resident Evil Resistance and Shinsekai: Into the Depths, are games that've already been announced.
Continue reading: Capcom's next game may be called Pragmata, new trademarks filed (full post)
Tony Hawk was paid a $4 million royalty check for Pro Skater games
Back in the day, Tony Hawk games were all the rage with tremendous sales, which of course led to some pretty sizable royalty checks to the legendary vert skater.
In an older 2018 interview with skater show The Nine Club, Tony Hawk discusses how his life changed forever after receiving a huge $4 million royalty check from Activision, and also talks about why the games are so MIA.
In 2002 before Activision made Tony Hawk 4, a studio rep sat down with the halfpipe master and handed over a substantial amount of cash. "He's like, 'here's what's happening, we're releasing a fourth game, and the last three are still in the top 10 of sales.' One of them was going into classics mode, where they sell it at a lower price but at way more volume. So he's like 'things are so much bigger than you've ever thought.'
Continue reading: Tony Hawk was paid a $4 million royalty check for Pro Skater games (full post)
Someone recreated Fallout 4 in new PS4 exclusive Dreams game
Media Molecule's latest PS4 game Dreams is a big playground for creatives. It basically lets you make anything you want, and you can also load up creations from other people to try out, kind of like mods. Skilled artisans are using it to not just make amazing things, but recreate current-gen games in Dreams.
Dreams master Robo_killer_v2 has painstakingly recreated Fallout 4 in Media Molecule's new community game, showing just how powerful the tools really are. The game, which is essentially a player-made slice of gameplay similar to a mod, features Fallout 4's distinct style, open-world environments, locations, and first-person shooter gunplay complete with VATS targeting. The Pip-Boy is there with a fully-functioning inventory UI and there's even robot enemies and mirelurks straight from the game.
The game also has quests, exploration mechanics, and mini-games. It's a work-in-progress so more content is coming soon...and eventually we could see it expand radically to include even more of the irradiated Commonwealth. There's some hiccups though. The frame rates aren't good, and it's not going to replace the native Fallout 4 experience (nor should you expect it to). But it's still an incredible achievement that shows just how flexible and potent Media Molecule's latest game can be.
Continue reading: Someone recreated Fallout 4 in new PS4 exclusive Dreams game (full post)





















