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CDPR teases Death Stranding creator Hideo Kojima in Cyberpunk 2077
If you didn't already know, Death Stranding has just hit the PC on both Steam and the Epic Games Store -- but now fellow developer CD PROJEKT RED -- the creators of The Witcher, and the upcoming Cyberpunk 2077 -- have just honored Kojima. Check this out:
The team at CD PROJEKT RED congratulated Hideo Kojima and his team at Kojima Productions on their recent release of Death Stranding on the PC. The developer posted a render of Kojima sitting on a radical-style futuristic bike that I'm hoping we see inside of Cyberpunk 2077 when it launches later this year.
This tweet from CD PROJEKT RED doesn't mean we're going to see Hideo Kojima in Cyberpunk 2077, but with Matrix and John Wick franchise star Keanu Reeves featured in the game -- it would be undeniably freaking awesome to have Hideo Kojima play a role of some sort in Cyberpunk 2077.
Continue reading: CDPR teases Death Stranding creator Hideo Kojima in Cyberpunk 2077 (full post)
Far Cry 6 may have jetpacks or rocket-shooting backpacks
Far Cry 6 is all about guerrilla uprisings, and that means creating your own makeshift weapons just like Dead Island. New screens tease some of these weapons, and might even show a jetpack of sorts (or maybe it's a rocket-shooting backpack?).
Ubisoft's latest Far Cry 6 announcement is teeming with chaos and an undercurrent of wackiness. On one side there's the brutally serious El Presidente Anton Castillo, a ruthless dictator played by Breaking Bad's Giancarlo Esposito who's trying to quell a fiery revolution of the Jewel of the Caribbean called Yara. Then there's the fiery guerrilla uprising, which has the main protagonist Dani Rojas leading a charge with unique thrown-together weapons and whatever's lying around. Some of these weapons are pretty striking.
Read Also: Far Cry 6 won't be sold on Steam, only on Epic Store, uPlay, Stadia
Continue reading: Far Cry 6 may have jetpacks or rocket-shooting backpacks (full post)
Microsoft blurs gens: Xbox One games now labeled as just Xbox games
Xbox One games don't exist any more. Now they're just Xbox games.
Microsoft is changing how it labels its console games. In a bid to solidify Xbox as an ecosystem and not any particular console, Microsoft is converging of its generations together in a single banner. From now on there won't be Xbox One games. There's just Xbox games, or one game that's playable across multiple hardware gens. This new change-up is prompted by the Xbox Series X's hard pivot away from next-gen exclusives.
There won't be any first-party Xbox Series X exclusives. Games like Halo: Infinite and Hellblade II won't be locked to next-gen. Instead, Microsoft has made performance exclusive to Xbox Series X, not the game. First-party games will hit new thresholds like ray traced visuals, native 4K, up to 120FPS gaming, and all sorts of graphical wizardry and ultra-fast loading. Microsoft is also mandating all games must be playable on the current Xbox One family, PC, and next-gen Xbox Series X consoles (and possibly the rumored Xbox Series S, aka Lockhart).
Continue reading: Microsoft blurs gens: Xbox One games now labeled as just Xbox games (full post)
PUBG sells 70 million copies ahead of big season 8 update
The seminal BR PlayerUnknown's Battlegrounds has now sold over 70 million copies, cementing it as the top premium battle royale experience on the market.
PUBG has now broken 70 million copies sold on consoles and PC, and PUBG Corp celebrates the huge sales milestone by releasing a Sanhok map remaster. The new Sanhok map has been rebuilt from the ground up and original areas have been recreated alongside new locations. The Sanhok remaster will be part of Season 8, which goes live on July 22 on Steam and July 30 on consoles (and Stadia).
"The once familiar jungle destination is now an overgrown abandoned paradise that has been remastered to be leaner, meaner, and more deadly than ever before!"
Continue reading: PUBG sells 70 million copies ahead of big season 8 update (full post)
Apple's rumored console could battle PlayStation 5, Xbox Series X
Old school enthusiasts like me will remember Halo started out as an exclusive for the Mac, as Bungie was an Apple developer -- but then Microsoft acquired Bungie and turned Halo into a system seller for a new console at the time... called Xbox.
Well, it has been almost 20 years since the original Xbox launched and while Microsoft is months away from releasing the next-gen Xbox Series X console, it's time for some Apple console hype.
According to the latest rumors, Apple is reportedly working on its own ARM-based console according to MaruiQHD on Twitter. Right now Apple has its successful Apple TV 6 powered with its in-house A12X Bionic chip and its own dedicated cooling... so the company isn't too far away from having a console if it was to tap an ARM-based solution.
Continue reading: Apple's rumored console could battle PlayStation 5, Xbox Series X (full post)
This is the real reason Google Stadia exists
Google Stadia was always meant to be an interactive piece of YouTube that's monetized with subscriptions, microtransactions, and full game sales. Now the company reiterates the platform's secret sauce.
Stadia's main reason for existing is to merge game streaming, viewership, and play together in a neat interactive package. The service will do this in a number of ways, but chiefly centers around new ways for viewers to interact with streamers and broadcasters. In the latest Stadia Connect showcase, Google outlined Stadia-exclusive features coming to Dead by Daylight that illustrate this pretty well.
The features allow stream viewers to vote on specific in-game events and have a direct affect on gameplay and content. Streamers are steering the ship, but viewers control the destination. With the new Crowd Choice mechanic, viewers can vote on how streamers play, whether it be as a survivor or a killer and even choose what character they play as. Crowd Play also allows viewers to play directly with their favorite streamers. This is all huge for engagement and will tie perfectly with YouTube Gaming for maximum exposure and more importantly, ad revenues.
Continue reading: This is the real reason Google Stadia exists (full post)
Epic promises easy transition from UE4 to UE5 on PS5, Xbox Series X
Epic Games wants to make it as easy as possible for developers to transition their projects between console gens and Unreal Engine 4 and Unreal Engine 5.
Next-gen consoles aren't full-on hardware, OS, architecture, or even software resets. Yes, there will be next-gen exclusives, but the PS5 and Xbox Series X are largely carry-overs from last generation in many ways. Both systems were built from the ground-up with extensive backwards compatibility in mind.
Both Sony and Microsoft know it's crucial devs can easily scale and bring over any in-development current-gen projects to next-gen hardware. The Xbox SDK allows devs to make one game that's playable on all platforms, and Sony's PS5 is the "easiest console to develop games for"--Sony's confidence is so high that they're forcing devs to also make any PS4 games submitted for certification after July to be playable on PS5.
Continue reading: Epic promises easy transition from UE4 to UE5 on PS5, Xbox Series X (full post)
Assassin's Creed Valhalla has Senua's Sacrifice-style hallucinations
Assassin's Creed Valhalla has all sorts of oddities and bizarre occult altars that can trigger some epic boss fights--both visually and mechanically.
Similar to Origins' desert hallucinations, Ubisoft's new Viking-themed Assassin's Creed will have its own form of bizarre illusions that're directly tied to Norse mythology. The devs have peppered all sorts of strange shrines throughout Dark Ages Anglo-Saxon England that can lead to unorthodox boss battles.
In the recent 30 minute Assassin's Creed Valhalla demo video we get to see all sorts of new additions. We've talked about many of those changes and new features here, but this time we're focusing on the delusional and trippy moments the game offers. Around the 22-minute mark we see Eivor interacting with an altar that poisons her, causing her to hallucinate not unlike Senua in her throes of psychosis (although Valhalla's visions are much more tame).
Continue reading: Assassin's Creed Valhalla has Senua's Sacrifice-style hallucinations (full post)
PlayStation 5 info page pops up on Amazon US site, but not pre-orders
A random rumor said Sony would reveal the PS5's price tag and pre-order info yesterday...but that didn't happen. Retailers are still apparently gearing up for August's State of Play event.
Yesterday was a weird day for PlayStation fans. An rumor from Italian analyst Roberto Serrano said Sony would reveal the PS5's finalized retail price tag for both the digital and physical consoles. This is really the final piece of puzzle, and gamers have been speculating on next-gen costs for years now. Predictably, this didn't happen. But something else did.
Amazon's worldwide retailer pages have been slowly adding info sections for Sony's PlayStation 5. First there was Amazon India, then Amazon Canada, and Amazon Australia even put up a pre-order page for the system. Now the US Amazon page has also added a PS5 info section...but there's no pre-order listing.
Continue reading: PlayStation 5 info page pops up on Amazon US site, but not pre-orders (full post)
Death Stranding with NVIDIA DLSS 2.0: GeForce RTX 2060 runs 4K 60FPS
Hideo Kojima will be releasing his masterpiece Death Stranding on the PC in the next 24 hours, with some magical NVIDIA technology helping out GeForce RTX graphics card owners.
In an interview with Digital Foundry leading up to the PC release of Death Stranding, Kojima Productions' Technical Director Akio Sakamoto explained a bunch of the going-ons under the hood of the PC version of Death Stranding. But it was the talk from Digital Foundry on DLSS 2.0 that caught my eye.
Digital Foundry has chipped a little into the larger pie that is Death Stranding on the PC so far, writing: "Resolution has by far the biggest impact on performance, and at least there are some innovative options here. AMD's contrast adaptive shading renders at 75 per cent of the native resolution in both vertical and horizontal axes, then sharpens the image based on contrast at minimal cost".
Continue reading: Death Stranding with NVIDIA DLSS 2.0: GeForce RTX 2060 runs 4K 60FPS (full post)
Death Stranding launches on PC without ray tracing, PS5 version later
Death Stranding launches on PC today in under 24 hours, with Kojima Productions giving us some more nuggets on the game in the last hours before launch on the PC.
In a new interview with Digital Foundry, Kojima Productions' Technical Director Akio Sakamoto said that the team considered ray tracing, but ditched the idea soon after. Sakamoto said:
"We are certainly interested in the technology and have looked into it and tested it, but as we wanted to bring the PC version to PC users as soon as possible, we decided against implementing that feature this time. But we would like to consider it for our next titles".
Continue reading: Death Stranding launches on PC without ray tracing, PS5 version later (full post)
Here's how you can get Watch Dogs 2 for free on the PC
If you tried to check out the Ubisoft Forward stream over the weekend and had issues linking your uPlay account, then you have just scored yourself a free copy of Watch Dogs 2.
Ubisoft is aware that the PC launcher of uPlay was experiencing major issues, with the official Ubisoft Support Twitter account tweeting out: "Don't worry! We'll be giving out the rewards to all of you, even if you were unable to log in successfully. Sit back and enjoy the show!"
You won't just snag yourself a free copy of Watch Dogs 2, as Ubisoft was handing out smaller in-game rewards during the Ubisoft Forward event -- so because some PC gamers missed it, the developer is giving away all of them to uPlay account holders. Not too bad at all.
Continue reading: Here's how you can get Watch Dogs 2 for free on the PC (full post)
Thermaltake's new M900 XXL RGB Mouse Pad takes up your entire desk
Thermaltake has just released one of the largest RGB gaming mouse pads ever, with the release of its new M900 XXL RGB Mouse Pad.
The new Thermaltake M900 XXL RGB Mouse Pad is a full desk surface mouse pad, meaning that it will indeed take up your entire desk. Hell, it's so big that gamers with smaller desks will have it rolling off the edge, so you'll want to make sure your desk is big enough to fit the M900 XXL RGB Mouse Pad.
It's 1600mm long and 800mm wide so you'll need a rather large desk in the first place, while it's 4mm thick that makes sure that your arm and hand move along the M900 XXL RGB Mouse Pad with a nice glide across any surface as well.
Continue reading: Thermaltake's new M900 XXL RGB Mouse Pad takes up your entire desk (full post)
New Assassin's Creed Valhalla info: Insta-kills, no character levels
A bunch of new previews are out, and that means a flood of fresh Assassin's Creed Valhalla info.
The general consensus around Valhalla is that it doesn't exactly evolve the Origins or Odyssey formula, but it does add a bunch of nifty additions. The main change seems to be around RPG mechanics and exploration. There's no longer any level system, and instead Ubisoft has opted for Power, which is the sum of your three forms: Bear, Wolf, and Raven. You unlock skills in these three tiers across a huge Path of Exile-style tree made up of passives. Active abilities require players to roam the wilds and collect skill books to unlock.
Exploration is much more free-form this time, and gamers are incentivized to go hunting often. Eating food will help boost your HP and you'll always need to gather materials to upgrade your weapons, items, and generate resources for your settlements and clan. The main motivation for exploration is questing, though, and there's plenty littered throughout the game. Earlier we said Valhalla represents Ubisoft's very own Witcher 3, and that still seems to stand true, albeit the missions are less impacting.
Continue reading: New Assassin's Creed Valhalla info: Insta-kills, no character levels (full post)
Far Cry 6: Xbox Series X Smart Delivery, PS4 buyers get free PS5 copy
Gamers who buy Far Cry 6 on current-gen systems get a free next-gen upgrade, Ubisoft confirms.
Ubisoft just announced Far Cry 6 as a cross-gen game, complete with optimizations on PS5 and Xbox Series X. Luckily Ubisoft isn't pulling a 2K Games and charging extra for next-gen copies. Anyone who buys the game on current-gen PS4 or Xbox One consoles gets a free copy on PS5 and Xbox Series X as well (technically there's not a separate SKU for Xbox Series X thanks to Smart Delivery).
"Fans who purchase Far Cry 6 on Xbox One or PlayStation 4 will be able to upgrade their version on a next-gen platform at no additional cost after the launch of Xbox Series X and PlayStation 5," reads a press release sent out by Ubisoft.
Continue reading: Far Cry 6: Xbox Series X Smart Delivery, PS4 buyers get free PS5 copy (full post)
Mint 9.4 grade Super Mario Bros. NES game sells for $114,000
An ultra-rare sealed copy of Super Mario Bros. on NES is now the highest-valued game of all time.
A Wata 9.4 graded mint copy of Super Mario Bros. was just auctioned for a massive $114,000, making it the most expensive and rarest video game in the history of Heritage Auctions.
Demand for the game was pretty high. There were a whopping 6,108 bids placed on the rare collector's item. The main draw for the sealed copy was the cardboard hangtab on the back, alongside the higher 9.4 mint grade. The hangtab meant this copy was an early black box game shipped in limited quantities in 1985. Turns out there's a science to this higher-level video game collecting and this is the holy grail for black box NES games.
Continue reading: Mint 9.4 grade Super Mario Bros. NES game sells for $114,000 (full post)
Devolver reveals Olija, Castelvania-like indie with Atari-style GFX
Devolver Digital announced a nifty-looking indie called Olija during its latest digital showcase that's worth checking out.
Indies are the life's blood of gaming and help fill out the giant spaces in between big tentpole releases. And many indies do a better job in conveying and highlighting the more nuanced and enamoring elements of gaming. New titles like Olija from Skeleton Crew Studios looks like one of those games.
Olija is a neat platformer that is kind of like Castlevania on crack. You play as Faraday, a harpoon-wielding survivor who can dish out some serious damage. The game's main hook (pun intended) centers around the harpoon mechanic, which flings you in a stylish blur across levels and right into enemies. I think Eric Lecarde would be proud of Faraday's skills.
Continue reading: Devolver reveals Olija, Castelvania-like indie with Atari-style GFX (full post)
Ubisoft's games are about to radically change
Ubisoft's internal teams are reeling after sexual abuse, harassment, and infidelity allegations. Now some of its biggest creative forces are resigning.
Ubisoft recently confirmed that three of its lead executives are leaving the French company, and these departures will have a radical effect on its future games. These include chief creative officer Serge Hascoet, Yannis Mallat, who led Ubisoft's Canadian studios, and HR head Cecile Cornet. The news comes after multiple allegations against Hascoet and Mallat broke out, accusing both of sexual harassment and inappropriate workplace behavior. Their exploits have been detailed in French magazine Liberation.
The company might make games for a living, but it's clearly not playing around this time. Hascoet's departure speaks volumes about the company's past culture, and the future of its biggest franchises.
Continue reading: Ubisoft's games are about to radically change (full post)
Death Stranding runs on DirectX 12 on PC, was built for 60FPS
Kojima Productions built Death Stranding specifically for 60FPS, but had to dial things back on PS4. The PC version is the way the game was meant to be played.
In a recent interview with Digital Foundry, Kojima Productions' technical director Akio Sakamoto confirms the game was always built to run at 60FPS. Of course KojiPro had to scale things down to 30FPS on the PS4 and PS4 Pro. The PC port is the purest form of Kojima's original vision. We know Death Stranding exceeds 60FPS (more on that in our review coming soon) and is fully optimized for both AMD and NVIDIA cards, complete with DLSS 2.0 tech on RTX cards, but an interesting surprise is how the game was tweaked to run on DirectX 12.
Remember that development of the PC version started alongside the console game years ago. KojiPro used Guerrilla Games' Decima Engine to make Death Stranding, which was also used for Horizon Zero Dawn. But for the PC version, KojiPro used a DirectX 12 version of Decima. The upcoming Horizon Zero Dawn PC port will also use DX12.
Continue reading: Death Stranding runs on DirectX 12 on PC, was built for 60FPS (full post)
New Mario NES LEGO set has a CRT TV where images actually move
UPDATE: Nintendo today announced the new NES LEGO set, and there's a buyable store page that lists a $229 price and an August 1 launch.
LEGO is making a new NES set with a "screen" that actually moves.
A new LEGO x Nintendo set has been leaked out, and this time it's centered around the classic NES. The kit has you building a mini Nintendo Entertainment System and an old-school CRT TV that actually scrolls images with a dial on the side to simulate a Mario game. As you twist the dial, Mario will move and jump across the level. It's extremely innovative and interesting, but like all LEGO sets--especially the Mario-themed ones--the NES kit will set you back a pretty penny.
Continue reading: New Mario NES LEGO set has a CRT TV where images actually move (full post)






















