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Cemu v1.15.10 runs Zelda: BotW at 4K 40-50FPS on GTX 1080

Anthony Garreffa | Gaming | Jul 1, 2019 8:36 PM CDT

The latest version of Cemu is out with version 1.15.10 out for Cemu Patrons, while the new version of the Wii U PC emulator dropping to the general public on July 5.

Cemu v1.15.10 runs Zelda: BotW at 4K 40-50FPS on GTX 1080

Cemu 1.15.10 packs improved performance for both Zelda: Breath of the Wild and the SNES Virtual Console, as well as the map screen in Twilight Princess HD. The new version of Cemu also includes a nifty auto updater that will be something of a convenience for those who are using Cemu a lot, but strangely this is only available for the public version and NOT the Patron-backed version of Cemu.

WCCFTech has run Cemu 1.15.10 with Zelda: Breath of the Wild with an Intel Core i5-7600K, 16GB RAM, and GeForce GTX 1080 at 4K hitting 40-50FPS easily. Not too bad at all, and it looks much better than it does on the Nintend Switch, that's for sure.

Continue reading: Cemu v1.15.10 runs Zelda: BotW at 4K 40-50FPS on GTX 1080 (full post)

Galaxy Note 10 images leak teasing striking re-design

Anthony Garreffa | Mobile Devices | Jul 1, 2019 7:49 PM CDT

Samsung is not far away from its huge reveal of the Galaxy Note 10 smartphone, with what appears to be our first real look at the upcoming phone thanks to a leak from TechTalkTV on YouTube.

Galaxy Note 10 images leak teasing striking re-design

The new images show that we are to expect multiple SKUs in the Galaxy Note 10 family with the video showing us the higher-end Galaxy Note 10+ and the first thing you'll notice is the camera hole has been moved from the right-hand corner, to the center of the display.

The previous rumors of Time of Flight and anti-flash features on the rear-camera are confirmed if this leaked image of the Note 10+ is real, but there aren't any clear shots of the bottom so we don't know if Samsung has kept, or removed the 3.5mm headphone jack. I'm hoping that for a beast of a phone the new Galaxy Note 10 and Note 10+ keep their 3.5mm headphone jack, I'd be pretty disappointed if we lost it.

Continue reading: Galaxy Note 10 images leak teasing striking re-design (full post)

Cyberpunk 2077 multiplayer confirmed by CD Projekt RED

Derek Strickland | Gaming | Jul 1, 2019 6:04 PM CDT

As we predicted years ago, Cyberpunk 2077 is getting a multiplayer mode of some kind.

Cyberpunk 2077 multiplayer confirmed by CD Projekt RED

Today CD Projekt RED confirmed its massively ambitious new sci-fi RPG FPS will have an online multiplayer mode. The studio told Polish website Bankier that a multiplayer component is currently in development, and its new 40-person team in Wroclaw, Poland is working on the project.

It's possible Cyberpunk 2077's multiplayer isn't attached to the base singleplayer project, and may be sold as a separate game entirely. It could even be a free-to-play spin-off. It's more likely that the mode will compliment singleplayer and require the base game, similar to GTA V and GTA Online.

Continue reading: Cyberpunk 2077 multiplayer confirmed by CD Projekt RED (full post)

CDPR making another Cyberpunk game after Cyberpunk 2077

Derek Strickland | Gaming | Jul 1, 2019 3:50 PM CDT

UPDATE: CD Projekt RED gave official statements saying Bankier's report was misleading, but doesn't explicitly deny a new Cyberpunk project is in the works.

CDPR making another Cyberpunk game after Cyberpunk 2077

"We currently have a total of five teams working on a number of projects, with three focusing on the development of Cyberpunk 2077. These include CD Projekt Red Warsaw and Krakow, who are handling the main game, as well as the Wrocław studio, where around 40 industry specialists are engaged in technology R&D.

"A separate, dedicated team at the Warsaw studio is handling the development of Gwent. The final team is Spokko, which is currently working on a yet unannounced mobile project."

Continue reading: CDPR making another Cyberpunk game after Cyberpunk 2077 (full post)

Remedy now owns Alan Wake publishing rights

Derek Strickland | Gaming | Jul 1, 2019 12:04 PM CDT

Remedy now controls Alan Wake's IP and publishing rights, giving the studio free reign to make a sequel. But it's not that simple. They still have to find funding.

Remedy now owns Alan Wake publishing rights

Today Remedy Entertainment announced it's retained control over Alan Wake's publishing rights and got a nifty 2.5 million euro in royalties to boot. Fans might think this instantly opens the door to Alan Wake 2...but the situation is much more complicated than that. Unless Remedy self-publishes its future games like Bungie is with Destiny, Remedy has to sell the rights back as a kind of line of credit to get the project made.

As an independent studio, Remedy has to sign contracts to get specific games made. To get Alan Wake published and distributed, the studio signed a big multi-year contract giving Microsoft publishing exclusivity over the franchise. Remedy still owned the IP, but couldn't release a sequel without Microsoft's approval. These rights can last a long, long time and developers simply have to wait them out or buy back the rights (like Bungie did with Destiny).

Continue reading: Remedy now owns Alan Wake publishing rights (full post)

Legend of Zelda: Breath of the Wild glitch shows true beauty

Jak Connor | Gaming | Jul 1, 2019 5:00 AM CDT

Nintendo's Legend of Zelda: Breath of the Wild is still getting content posted online, and being one of the best-looking Nintendo games out there its no surprise that players are still trying find gorgeous locations in-game.

Legend of Zelda: Breath of the Wild glitch shows true beauty

Earning Game of The Year in 2016, The Legend of Zelda: Breath of the Wild is teeming with details in every which way you look. You can see this in numerous examples online, and if you have been lucky enough to get hands-on with the game you can truly appreciate the meticulous level of creativity Nintendo has installed within the title.

Today we are looking a glitch that Twitter user "@eu_rasi_a_3678" has posted online. The video has gained quite a lot of attention and showcases a clear view of what is under the water at The Water Village. The video shows fishes, coral and marine life - all of which have impeccable detail that truly reflects the rest of the Breath of the Wild world. The Legend of Zelda: Breath of the Wild is exclusively available on Nintendo Switch now.

Continue reading: Legend of Zelda: Breath of the Wild glitch shows true beauty (full post)

Apex Legends Season 2 challenges crush Season 1 in everyway

Jak Connor | Gaming | Jul 1, 2019 4:00 AM CDT

Apex Legends' Season 2 update is just around the corner and just before its launch we have gotten some details regarding the new seasons challenge system.

Apex Legends Season 2 challenges crush Season 1 in everyway

A recent blog post from Lee Horn, the Lead Product Manager for Apex Legends has shone a light on Season 2's updated challenge progression system. According to Horn, players will have a much more enjoyable and easier time advancing levels in Season 2 as Respawn has heard the criticism from Season 1 and has taken it on board.

Horn says that: "More than half of your Weekly Challenges will grant an entire Battle Pass level as a reward. The remaining Daily & Weekly Challenges grant STARS which, combined with match XP, contribute to a repeatable Weekly Challenge that grants a full Battle Pass level with each completion. STARS are XP specific to Battle Pass, meaning STARS do not impact Account Level progression."

Continue reading: Apex Legends Season 2 challenges crush Season 1 in everyway (full post)

The Lord of the Rings TV show will film a 'huge' part in NZ

Jak Connor | TV, Movies & Home Theatre | Jul 1, 2019 3:00 AM CDT

A recent report has come out of the New Zealand Herald, detailing that Auckland has secured a large part of Amazon's upcoming Lord of the Rings filming.

The Lord of the Rings TV show will film a 'huge' part in NZ

The New Zealand Herald has said that Auckland has secured what has been described as a "huge" part of the filming for Amazon's upcoming Lord of the Rings TV show. To back up that claim, an Auckland films industry senior has said that at least two different New Zealand film production studios (Kumeu Film Studios and Auckland Film Studios) have already begun work on the series' filming locations.

This is the first we are hearing of the filming locations since it was rumored that Amazon would be using Scotland as a location. Since The New Zealand Herald says that Auckland has secured a "huge" part of the filming locations we can assume that not ALL filming will be done there and that some of the scenes will be shot elsewhere. If you are interested in what Amazon are cooking up for the Lord of the Rings TV show storyline wise, check out my breakdown article here.

Continue reading: The Lord of the Rings TV show will film a 'huge' part in NZ (full post)

Banjo-Kazooie joining Smash Ultimate was planned a year ago

Jak Connor | Gaming | Jul 1, 2019 2:00 AM CDT

If you happened to miss the announcement of Banjo-Kazooie coming to Super Smash Bros. Ultimate then this is your lucky day.

Banjo-Kazooie joining Smash Ultimate was planned a year ago

The announcement was showcased at this years E3, as Nintendo revealed the classic Banjo-Kazooie would be joining the fight in Super Smash Bros. Ultimate. Above you will find the reveal trailer for the character which showcases most of his moves as well as a new stage and bunch of easter eggs.

According to Rare's updated blog post, the collaboration between Nintendo and Rare has been in partnership for over a year now. Here is what was exactly said: "we have been listening, as have the folks at Nintendo, and it was a very proud moment for us finally NOT to have to keep this a secret any more and share the glorious news far and wide".

Continue reading: Banjo-Kazooie joining Smash Ultimate was planned a year ago (full post)

Terraria launches digitally on Switch, eShop available now

Jak Connor | Gaming | Jul 1, 2019 1:00 AM CDT

If you were excited to hear about Terraria making its way to the Nintendo Switch, then you will be even more excited to know that the title has finally launched and is available for download.

Terraria launches digitally on Switch, eShop available now

The above launch trailer has been released onto the 505 Games YouTube Channel and gives us a great introduction into what Nintendo Switch users will be experiencing if they pick up a copy of Terraria. Switch users will be diving into a world that is metaphorically their very own blank canvas, as players will have the option to build, fight, dig, craft and explore at their own peril.

Terraria for the Switch will also come with touchscreen support and eight-player online co-op. There will be over 20 bosses to take head on and many, many more features for players to work out for themselves. Terraria for the Switch is already available to download digitally and a physical release is planned for "later this Summer". Here is a link to the eShop listing.

Continue reading: Terraria launches digitally on Switch, eShop available now (full post)

Masters of Doom being turned into TV show by James Franco

Anthony Garreffa | Gaming | Jul 1, 2019 12:23 AM CDT

Most people will remember James Franco from movies like Pineapple Express and something I really loved him in -- 11.22.63, and now he is teaming up with his also-talented brother Dave on a new TV show based in the DOOM universe called Masters of Doom.

Masters of Doom being turned into TV show by James Franco

Masters of Doom will be produced by Dave and James Franco based on the 2003 non-fiction book that was written by David Kushner, a contributor to Rolling Stone. Masters of Doom is an interesting take as it will tell the story of id Software co-ffounders John Carmack and John Romero who went from best friends and turned into enemies over the years as they were in the pursuit of creating one of the most influential first-person shooters, and arguably one of the most important: DOOM.

I can't wait for it personally, and it's another great touch to have the Franco brothers involved. I have followed Carmark and Romero since I was a kid, and their journey into DOOM, Quake - and yes, I even played a lot of Daikatana. Daikatana was something Romero made when he left id Software to form Ion Storm, with Daikatana in development hell for years and did not end up being anything memorable when it dropped in 2000 for Windows and the Nintendo 64.

Continue reading: Masters of Doom being turned into TV show by James Franco (full post)

RAGE 2 is the first to support AMD's new FidelityFX tech

Anthony Garreffa | Gaming | Jun 30, 2019 11:45 PM CDT

AMD's new FidelityFX technology has made its first appearance in RAGE 2, with developer Avalanche Studios releasing a patch for the game that offers FidelityFX that will first drop on 7/7 with the next-gen Navi-based Radeon RX 5700 series graphics cards.

RAGE 2 is the first to support AMD's new FidelityFX tech

The new Navi-exclusive FidelityFX technology is made up of different high quality post-processing effects that will sharpen up the image quality in your game, without sacrificing as much GPU horsepower. DSOGaming notes that the FidelityFX SHARPENING & UPSAMPLING is now an option in RAGE 2, and while it detects with an NVIDIA GeForce RTX 2080 Ti installed, it will not run on any graphics card that isn't based on the new Navi GPU architecture, which will power the upcoming Radeon RX 5700 graphics cards.

There are other limitations of FidelityFX that extend from it being exclusive to the Radeon RX 5700 series, as it currently only works on DX11 games.

Continue reading: RAGE 2 is the first to support AMD's new FidelityFX tech (full post)

Iran power usage spikes 7% from Bitcoin mining farms

Anthony Garreffa | Cryptocurrency & Mining | Jun 30, 2019 11:06 PM CDT

Iran authories have clamped down on two gigantic cryptocurrency mining farms, with authorities seizing around 1000 Bitcoin mining systems from two "abandoned factories".

Iran power usage spikes 7% from Bitcoin mining farms

These two cryptocurrency mining farms were destabilizing the Iranian power grid according to a spokesman for the Energy Ministry in Iran. The spokesman also said that the Iranian government will continue looking into mining operations after the two cryptocurrency mining farms saw Iranian power consumption increase 7% with the minister saying that for the power consumed to mine a single Bitcoin that it could power 24 residential units for an entire year.

The price of electricity in Iran is pretty low as it is heavily subsidized to the point where you can get power as low as $0.006 kWh, compared to Australia being the most expensive in the world (and my state in South Australia where Elon Musk built the largest solar farm in the world) with its crazy $0.45 kWh. Iranian power prices are a tasty offering for cryptocurrency mining farms, so the government is looking at stamping a special price for crypto miners, as the minister warned that some crypto farms are using schools and mosques for their operations since they're able to be hidden away from paying the already ridiculously low power prices.

Continue reading: Iran power usage spikes 7% from Bitcoin mining farms (full post)

Trump gives OK for US companies to sell hardware to Huawei

Anthony Garreffa | Mobile Devices | Jun 30, 2019 10:02 PM CDT

President Trump has eased the pressure on Huawei by allowing the Chinese company to sell its hardware, and allow US-based companies to buy Huawei hardware and products. The US recently blacklisted Huawei from selling its hardware in the US, which could've caused up to $30 billion in lost sales over the next two years.

Trump gives OK for US companies to sell hardware to Huawei

With the ban in place, companies couldn't sell US technology to Huawei as the Trump administration said the Chinese company "engaged in activities that are contrary to U.S. national security or foreign policy interest". This extended into serious concerns over Huawei-made 5G hardware, but it seems Trump and his 4D chess is at play here with a reversal during the G20 in Japan where President Trump said: "US companies can sell their equipment to Huawei" as long as the transactions don't have a "great, national emergency problem".

The move to un-ban US companies from telling tech to Huawei comes after the 6-week ban was in place, and after President Trump talked with Chinese President Xi Jinping at the G20 in Japan. The Trump administration is still in talks about on-going trade deals between the US and China, with Huawei commenting on Twitter: "U-turn? Donald Trump suggests he would allow #Huawei to once again purchase U.S. technology!"

Continue reading: Trump gives OK for US companies to sell hardware to Huawei (full post)

AMD's new patent explains 'hybrid' ray tracing approach

Anthony Garreffa | Graphics Cards | Jun 30, 2019 9:20 PM CDT

NVIDIA has had ray tracing capable hardware in the form of the kick ass GeForce RTX graphics cards for close to a year now, and even AMD's next-gen-and-finally-nearly-here Navi-based Radeon RX 5700 series cards launch on 7/7, they still won't pack ray tracing abilities.

AMD's new patent explains 'hybrid' ray tracing approach

This doesn't mean RTG engineers haven't been working on ray tracing in Navi, as the GPU architecture finds a new home inside of both the next-gen Xbox and PlayStation consoles which will both have ray tracing abilities, meaning AMD has been working on ray tracing for years. According to a new report by Tom's Hardware, AMD filed for a patent in 2017 which described a "hybrid" ray tracing solution that wouldn't solely rely on hardware-accelerated ray tracing.

NVIDIA has dedicated hardware on every GeForce RTX card for its real-time ray tracing, but AMD is looking to simplify things for next-gen Radeon cards. According to the recently discovered patent AMD will be using both existing shading units and "fixed function" hardware while saying "flexibility is preserved" for developers. This method, according to AMD's latest, would see performance and processing issues for hardware and software-based ray tracing be solved.

Continue reading: AMD's new patent explains 'hybrid' ray tracing approach (full post)

Battleborn's failure made Borderlands 3 a better game

Derek Strickland | Gaming | Jun 30, 2019 6:50 PM CDT

Gearbox's experimental shooter Battleborn was a failure, but it offered a welcome break from Borderlands fatigue.

Battleborn's failure made Borderlands 3 a better game

There's a huge seven-year span between Borderlands 2 and 3, and it's been five years since the Pre-Sequel. Gearbox is happy about this gap; it gave the team an opportunity to recharge their batteries and try something new outside of Pandora's loot-shooter. Gearbox pretty much made Borderlands 1 and 2 back-to-back, and instead of mandating work begin right away on the third chapter, 2K Games gave Gearbox time to make Battleborn. The game ultimately fell apart but it was a mini-vacation of sorts away from the intense IP grind.

According to Borderlands 3 art director Scott Kester, Battleborn's ill-fated diversion actually helped the third chapter's development. Moving right to Borderlands 3 would've been severe burnout and fatigue, which could affect the game's turnout.

Continue reading: Battleborn's failure made Borderlands 3 a better game (full post)

Final Fantasy VIII Remastered started out as a port

Derek Strickland | Gaming | Jun 30, 2019 4:39 PM CDT

Final Fantasy VIII Remastered was originally to be just another re-release on PS4, Xbox One, PC and Switch, but Square Enix decided to make some big visual overhauls at the last minute.

Final Fantasy VIII Remastered started out as a port

Right before the Final Fantasy VIII port went gold, the team made the monumental decision to go back and remaster the character models and graphics. It wouldn't do to just re-launch the PS1 classic without touching things up, especially after the game's 20th birthday in February. So Yoshinori Kitase enlisted the help of original Final Fantasy VIII developers to make something special; it's not the remake treatment they gave to Final Fantasy VII, but an enhanced version like the FFX Remaster collection.

In a recent interview with Famitsu (as translated by Siliconera), Yoshinori Kitase revealed why the game's taken so long to release. It was originally set to release in February to celebrate FFVIII's birthday, but the massive overhaul set the project back a ways.

Continue reading: Final Fantasy VIII Remastered started out as a port (full post)

Bethesda: We still believe in Fallout 76

Derek Strickland | Gaming | Jun 30, 2019 3:01 PM CDT

While Fallout 76 utterly failed as a service game at launch, Bethesda will use those hard-learned lessons to help shape the game's future.

Bethesda: We still believe in Fallout 76

Bethesda isn't ready to give up on Fallout 76 yet. The game was made as a passion project, and an online-based Fallout is something that the studio always wanted to do. In fact, every new Fallout game gets internally prototyped as a multiplayer game. But of course microtransactions and grindy engagement mechanics wormed their way into the game (as they always do) to transform it into a messy, frustrating, tedious affair. It's not over though. Things are going to change and Bethesda's in for the long haul.

In a recent interview with GamesIndustry.biz, Bethesda's Pete Hines talks Fallout 76 and how it'll evolve over time. "I appreciate there might be folks who are tempted to throw up their hands and [call it quits], but that's just not how we're wired. We believed in it. The fact that it didn't go the way we expected and it had issues that maybe we should have foreseen and should have planned for doesn't mean we didn't believe in what the game was and could become."

Continue reading: Bethesda: We still believe in Fallout 76 (full post)

Next-gen PS5 could be pretty expensive

Derek Strickland | Gaming | Jun 30, 2019 5:21 AM CDT

Sony's new PlayStation 5 is quite beastly, outfitted with a new custom AMD chip that pushes 8K resolution. Now Sony uses some interesting language that hints at a steep price tag for the system.

Next-gen PS5 could be pretty expensive

The new PS5 will usher in a new generation for PlayStation. It promises a huge leap from today's systems, complete with a new highly customized SoC with AMD Navi GPU and Zen 2 CPU technology and an ultra-fast SSD possibly built with the new PCIe 4.0 standard. It'll also support 4K TVs at 120Hz. This kind of leap in power should be accompanied by a similar leap in price.

In a recent company meeting attended by The Wall Street Journal's Takashi Mochizuki, Sony CEO Kenchiro Yoshida described the PS5 as a niche product. It's not meant for everyone, but instead for enthusiast or hardcore gamers who want the best.

Continue reading: Next-gen PS5 could be pretty expensive (full post)

Treyarch didn't approve of Black Ops 4's microtransactions

Derek Strickland | Gaming | Jun 30, 2019 2:20 AM CDT

Black Ops 4 is monetized to the hilt with battle passes, microtransactions, and now even lootboxes. Some Treyarch devs strongly disapprove of this intense predatorial business practice.

Treyarch didn't approve of Black Ops 4's microtransactions

As is usually the case, Treyarch went through months of never-ending hell to make Call of Duty: Blacks Op 4. The game took nearly an entire year of crunch to get shipped. Since the campaign was scrapped, the game transformed into a live game with heavy emphasis on online play and engagement. It was only natural for microtransactions to follow. But instead of focusing solely on cosmetics, the more accepted mTX avenue, Black Ops 4 went all-in with season passes, a premium currency, and even lootboxes. Recent reports indicate Activision is to blame (a big shocker).

In a recent interview with Kotaku, multiple anonymous Treyarch employees and contractors said the team was frustrated over microtransactions. Workers said they didn't have much control over the revenue schemes Activision enlisted (publishers usually have this sort of clout since they pay for the game's production) and sat helplessly while the Call of Duty community fumed at audacious prices.

Continue reading: Treyarch didn't approve of Black Ops 4's microtransactions (full post)

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