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Are buggies coming to No Man's Sky?
Well, it isn't new that fellow dataminers reveal to us future updates or events in games like what they did in Overwatch. This time, they reveal to us that maybe buggies are coming to No Man's Sky.
Redditor "eegandi" from the No Man's sky subreddit found a folder named BUGGY in the game files. With 'eegandi' explaining: "It seems that there are only material files in there, and no actual models". But as he digged in a bit further, he found a tire texture and manage to import the model in the game as you can see in the video.
Here's the tire texture he found:
Continue reading: Are buggies coming to No Man's Sky? (full post)
EA tributes tragically killed Chapecoense soccer team
A tragic accident shook the world three days ago. A chartered plane with a Brazilian division soccer team crashed near Medellin, Columbia, killing 71 people, leaving only six survivors.
The world is mourning all the tragically lost lives, and Brasil had declared three days of national mourning, while people around the globe are paying their respects to the victims.
As a response to the tragedy, Electronic Arts is giving all FIFA 17 players a free Chapecoense kit and crest so they can pay tribute to the tragically lost lives in-game.
Continue reading: EA tributes tragically killed Chapecoense soccer team (full post)
4 new CTUs are coming to Rainbow Six Siege next year
Thanks to Redditor "bunnybowing" from the Rainbow Six Siege subreddit, we now know the countries that those 4 new CTUs from gonna come from.
The image comes from the Ubisoft China blog of weibo.com. According to it, year 2 DLC pass gonna be available on the 1st December. (That's the Chinese release date and not the North America one.) 4 new CTUs gonna be added coming from Spain, Hong Kong (China), Israel and South Korea.
For more information on this year 2 season pass, please read our post here.
Continue reading: 4 new CTUs are coming to Rainbow Six Siege next year (full post)
Steam's library of games is growing quicker every year
2016 was a gigantic year for gaming, with literally too many games to list - but it's not the AAA titles that are driving digital distribution platforms on the PC like Steam, it's the new indie games that are blowing up on Steam.
38% of all games on Steam were released this year, a number that should have you gasping - 4207 new games have been released onto Steam this year, and remember - the year isn't over yet. Last year, 2964 games were released, while in 2014 there were 1772 new games, and compared to 2013 the number of games released has skyrocked from 565 in 2013.
Valve has been working with gamers since its inception, but in 2012 the company launched its Steam Greenlight initiative that saw Steam gamers voting on which games would be submitted into the Steam store. Valve didn't need to spend so much time going through all of the games submitted, and it gives gamers a more hands-on approach with what games were approved.
Continue reading: Steam's library of games is growing quicker every year (full post)
Overwatch's Season 3 begins, with changes on the way
My brother, nephew, and I have prepared ourselves for today - the first day of the third season of competitive play in Overwatch. Blizzard has opened the competitive flood gates on both the PC and console versions of the game.
The new competitive season will include some changes that aren't quite here yet, and lets Overwatch players built up points that can be used to rank up, and be traded in for golden weapons, sprays, icons, and more. The changes include starting Overwatch players in lower ranks, where they can work their way up, instead of falling for the first few games thanks to half-baked matchmaking.
One of the things that Blizzard did, that I liked, is that you could still play "Off Season" competitive matches. Playing the off season matches allowed people who love the format, rules, and play style of competitive mode aren't waiting so long between seasons.
Continue reading: Overwatch's Season 3 begins, with changes on the way (full post)
Resident Evil 7 is 'the ideal image' of Resident Evil 1
Capcom has a lot riding on the new Resident Evil 7 game, but during an interview with Eurogamer, game director Kōshi Nakanishi explained large golden nuggets of details on Resident Evil 7: Biohazard.
Nakanishi said that Capcom might have reached the original Resident Evil concept, saying: "It almost feels like this time around we were able to achieve the ideal image of what Resident Evil 1 could be. Given that you have all these photo-realistic environments and you're able to traverse through them with a first-person perspective, having that level of immersion, with all the latest technology, it was kind of cool to be able to be like, here's that very, very original concept from the very beginning, and we're able to take that vision and really apply".
Nakanishi talked about the enemy count in Resident Evil 7 "more frequent, more abundant, and at the same time it almost lessened them, almost cheapened the feel of each encounter". The team has put a lot of thought into what the adversary means to the gamer, with Nakanishi continuing: "At the end of the day, each adversary should represent a fear. Something that means when you encounter them you are scared. At the same time, because you're scared, when you do overcome them you feel a greater sense of triumph, so that's definitely something that we were trying to strive for".
Continue reading: Resident Evil 7 is 'the ideal image' of Resident Evil 1 (full post)
Rainbow Six Siege second DLC season pass available now
You can now buy Rainbow Six Siege next year season pass if you want to get all those DLCs at their day of release. Yet, if you still want the items from year one, you gotta buy that year one season pass or unlock them with in-game cash. Eugh...
The year 2 season pass gonna cost you $30. It will include every bit of content for Xbox One, PS4 and, of course, PC. According to Gameranx, here's what you can expect for year 2 content:
Operators and bonus DLC
Continue reading: Rainbow Six Siege second DLC season pass available now (full post)
Titanfall 2 DLC trailer shows all its content flawlessly
Last Tuesday, Respawn Entertainment detailed the content of Titanfall 2 first DLC but, we only got a glimpse of the Ion Prime Titan. We only got words of it. Well, the studio have awarded us with an jaw-dropping trailer today.
The trailer show us in the first part how the new elite wingman pistol gonna look, follow by an execution animation from the new Ion Prime Titan, the newly integrated phasing into your enemy execution and finishing with another execution from the Scorch Prime Titan.
Here are some pictures of the content if you don't have the time to watch the trailer:
Continue reading: Titanfall 2 DLC trailer shows all its content flawlessly (full post)
EA: No new Battlefield for a couple of years
With Battlefield 1 smashing barriers and lauded as a triumphant FPS achievement, EA has no plans to make another Battlefield game for at least a couple of years. But the reason why isn't so obvious and straightforward: it's less about disturbing the actual series than it is about disturbing the game's engagement.
EA Chief Financial Officer Blake Jorgensen details a critical look at the company's strategic plans when it comes to future games and the Battlefield series. Jorgensen affirms that EA's business model is focused on long-term engagement, which encompasses monetized content like microtransactions, DLC packs, downloads, and overall interest-driven content. So EA has no plans to quickly interrupt Battlefield 1's long-term engagement plan with another annualized release in the franchise--plus it doesn't want to "cannibalize" Battlefront 2.
"We won't have a new Battlefield back for a couple years. Next year we'll have Battlefront 2. But we're looking at all of our games and asking how might we provide additional opportunities for the player to engage them. The players want to engage deeply in the games. Our model internally isn't a financial model, it's purely 'how do we drive engagement,'" EA CFO Blake Jorgensen said at the Nasdaq 35th Investor Program.
Continue reading: EA: No new Battlefield for a couple of years (full post)
UK ad agency: No Man's Sky wasn't falsely advertised
If there was a controversial game of 2016 award, it would have to go to No Man's Sky, for its years of hype - it had the world taken by storm when it heroically fell from gaming grace, and was one of the biggest disappointment to thousands of gamers. It was only days ago that the new Foundation Update was released, adding and fixing parts of No Man's Sky, with Hello Games founder Sean Murray finally breaking his silence, after going dark when the game was released.
That hasn't stopped the UK's Advertising Standards Agency going over claims of No Man's Sky's listing on Steam was misleading, with upset gamers who provided screenshots, videos, and text about the game pre-release. In the evidence provided, the pre-release version of No Man's Sky had improved graphics, had better performance (instead of the myriad of problems PC gamers had) and planetary exploration.
These clips and explanations from the developer teased alien life, ship battles and warping - with gamers upset with the final state of No Man's Sky when it launched. The ASA disagreed in the end, saying that the materials provided were "largely representative of the final product and "unlikely to mislead" consumers", reports Engadget.
Continue reading: UK ad agency: No Man's Sky wasn't falsely advertised (full post)
Valve add gloves to CS:GO in its newest update
After their hat adventure with Team Fortress 2, skins for guns in Counter-Strike: Global Offensive, the newest addition to Valve cosmetics' ranks are gloves?
Valve have just introduced a new Glove case to CS:GO. It features 17 community designed skins for your weapons but unlike all other cases, you can earn gloves in this one. For the first patch, you have 24 of them which you can see for yourself in the image . We can safely assume that there will be others coming soon.
A new Steam Group lobbies feature have been added. Instead of partying with your friends, Valve states that you can "view and join lobbies created by members of the Steam Groups you belong to. Steam Group Lobbies will be listed in the Steam Groups tab on the Main Menu. Create a group that reflects your CS:GO interests, or join one of the thousands of Steam Groups representing various communities, countries, languages, and common interests.".
Continue reading: Valve add gloves to CS:GO in its newest update (full post)
Why were AM2R and PKMN Uranium removed from Game Awards?
When fan made Nintendo games like AM2R (Another Metroid 2 Remake) and Pokemon Uranium got removed due to pressure from the Japanese game giant, we were all pretty pissed off. AM2R have been in development for a decade and Uranium was for 9 years.
Yet, how do you feel when all your hard work have been sit on it by a company? How would you feel when the slightest recognition of the blood you shed for something you love is squandered? Well, that's what happened with both game nominations taken off from the prestigious Game Award 2016 last week without notice.
The Game Awards' creator and host Geoff Keighly recently explained on a stream why these masterpieces' nomination were taken away. He said: "I think the big challenge that we face as a show is that everything in the show has to be legally cleared by the game companies in question. So one of the things that we go through is this clearance process where we have to get basically rights from everyone that owns the IPs of the games, but we don't tell those companies in advance who's nominated, and we find out together".
Continue reading: Why were AM2R and PKMN Uranium removed from Game Awards? (full post)
Hitman November patch adds offline profile to the game
Back when Hitman was first released in March 2016, players were furious that they couldn't use their unlockable items, earned during when they were connected to the game server, in their offline sessions. After what seems to be an eternity of complaining and begging for a feature that should be in the game from the players, IO Interactive finally released the feature with its November patch.
What the developers essentially did was to create a offline profile and all the unlockables you unlock during your game server time is also saved there. So, when you play in Offline mode, you gonna have access to all the items you spend you hard time obtaining them. Eurogamer reports: "Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks".
Yet, there a quirk to that. If you want to get new unlocks, you gotta connect to the game servers again. The update release note also release the November content schedule: 3 elusive target, number 13-15, 10 featured contracts and 1 escalation contracts. Good hunt!
Continue reading: Hitman November patch adds offline profile to the game (full post)
Nintendo puts great effort into 3rd party Switch support
Nintendo has made one thing clear with its new Switch handheld console hybrid: it wants to embrace third-party games and completely turn around the Wii U's secular games library. To do so, the Japanese console-maker is making huge concessions and efforts to attract major third-party developers and publishers like Take-Two Interactive, Ubisoft, and Bethesda to name a few--and all of these companies are quite impressed with the Switch. It appears Nintendo's plan is working.
GTA V and Red Dead Redemption publisher Take-Two Interactive is the latest to praise Nintendo's strategy with the Switch, affirming that the company is making a "great effort" to ensure third-party support is properly ported, curated and maintained.
"The folks at Nintendo are making a great effort to support third-party developers, we're very optimistic on the Switch though we are not announcing anything specific today," Take-Two Interactive President Karl Slatoff said at the Credit Suisse 20th Annual Technology, Media & Telecom Conference IR conference.
Continue reading: Nintendo puts great effort into 3rd party Switch support (full post)
The Old Republic 5.0 update includes mountain of content
The 5.0 update for Star Wars: The Old Republic is live. One of the biggest updates for any game I've ever seen, it packs in a mountain of new content and overhauls seemingly every aspect of the game.
There's too much to list here, but the juiciest bits include the Knights of the Eternal Throne storyline spanning nine new chapters and two new planets, a level 70 cap for all classes, a Dark vs. Light alignment system, gear progression just for playing, repeatable, four-player group content known as "Uprisings", an advanced class option at character creation, and ranked Warzone Arena season 8.
Eternal Throne is exclusive to Early Access eligible players until December 2.
Continue reading: The Old Republic 5.0 update includes mountain of content (full post)
Overwatch gamer plays 16-17 hours a day, hits level 1800
I've been playing Overwatch for what feels like forever (well, 60 hours or something like that) and I'm still not even at level 100 - while 'TaZzERK' has hit the unofficial level cap of Overwatch - at level 1800.
More impressively, the Overwatch player hit level 1800 without account sharing - something that a few gamers do in order to rank up in Overwatch quicker. TaZzeRK says that around 1700 hours were required to hit level 1800, which accounts to an average of 16-17 hours per day.
Continue reading: Overwatch gamer plays 16-17 hours a day, hits level 1800 (full post)
Forza 3 'Blizzard Mountain' expansion adds winter
Winter is already at our doors in North America and the Forza's newest expansion is going to remind you of that even in the game: with a multiple maps around a snowy mountain, 3 new race types and more sexy cars.
The "Blizzard Mountain" expansion pack for Forza Horizon 3 is either available separately or as a part of the expansion pass that grants you two expansion packs for $34.99 with players who own the Ultimate Edition can enjoy a 10 bucks discount on the pass.
This expansion pack will include 50 new events + challenges, new race types such as Hill Climb, Descent and Blizzard race. It will also include new bucket list Blueprint and Rival events + 28 new Xbox Live challenges that can earn 500 Gamerscore points.
Continue reading: Forza 3 'Blizzard Mountain' expansion adds winter (full post)
Nintendo shares vision for 'Nintendo World' theme park
Nintendo and Universal are teaming up to make "a whole world of Nintendo" theme park attractions that make attendees feel as if they've "walked into their game platform."
Both Nintendo and Universal have been quite tight-lipped on the plans for these whimsical attractions, but that changed today as Shigeru Miyamoto and Universal's Mark Woodbury outlined some visions and promises for the upcoming theme park areas.
"We're going to be able to create an entire Nintendo world, and as we continue to develop it, that world became more immersive and more evolved and more colorful and more exciting...and more interactive," said Univesal Studios creative Mark Woodbury.
Continue reading: Nintendo shares vision for 'Nintendo World' theme park (full post)
BioWare's new mystery IP will be story-based
BioWare's Aaryn Flynn opens up about the studio's new mysterious new IP, affirming the game will follow in the studio's familiar storytelling path...but we'll have to wait quite some time to play it.
Here at TweakTown we've extensively covered all mentions and reports of BioWare's new secret IP, and based on our past coverage, we can tell you that the game may have extensive online components, it has something to do with a rook piece from Chess, it could be related to Dragon Age: Tactics, that it may be action-based rather than a RPG-based, and that the IP is actually in a playable state and looks "stunning."
Now one of BioWare's own execs discusses some key details about the IP, affirming it will have some distinct story elements:
Continue reading: BioWare's new mystery IP will be story-based (full post)
Final Fantasy XV beaten in just 10 hours
Although Final Fantasy 15 literally just released across the globe, a skilled Japanese gamer has already beaten the main campaign. How long did it take? Just 10 hours.
The Japanese gamer uploaded his proof to 2ch, a popular Japanese message board. By skipping all the cutscenes and rushing through the main story, the player beat the game in approximately 10 hours and 36 minutes. When you beat Final Fantasy 15's main campaign, the game issues you a specific certificate with a time-stamp, but there's a possibility the image was doctored.
For comparison's sake, Final Fantasy 15's game director Hajime Tabata says that the game's main story should last 40 to 50 hours of gameplay including cutscenes.
Continue reading: Final Fantasy XV beaten in just 10 hours (full post)

















