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New Call of Duty called 'Infinite Warfare', release date leaked
Infinity Ward's new Call of Duty game is called "Infinite Warfare", and will release on November 4, 2016 according to a leaked promo.
Call of Duty: Infinite Warfare was first spotted as a slip-up on Sony's PlayStation Store, and now a new leaked pre-order token has revealed the game's first image and release date of November 4--which coincides with the franchise's annual releases. The leak is marked as "confirmed" on the Call of Duty Reddit, so it could be accurate, and it certainly aligns neatly with the PS Store listing.
The promo shows the "Legacy Edition" version of the game, which presumably comes with a remastered port of Call of Duty 4: Modern Warfare. The next CoD game was previously rumored as Ghosts 2, and was believed to take place in the distant future with heavy emphasis on technology. Other reports said Infinite Warfare would feature space combat, and based on the helmet in the NPC's hand on the front cover, I'd say this is right on the money.
Continue reading: New Call of Duty called 'Infinite Warfare', release date leaked (full post)
Zelda Wii U launches simultaneously on Wii U and NX in 2017
Zelda fans knew it was coming--Nintendo has officially delayed Zelda Wii U to 2017.
Instead of releasing in 2016, the new Legend of Zelda game (Zelda Wii U) will see a simultaneous release on the Wii U and NX console in 2017. This marks the second Zelda Wii U delay, and we pretty much knew that the open-world adventure would be a major launch title on the NX.
Although the Japanese console-maker just announced the NX console will release in March 2017, Nintendo will focus on the new Zelda game at E3 2016 instead of the NX. We'll probably finally get an official game name, too.
Continue reading: Zelda Wii U launches simultaneously on Wii U and NX in 2017 (full post)
Nintendo NX won't replace Wii U and 3DS, says Nintendo CEO
Now that Nintendo has officially announced the NX will launch in March 2017, the company affirms that the NX won't replace the Wii U and 3DS.
"NX won't simply replace 3DS and Wii U" Nintendo President and CEO Tatsumi Kimishima said during the company's most recent earnings call. Kimishima reiterated that the NX is a "brand new concept", and suggests that the console will co-exist with current Nintendo hardware like the Wii U and 3DS. Consumers won't need to worry about their systems being phased out.
Sadly, Nintendo has confirmed that the NX won't be the focus for their E3 2016 showcase. Instead the company will focus on the new Zelda game, which has been pushed back to 2017 to see a simultaneous launch on Wii U and NX in 2017.
Continue reading: Nintendo NX won't replace Wii U and 3DS, says Nintendo CEO (full post)
Nintendo NX launches March 2017 globally
Nintendo's new NX console will launch globally on March 2017, the Japanese console-maker announced at their latest earnings call.
"For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed "NX" with a brand-new concept. NX will be launched in March 2017 globally," the company said during the call.
Nintendo will undoubtedly formally announce the Nintendo NX console at E3 2016 in June. The earnings calle is still ongoing, so we'll be sure to update this post when new information releases.
Continue reading: Nintendo NX launches March 2017 globally (full post)
Fallout 4 console mods coming in May, here's how they'll work
Bethesda reveals an official timeline for Fallout 4 console mods, and reveals how exactly the system will work.
Fallout 4 console mods are coming first to Xbox One in May, following with the PlayStation 4 in June. PS4 and Xbox One players will browse player-created mods via a special in-game menu, and install mods at the touch of a button. All Fallout 4 console mod listings show screenshot previews and descriptions, and users can bookmark specific mods for later. The mods are separated into a number of different categories for easy browsing, including newly released, community favorites, player favorites, weapons, armors, NPCs and more.
Console players won't be able to make Fallout 4 mods, only play them--the Creation Kit is only available on PC, so PS4 and Xbox One gamers can only play mods created by PC modders.
Continue reading: Fallout 4 console mods coming in May, here's how they'll work (full post)
Uncharted 4's frame rate drops on PS4 'aren't noticeable'
UPDATE: Sony has confirmed that a shipment of Uncharted 4 games were stolen, and that all early copies in circulation are a result of the theft. "We can confirm that unfortunately some contents from a lorry transporting a variety of video game and DVD titles, including a quantity of the much anticipated Uncharted 4: A Thief's End, was stolen in the UK, during a violent assault," Sony told MCV.
"To be clear, we have yet to ship any stock of Uncharted 4: A Thief's End to retail and so any suggestion that UK retailers have broken the official street date is not correct."
Original story as follows.
Continue reading: Uncharted 4's frame rate drops on PS4 'aren't noticeable' (full post)
Crytek announces Film Engine, a new technology designed for film
Crytek is expanding its reach, by announcing its new Film Engine initiative, with Crytek's President and CEO, Cevat Yerli, announcing a new independant company, and a new technology designed exclusively for film.
Film Engine will allow filmmakers and VR storytellers use real-time cinematic production software, which will radically reduce the time and resources required to build top-quality visual effects and CG animation films. Film Engine can be used for virtually everything from pre-vis, post-vis, and pitch-vis to final production for film, TV, commercials, animation and visual effects.
Crytek's new Film Engine uses motion capture, camera tracking, digital camera and lighting technologies into an end-to-end filmmaking software suite. Film Engine's Creative Director, Jean-Colas Prunier is a visual effects veteran, having worked on movies like Avatar, Guardians of the Galaxy, The Lord of the Rings, and Life of Pi, met Crytek CEO Cevat Yerli in 2014. The two kept in touch, and began working together to create a better solution that solved many filmmakers' problems.
Continue reading: Crytek announces Film Engine, a new technology designed for film (full post)
New Call of Duty will be announced soon, reports indicate
Activision may unveil this year's Call of Duty game on May 3, according to a leaked in-house advertisement scheme from an unspecified games retailer.
Call of Duty 2016 could be unveiled by next Tuesday on May 3, if a recently leaked retailer advertisement scheme can be believed. The document was spotted by renowned games journalist Jim Sterling, who posted the news on his Twitter feed, but we're still not sure which retailer it belongs to.
Rumors say that the new game will be Call of Duty: Ghosts 2, and will be set in the distant future as well as feature space combat. Official details on the next Call of Duty are scarce, but we do know that Infinity Ward will be developing the game. Infinity Ward will also outsource Call of Duty 2016 to the 3D artists responsible for RYSE: Son of Rome.
Continue reading: New Call of Duty will be announced soon, reports indicate (full post)
Elder Scrolls Online DLC is returning to the Dark Brotherhood
The newest expansion for The Elder Scrolls Online, called Dark Brotherhood, has been announced and will be arriving May 31st on the PC before being released on the Xbox One and PlayStation 4 on June 14th.
This expansion will return to he Gold Coast, which was last seen in The Elder Scrolls IV: Oblivion in 2006. In the new expansion you'll be able join the Dark Brotherhood and "Become the deadliest assassin with a new and exclusive passive skill-line, defend the Brotherhood against a mysterious foe in hours of new story content, prove your skill for homicide in new repeatable assassination quests, and more," or so says the description. It sounds as if there should be a fair amount of story content for those that have wanted more than just bare quests as an excuse to play with friends. It's a return to form, more than that, it's a further exploration of deep narrative that surrounded one of the best and most interesting organizations in the games lore.
The base game itself is getting a sizable patch to coincide with Dark Brotherhood that is going to remove the Veteran Ranks and the addition of poison making, among all sorts of other gameplay and combat balances that have been made.
Continue reading: Elder Scrolls Online DLC is returning to the Dark Brotherhood (full post)
Assassin's Creed dev wins back macabre 1666: Amsterdam from Ubisoft
Assassin's Creed creative director Patrice Desilets has won back the rights of the mysterious dark alternate history game Amsterdam: 1666 from Ubisoft.
The beef between Patrice Desilets and Ubisoft surrounding the once-cancelled Amsterdam: 1666 game has officially been squashed, and Desilets now owns creative and business control over the IP. Amsterdam: 1666 was to be Desilets' next AAA game at THQ Montreal, but the company eventually fell apart, and Ubisoft scooped up the project and the dev team. Shortly after acquiring the game, however, Ubisoft cancelled the project and fired Desilets. This kicked off a fierce legal battle between the Assassin's Creed creative director and Ubisoft, but the publisher has finally relinquished its control to deliver 1666: Amsterdam back in Desilets' hands.
Although we know next to nothing about the game, Desilets showed off a bit of artwork that speaks volumes. The teaser is quite eye-catching, and portrays a dark, macabre alternate-history universe that conjures up Middle Age vampires, demons, and other harrowing ghastly creatures. Considering Desilets was directly responsible for making Assassin's Creed into a AAA juggernaut, we could see 1666: Amsterdam become a smashing success. I for one can't stop looking at the imagery...it's quite hypnotic and mesmerizing.
Continue reading: Assassin's Creed dev wins back macabre 1666: Amsterdam from Ubisoft (full post)
Cyberpunk 2077 being built with drastically upgraded visual effects
CD Projekt RED is making dramatic changes to its in-house games development software to ensure Cyberpunk 2077 lives up to the staggering hype.
In order to make Cyberpunk 2077 "bigger, better and more revolutionary" than The Witcher 3, CD Projekt RED laying the foundations with a new suite of powerful dev tools. The studio is using hard-earned feedback gleaned from Witcher 3 programmers and developers to help streamline Cyberpunk 2077's development. These enhancements include a brand new visual effects editor, along with a suite of other optimized features and most likely a new, heavily customized game engine.
"The most important thing that's happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher . As cliche as it sounds it was a big learning experience," CDPR visual effect artist Jose Teixeira told iDigitalTimes. "The programmers are updating our software quite drastically."
Continue reading: Cyberpunk 2077 being built with drastically upgraded visual effects (full post)
Paragon Essentials Edition announced for PS4, get F2P for $60
Epic games has revealed today that there is definitely going to be a retail release of their free-to-play MOBA hybrid and that they're going to sell a premium, or Essentials, version on the PlayStation 4 version that should add some starting value to those wishing to hit the ground running.
The game itself is completely free-to-play, aside from the in-game currency that can be used to purchase skins, rep boosts and XP boosts. The Paragon Essentials Edition will cost $60 on launch and include what Epic Games is saying is a total of $160 of value. You'll have 6000 Paragon coins, five hero master challenges that will unlock challenger skins and XP boosts. And as an added bonus, if you pre-order this Essentials edition, then you'll receive an extra 1000 Paragon coins thrown in for good measure. Alongside the in-game currency, you'll get five skins, one of which is a launch-exclusive, five rep boosts and a rep speed boost.
You'll be able to find that new paid edition inside the PlayStation store starting on June 7th with a full release of the game slated for sometime later in 2016 on the PS4 and PC. MOBA's and any game with its own economy tend to have micro-transactions of these tyeps that might at first feel like a pay-to-win situation. Epic has been adamant that you can play, win and achieve all in-game items without paying anything, however.
Continue reading: Paragon Essentials Edition announced for PS4, get F2P for $60 (full post)
Driveclub VR has been rated by the ESRB, could be a PSVR launch title
A very interesting revelation has appeared as thanks to the ESRB. Driveclub VR has officially been rated by the US's game rating organization, which means that it's that much closer to launch. Theoretically.
The ESRB is generally very good about not releasing information, the rating or the synopsis and explanation of their rating, until very close to the actual release date. They generally follow NDA's or are careful about leaks. Thus, Driveclub VR could very well be ready for download very soon, and certainly a launch game for the PS VR.
Evolution Studios, who has since had their doors shuttered, had teased off a 360-degree video of Driveclub that was a precursor to the official game that's being reported here. Despite the closure of the studio, Sony is still committed to supporting the game and even adding new content and experiences. Driving games are perfect for VR, and this might be enough to lead more players back to the game.
Continue reading: Driveclub VR has been rated by the ESRB, could be a PSVR launch title (full post)
Blackroom is the new shooter from Quake and Doom veteran John Romero
John Romero has been teasing his re-entry into triple-A gaming for some time, reiterating his dedication to his original genre and that he's going to introduce something "soon." Blackroom is the name of his new game which is being developed by him and his new studio, Night Works Games. It's classic FPS at it's heart, but with a great overarching story might actually make you feel something for the characters.
John Romero is intent on recapturing the fun and excitement that we had with some of his earlier projects, such as Quake, where the story is the driving force of the action, and the action surrounding that story is brutal and exciting. It's not easy to bring back those nostalgic feels in such a way, as the recent DOOM beta has attested to. But damned if Romero and crew aren't going to give it a try.
In Blackroom, the story revolves around a new immersive holographic simulation technology, known as Blackroom. That technology has been developed to help create better training experiences for the military and much more. The tech, like anything as new, has it's share of bugs and glitches the just might be very deadly, and it's up to you as the chief engineer to fid those problems and fix them by traveling through different simulations. There's a huge focus on the narrative, with Romero wanting to integrate it into the gameplay.
Continue reading: Blackroom is the new shooter from Quake and Doom veteran John Romero (full post)
Exclusive PS4 HITMAN contracts get an action-packed trailer
The PlayStation 4 gets to have some exclusive content in HITMAN. Not just a unique skin or costume that you can unlock, but an entire sub-set of stories that are completely self-contained and should provide a few more hours of content within each new episode. A new trailer for these Sarajevo Six missions has just been released, and it's quite entertaining.
The Sarajevo Six are a set of missions where you have the option of pursuing and finding members of a paramilitary unit known as CICADA. In Sapienza you'll have the pleasure of finding a Gary Lunn, who is apparently working at a bio lab developing any number of devious substances, or rather enforcing the wrath of his superiors instead. He's rumored to be in the Villa Caruso, and should prove to be quite the worthy opponent. And I'm sure there are some very hilarious way that you can set up his ultimate end. You're limited only by your imagination, after all.
Of course these particular missions are only available to those on the PS4 and will be ready to go once the second season is available to play.
Continue reading: Exclusive PS4 HITMAN contracts get an action-packed trailer (full post)
Unofficial Fallout 4 Patch released, fixes hundreds of bugs
The team behind the very successful Unofficial Oblivion Patch and Unofficial Skyrim Patch is at it again with Fallout 4.
The Unofficial Fallout 4 Patch, as it's known, has the ambitious goal of fixing every bug in the game not fixed by Bethesda; it currently boasts hundreds of fixes, touching on gameplay, quests, items, perks, stats, settlements, and more. For the full details on what's been changed, head here.
The patch is said to be mod friendly. When installing, ensure your load order is as follows: Fallout4.esm, [Official DLCs], [Other ESM Files], Unofficial Fallout 4 Patch.esp, [The rest of your mods]. As well, use LOOT to set load order when using other mods.
Continue reading: Unofficial Fallout 4 Patch released, fixes hundreds of bugs (full post)
Operation Dust Line, the next Rainbow Six Siege DLC pack gets a date
Rainbow Six Siege's next content drop, Operation Dust Line, is going to be available on May 9th for season pass holders and sometime shortly after that for those haven't elected to buy into the entire season of DLC in one go around.
Following the previous DLC that was released in February, Operation Dust Line will include two new operators to choose from as well as a new as-of-yet unannounced map. Both the new operators have Navy SEAL backgrounds, with Valkyrie being a more defensive addition with the ability to deploy sticky cameras to help observe the battlefield as you make preparations. Blackbeard is an offensive character, being equipped with a rifle and shield. More info about Valkyrie and Blackbeard will be coming on May 7th following the Rainbow Six Pro League Finals that'll be taking place.
This is the second of four planned content drops that are coming to the game. The first added one new map and two characters, and that trend is looking to continue for the last three. Rainbow Six Siege started off a bit rough after the beta test had issues with network connectivity and rampant cheating has been off-putting to the legitimate players of the new game. Ubisoft has since fixed a great deal of the latent bugs and is hoping their anti-cheating measures are enough to bring back in the audience it may have lost.
Continue reading: Operation Dust Line, the next Rainbow Six Siege DLC pack gets a date (full post)
Remedy is planning a big update for Quantum Break this week
Quantum Break for the PC, and even the Xbox One for that matter, wasn't quite one of the smoothest of launches on a technical scale. On the PC side, there've been rampant performance issues and other visual oddities that make it a strange game to play. Remedy is working on a sizable patch that should be available sometime by the end of the week.
According to the head of PR at Remedy, Thomas Puha, both the Xbox One and the PC version of the patch are currently in the certification process with small bugs within the update being stamped out as quickly as possible. There's no word on what changes are actually inside due to the contents of it being subject to change. It's large and a sign that they're definitely committed to fixing any transgressions that happened as result of Remedy releasing perhaps a bit too early.
The PC version suffers from some fairly frequent framerate stuttering and generally poor performance on a variety of hardware, including a Titan X. Even being a fully DX12 title, it doesn't make use of the compute queue at all, for anything. The new patch should, hopefully, resolve some performance-based issues.
Continue reading: Remedy is planning a big update for Quantum Break this week (full post)
ARK: Survival Evolved mods will be pushed into the main game
ARK: Survival Evolved continues to grow, with developer Studio Wildcard announcing that it's kicking off an Official Mods Program that will see user-made mods become part of the main game.
The user-made mods being folded into the main game will take place not only on the PC but the Xbox One version of the game. It'll be starting off with The Center, a fantasy-themed map that will drop next month, while Primitive Plus, which makes you rely on wood and stone, will be released in the summer.
Studio Wildcard hasn't added whether mod creators will receive compensation ($$$) for their work, but it's great to see the developer moving in this direction - and including console gamers in on the modding fun.
Continue reading: ARK: Survival Evolved mods will be pushed into the main game (full post)
Outlast developer says 'they might do a VR' version of Outlast 2
Outlast was one of the best horror games in recent times, with developer Red Barrel teasing Outlast 2 at PAX East 2016 last week. In my story about it, I said in the headline 'but where's the VR version?' and it looks like my question has been answered.
Red Barrel co-founder Phillippe Morin and writer JT Petty talked about Outlast 2 during their official Twitch livestream, saying that the main protagonist in the sequel will be a cameraman who is investigating the murder of a Jane Doe, and trying to work out where these people come from.
The cameraman takes a helicopter and goes to investigate the canyons of Arizona, but the chopper crashes and then when you wake up, you find yourself separated from your wife, and in a secluded village full of people who believe the end of time is coming. Morin reiterated that Outlast 2 is once again about immersion, with gameplay mechanics existing to create emotions.
Continue reading: Outlast developer says 'they might do a VR' version of Outlast 2 (full post)












