No Man's Sky creator and developer Sean Murray gives an update on the progress of the game, promising that the cogs of the intergalactic universe-making machine that is Hello Games is running smoothly.
Ever since No Man's Sky got delayed to August 9, gamers have been avidly looking forward to scraps and snippets from the massive star-hopping sim. After all, it's not everyday that a small team of less than 10 developers attempts to peel back the rim of the universe for millions of gamers. No Man's Sky wasn't at E3 2016, but Sean Murray has delivered a new update on what's happening with the game, and affirms that this universe is pretty special. In fact, it's bigger than you ever imagined.
"I've said it before, but No Man's Sky is the hardest thing I've ever worked on. It's even bigger than you can imagine. This is a type of game that hasn't been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation," Murray said.
Just to whet your appetite for an extremely anticipated game you can't have for another two months, we've included some screenshots and gameplay footage below. Also be sure to check out our massive list of everything you can do in No Man's Sky to get a better idea of what the infinitely procedural exploration sim has to offer.
Check below for the full update:
"Hello, Sean here, working super, super hard on No Man's Sky.
"Every day, the game is getting better and better, and despite all the late nights (and early mornings) we're all working to get it finished and in your hands, it's amazing to see it all coming together.
"You might already know this, but we had to delay the game from its original June release date. It's now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and we've certainly heard a lot from some who decided to tell us all about that. But we've also heard some super nice words of support as we make the final push.
"And despite all of that, development is genuinely going well. This is the hardest working, most talented team I've ever worked with, and I'm so proud of what we're doing. For all our sakes though, we get one shot to make this game and we can't mess it up.
"So that's what we're doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon."
- > NEXT STORY: Nintendo NX might use both cartridges and discs
- < PREVIOUS STORY: 80 games at E3 2016 were powered by Epic's Unreal Engine