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Zelda: Breath of the Wild's turbosurfing is tons of fun
Zelda: Breath of the Wild players are some of the creative gamers in existence. We've seen so many different methods to turn Hyrule into a playground of fun, and players are constantly finding new ways to push the limits of its dynamic physics. Enter "turbosurfing," the fun way to exploit waterskimming by turning your raft into a rocket-powered blur.
So what is "turbosurfing," and how do you do it? Just grab a minecart--or a metal object that's biggish, a metal box should work too--and simply grab it with magnesis and jam it against a raft's sail. Voila! Now you're skimming in no time. This is a nice method to sail across the seas if you don't have a korok leaf.
Continue reading: Zelda: Breath of the Wild's turbosurfing is tons of fun (full post)
Xiaomi Mi 6 press renders leak ahead of the launch
Xiaomi is set to unveil the Mi 6 and Mi 6 Plus on April 19th, and we already know quite a lot about the upcoming phones.
The Mi 6 is expected to have a 5.1-inch display, while the Plus model should have a bigger 5.7-inch screen. Both devices are rumored to rock Snapdragon 835.
Now, a Chinese website has leaked the press renders of the Mi 6 and they show the design of the phone. The Mi 6 will have a fingerprint sensor on the front of the device under the 2.5D curved glass. The photos also show that the phone will be available in three colors - white, black, and purple.
Continue reading: Xiaomi Mi 6 press renders leak ahead of the launch (full post)
Nintendo had massive supply shortages even in the 1980s
Back in the 1980s, Nintendo captured an entire generation. Every household just had to have one, and every kid dreamed of the 8-bit splendor that only games like The Legend of Zelda and Super Mario Bros. 3 could deliver. But even back then Nintendo had massive problems keeping up with the demand...and fast-forwarding to today with the NES Mini and the Nintendo Switch, we see just how little things have changed.
Thanks to ABC new's 20/20 special "Nuts for Nintendo," we have a perfectly preserved time capsule of what it was like for shoppers (mostly disgruntled parents) trying to find two ultra-rare NES games of 1988's Christmas season: The Legend of Zelda II: The Adventure of Link, and Super Mario Bros. 2. The short answer? It was hell. Pure hell. There were just too few copies of the games shipped overseas, and the demand was insanely high.
"All this makes me wonder...is the supply shortage real? Or is Nintendo holding back supply to create a mystique?" ABC's John Stossel wondered during the report--a sentiment that millions of fans can relate to even today (just look at the NES Mini's discontinuation). Nintendo is infamous for limiting supply of specific games and hardware, leading many to believe Nintendo is using tricks to create artificial demand--not unlike Coleco did with its Cabbage Patch dolls during the 1980s.
Continue reading: Nintendo had massive supply shortages even in the 1980s (full post)
ZTE announces Axon 7s with Snapdragon 821
ZTE has unveiled an upgraded version of the Axon 7- the Axon 7s.
The device is powered by Snapdragon 821 instead of a Snapdragon 820 that's in the Axon 7. The phone will come with a 5.5-inch QHD AMOLED display and 20MP rear camera.
Unfortunately, the company didn't reveal which other upgrades, if any, the Axon 7s brings. The original Axon 7 has 4GB of RAM and 64GB of internal storage, while the Limited Edition Axon 7 offers 6GB of RAM and 128GB of storage.
Continue reading: ZTE announces Axon 7s with Snapdragon 821 (full post)
Bandai Namco made a PacMan casino slot machine
Bandai Namco proudly emblazoned its namesake icon onto its debut slot machine, the West's favorite gambling tradition.
Japanese people love gambling on pachislot and pachinko machines: pachinko is a massive billion-dollar industry for Japanese game companies like Bandai Namco, SEGA, and Konami. In fact, SEGA made $1 billion on pachinko alone in a nine-month period. But in the West, especially in the United States, slot machines reign supreme. Keen on tapping this rich vein of ever-flowing cash, Bandai Namco is bringing slot machines to casinos in Las Vegas starting with the PacMan Wild Edition cabinet.
"PacMan once took the arcade world by storm and was recognized by Guinness World Records as the "Most Successful Coin-Operated Arcade Game", and now the series is back to take to the world as a casino cabinet," the publisher said in a press release.
Continue reading: Bandai Namco made a PacMan casino slot machine (full post)
Quantic Dream possibly working on new unannounced game
Since Quantic Dream's new game Detroit: Become Human is slated to release this year, the studio could already be working on its next game.
Two specific LinkedIn profiles hint that David Cage's French studio Quantic Dream has begun preliminary work on an unannounced title. The profiles belong to Joel Janisse, scriptwriter of "Detroit and unannounced Quantic Dream projects," and Zachary Parris, screenwriter for Detroit and unannounced projects. Projects as in plural.
In fact, Parris' LinkedIn hints that the unannounced projects will be PlayStation 4 exclusive...which really shouldn't be a surprise to anyone. Now it's worth noting that developers typically work on multiple projects at a time, but Quantic Dream is a smaller studio with some 160 employees, and their interactive video games typically take quite a bit of time to develop thanks to the sophisticated motion capture. This suggests Detroit: Become Human could be almost finished--at least its script and screenplay are.
Continue reading: Quantic Dream possibly working on new unannounced game (full post)
Code Vein, Bandai Namco's new dungeon-crawler action RPG
Bandai Namco's new secret Prepare To Dine project has been leaked ahead of schedule: the game is called "Code Vein," and features a new kind of dungeon crawling with action RPG elements and a creepy, hallowed storyline with revenants and vampires.
According to Japanese blog Esuteru, Bandai Namco revealed Code Vein in a recent issue of Famitsu. The action RPG is being developed by God Eater's team, with devs like Keita Iizuka and Yusuke Tomizawa working on the project, and is built on Unreal Engine 4.
Code Vein is described as a "dramatic dungeon-exploring action RPG." and takes place in a post-apocalyptic world. Players take on the role of revenants--traditional vampires--with supernatural abilities involving blood magic and attacks. When players run out of blood, they transform into devil-like creatures called Lost--the monsters we see in the teaser. Code Vein has a unique co-op mechanic that allows players to take a "buddy" with them when exploring dungeons. Buddies are AI, but players will have to work together to survive the "tense and dangerous" dungeons.
Continue reading: Code Vein, Bandai Namco's new dungeon-crawler action RPG (full post)
NVIDIA to launch next-gen Volta-based GeForce in Q3 2017
NVIDIA is dominating the high-end and enthusiast markets with so many graphics cards that AMD will have trouble fighting them off with Radeon RX Vega, but the GTX 1070, GTX 1080, GTX 1080 Ti, and TITAN X(P). Oh, and don't forget about the new GTX 1060 9Gbps, GTX 1080 11Gbps, and the new TITAN Xp.
We've reported last October that NVIDIA were preparing their next-gen GeForce GTX 2080 flagship graphics card, with a full GTX 2080 line up expected in 2018. It seems NVIDIA has "changed plans" and will launch a new series of graphics card later this year. Now we have rumors flying at us from MyDrivers, with the Chinese website teasing:
Although it's strange, as the rumor states NVIDIA is preparing to launch the GTX 1030 - and until now, we haven't heard a peep about the GTX 1030. The next part tackles what we're all here for; Volta. According to this rumor, NVIDIA has "changed plans" and will launch a Volta-based graphics card this year, instead of the previously reported early 2018 window.
Continue reading: NVIDIA to launch next-gen Volta-based GeForce in Q3 2017 (full post)
'Guardians of the Galaxy 3' is a go for James Gunn
The eagerly anticipated 'Guardians of the Galaxy' sequel hasn't yet hit screens, but it looks like Marvel and Disney are happy with the results and have re-hired James Gunn to write and director a third outing for the franchise.
Pre-empting the inevitable stream of questions for the upcoming press tour, James Gunn has announced via his social media feeds that he "can't fricking wait to get started" on the third entry in the series, which he will return to write and direct. While it's early days for the production (plus we've not seen the second film yet), Gunn says that Vol. 3 will "will conclude the story of this iteration of the Guardians of the Galaxy, and help catapult both old and new Marvel characters into the next ten years and beyond".
'Guardians of the Galaxy Vol. 3' will release after the third 'Avengers' sequel, which is due to hit screens in April 2018. Meanwhile, 'Guardians of the Galaxy Vol. 2' will be released worldwide in 2D, 3D and IMAX theaters from next week.
Continue reading: 'Guardians of the Galaxy 3' is a go for James Gunn (full post)
Project Scorpio has dynamic GPU/CPU perf scaling
Thanks to its impressive hardware and software synergy, Microsoft's new Project Scorpio console is able to hit amazing performance like native 4K 60FPS Ultra PC settings in games like Forza 6: Apex. But the system isn't just about 6TFLOPs of brute power--it has an optimized intelligence that automatically scales performance to ensure no power is wasted during non-demanding activities.
Most consoles scale their hardware with specific power states that reserve CPU and GPU perf for specific activities, dialing back resources while watching a Blu-ray or steaming Netflix. This keeps power draw down and reduces heat. Project Scorpio takes this dynamic performance scaling to a new level thanks to these optimizations: highly customized hardware that's specifically designed to compliment one another, a tailor-made cooling solution with a vapor chamber heat sink and a blower-style fan, fine-tuned voltage scaling via the Hovis Method, and the Scorpio Engine's built-in power states.
"The number of power states we have in the SoC - the Scorpio Engine itself - is eight CPU states, five GPU states, three for the memory," Leo Del Castillo, General Manager of the Xbox Hardware team, told Digital Foundry in a recent interview. "Naturally all of those will be maxed out if you're playing a high performance game, but for other modes of operation you want to minimise the amount of power the system is consuming."
Continue reading: Project Scorpio has dynamic GPU/CPU perf scaling (full post)
Live action 'Beauty and the Beast' crosses $1B worldwide
There was never any doubt that Disney's live action remake of the 1991 animated classic 'Beauty and the Beast' wasn't going to be huge success, but the speed in which its crossed the $1 billion mark worldwide has shocked even optomistic industry expectations.
Starring 'Harry Potter' actress Emma Watson, Dan Stevens, Luke Evans and Josh Gad, the live action version of the film has now earned $1043 million worldwide, catapulting it to the 22nd highest grossing film after just 3 weeks. Disney have had great success turning their animated films into live action hits, which is why they've aggressively moved to convert its back catalogue to the screen, with a number of films in active development, such as 'The Lion King, 'The Little Mermaid', 'Dumbo', 'Mulan', 'Aladdin' and 'Cruella'.
The company's next live action film 'The Lion King' is set to feature the voices of Donald Glover as Simba and
Continue reading: Live action 'Beauty and the Beast' crosses $1B worldwide (full post)
Nintendo Switch Mini handheld predicted by 2019
Analysts predict that Nintendo will release a smaller, handheld-only version of its popular new Nintendo Switch system sometime in its next fiscal year.
Nintendo's new Switch system unifies both handheld and console gaming, but its 6.2-inch transforming tablet may be too bulky for children to use. That's why analysts predict Nintendo will release a smaller, dedicated Switch Mini handheld during the company's Fiscal Year 2019, which spans across April 2018 through March 2019.
"Although the Nintendo Switch can be used as a handheld device, we think smaller children could struggle to use it comfortably in that format due to its size and weight," Citigroup analysts like Minami Munakata, Kota Ezawa and Alicia Yap predicted in a recent report. "Accordingly, we think Nintendo will launch a lighter, dedicated handheld version of the Switch, possibly to be called the Switch Mini."
Continue reading: Nintendo Switch Mini handheld predicted by 2019 (full post)
Xiaomi Mi Max 2 pictured for the first time
Xiaomi is set to unveil the Mi 6 and Mi 6 Plus on April 19th, and there are rumors that the company might also show the Mi Max 2.
According to the leaks, the Mi Max 2 will be a quite big phone. It is expected that the device will come with a 6.44-inch display and a huge 5,000 mAh battery.
The new leak shows the images of the device and brings some more clarifications about the specs. Unfortunately, the images don't show the front of the device and have in mind that the phone is in a transparent case in these pictures, but they do give us a pretty good idea about the design.
Continue reading: Xiaomi Mi Max 2 pictured for the first time (full post)
Tesla significantly lowers the Model S 75 kWh price
Tesla Motors has officially discontinued the Model S with 60 kWh battery pack. The Model S 60 kWh was introduced a year ago as a more affordable option to accelerate the adoption of electric vehicles. According to the company, most customers ended up buying an equivalent to the Model S 75 kWh.
Tesla's Model S 60 and 60D were company's least expensive models with their price starting at $68,000. With them out of the picture, Tesla's cheapest car is Model S 75 kWh, with a $77,000 price tag.
However, Tesla has announced today that the Model S 75 kWh has received a significant price drop - $7,500, meaning that the new price of the car is $69,500. That's just $1,500 more than the 60 kWh version, which has been discontinued.
Continue reading: Tesla significantly lowers the Model S 75 kWh price (full post)
Intel's IDF event is no more, company shifts strategy
Moving from a PC-centric company to a more datacenter driven one, Intel recently announced that IDF 2017 will be cancelled, and that going forward there will be no more Intel Developer Forums.
Instead, Intel has told us that they will focus on a broader range of industry events. Going forward, TweakTown was told to expect more events such as Intel's Technology and Manufacturing Day and Intel's Artificial Intelligence Day. Intel also told us to expect a more pronounced presence at events, where we don't typically see Intel, such as SXSW and even the LA Auto Show.
This pronounced shift in Intel's strategy comes on the heels of Intel's latest restructuring announcements. IDF has been one of the staple events of our industry, but it was clear that in the past few years the event had shifted from mostly PC-focused to 5G/IoT/DataCenter/PC/AI/etc. focused. Last IDF, we saw technologies from almost every corner of the industry, three days almost wasn't enough to see everything.
Continue reading: Intel's IDF event is no more, company shifts strategy (full post)
Microsoft reveals why Ryzen isn't in Project Scorpio
At TweakTown, we originally guessed AMD's new 8-core Ryzen CPUs would arrive in Microsoft's new 4K-ready Project Scorpio console. But the company turned heads by revealing Project Scorpio used a highly customized 2.73GHz Jaguar-based CPU instead, leading many gamers to believe the system would be bottlenecked by its beefier 1172MHz 6TFLOPs Polaris GPU, similar to the PS4 Pro. Now Microsoft reveals why it chose to build its own customized CPU instead of go with AMD's new tech.
Microsoft spent lots and lots of time making Project Scorpio: years of work running simulations, tweaking hardware, and hundreds of other optimizations went into this console. So much effort and time was spent customizing and optimizing the console that its main components simply can't be found anywhere else. That's really the most impressive thing about Project Scorpio, that it's capable of amazing perf like native 4K 60FPS+ due to its intimate hardware and software synergy, which sees no wasted resources and every component working together in an intertwined harmony. This is by design: Project Scorpio represents the culmination of everything Microsoft has ever learned about consoles, and is the union of scaled, high-performance technology with a kind of hard-earned wisdom.
Essentially, Microsoft didn't need to use AMD's Ryzen CPU tech to hit its performance targets: the highly customized and scaled "Jaguar evolved" CPU is specifically designed to compliment the super-customized Polaris-derived GPU on the Scorpio Engine's SoC silicon. In fact, calling Scorpio's CPU "Jaguar" is a misnomer: AMD's Jaguar microarchitecture is simply the foundation of the CPU, and the final result is so different that Microsoft apparently doesn't even call it a "Jaguar CPU" (the same misnomer is present in the system's "Polaris" GPU). There's other factors why Ryzen wasn't used: price and timing. Scorpio is a years-old project that likely began shortly after the Xbox One shipped, and Ryzen just wasn't ready when Microsoft began its testing and planning. And, of course, Ryzen is much more expensive.
Continue reading: Microsoft reveals why Ryzen isn't in Project Scorpio (full post)
Mass Effect lead: it's hard seeing the criticism
Mass Effect: Andromeda has problems--lots of problems, and was humiliated on a daily basis shortly after its launch. Even now the game is synonymous with everything except for the space operas that Mass Effect is known for. So how do the devs feel about the game?
I've often wondered how key BioWare devs handle the ruthless ridicule of Mass Effect: Andromeda. According to BioWare's Ian Frazier, the lead designer behind Andromeda, the criticisms can be pretty tough--and so can the challenges that the studio faces to fix the game entirely.
"As far as my personal reaction. I won't speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won't lie, it's hard. It's hard to see the criticisms, some of the challenges that are out there," Frazier told IBT UK in a recent interview.
Continue reading: Mass Effect lead: it's hard seeing the criticism (full post)
Colorful GTX 1080 Ti with LCD display is now official
I've been ogling over the Colorful GeForce GTX 1080 Ti and its LCD display on top of the card, with the company making it official and announcing their new GTX 1080 Ti Vulcan X OC graphics card.
The new Colorful iGame GTX 1080 Ti Vulcan X OC features an LCD display that hasn't been detailed yet, but I'm sure that's coming - strange that Colorful would make their new graphics card formal, but don't detail what makes it stand out from the pack. Eh?!
Colorful states that their iGame GTX 1080 Ti Vulcan X OC features the "most advanced cooling on a graphics card for the best overclocking experience", with out of the box GPU boost clocks of 2GHz. Colorful has slapped 3 x 92mm fans and a 6-heat pipe copper plating-equipped cooling system that is up to 20% better than normal air cooling, according to Colorful.
Continue reading: Colorful GTX 1080 Ti with LCD display is now official (full post)
Star Citizen 3.0: 50% VRAM usage reduction, so much more
The development of Star Citizen is hitting its v3.0 update, which will include some massive game changing features like planetary technology, and huge performance optimizations.
CIG has added a new RenderTarget refractor to Star Citizen 3.0, which will see the game saving a massive 50% in video memory usage. DSOGaming reports that Star Citizen 3.0 includes "Area Lights with proper shadowing, new Light Controller for runtime light switches, highly optimized vertex and position format for all geometry, as well as Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations".
Star Citizen's full v3.0 update is absolutely huge, with the full details available on the official Roberts Space Industries website.
Continue reading: Star Citizen 3.0: 50% VRAM usage reduction, so much more (full post)
New Final Fantasy XII: The Zodiac Age screenshots drop
Square Enix today dropped a huge wave of Final Fantasy XII: The Zodiac Age screenshots, showing off twenty-one different scenes in full HD.
Final Fantasy XII: The Zodiac Age isn't just a full HD remastering of the original PS2 classic, but also features the Zodiac Job System, which was previously exclusive to Japan. This system brings 12 new jobs for players to customize their characters and teams with, offering a new dimension of combat.
The 2006 RPG has been spruced up for modern PS4 consoles, featuring fully remastered 1080p visuals and soundtrack, support for 7.1 surround-sound, drastically improved loading times, new in-game modes, and more. The game may also hit 1080p 60FPS performance to boot.
Continue reading: New Final Fantasy XII: The Zodiac Age screenshots drop (full post)






















