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Mass Effect lead: it's hard seeing the criticism

Mass Effect: Andromeda's lead designer rolls mostly with the punches, but the negativity can be tough.

@DeekeTweak
Published Mon, Apr 17 2017 9:16 AM CDT   |   Updated Mon, Oct 19 2020 1:40 PM CDT

Mass Effect: Andromeda has problems--lots of problems, and was humiliated on a daily basis shortly after its launch. Even now the game is synonymous with everything except for the space operas that Mass Effect is known for. So how do the devs feel about the game?

I've often wondered how key BioWare devs handle the ruthless ridicule of Mass Effect: Andromeda. According to BioWare's Ian Frazier, the lead designer behind Andromeda, the criticisms can be pretty tough--and so can the challenges that the studio faces to fix the game entirely.

"As far as my personal reaction. I won't speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won't lie, it's hard. It's hard to see the criticisms, some of the challenges that are out there," Frazier told IBT UK in a recent interview.

Mass Effect lead: it's hard seeing the criticism 19 | TweakTown.com
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NEWS SOURCE:ibtimes.co.uk

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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