Mass Effect: Andromeda has problems--lots of problems, and was humiliated on a daily basis shortly after its launch. Even now the game is synonymous with everything except for the space operas that Mass Effect is known for. So how do the devs feel about the game?
I've often wondered how key BioWare devs handle the ruthless ridicule of Mass Effect: Andromeda. According to BioWare's Ian Frazier, the lead designer behind Andromeda, the criticisms can be pretty tough--and so can the challenges that the studio faces to fix the game entirely.
"As far as my personal reaction. I won't speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won't lie, it's hard. It's hard to see the criticisms, some of the challenges that are out there," Frazier told IBT UK in a recent interview.
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