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LaCie's new Thunderbolt 3 storage comes in up to 20TB
LaCie has unveiled it's latest for the portable storage world, with the storage giant unveiling its new 2big Dock, a new external storage product aimed at professionals who need to storage lots of data, with fast speeds for backups and off-system storage.
LaCie's big selling point on the 2big Dock is that it can storage up to 20TB worth of HDDs, which the company says is enough space for 650 hours of 4K 30FPS video, or over 200,000 RAW images. The new LaCie 2big Dock features dual Thunderbolt 3 connectivity through USB-C, while there are some storage ports on the front for USB, a SD card reader and even a Compact Flash Card reader slot.
On the back, we have dual Thunderbolt 3 ports, a single USB 3.1 port, and a freakin' DisplayPort connector that lets you plug in a 4K-capable display.
Continue reading: LaCie's new Thunderbolt 3 storage comes in up to 20TB (full post)
Facebook's new 360-degree camera has 24 cameras built-in
Facebook seems to be going all-in with 360-degree camera technology, announcing its new x24 and x6 cameras during its F8 developer conference. The new x24 and x6 are 360-degree cameras with 24 cameras and 6 cameras, respectively.
Facebook wanted to provide better VR experiences with 360-degree video, so these new rigs will help shoot the most immersive 360-degree content yet. The new x24 rocks 24 cameras, and looks absolutely huge - but the new Surround 360 entry won't be sold by Facebook. Instead, the social network will be licensing out its new x24 and x6 designs to a "select group of commercial partners". Thermal imaging camera giant FLIR worked with Facebook on the x24 camera, while Facebook made the x6 prototype in-house.
But what makes these new 360-degree cameras stand out from the pack? Well, they feature the elusive 6DoF that VR and 360-degree content producers have been pushing for a while now, so instead of feeling like you're being yanked out of The Matrix each time you look around in a 360-degree/VR video, you'll be able to tilt your head forwards/backwards, and even up and down. You can walk around a 360-degree video or photo shot on the new x24 and x6 cameras, versus just looking at a spherical photo displayed in 360 degrees, or VR.
Continue reading: Facebook's new 360-degree camera has 24 cameras built-in (full post)
Disney want Will Smith for the Genie in 'Aladdin' remake
Disney scored big again with the live action remake of 'Beauty and the Beast', which is well on the way to earning $1.1 Billion at the worldwide box office, so it makes total sense that they'd be doubling down on more features in the near future. But this latest casting news for 'Aladdin' is having many, (myself included) scratching their heads.
According to Deadline Hollywood, Disney have offered the voice role of the Genie in the live action remake of the 1991 animated hit 'Aladdin' to Will Smith, which is to be directed by Guy Ritchie. Filming is set to begin mid this year, for a release in 2019. The lead characters Aladdin and Jasmine are yet to be cast, but the studio is looking to unknown actors.
Disney are aggressively moving to convert their much loved back catalogue of animated hits to the big screen, with a number of films in active development, such as 'The Lion King, 'The Little Mermaid', 'Dumbo', 'Mulan' and 'Cruella'.
Continue reading: Disney want Will Smith for the Genie in 'Aladdin' remake (full post)
StarCraft Remastered has cross-play with original game
Today is an exciting day for RTS players: Blizzard has not only released StarCraft and its Broodwar expansion for free in celebration of StarCraft: Remastered, but they've also revealed both the remaster and legacy versions support cross-play with one another.
Blizzard revealed a slew of new StarCraft: Remastered (SC:R) details In a recent interview with Team Liquid, confirming that the remaster uses the exact same client as the original--Battle.net 1.0--and is cross-compatible in every way.
"Players will be able to connect and play, watch replays, or share saved games seamlessly between free Brood War, and the SC:R upgrade. It's all the same client!" Blizzard said.
Continue reading: StarCraft Remastered has cross-play with original game (full post)
MSI has 11 x RX 580s, 15 x RX 500 series cards in total
AMD launched its not-so-impressive Radeon RX 500 series with our review on the flagship SAPPHIRE Radeon RX 580 Nitro+ already up, MSI has launched a RX 500 series offensive, with 15 different graphics cards available.
MSI has 11 different Radeon RX 580s alone, while there are also 4 different RX 570 models. The flagship MSI RX 580 Gaming X Plus rocks a 7.5% overclock on its Polaris 20 XTX GPU at 1441MHz, while the 8GB of GDDR5 is overclocked by 1.3% to 8.1GHz. There's also the non-X version, the MSI RX 580 Gaming Plus which has a 6.8% overclock at 1431MHz, while the 8GB of GDDR5 is at its stock 8GHz frequency.
The rest of the cards roll out with nearly identical Twin Frozr VI coolers, while the RX 580 4GB models have their GDDR5 clocked at 7GHz. The RX 580 8GB and 4GB 'Armor' and 'Armor OC' models include a different style cooler, while the RX 570 repeats the Gaming X range, down to the Armor/Armor OC models.
Continue reading: MSI has 11 x RX 580s, 15 x RX 500 series cards in total (full post)
Ubisoft developing new AAA PC strategy game
Ubisoft's newly formed Berlin studio is working on a new unannounced PC strategy game, and it may be a Heroes of Might and Magic sequel.
Ubisoft Berlin will co-develop a new AAA PC strategy game alongside Blue Byte, a studio headquarted in Dusseldorf known for free-to-play PC RTS games like Might and Magic Heroes Online, Settlers Online, and Anno Online, as well as single-player fantasy RTS games like Champions of Anteria and Anno 2025. Blue Byte also helped make online-based games like Rainbow Six: Siege and For Honor.
In fact, Ubisoft Berlin will actually be a Blue Byte studio, joining the Dusseldorf and Mainz studios: "Enjoy the trailer for Ubisoft Berlin, the newest Ubisoft Blue Byte studio opening in 2017," a reveal trailer said.
Continue reading: Ubisoft developing new AAA PC strategy game (full post)
Ubisoft expands European dominance with two new studios
Ubisoft today announced it has opened two new studios in key European cities: one in Berlin, Germany, and the other in Bordeaux, France.
Ubisoft Bordeaux will be the company's fifth French games studio, and Ubisoft Berlin the dev's first in Germany. While both of the branches will work in tandem with Ubisoft's established bases to fuel development on big-name games, the two studios appear to have different expertise insofar as their core strengths, and that might indicate what games they'll develop.
For example, the Bordeaux studio is well-positioned to directly collaborate with the other French studios on games like Assassin's Creed: Empire and Far Cry 5, but Ubisoft Berlin will work directly with German games industry leader Blue Byte, which is known for PC strategy games.
Continue reading: Ubisoft expands European dominance with two new studios (full post)
Gamers care most about graphics, shooters reign supreme
The Entertainment Software Association (ESA) just posted up their 2016 games industry trends and sales data, revealing some not-so-surprising results: gamers care more about a game's graphics than its story, and shooters reign above all other genres in game sales.
According to ESA's report, most gamers are more likely to purchase a game if it has better graphics regardless of its story--which certainly explains the massive influx of casualized games on the market (looking at you, Mass Effect: Andromeda) Graphics scored 67% as the major deciding factor for purchases, and price was not far behind at 65%. Story/premise sits at just 59%, and online multiplayer/gameplay is below at 50%.
Shooters reigned in the best-selling game genre, making up 27.5% of all games sold in 2016. Action-based games sit at 22.5%, and the RPG genre sits at a paltry 12.9%.
Continue reading: Gamers care most about graphics, shooters reign supreme (full post)
Xiaomi Mi 6: Snapdragon 835 but no headphone jack
The Xiaomi Mi 6 is now official, and most of the rumors were true.
The Mi 6 is powered by Snapdragon 835, and it comes with 6GB of RAM and 64GB or 128GB of storage.
The phone features dual cameras on the back (12MP+12MP) and an 8MP front shooter.
Continue reading: Xiaomi Mi 6: Snapdragon 835 but no headphone jack (full post)
EA may monetize Battlefront 2's class unlockables
Like DICE's original Battlefront game, Battlefront 2 will feature heaps of unlockables--weapons, skins, emotes, etc--to ensure players keep on playing months after launch. But will these unlockables be monetized with microtransactions and in-game currency?
We reported earlier that Battlefront 2 might have microtransactions to help fund new in-game content like maps, weapons, classes, heroes, etc. DICE's Bernd Diemer hinted that Battlefront 2 won't have a season pass and will instead opt for "something different" that won't "segment the community," which is usually code for suffusing a game with virtual currency and mTX (aka microtransactions). "I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community," Diemer said at the Star Wars celebration.
However, EA quickly jumped in to say that official live update plans for Battlefront 2 haven't been revealed yet. Now many saw this as EA trying to detract Diemer's bold statements, and that Battlefront 2 might have a season pass after all.
Continue reading: EA may monetize Battlefront 2's class unlockables (full post)
Battlefront 2: ironsight aiming, classes and gadgets
DICE is making an earnest effort to fold in player feedback into Battlefront 2 to create the Star Wars shooter we've always wanted. The first game missed tons of opportunities to really hit the mark, and blatantly ignored some of the major features the original Battlefronts offered, but DICE gives new details on Battlefront 2's multiplayer mechanics and what we can expect from the game this November.
Battlefront 2 will have many key changes to help improve overall multiplayer experience, including actual character classes that can be customized in specific ways. Players will unlock a slew of weapons and class-based gadgets and abilities tailor-made for their respective roles, facilitating more dynamic tight-knit team-based play. One of these gadgets will be a jetpack, which is not available to every class in the game (thank god). FPS elements have been overhauled dramatically, and players can even use ironsights aiming (ADS) to improve accuracy. Gunplay will be deeper, and the learning curve will be adjusted, too.
As the Star Wars Game Outpost reports, Battlefront 2 game designer Dennis Brannvall revealed quite a few details at a Q&A session at this year's Star Wars Celebration, confirming many of the changes and tweaks.
Continue reading: Battlefront 2: ironsight aiming, classes and gadgets (full post)
AMD Radeon RX 480 can be flashed to RX 580
AMD launched its rebranded Radeon RX 500 series led by the Radeon RX 580, and it is exactly what it didn't need to be - a rebrand of the RX 480, with some slight tweaking. Well, it looks like RX 480 owners can even flash their RX 480 to the RX 580, as it is the same hardware.
TPU forum user 'TonybonJoby' flashed his XFX RX 480, with a BIOS from the SAPPHIRE RX 580 Limited Edition, and even took the new 1411MHz boost clocks. This is huge, and surprising news - as 1411MHz is faster than most overclocks on a Radeon RX 480... yet it's just the BIOS of a RX 580, flashed onto the hardware of the RX 480.
If you've got an RX 480 and have hit OC limitations of 1400MHz or so, then you might want to flash to the RX 580 for some additional OC goodness, or just for fun. Of course, be careful with the process - but if you want to, then you can grab the SAPPHIRE BIOS here from TPU.
Continue reading: AMD Radeon RX 480 can be flashed to RX 580 (full post)
Intel's next-gen CPUs arriving two months early
AMD never needed to knock Intel off its CPU leadership position to win, it just needed to disrupt the market enough so that it forced their main competitor out of a zombie-like dominant state. Intel has been winning for far too long, and within weeks of AMD's launch of the Ryzen CPU family - now available in Ryzen 7 and Ryzen 5, Intel has reacted in multiple ways. The 52% IPC improvement in the Zen architecture must have taken Intel by surprise, with some amazing value for money in the Ryzen 7 1800X as it's a 8C/16T part on the cheap.
First, were the rumors of the next-gen X299 platform - and then the news of the weirdly-placed Core i7-7740K, a HEDT part on LGA2011, but with 4C/8T. Intel launching an 8-threaded CPU, a little faster than the much cheaper LGA1151-based Core i7-7700K, but on the more expensive LGA2011 platform, strange. Then the news of Intel cancelling its IDF (Intel Developer Forum) convention, after nearly 20 years in operation. IDF17 was cancelled in the process.
Now there is news that continues this strange Bizarro world that we're living in, with Team Blue now rumored to be bringing the launch of its Basin Falls platform by two months, with the new family bringing us the Skylake-X and Kaby Lake-X processors. The new Basin Falls platform will arrive with the new X299 chipset, while the 'accelerated launch' of the next-gen Coffee Lake architecture is reportedly primed for an August 2017 release, pulled up 5 months from January 2018.
Continue reading: Intel's next-gen CPUs arriving two months early (full post)
Super Nintendo Mini coming this Christmas
Just yesterday we reported on ABC's report "Nuts for Nintendo," which showed us the insane demand for NES games back in Christmas of 1988. In 2016, that age-old artificial demand spirit was resurrected with the NES Mini--and this year Nintendo is keen on doing the same with an SNES Mini.
Nintendo sources tell Eurogamer that the Japanese console-maker will release an SNES Mini this holiday season, and development on the microconsole is already underway. The SNES has a massive array of amazing games that herald an entire golden era of console gaming, and Nintendo absolutely has to get the games selection right this time. I fully expect them to do more of the same--limit to just 30 games, many of which probably won't be great, and go with cheaper hardware to boot. Sources indicate the SNES Mini is the major reason why the NES Mini was discontinued globally.
But the big question is will Nintendo undership the SNES Mini and create yet another holiday craze. I'd like to think Nintendo has learned, but history tells us otherwise. Expect these things to fly off shelves even faster than the NES Mini. Nintendo has yet to officially announce the SNES Mini, but we'll be sure to keep you updated once we hear more.
Continue reading: Super Nintendo Mini coming this Christmas (full post)
Turn 10 took 2 days to get Forza running at 4K 60FPS
Turn 10's big tease of Forza running at 4K 60FPS on the upcoming Project Scorpio console from Microsoft was a massive deal for the upgraded Xbox, but how long did it take the team to get it working at the normally PC reserved resolution? Two days. One person. Yeah.
During a recent interview with Gamasutra, Turn 10's Software Architect, Chris Tector, said: "We didn't get to the right place with audio hardware. On all of Xbox One. And we were hoping that would improve, because that would really open up some CPU headroom for us. I don't know if I'm calling out something I'm not supposed to!"
He added: "But we do a lot of heavier-weight audio than some other games do, and it means we do a lot of real-time mixing of that. Because the way we generate an engine is more of a simulation based on a whole lot of loops. But it means that we're modeling the different subcomponents within the car. So not just the engine, it's actually transmission and an inner cooler and blah blah blah, all these little bits on the engine that we're building up, and then that's a final mix on one car. And then we've gotta go do it on the next one. So it's pretty heavyweight, and we have some heavy requirements around that. But we'll get there someday".
Continue reading: Turn 10 took 2 days to get Forza running at 4K 60FPS (full post)
Facebook bets big on AR at its F8 developer conference
Facebook held its F8 conference yesterday, with founder and CEO Mark Zuckerberg opening the F8 developer conference with the announcement that the social media giant is making the camera "the first augmented reality platform". Zuckerberg added: "We see the beginning of a new platform".
How does it work? Well, the camera is the first AR platform that has new AR features that will be baked into Facebook's apps as camera options, with Zuckerberg showing off virtual images popping up off of the breakfast table. Zuckerberg also teased "showcased object recognition, adding steam to a coffee mug, and placing a virtual rain cloud above a planet. Then we saw information about a wine bottle on-screen. Gaming, meanwhile, is another consideration that will be coming later this year", reports UploadVR.
Facebook promises that their new AR platform will be "open", with Zuckerberg adding that the closed beta is available today, but "It's going to take a while for this develop". More exciting things are coming, with Facebook CTO Mike Schroepfer also discussed the process of creating the AR tech, with algorithms that let camera identify basic moving objects, and more.
Continue reading: Facebook bets big on AR at its F8 developer conference (full post)
Huawei launches two MediaPad T3 devices
Huawei has launched two new MediaPad T3 devices. The tablets come with different screen sizes and processors.
The bigger one comes with an 8-inch display and is powered by Snapdragon 425. It has two RAM and storage combinations - 2GB + 16GB or 3GB + 36GB. The device comes with the 5MP camera on the back and a 2MP front shooter, and a 4,800 mAh battery.
The 8-inch device has two variants - one that supports LTE and Wi-Fi, and the other one that connects to the internet only over Wi-Fi.
Continue reading: Huawei launches two MediaPad T3 devices (full post)
Zelda: Breath of the Wild's turbosurfing is tons of fun
Zelda: Breath of the Wild players are some of the creative gamers in existence. We've seen so many different methods to turn Hyrule into a playground of fun, and players are constantly finding new ways to push the limits of its dynamic physics. Enter "turbosurfing," the fun way to exploit waterskimming by turning your raft into a rocket-powered blur.
So what is "turbosurfing," and how do you do it? Just grab a minecart--or a metal object that's biggish, a metal box should work too--and simply grab it with magnesis and jam it against a raft's sail. Voila! Now you're skimming in no time. This is a nice method to sail across the seas if you don't have a korok leaf.
Continue reading: Zelda: Breath of the Wild's turbosurfing is tons of fun (full post)
Xiaomi Mi 6 press renders leak ahead of the launch
Xiaomi is set to unveil the Mi 6 and Mi 6 Plus on April 19th, and we already know quite a lot about the upcoming phones.
The Mi 6 is expected to have a 5.1-inch display, while the Plus model should have a bigger 5.7-inch screen. Both devices are rumored to rock Snapdragon 835.
Now, a Chinese website has leaked the press renders of the Mi 6 and they show the design of the phone. The Mi 6 will have a fingerprint sensor on the front of the device under the 2.5D curved glass. The photos also show that the phone will be available in three colors - white, black, and purple.
Continue reading: Xiaomi Mi 6 press renders leak ahead of the launch (full post)
Nintendo had massive supply shortages even in the 1980s
Back in the 1980s, Nintendo captured an entire generation. Every household just had to have one, and every kid dreamed of the 8-bit splendor that only games like The Legend of Zelda and Super Mario Bros. 3 could deliver. But even back then Nintendo had massive problems keeping up with the demand...and fast-forwarding to today with the NES Mini and the Nintendo Switch, we see just how little things have changed.
Thanks to ABC new's 20/20 special "Nuts for Nintendo," we have a perfectly preserved time capsule of what it was like for shoppers (mostly disgruntled parents) trying to find two ultra-rare NES games of 1988's Christmas season: The Legend of Zelda II: The Adventure of Link, and Super Mario Bros. 2. The short answer? It was hell. Pure hell. There were just too few copies of the games shipped overseas, and the demand was insanely high.
"All this makes me wonder...is the supply shortage real? Or is Nintendo holding back supply to create a mystique?" ABC's John Stossel wondered during the report--a sentiment that millions of fans can relate to even today (just look at the NES Mini's discontinuation). Nintendo is infamous for limiting supply of specific games and hardware, leading many to believe Nintendo is using tricks to create artificial demand--not unlike Coleco did with its Cabbage Patch dolls during the 1980s.
Continue reading: Nintendo had massive supply shortages even in the 1980s (full post)






















