Star Citizen 3.0: 50% VRAM usage reduction, so much more

RSI's upcoming Star Citizen 3.0 update is HUGE, packed with new features and improvements.

33 seconds read time

The development of Star Citizen is hitting its v3.0 update, which will include some massive game changing features like planetary technology, and huge performance optimizations.

CIG has added a new RenderTarget refractor to Star Citizen 3.0, which will see the game saving a massive 50% in video memory usage. DSOGaming reports that Star Citizen 3.0 includes "Area Lights with proper shadowing, new Light Controller for runtime light switches, highly optimized vertex and position format for all geometry, as well as Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations".

Star Citizen's full v3.0 update is absolutely huge, with the full details available on the official Roberts Space Industries website.

Star Citizen 3.0: 50% VRAM usage reduction, so much more |

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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