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Epic Store game sales made up 39% of total $680 million yearly revenue

Derek Strickland | Gaming | Jan 14, 2020 6:32 PM CST

The Epic Store has made over $608 million in total revenues to date, but less than half of that is actually from game sales.

Epic Store game sales made up 39% of total $680 million yearly revenue

Epic just revealed some surprising figures on its new storefront. The Epic Games Store is doing quite well and has amassed $608 million in accumulated spending over the last year or so. But there's one catch: Only 39% of that, or $251 million, was made from third-party game sales. The other $357 million was generated from Fortnite microtransactions on PC (for reference, Fortnite earned $1.8 billion on all platforms in 2019).

Remember the Epic Games Store isn't just a marketplace but also a launcher for the industry's most lucrative battle royale sensation. So all of those numbers--earnings and active users--are mixed together. It's no different than Counter-Strike GO, Team Fortress, or DOTA 2 on Steam.

Continue reading: Epic Store game sales made up 39% of total $680 million yearly revenue (full post)

Nemesis gives us massive anxiety in new Resident Evil 3 trailer

Derek Strickland | Gaming | Jan 14, 2020 5:35 PM CST

In early 2019, I proclaimed Capcom as the masters of horror. This new Resident Evil 3 Remake trailer ups the ante with more action and thrills.

Nemesis gives us massive anxiety in new Resident Evil 3 trailer

Capcom just dropped a new Resident Evil 3 Remake trailer and it's giving me all kinds of anxiety. The footage conjures up flashback from the PS1 original where Nemesis relentlessly tracks your movements through a ruined hellscape city full of undead. Tyrant was bad and constantly made you feel like prey, but Nemesis is worse...much worse. Capcom says he's more unpredictable and dangerous...and the trailer really highlights this. Nemesis is crashing through roofs when you least expect it, and smacking everything with his wicked tentacle whip.

The latest trailer also confirms the terrifying hybrid hunter monstrosities are back to wreck your day. To supplement the footage, Capcom dropped a ton of screenshots for friendly faces like Carlos Oliveira, Bad Vickers, and a handful of other U.B.C.S operatives, as well as undead terrors like Nemesis and the freakish hunters.

Continue reading: Nemesis gives us massive anxiety in new Resident Evil 3 trailer (full post)

id: Doom Eternal is the best game we've ever made

Derek Strickland | Gaming | Jan 14, 2020 5:04 PM CST

Doom Eternal isn't just the best Doom game id has ever made, but their best game altogether. That's a pretty tall order, but it looks like id can deliver.

id: Doom Eternal is the best game we've ever made

id Software is teasing big things for its new brutal demon-slaying shooter. Not only will Doom Eternal deliver insane next-gen FPS carnage with ultra-smooth frame rates, but it'll do with the best-looking graphics id's new revamped engine is capable of. The delay will apparently be well worth the wait.

"DOOM Eternal is the best game we have ever made," id lead engine programmer Billy Khan said on Twitter.

Continue reading: id: Doom Eternal is the best game we've ever made (full post)

Gamestop's Q3 net loss is dramatically lower than last year's

Derek Strickland | Gaming | Jan 14, 2020 4:03 PM CST

Gamestop is being squeezed further by digital game sales and subscriptions, but their Q3 losses are actually substantially lower than last year's.

Gamestop's Q3 net loss is dramatically lower than last year's

Gamestop is having a rough time. Its financial losses have forced closures of stores nationwide, and even overseas EB Games stores. As more stores close, Gamestop's hold on the physical game sales market shrinks. It seems to be a lose-lose for the retailer.

There's a silver lining though. Yes, Gamestop is still losing money, but it's losing less money than last year. In its recent Q3'20 financial report, Gamestop confirmed net losses of $83.4 million, representing a huge 83% reduction in net losses from last year's disastrous $488.6 million net loss. Despite reporting a 25.7% decrease in total global sales during the critical holiday months, Gamestop managed to rake in $1.4 billion in the three-month period.

Continue reading: Gamestop's Q3 net loss is dramatically lower than last year's (full post)

Final Fantasy 7 Remake delayed to April

Derek Strickland | Gaming | Jan 14, 2020 11:59 AM CST

Final Fantasy 7 Remake has been delayed again, this time to April 2020, putting it firmly against CD Projekt RED's Cyberpunk 2077.

Final Fantasy 7 Remake delayed to April

Today Square Enix confirmed Final Fantasy 7 Remake has been pushed back a few weeks past its original March 20 release date. The game will now launch on April 10, 2020 on PlayStation 4. The dev team simply wants more time to optimize the experience for the current PlayStation family of consoles.

"In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to April 10, 2020," FF7 Remake producer Yoshinori Kitase said in a recent update.

Continue reading: Final Fantasy 7 Remake delayed to April (full post)

There's been an entirely new Harry Potter game created in Minecraft

Jak Connor | Gaming | Jan 14, 2020 4:44 AM CST

If you are a big Harry Potter fan and also find yourself spending hours in Minecraft enjoying some building, then you are in luck as you can go to Hogwarts if you like.

There's been an entirely new Harry Potter game created in Minecraft

The Floo Network has posted a new video to their YouTube Channel that reveals what can only be considered as a Harry Potter fan's dream, but playable in Minecraft. Players can attend the School of Witchcraft and Wizardry, cast spells, learn new ones, traverse the halls of Hogwarts, complete quests/puzzles, explore a Harry Potter-themed map, trade-in Diagon alley and find new items.

Players will also be able to explore famous locations that were present throughout the Harry Potter series, such as the Quidditch fields, Hagrid's house, the Weasley house, and more. This isn't just a small "map" added to Minecraft. This is more like an entire new Harry Potter game inside of Minecraft. It would have taken the creators of this map hundreds if not thousands of hours to create this map at this level of detail. At the moment, we don't know when it's going to release, but we do know that it will be released for free.

Continue reading: There's been an entirely new Harry Potter game created in Minecraft (full post)

Star Wars: Rogue One writer wants to write an animated Star Fox movie

Jak Connor | TV, Movies & Home Theatre | Jan 14, 2020 4:05 AM CST

Rogue One: A Star Wars Story was a box office hit, and the screenwriter behind the movie, Gary Whitta, has spoken out about what he wants to do next.

Star Wars: Rogue One writer wants to write an animated Star Fox movie

Whitta recently took to Twitter with the above post, which expresses that he would like to write an animated movie based in the Star Fox universe. In the tweet, we can see some incredible artwork done by God of War art director Raf Grassetti, which may have inspired Whitta into wanting to write an animated movie.

If you think Whitta is a bit out of his element for writing a Star Fox animated movie, I can tell you that he has done other work other than Star Wars. Whitta has previously written for other large movies such as The Book of Eli, as well as games, including Prey, Gears of War, and Telltale's adaptation of The Walking Dead. He was also editor-in-chief for PC Gamer, which proves Whitta has a keen interest in gaming.

Continue reading: Star Wars: Rogue One writer wants to write an animated Star Fox movie (full post)

iPod father: The first iPod was designed and released in the same year

Jak Connor | Audio | Jan 14, 2020 3:24 AM CST

It has been recently discovered that Apple's first iPod was designed and released in just one year. In that one year, the way people listened to music was changed forever.

iPod father: The first iPod was designed and released in the same year

CEO of Stripe, Patrick Collision, decided to share an insider story regarding Apple's Ex-SVP, Tony Fadell and the creation of the first iPod. Collision describes that Fadell pitched the idea to Steve Jobs in March 2001 regarding the iPod. Jobs greenlighted the project, and in the following weeks and months, the final design was created, and in the first week of November (same year), units were shipped out to customers.

Jon Rubinstein, the head of Apple hardware engineering, found a small form-factor hard-drive that measured in at just 1.8 inches. This drive was from Toshiba and later became the standard hard drive for the first iPod. Apple really did pull off something amazing with the iPod. Music listening was undoubtedly changed forever after its release. To think that the device, which was so innovative at the time, was designed and released in the same year, really shows a high-level of incredibility on Apple's behalf.

Continue reading: iPod father: The first iPod was designed and released in the same year (full post)

COD: Modern Warfare devotes DLC pack to Australian bushfire donations

Jak Connor | Gaming | Jan 14, 2020 2:46 AM CST

The bushfires that are currently sweeping across Australia have ravaged not only people's homes but many square miles of wildlife. Infinity Ward has recognized this and is going to be donating 100% of the proceeds of a DLC pack to the countries recovery.

COD: Modern Warfare devotes DLC pack to Australian bushfire donations

In a new Twitter post on the official Infinity Ward Twitter account, the studio announced that as a part of their efforts to support the rebuilding of what the bushfires caused they will be "donating 100% of Activision's net proceeds from each purchase of the "Outback" pack." In the Twitter post, they detail that they have renamed the pack to the "Outback Relief Pack" and that until January 31st, all purchases from all platforms will be donated.

For those who have already purchased the pack, Activision has said that your purchases will be counted as a donation. So how much is the "Outback Relief Pack"? Activision has priced the pack at 1,8000 CoD points, which equates to about $20. The pack includes new skins such as the Bushranger operator skin, a koala charm, and some other cool little cosmetics. Please support the bushfires in Australia. They have caused terrible damage to not only people and their lives but also the land. Every little bit helps.

Continue reading: COD: Modern Warfare devotes DLC pack to Australian bushfire donations (full post)

UK gamer seizures online, US teammate saves him with 5,000 mile call

Jak Connor | Gaming | Jan 14, 2020 2:12 AM CST

There's no doubt that online gaming has a big stigma that surrounds it; harassment, flaming online, hacking and bullying. Sometimes that isn't all that happens though, and sometimes online gaming can save lives.

UK gamer seizures online, US teammate saves him with 5,000 mile call

January 2nd could of ended a whole lot worse for 17-year-old Aiden Jackson who lives in the United Kingdom town of Widnes. While he was gaming with his 20-year-old friend Dia Lathora who is located in Texas, they were speaking to each other in a call and then Jackson suddenly stopped talking. In panic, Lathora attempted to ask Jackson if he was ok, and there was no reply, she then proceeded to do something amazing.

Lathora decided to call emergency services in Jackson's area, "When he didn't respond I instantly started to look up the emergency number for the EU." She managed to get into contact with Jackson's local emergency services, which rushed to his house and surprised his confused parents. The police and Jackson's parents found Jackson upstairs having a seizure. Jackson said to Sky News, "Next thing I knew, I was waking up with police and my parents in my room, saying that I'd just had a seizure".

Continue reading: UK gamer seizures online, US teammate saves him with 5,000 mile call (full post)

Nintendo files new 'Mario & Luigi' trademark, the series isn't dead?

Jak Connor | Gaming | Jan 14, 2020 1:39 AM CST

At the start of October 2019, the developers behind Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey had to opt-out of game development due to poor sales. Since then, the Mario & Luigi series has taken a bit of a back seat until now.

Nintendo files new 'Mario & Luigi' trademark, the series isn't dead?

According to a new trademark filed by Nintendo America found by LetsGoDigital, the Mario & Luigi series might not necessarily be completely dead. The new trademark has been filed in Argentina for new Mario & Luigi "Computer game cartridges; game memory cards; computer game software; video game memory cards; interactive entertainment software to play video games; covers for mobile phones."

It should be noted that this trademark covers "mobile phones", which could mean that the next Mario & Luigi game (if there is one being developed) could be a mobile-based game that isn't arriving on the Nintendo Switch. Hopefully, Nintendo does bring back the series as its been going since the Game Boy Advance generation back in 2003. If Nintendo is making a new Mario & Luigi game, would you like to see it on the Nintendo Switch or mobile? In my personal opinion, I'd prefer it on the Nintendo Switch if it's still going to play like the original games.

Continue reading: Nintendo files new 'Mario & Luigi' trademark, the series isn't dead? (full post)

United Goose Game Composer doesn't know why the honk the game is big

Jak Connor | Gaming | Jan 14, 2020 1:07 AM CST

Untitled Goose Game is one of those unique titles out there, and is a simple yet extremely effective creation from indie developer House House. But why is it so successful?

United Goose Game Composer doesn't know why the honk the game is big

The games composer, Dan Golding is scratching his head at this question as in a recent interview he expressed that it is has been "kind of weird" since the game has reached extreme levels of success. The games co-creator Nico Disseldorp said after the game sold 100,000 copies that the studio can "go on and keep making video games as long as we like now". The title recently passed 10x those sales with 1 million copies sold.

In an interview with GamesBeat, Golding said that "It was this weird, several stage process where for the first few days, almost the first whole week, we're like, 'Yeah, cool, people like this game. That's great. It's getting good reviews'. Then I remember one morning I woke up and Chrissy Teigen had tweeted out a photo of her and John Legend [buying the game] and was just - I have no frame of reference to understand what's happening. And I still don't, really. It's just been kind of weird from then on out."

Continue reading: United Goose Game Composer doesn't know why the honk the game is big (full post)

Baby Yoda's cuteness was shockingly expensive for Disney

Jak Connor | TV, Movies & Home Theatre | Jan 14, 2020 12:33 AM CST

The internet went crazy when they saw Baby Yoda in The Mandalorian, as his cuteness melted faces. But how much did that cuteness cost Disney?

Baby Yoda's cuteness was shockingly expensive for Disney

First off, massive spoiler warning for anyone who hasn't seen the first season of The Mandalorian. Now that the disclaimer is over let's move on to how much Baby Yoda costs and how a number was brought up. In the final episode of the season, a stormtrooper punches Baby Yoda, and that stormtrooper was actor Adam Pally. Pally spoke at the Television Critics Association's Winter Press Tour, where he was asked about this final scene and what it was like to punch Baby Yoda.

Here's what he said, "I remember the first take that I did when I punched him. They called 'Cut!' and [showrunner] Jon [Favreau], who was watching on a monitor in his office, he came down from this office and said, 'I just want to let you know that this is the hero Yoda [the main prop used for close-ups] and it costs, like, $5 million. So while I want you to hit it, I just want you to know that.'".

Continue reading: Baby Yoda's cuteness was shockingly expensive for Disney (full post)

Sony skips E3 2020, has two major events planned for February

Derek Strickland | Gaming | Jan 13, 2020 6:35 PM CST

Today Sony confirmed it won't be at E3 2020, and neither will the PlayStation 5, lining up with inside sources and our suppositions. Instead Sony plans to host and attend hundreds of events to showcase PlayStation's present and future.

Sony skips E3 2020, has two major events planned for February

It's official: Sony is skipping E3 2020, making it the second time in the last two decades it missed the event. Sony announced the news to GamesIndustry.biz with a statement that promises big things for PlayStation throughout the year. It's just these things won't include E3. There was no announcement of the rumored PlayStation 5 reveal event in February, though.

"After thorough evaluation SIE has decided not to participate in E3 2020. ...We do not feel the vision of E3 2020 is the right venue for what we are focused on this year.

Continue reading: Sony skips E3 2020, has two major events planned for February (full post)

New viking Assassin's Creed Amazon listing confirmed fake

Derek Strickland | Gaming | Jan 13, 2020 5:45 PM CST

Those Assassin's Creed Ragnarok Amazon listings were made as bait to lure out "unprofessional games journalism".

New viking Assassin's Creed Amazon listing confirmed fake

Photo: Michael Weisheim Beresin

Twitter user xJ0nathan confesses to making fake Amazon listings for the new viking-themed Assassin's Creed. The bogus pre-order listing was made simply to see how many websites would report on it without tracing the image back to the source, who revealed the images were fake just a day later. The whole thing is a scathing critique on games reporting.

Continue reading: New viking Assassin's Creed Amazon listing confirmed fake (full post)

All revenue for the next 24 hours will go to the Koala Bushfire Fund!

Cameron Wilmot | TweakTown | Jan 13, 2020 5:02 PM CST

I'm very happy to announce that for the next 24 hours starting right now, all revenue (not profit, but all incoming funds) will go to the RSPCA Kangaroo Island Bushfire Appeal, which is an emergency response for animals in need.

All revenue for the next 24 hours will go to the Koala Bushfire Fund!

Sadly, so many human lives and homes and businesses have been destroyed in Australia's worst natural disaster ever, but there has also been an huge impact on the wildlife in Australia. In particular, on Kangaroo Island near Adelaide, South Australia, which has seen huge amount of its habitat and koala population destroyed by recent savage bushfires fueled by drought, heat, heavy winds, and possibly deliberately lit fires.

The fund has already raised over $200,000 and we hope we can contribute as much as possible to the fund.

Continue reading: All revenue for the next 24 hours will go to the Koala Bushfire Fund! (full post)

Game Pass gives devs freedom to take risks and get weird with games

Derek Strickland | Gaming | Jan 13, 2020 3:32 PM CST

Game Pass is one of the most potent and transformative forces in the games industry right now. It benefits Microsoft by selling games and keeping subs active, but also has a massively positive effect for developers.

Game Pass gives devs freedom to take risks and get weird with games

Game Pass gives developers one of the most vital pieces of the game-selling puzzle: Visibility. The subscription offers such a wide breadth of content and gamers are eager to sample everything from AAA hits to obscure indies they never heard of. This accessibility to games is extremely beneficial to independent developers because it actually helps them sell more games--Game Pass sparks full game sales--while earning money from being on Game Pass to begin with. This level of engagement affords a kind of freedom that fosters a new level of creativity and innovation.

According to Outer Wilds developer Mobius Digital, Game Pass allows devs to buffer risks while making the games they actually want to make. Having this level of exposure mitigates the potential downside of making weird and eccentric games.

Continue reading: Game Pass gives devs freedom to take risks and get weird with games (full post)

Cherry showcases new low-cost 'Viola' mechanical switches at CES 2020

Shannon Robb | Peripherals | Jan 13, 2020 3:10 PM CST

CES 2020 - Cherry has been the benchmark for mechanical keyboard switches for quite some time now, and they are making moves to ensure that remains the case. We stumbled across this report from Anandtech from Cherry at CES 2020, and since we did not see Cherry at CES 2020, we wanted to give credit where credit is due.

Cherry showcases new low-cost 'Viola' mechanical switches at CES 2020

Mechanical key switches whether you are a mechanical keyboard purist or merely an avid game who has developed a feel for the precise action and predictiveness of mechanical keyboards. You likely have heard of Cherry MX key switches. If you have ever tried to buy aftermarket keycap sets, then you have heard of them as even non-Cherry switches (or clones) have adopted the cross pattern of the Cherry MX stem simply because it has become a standard of sorts. This does, however, cause an issue with segmentation.

Cherry has sat back and made some excellent quality key switches. In contrast, other clones such as the Likes of Kailh and other Chinese market parts that have serviced mechanical keyboard switches for Peripheral manufacturers who could not get enough allocation from Cherry or found the clones more preferable for a lower BOM cost. However, this has led to some less than savory results such as keyboard where they are known to have switches die-off randomly and overall RMA nightmares souring some of the newcomers into the mech keyboard space.

Continue reading: Cherry showcases new low-cost 'Viola' mechanical switches at CES 2020 (full post)

Wolfenstein: Youngblood now has RTX ray tracing support

Derek Strickland | Gaming | Jan 13, 2020 2:31 PM CST

Six months after launch, Bethesda optimizes its multiplayer-driven Wolfenstein game for NVIDIA's raytracing tech.

Wolfenstein: Youngblood now has RTX ray tracing support

Raytracing is a game-changer that breathes a new level of immersion and visual quality in specific games. We've seen it in Control, whose reflections are absolutely dazzling with RTX on, and now the same enhancements are coming to Wolfenstein: Youngblood.

MachineGames today released a patch that not only tightens up frame rates and optimizations across the board, but adds in RTX support. The game is kind of a strange choice for raytracing--it's a game based around co-op multiplayer and engagement where fidelity doesn't necessarily matter as much as it would in singleplayer FPS titles--but it's nonetheless a shooter set in a kind of small-scale, verticalized world with a stylized Nazi-occupied 80's vibe. So there's plenty of opportunities to show off the new lighting and reflection effects.

Continue reading: Wolfenstein: Youngblood now has RTX ray tracing support (full post)

GTA IV removed from sale on Steam thanks to Games for Windows Live

Derek Strickland | Gaming | Jan 13, 2020 12:57 PM CST

Grand Theft Auto IV was pulled from Steam because of the now-defunct Games for Windows Live, but it's coming back to PC at some point.

GTA IV removed from sale on Steam thanks to Games for Windows Live

Rockstar recently removed GTA IV from Steam, prompting lots of speculation on a remaster. That's not the case. Rockstar simply yanked the game because it was tooled to run on Microsoft's old Games for Windows Live platform. Now that Microsoft has abandoned G4WL, Rockstar can't actually make new game keys to sell on Steam. The devs have every intention to keep selling the beloved Liberty City-based sequel...but for that to happen they have to change things around.

"Grand Theft Auto IV was originally created for the Games For Windows Live platform. With Microsoft no longer supporting Games For Windows Live, it is no longer possible to generate the additional keys needed to continue selling the current version of the game. We are looking at other options for distributing GTA IV for PC and will share more information as soon as we can," Rockstar told The Verge.

Continue reading: GTA IV removed from sale on Steam thanks to Games for Windows Live (full post)

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