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Battlefield 1 has 21 million users, eSports mode coming

| Jul 29, 2017 6:20 AM CDT

EA's Battlefield empire continues to grow with a strong userbase that's constantly engaged with new content.

Battlefield 1 has 21 million users, eSports mode coming

Electronic Arts is one of the major gaming titans who not only sees the value of engagement and monetization, but defines it with industry-leading strategies. As a result the company is a titan among its peers, earning billions with its live services initiatives--in its first quarter, EA made more in digital live services than it did in games, pulling in $420 million or a whopping 61.67% of EA's first quarter digital net sales earnings. EA confirms Battlefield 1 was a major driver for its 22% live services growth. But it's not only about making money: EA has to continually engage players with new content.

The company reports that Battlefield 1's community has grown to 21 million unique players across all platforms as a result of EA's content-rich pipeline and macro/micro-monetization paths. The publisher and DICE have belted out a number of new updates and content packs to keep players busy, and even touted a big new announcement for the WWI shooter at Gamescom.

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Capcom misses sales targets for its major games

| Jul 29, 2017 4:15 AM CDT

All of Capcom's major games releases last year failed to hit their sales forecast targets set by the company.

Capcom misses sales targets for its major games

Capcom expected to sell 4 million copies of Resident Evil 7 by the end of the fiscal year, and they missed that target. Even with three months to accrue sales after the fiscal year ended, Resident Evil 7 still didn't hit the target 4 million copies sold; as of fiscal Q1'18 the game sits at 3.7 million units sold, just 300,000 copies shy of the target.

The company wants to ship 2 million more units of Resident Evil 7 by the end of the new fiscal year on March 2018, bringing the total lifetime to date sales estimate for RE7 to 6 million copies at the end of this period. Capcom has also said it expects Resident Evil 7 to sell 10 million copies in its lifetime. The game has officially recouped Capcom's development costs, but it still fell short of its projected sales.

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Battlegrounds creator doesn't consider himself a gamer

| Jul 28, 2017 11:50 PM CDT

Brendan Greene might not be a household name yet, but you might have heard of his gamer tag 'PlayerUnknown' as he's the creator of smash hit PlayerUnknown's Battlegrounds, which has now made over $100 million.

Battlegrounds creator doesn't consider himself a gamer

During a recent interview with CNET, Greene said that he doesn't think of himself as a gamer. He played games growing up, but he was never super into games or well-known series like The Legend of Zelda. Greene said: "I don't consider myself a gamer, compared to a lot of people I meet at these conventions where their life is dedicated to games. I enjoy games, but I don't consider myself on that level. I've never played Zelda. I've never played these classic games because they don't interest me".

While he didn't play Zelda, he played ultra-realistic military games like Delta Force: Black Hawk Down. Greene added: "I played the absolute s*** out of that game until there were no more servers left. I loved the whole idea of it: the fact there was bullet drop, that it was somewhat realistic, and I could go be a sniper quite easily".

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PlayStation Plus price climbs to £49.99 in Europe

| Jul 28, 2017 2:21 PM CDT

Almost a year after its price hike in North America, Sony will raise the cost of its PlayStation Plus online subscription service to £49.99 a year in Europe.

PlayStation Plus price climbs to £49.99 in Europe

Sony today announced that it will hike PlayStation Plus subscription costs by £9.99 for annual subscriptions, bringing a full year's cost to £49.99. This 25% price hike comes months after Sony raised the cost of PS Plus from $49.99 a year to $59.99 a year in North America.

The Japanese console-maker reports that 26.4 million users have subscribed to PlayStation Plus in 2016, representing 43.7% of the total 60.4 million strong PlayStation 4 install base, and 37% of the total 70 million monthly active PlayStation Network users are subscribed to the premium service. Sony Corp President Kazuo Hirai intends to grow PS Plus subscribers by "further enhancing the content of the service and making it more appealing."

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Visceral's Star Wars game on schedule for 2018 release

| Jul 28, 2017 10:21 AM CDT

EA re-commits to FY19 release timeline for Visceral Games' new action-based Star Wars game.

Visceral's Star Wars game on schedule for 2018 release

Long ago Electronic Arts confirmed Dead Space developer Visceral Games' new unnamed Star Wars game would release in 2018, and the company has reiterated that release timeline. In its Q1'17 earnings call, the company confirmed that Visceral's Star Wars project will be part of its Fiscal Year 2019 slate, which is held from April 2018 to March 2019. EA Chief Financial Officer Blake Jorgensen hinted that its Star Wars games would coincide with major theatrical releases, and the new Han Solo anthology series is set to kick off in 2018.

The big headlining games for EA's FY2019 timeline will be the new Star Wars title as well as BioWare's massively ambitious new IP Anthem, the company confirmed in its earnings call.

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Battlegrounds on Xbox One X: 30-40FPS with 100 in server

| Jul 28, 2017 12:48 AM CDT

When the news broke that PlayerUnknown's Battlegrounds was coming to the Xbox One X, most - including myself, wondered how the performance of the game would be on the console.

Battlegrounds on Xbox One X: 30-40FPS with 100 in server

But PlayerUnknown himself, Brendan Greene, said during an interview with Eurogamer that the current Xbox One X developer kit is running Battlegrounds at 30-40FPS on 100-player servers. He said: "Using Unreal first, it's a fantastic engine, it makes moving to different platforms relatively easy. There's optimisation that we need and we have a partner in Anticto, in Spain".

He continued: "There's about four or five of them working on the console version at the moment. They're very clever guys. They've helped us with a lot of features on the current game mod and for console. It's great, we have them working on that and the main team is still focused heavily on the PC version. We have a version running on the Xbox One X prototype in the office which can plug into the online servers. We were playing on live servers on the console at about 30 or 40 FPS. So it works on 100 man servers".

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EA made more on live services than games in Q1'17

| Jul 27, 2017 7:28 PM CDT

EA today reported its first quarter earnings for Fiscal Year 2018, kicking off the new year with some impressive digital growth.

EA made more on live services than games in Q1'17

Live services like its mega-earning Ultimate Team sports game drivers are the heart of EA's massive billion dollar empire. In the first quarter of FY18, EA actually made more money from live services than it did from actual digital game sales. Live services, which include extra content/DLC/microtransactions from Ultimate Team and all subscription earnings, are up 22% year-over-year raking in $420 million or a whopping 61.67% of EA's first quarter digital net sales earnings. Digital full game sales pulled in $111 million, up 32% year-over-year and representing just 16.29% of digital net sales. Mobile is up too, increasing by 6% YoY to $150 million of digital net sales.

Total net revenue for fiscal Q1'18 is $1.449 billion, up 14% year-over-year from fiscal Q1'17. Total digital net revenues for the quarter sit at $879 million, up 27.57% year-over-year and representing 60.66% of total net revenues for the period. Packaged goods pulled in $570 million, or 39.33% of total net revenues for fiscal Q1'18, down 2.06% year-over-year. EA made a gross profit of $1.29 billion in the three-month period ended June 30, 2017.

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GTA 6 motion capture possibly underway - UPDATE

| Jul 27, 2017 3:26 PM CDT

UPDATE: Stuntman and actor Tim Neff has confirmed the resume was a fake. In a recent statement to PCGamesN, Neff said:

GTA 6 motion capture possibly underway - UPDATE

"That isn't my page, account or résumé. I don't even know that website. I worked on GTA 5 a long time ago and haven't done anything since. Sorry for the confusion. It seems I'm being trolled online really badly."

Earlier this morning stuntman Tim Neff's resume stated he's working on motion capture for Rockstar's new Grand Theft Auto 6 game, triggering tons of speculation on the net.

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GTA V tops June console earnings with new monthly high

| Jul 26, 2017 7:22 PM CDT

Months after pulling in tremendous revenue for parent company Take-Two Interactive, the online juggernaut shows no signs of slowing down and has pushed GTA V to console gaming's top spot for June 2017.

GTA V tops June console earnings with new monthly high

Grand Theft Auto V dominated console revenues for June 2017, analyst firm SuperData reports, driven by strong revenues from its powerhouse online component GTA Online. Rockstar and Take-Two have successfully driven up engagement and spending in GTA Online with new content updates such as the recent Gunrunning patch, and the publisher plans to support the game well into 2018 with new content updates.

"On GTA Online, we have said that plenty of more content is coming. More announcements will be made by Rockstar in the future. The title (GTA Online) is absolutely being supported by the label. Consumers love it, and it remains an enormous focus of everyone's attention and we remain very excited by it even though our financial results are expected to moderate,"Take-Two Interactive CEO Strauss Zelnick said in a recent company fiscal earnings call.

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Nintendo Switch hits 4.7 million install base

| Jul 26, 2017 6:30 PM CDT

Nintendo has sold over 4 million Switch consoles to date, the company reports in its latest financials.

Nintendo Switch hits 4.7 million install base

Japanese games-maker Nintendo today announced its first quarter earnings, kicking off its fiscal year with strong earnings momentum on the heels of the Switch's mighty launch.

The company also adjusted the Switch handheld-console's lifetime-to-date sales across the globe to 4.7 million units, showing that the console-maker is almost halfway to its 10 million sales goal for the fiscal year. Nintendo Switch software sales sit at 13.6 million units, meaning most Switch owners have 2-3 games.

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PlayerUnknown's Battlegrounds gets temporary paid crates

| Jul 26, 2017 3:23 PM CDT

Massively popular PC gaming juggernaut PlayerUnknown's Battlegrounds is getting paid cosmetic crates, but only for a limited time.

PlayerUnknown's Battlegrounds gets temporary paid crates

On August 3, PUBG players will have the option to temporarily buy special cosmetic loot crates--aka Gamescom Invitational Crates--for $2.50 a piece. The crates are part of a fundraising initiative to help pay for its Gamescom PUBG Invitational event, not unlike Blizzard's recent War Chest for StarCraft II and Valve's Battle Pass program for DOTA 2. Bluehole also says that a portion of the proceeds from the paid crates will be donated to charity.

The developers affirm that this move will allow them to test out the finalized crate system that will be implemented in the game's final release outside of early access, and that the paid crates aren't here to stay. Gamescom Invitational Crates will be sold from August 3 through August 27 for $2.50 a piece, and will contain five special cosmetic outfits. Following August 27 the game will revert to its free-to-open crate system.

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Nintendo hits $1.37 billion in net sales in Q1 earnings

| Jul 26, 2017 8:24 AM CDT

Nintendo kicks off its new fiscal year with strong earnings in net sales, operating income, and total profits, solidifying the company's return as a major player in the games market.

Nintendo hits $1.37 billion in net sales in Q1 earnings

Nintendo today announced its first quarter earnings for the fiscal year ending March 2018, showing massive year-over-year growth and strong earnings potential for the rest of the year. In the 3-month period from April 1 thru June 30 the Kyoto-based games-maker pulled in net sales of 154.069 billion yen ($1.37 billion), up a mighty 148.62% year-over-year thanks to tremendous Switch adoption, continual 3DS earnings, and growing mobile revenues from its smartphone gaming segment.

The Japanese titan's Q1'17 operating income saw the most dramatic spike, however: Nintendo reported operating profit of 16.208 billion yen ($144.915 million), up an incredible 415% year-over-year from Q1'16's dismal -5.13 billion yen operating income figures. Total profits are up to 21.260 billion yen ($190.085 million), seeing another big boost by 186.65% year-over-year from Q1'16's -24.53 billion yen.

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Splatoon 2 sells 670,995 copies in 3 days in Japan

| Jul 26, 2017 6:32 AM CDT

Nintendo's first party shooter Splatoon 2 is a juggernaut in domestic sales, and is now the top-selling Nintendo Switch game in Japan.

Splatoon 2 sells 670,995 copies in 3 days in Japan

Splatoon 2 has sold 670,995 units in Japan in just 3 days, Famitsu reports. This number, which doesn't digital sales, is over 300% more than the original Splatoon game sold on Wii U at launch. In fact, Splatoon 2 has eclipsed launch sales of other massively popular Nintendo Switch games like Mario Kart 8 Deluxe, which sold 284,823 physical copies during its debut in late April.

Splatoon 2's debut sales have a huge 55.67% attach rate, meaning more than half of every Switch owner in Japan bought the game. The Japanese games magazine reports the Nintendo Switch install base has grown to 1,205,087 units in the region, up from the previous 1 million sales estimate from last month.

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Kingdom Hearts III on the PS4 has CG-level graphics

| Jul 25, 2017 10:09 PM CDT

You'd think one of the best looking games on the market would be on the PC, but that award might be going to console exclusive Kingdom Hearts III later this year, which features CG rendering that's at times better than the original Toy Story movie.

Kingdom Hearts III on the PS4 has CG-level graphics

Kingdom Hearts III features some of the characters and locations from the original Toy Story, so comparisons have been made between Woody and Buzz Lightyear, as well as the various environments in and around Andy's room. Toy Story was released in 1996, and at the time featured state of the art CGI, but now this is all being rendered in real-time, and at times better graphics/effects on a freakin' PS4.

Unreal Engine 4 powers Kingdom Hearts III, with some beautifully realistic lighting effects, and CG-level quality graphics that bring the world to life. Digital Foundry did one of their awesome breakdowns of Kingdom Hearts III and Toy Story, reporting: "Looking to the garden next, the lighting model in Unreal Engine 4's influence is felt heavily. Everything has a sense of depth; with grass properly shaded across the lawn. In fact, each tuft of grass moves underneath Sora's feet dynamically, a big upgrade over the static, rigid foliage geometry of the film".

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Battlegrounds made more than Overwatch on PC last month

| Jul 25, 2017 2:46 AM CDT

PlayerUnknown's Battlegrounds is one of the largest Early Access success stories now, with Bluehole's latest shooter ramping up into the Top Grossing PC Titles of June 2017 according to the latest report from SuperData.

Battlegrounds made more than Overwatch on PC last month

The overall PC market dropped a rather large 16% this June compared to last June, but SuperData says that the massive success of Overwatch in 2016 boosted the PC gaming sales of 2016, making it harder to get to those lofty heights this year. But, PlayerUnknown's Battlegrounds is worthy of that challenge and has pushed itself all the way into the #7 position, as it has already sold over $100 million worth of copies.

Battlegrounds is now ahead of Overwatch which is #10, and even World of Tanks at #8. It can't touch the behemoth that is League of Legends, or something like CrossFire or DOTA 2.

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PlayerUnknown's Battlegrounds continues titanic growth

| Jul 24, 2017 6:44 PM CDT

PlayerUnknown's Battlegrounds continues its massive growth on Steam, selling another 1 million copies in a single month to bring the total to 5 million copies sold.

PlayerUnknown's Battlegrounds continues titanic growth

Bluehole's battle-royale survival shooter is an early access juggernaut. Armed with massively engagement from Twitch streams and an exclusive deal with Facebook, PlayerUnknown's Battlegrounds is fast becoming one of the most popular Steam games of the year. Just last month we reported PUBG sold 4 million copies and raked in $100 million in earnings, but the massively popular multiplayer game just keeps one-upping itself: now PUBG has broken the 5 million sales milestone.

Besides the game's mighty 1 million units per month sales trend, PlayerUnknown's Battlegrounds also has very strong recurring player counts. Owners of the game are jumping in rather than abandoning it in favor of other popular PC games, indicating PUBG's massive long-term potential as a big moneymaker. In fact, PUBG recently surpassed GTA V in peak players and its average players continue spiking month-over-month as well.

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Star Citizen Alpha 3.0 lets you land on the moon

| Jul 23, 2017 10:29 PM CDT

Cloud Imperium Games is getting into the festive season a little early with a tease of Star Citizen's upcoming Alpha 3.0 release, showing off a new Alpha 3.0 trailer. Check it out below.

Star Citizen Alpha 3.0 lets you land on the moon

As you can see, the team is pushing out moon landings, the awesome-looking planetary rover, and the new Nox hover speeder. But there's even bigger news that has happened over the last few days that really overshadows the Alpha 3.0 release, in the fact that Chris Roberts has come out saying that the team plan to launch Star Citizen (whenever that is...) with just 5-10 star systems compared the 100 he teased with the original Kickstarter in 2012.

Image source.

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GTA parent company's indie segment is making AAA games

| Jul 23, 2017 6:52 PM CDT

Grand Theft Auto parent company Take-Two Interactive has an independent gaming initiative that is making games "intended to be AAA titles".

GTA parent company's indie segment is making AAA games

Having already crested the AAA gaming market with billion-dollar IPs like Grand Theft Auto, Take-Two Interactive is now setting its sights on the independent games segment with a new indie-centric initiative. The GTA parent company hasn't revealed specifics about this new indie focus, but it got the ball rolling on the program by purchasing the popular Kerbal Space Program IP and adding it to group of developers directed by Take-Two exec Michasel Worosz.

Interestingly enough, it appears that Take-Two's indie-centered group may be making actual AAA games to supplement the company's release slate instead of crafting AA indies. In a recent interview with Games Industry.biz, Take-Two CEO Strauss Zelnick said that Worosz's group, which includes indie devs and other games-makers, is working on a "number of titles that are intended to be AAA products."

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2K Games lays out five-year plan, wants one AAA a year

| Jul 23, 2017 3:15 PM CDT

2K Games' new president David Ismailer has laid out a fresh five-year plan for the label that will tap the strengths of its catalog IP including its growing AAA games business and annualized sports titles.

2K Games lays out five-year plan, wants one AAA a year

Despite releasing a number of key games in FY17 like Mafia III and Battleborn, 2K Games didn't contributed as strongly to total fiscal year sales earnings as it normally would with such a hefty release slate. Of course it didn't help that Battleborn was quickly swallowed up by Blizzard's Overwatch, and Mafia III was plagued with a rocky start. The current fiscal year, FY18, sees 2K Games' slate much thinner than usual. The label's newly appointed president, David Ismailer, has laid out a new five-year plan that will leverage the label's beefy catalog in strategic ways to help boost earnings.

In a recent interview with Games Industry.biz, Take-Two Interactive CEO Strauss Zelnick and 2K Games President David Ismailer discuss the future of the label. The publisher's "huge" new game is still on for FY19, which is likely to be Borderlands 3, and 2K will continue annually releasing sports games from its WWE and NBA IPs to help bolster profits. Ismailer affirms that his new five-year plan isn't dramatically different from 2K's current strategies, but he is aiming to release a new AAA game every year.

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Digital made up 80% of Ubisoft's first quarter sales

| Jul 22, 2017 7:35 PM CDT

Ubisoft reports stellar first quarter revenues and sales driven by strong digital growth across all segments and platforms, including PS4, Xbox One and PC.

Digital made up 80% of Ubisoft's first quarter sales

French games-maker Ubisoft is transforming more and more of its business into digital revenue streams, and this initiative is paying off big. The company recently announced total sales earnings of 202.1 million euros ($232.78 million) in the three-month period ending June 30, all without even releasing a new game.

What's even more impressive is that 80.4% of these earnings, or 164.2 million euros ($189.07 million) were from digital purchases such as full game sales as well as recurrent consumer spending via microtransactions, DLC and add-ons. Ubisoft categorizes the latter digital monetization revenues as PRI, or "Player Recurring Investment," which also saw tremendous growth in the quarter: the company earned 83.1 million euros ($95.69 million) in PRI, up a mighty 73.4% year-over-year. PRI actually made up 41.1% of the quarter's total sales, meaning almost half of Ubisoft's digital revenues consisted of paid add-ons and other content.

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