Turn 10's big tease of Forza running at 4K 60FPS on the upcoming Project Scorpio console from Microsoft was a massive deal for the upgraded Xbox, but how long did it take the team to get it working at the normally PC reserved resolution? Two days. One person. Yeah.
During a recent interview with Gamasutra, Turn 10's Software Architect, Chris Tector, said: "We didn't get to the right place with audio hardware. On all of Xbox One. And we were hoping that would improve, because that would really open up some CPU headroom for us. I don't know if I'm calling out something I'm not supposed to!"
He added: "But we do a lot of heavier-weight audio than some other games do, and it means we do a lot of real-time mixing of that. Because the way we generate an engine is more of a simulation based on a whole lot of loops. But it means that we're modeling the different subcomponents within the car. So not just the engine, it's actually transmission and an inner cooler and blah blah blah, all these little bits on the engine that we're building up, and then that's a final mix on one car. And then we've gotta go do it on the next one. So it's pretty heavyweight, and we have some heavy requirements around that. But we'll get there someday".
Project Scorpio will be revealed at E3 2017, and check below for everything we've written about the console so far:
Project Scorpio confirmed specs
- SoC: Highly customized 360mm² AMD System-on-Chip built on 16nm FinFET
- GPU: Polaris-derived GPU with 40 Compute Units at 1172MHz, 6TFLOPs of Compute Performance
- CPU: Custom x86 "Jaguar Evolved" 8-core CPU at 2.73GHz, 4MB L2 cache
- Memory: 12GB GDDR5 memory with 326GB/s bandwidth (12x 6.8GHz modules on a 384-bit bus)
- Storage: 1TB 2.5-inch HDD
- Media: 4K UHD Blu-ray player
Project Scorpio coverage index
- Microsoft reveals why Ryzen isn't in Project Scorpio
- Project Scorpio's tuned power efficiency reduces heat
- Project Scorpio has Vega GPU architecture in its design
- Microsoft confirms Project Scorpio reveal for E3 2017
- Microsoft already planning beyond Project Scorpio
- Project Scorpio specs revealed in full
- Project Scorpio supports FreeSync, FreeSync 2, HDMI 2.1
- Project Scorpio devkit revealed
- Project Scorpio runs Forza 6 at native 4K60FPS Ultra at 88% GPU usage
- Project Scorpio has the power, now it needs games
- Project Scorpio only takes 1% perf hit with 4K assets
- Project Scorpio shouldn't cost $700, nor $399
- Can Project Scorpio's custom hard drive be swapped out?
- Project Scorpio has custom hard disk to load 4K textures
- DirectX 12 games will have advantage in Project Scorpio
- Project Scorpio could be a sleek compact powerhouse
- Project Scorpio devs have access to 8GB GDDR5 RAM
- Xbox Scorpio: the best display of AMD technology yet
- Project Scorpio will play all Xbox One games better
- Project Scorpio could challenge GTX 1070 and Fury X GPUs
- Project Scorpio rocks high-end vapor chamber cooler
- Project Scorpio hits 4K 60FPS in Forza 6
- Project Scorpio: 6 TFLOP Polaris GPU at 1173MHz, 2.73GHz Jaguar CPU, 12GB GDDR5 memory
Last updated: Sep 1, 2017 at 06:07 am CDT
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