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NVIDIA collaborating with Stanford University on a VR headset for 2018
It should come as no surprise to hear NVIDIA is working on a VR headset, but according to the latest rumors, the GPU giant is working with Stanford University on the next generation of VR headsets, according to Fudzilla.
NVIDIA hopes that its collaboration with Stanford University will provide a unique take on its VR HMD, with the Senior Director of Research at NVIDIA, David Luebke, saying that most VR headsets are uncomfortable to use if they're within arm's reach because of depth cues like stereo and accommodation. Luebke said: "This is because of the vergence-accommodation conflict, which is how much the lens of your eye has to change to bring sharp focus to your retina".
The issues with the 3D side of things is still a problem for some users, especially when people get headaches or see double images with a VR headset strapped to their head. This is why NVIDIA decided to work with Stanford University, as it sees a way out of this. Gordon Wetzstein, the Assistant Professor in the Electrical Engineering Department at Stanford University said they created a new display technology that's called light field stereoscope, which fixes the vergence-accommodation issues. Wetzstein explained: "It provides a much richer and more natural visual experience than conventional head mounted displays and has the potential to reduce nausea, eyestrain, and also increase visual comfort".
Continue reading: NVIDIA collaborating with Stanford University on a VR headset for 2018 (full post)
Microsoft's Xbox 360 celebrates its 10th birthday today
Microsoft's Xbox 360 is a mighty machine; even today the Xbox One is far eclipsed by the functionality, games library, and general UI setup of its yesteryear predecessor. Today the Xbox 360 celebrates its tenth birthday, signalling that the console's lifecycle is starting to wind down, but the system will forever remain one of Microsoft's crowning achievements.
Originally released on November 22, 2005, the Xbox 360 propelled console gaming forward to new heights. I've shared thousands upon thousands of hours with my Xbox 360, and regard it as one of the most momentous gaming systems in my gaming history. I still remember how magical it was playing Oblivion for the first time, taking in the enchanting scenery of Cyrodiil--this was the first time that I really felt like "next-gen" gaming was here.
The Xbox 360 still has one of the best games libraries in gaming; it's so good, in fact, that Microsoft has brought it over to the Xbox One via backwards compatibility. It's rather strange to think about how Microsoft got so many things right with the Xbox 360, and so many things wrong with the Xbox One. The system has served for an entire generation of gaming, spawning a huge assortment of memorable exclusives and amazing experiences that we might never see again.
Continue reading: Microsoft's Xbox 360 celebrates its 10th birthday today (full post)
Here's how to get Fallout 4's secret harpoon gun
Like most AAA games, Fallout 4's game code is littered with secrets and hidden gems. Quite often we see dataminers and code-combers unearth buried treasures, and now an intrepid Nexus modder by the name of xxdeathknight72xx has dug up one of the most hilariously fun weapons Fallout 4 has to offer.
The hidden Fallout 4 weapon is a harpoon gun that uses powerful pressure to propel cruel harpoons into the faces and heads of unsuspecting baddies. Using the harpoon rifle in VATS is quite amusing and honestly I have no clue why Bethesda scrapped the gun. Maybe it's an item that will be unlocked by upcoming DLC? I hope so, because the weapon is so immensely satisfying thanks to its headshot animations, which rips an enemy's head clear off their shoulders and pins it to a nearby object to make a macabre trophy of sorts.
In order to use the hidden gun, you'll need to download an install a special mod. If you plan to start the massive journey that is mod collecting, be sure to pick up the Nexus Mod Manager to keep things organized. To enable mods you'll have to do some tinkering with the game's .ini files. Here's a quick step-by-step walkthrough on how to get started.
Continue reading: Here's how to get Fallout 4's secret harpoon gun (full post)
Star Wars: The Force Awakens pulls in $50 million in pre-sales already
Star Wars: The Force Awakens is already making bank before it's even hitting cinemas. Variety is reporting that Star Wars: The Force Awakens is already the biggest pre-seller in the history of the Fandango, beating out the first Hunger Games movie.
It's being reported that Star Wars: The Force Awakens will open with around $208 million in ticket sales, beating out Jurassic World's massive debut. Variety added that "no film has ever opened to more than $100 million in December and the Christmas movie-going season is competitive one. At the very least, "The Force Awakens" seems destined to eclipse the $85 million bow of "The Hobbit: An Unexpected Journey" to set a new benchmark for December openings".
Continue reading: Star Wars: The Force Awakens pulls in $50 million in pre-sales already (full post)
Star Citizen alpha 2.0 looks incredible, is being played by backers
For the last month or so, the first 1000 or so backers of Star Citizen have been playing around with the alpha 2.0 of the game. Alpha 2.0 provides some big upgrades on the game, fixing countless problems, with improved animations, smoother performance and more.
The video above was shown off at the CitizenCon 2015 presentation last month, where we can see that the ship exploration is improved, and the graphics look much smoother, too. There seems to be some improved lighting and environmental effects, which I'm incredibly excited over. This is a game for the PC, something that simply couldn't be done at this scale on the consoles.
At four minutes into the video, Quantum Drive gets activated, and it gave me goosebumps. Awesome.
Continue reading: Star Citizen alpha 2.0 looks incredible, is being played by backers (full post)
Destiny gets 'new' exotics and weapon tweaks in December Update
Any veteran Destiny player will tell you that Bungie's open-world social FPS still has its problems. Since it's started to rake in serious cash thanks to Destiny's new microtransactions, Bungie is planning to roll out free content updates in an effort to shore up the game's rough edges and give players enough new gear to keep them going.
In a recent Weekly update, Bungie has revealed its plans for Destiny's immediate future. A new trove of exotics will be bestowed upon Guardians to fuel their interstellar firefights. The bad news is that not all of these "new" exotics will exactly be new, and it's not really a trove. Only two of them will be completely fresh whereas the others are upgraded Year One items like the recently revealed Mida Multi-Tool. Sadly we still don't have any stats for the upgraded Mida Multi-Tool, but Bungie promises that the gear will be scaled to be usable with level 40 characters.
Next up we have yet another weapon rebalance. That's right, the tired old scheme that creates the illusion of depth has returned. Destiny fans have had to re-acclimate themselves to the game many times now, with nearly every weapon "tune-up" phase making a good portion of our favorite weapons nearly useless. I'm all for balancing, except when it's used as a trick to create the illusion of change and "new" content.
Continue reading: Destiny gets 'new' exotics and weapon tweaks in December Update (full post)
Like most Apple products, the iPad Pro makes for tough DIY repairs
Apple has just released its new performance-driven, massively-screened iPad Pro out into the world, and iFixit has promptly cracked open its case to muss around in its mechanical innards. Unsurprisingly, the tech gurus find that the iPad Pro is quite tough to repair, joining its Apple-branded kin in the "nightmare for DIY repairs" category.
For all of its promises of "PC-grade performance" and high-tech hardware upgrades, the iPad Pro has scored quite low on iFixit's repairability scale. The 12.9-inch tablet has been awarded a paltry 3 out of 10, managing to score a whole two points higher than the truly terrible 4K 21.5-inch iMac. It's quite clear that Apple's new hardware wasn't meant to be repaired by its owners.
What makes the iPad Pro so maddening for would-be repair artists? Well, for starters the LCD panel is fused to the front-facing glass, a disconcerting new trend that pretty much ensures costly repairs--and raises the risk breaking while opening the device. Secondly, the iPad Pro uses an inordinate amount of adhesive to keep everything fixed in place. Lastly, the Smart Connector--which connects the iPad Pro to an external keyboard--is extremely hard to remove, meaning DIY repairs are very unlikely.
Continue reading: Like most Apple products, the iPad Pro makes for tough DIY repairs (full post)
G.SKILL's new 8GB Trident Z DDR4 RAM modules hit a blazing 4133MHz
Back in July we reported that G.SKILL had just broken the 4000MHz barrier with its Trident Z DDR4 RAM. Today the company has one-upped itself with its new line of Trident Z extreme RAM modules that can hit a blistering 4133MHz when overclocked--just 222MHz shy of G.SKILL's world record RAM speed.
G.SKILL's new Trident Z extreme performance kits come in 8GB modules, with speeds ranging from 3600MHz to the whopping 4133MHz. The ultra-fast 4GHz+ speeds are only available in 16GB DDR4 (8x2) configurations, whereas the 32GB DDR4 configurations max out at 3733MHz.
G.SKILL notes that the latest Trident Z line is specifically optimized to run alongside Intel's 6-generation Core i-7 processors with the latest XMP 2.0 profiles. The overclocked 4133MHz speeds were achieved on a system equipped with an Intel Core i7-6700K CPU with 16GB (2x8) of Trident Z DDR4 RAM fastened to an ASRock Z170 OC Formula motherboard.
Continue reading: G.SKILL's new 8GB Trident Z DDR4 RAM modules hit a blazing 4133MHz (full post)
Steam nixes flash and daily discounts during big season sales
If you're a gamer, one of the major highlights of any season is Steam's rotating sales. The digital marketplace throws huge sales for various occasions, offering steep discounts on a smattering of PC games during the summer and holiday months alike. This time around Valve is trying something new and has confirmed some key changes to its sales format.
In a recent post in the Steamworks Developer Group, Valve has confirmed that it won't be holding Daily Sales and Flash Sales simultaneously with its big-name seasonal sales. Basically this means that all the discounts will be unleashed all at once, rather than being timed via countdowns. These changes will take place during the upcoming Autumn Sale, which starts on November 25th, and the huge Holiday Sale, which starts on December 22.
"In past sale events, we've asked for two discounts-a duration discount that runs for the length of the sale, and a feature discount that runs in the event that a game is featured on the front page. This year, to optimize the sale for customers and to allow us to feature and recommend your products in more ways to more customers, we're asking for just one discount, to run the length of the sale.
Continue reading: Steam nixes flash and daily discounts during big season sales (full post)
Apple's new iPad Pro freezes up after charging, requires hard reset
Apple has just launched its new premium 12.9-inch iPad Pro out into the wild, and the Apple forums are already bustling with user complaints and performance issues.
According to a sizable forum post, many users have noticed that the $799 iPad Pro freezes up and becomes totally unusable while it's charging. Although users can hard reset the device to restore functionality, just about everyone is pretty upset about a huge oversight affecting such an expensive tablet. After all, Apple seriously touted the iPad Pro by saying the tablet is capable of "PC-grade performance", among other surprising claims.
Apple has yet to issue an official statement on the problem, and there doesn't appear to be an actual fix just yet. Users who contacted Apple Support were advised to send the device in for repairs or exchange it for a new device, however one iPad Pro owner says the same thing happened to their new device. Whether or not the glitch is a hardware or firmware fault remains undetermined.
Continue reading: Apple's new iPad Pro freezes up after charging, requires hard reset (full post)
'It wouldn't be right to continue creating Dark Souls,' says Miyazaki
Hidetaka Miyazaki is responsible for creating one of the most dedicated cults in video game history. The Souls universe has given way to a tremendous following that transgresses the normal bounds of fandom; in a way, it's a kind of religion. But like all great things, the Souls franchise has to come to an end, and Miyazaki affirms that Dark Souls III will indeed be the blood-soaked elegy of the harrowed universe.
"I'm considering Dark Souls 3 to be the big closure on the series," Souls creator and macabre master Hidetaka Miyazaki said in a recent interview with Gamespot. "I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. Dark Souls 3 will mark the last game where the development project began before I became president. "
The devs at From Software made their mark with a number of games, facilitating their medieval style with the King's Field games, but became most famous for the Souls series. Thanks to Dark Souls--and Demons Souls--From Software has become revered, but the team is eager to try something new and fresh. That's not to say that their next project won't have mythical and phantasmal aspects to it.
Continue reading: 'It wouldn't be right to continue creating Dark Souls,' says Miyazaki (full post)
The SAPPHIRE Nitro AMD R9 380X is a mid-range gateway for 1440p gaming
Today SAPPHIRE welcomed AMD's new mid-ranged R9 380X GPU to its PC gaming Nitro family. SAPPHIRE has outfitted the R9 380X with its noteworthy Dual-X cooling array, which consists of easily-removable 10cm fans optimized with Intelligence Fan Control (IFC-II), a 10mm heat pipe with a diecast heat sink for improved heat dissipation, and Black Diamond chokes that boost power efficiency and heat mitigation.
The SAPPHIRE Nitro R9 380X features 4GB of GDDR5 VRAM with a 256-bit bus clocked at 1500mHz, with 32 compute units and 2048 stream processors running at 1040mHz. The card can hit high 1080p 80FPS performance in today's demanding games like GTA V, and even delivers 50+ FPS in Star Wars: Battlefront running at 2560x1440p resolution on high settings. The card consumes only 225W of power and needs a minimum power supply of 500W, and hooks up via 2x 6x6 AUX pins.
SAPPHIRE's Nitro R9 380X is priced at just $229, making it a great mid-range GPU that serves as a gateway to 1440p gaming while hitting great performance at 1080p. AMD contends that the R9 380X is a great step up for users looking to upgrade from an NVIDIA GTX 950 or GTX 960, and the new card fleshes out Team Red's R9 300 lineup with another 1440p option.
Continue reading: The SAPPHIRE Nitro AMD R9 380X is a mid-range gateway for 1440p gaming (full post)
Fallout 4 patches will reach the PC first, Xbox One and PS4 to follow
Bethesda has announced through a new blog post that the PC version of Fallout 4 will be patched first, with the Xbox One and PS4 patches to follow after. It feels like we're living in a Bizarro world right now.
The developer says that Fallout 4 is its "most robust and solid release ever", but knows that the game is far from polished. In a blog post, Bethesda said: "It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development".
Bethesda added: "Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster". Bethesda also added that we should "[e]xpect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge".
Continue reading: Fallout 4 patches will reach the PC first, Xbox One and PS4 to follow (full post)
Overwatch beta requires GTX 650 or HD 7950 to hit 60FPS on medium
Blizzard kicked off a closed beta of Overwatch a few weeks ago, but there'll be an open beta for select players between November 20 at 9AM PST and November 23 at 9AM PST.
The Overwatch beta is an invitation-only event, with Blizzard saying it would invite "a lot more players in North America and Europe". The developer has also published the minimum and recommended requirements for the Overwatch beta, with some strong GPU requirements at 60FPS on medium details.
Minimum (targeting 30fps):
Continue reading: Overwatch beta requires GTX 650 or HD 7950 to hit 60FPS on medium (full post)
Sony successfully emulates PS2 games on PlayStation 4
Update: Sony has delivered the following statement to Wired, but hasn't officially confirmed disc-based PS2 support on the PS4: "We are working on utilizing PS2 emulation technology to bring PS2 games forward to the current generation. We have nothing further to comment at this point in time."
With Microsoft opening up its next-gen console to new heights with the oft-requested backward compatibility feature, Sony has been left out in the cold with its paltry and unpopular PS Now rental service. Now it looks like Sony could be reversing this with a major effort to make PlayStation 2 era games backward compatible on the PS4--a move that could hit Microsoft pretty hard.
The PS4 release of EA's new Star Wars: Battlefront brought something even more exciting that galactic conquest. Certain bundles of DICE's new shooter comes packed with a download code for PS1 and PS2 classics like Star Wars: Bounty Hunter, Star Wars: Jedi Starfighter, and Super Star Wars, which are all playable on the PS4. If Sony can do it with these games, what's stopping it from unleashing fully disc-based PS2 support?
Continue reading: Sony successfully emulates PS2 games on PlayStation 4 (full post)
Intel's leaked roadmap confirms 10-core, 20-thread Broadwell-E CPUs
We knew they were coming, but the 10-core/20-thread Broadwell-E CPUs have been confirmed through a leaked roadmap from Intel. We should expect the chipmaker to launch an entire family of Broadwell-E processors throughout 2016.
Intel is expected to launch 6-, 8-, and 10-core offerings - with the assistance of Hyper-Threading boosting those up to 12-, 16-, and 20-threaded processors. Not only that, but we should expect new Broadwell, Skylake-S, and Skylake-U processors throughout 2016, where in Q4 2016 it looks like we should see Skylake-S 4+4e and Kaby Lake-S offerings unveiled.
The Broadwell-E offerings from Intel will arrive as the Core i7-6950X, with this CPU being the flagship 20-threaded beast. Under that, we have the Core i7-6900K, Core i7-6850K, and Core i7-6800K.
Continue reading: Intel's leaked roadmap confirms 10-core, 20-thread Broadwell-E CPUs (full post)
YouTube will pay legal fees for some facing unfair takedown demands
YouTube stated today it will be paying legal fees for some of its video creators facing what they believe to be unfair takedown demands. While many demands are legitimate, YouTube's feeling is fair use laws -- which protect reuse of content for commentary, criticism, news, and parody -- aren't getting enough respect.
The aim is to fight for fair use, but also to strengthen the relationship between itself and its content creators. As of now, it's backing four of them (one runs "UFO Theater", another is abortion rights group Naral Pro-Choice Ohio), but has said it may expand.
"We want, when we can, to have our users' backs," says YouTube's legal director for copyright Fred von Lohmann. "We believe even the small number of videos we are able to protect will make a positive impact on the entire YouTube ecosystem."
Continue reading: YouTube will pay legal fees for some facing unfair takedown demands (full post)
Multi-GPU support axed for Batman: Arkham Knight
The recent major patch for Batman: Arkham Knight improved the performance among other things, but multi-GPU support was still nowhere to be seen, leaving some to wonder if it would ever arrive. Well, developer Rocksteady has confirmed on the Steam forums that it's been axed.
"We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," they write. "The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature."
It's a pity, but also expected given even single-GPU performance is still a source of grief for some.
Continue reading: Multi-GPU support axed for Batman: Arkham Knight (full post)
Fallout 4 player builds massive working Rubik's Cube
For all of its time-absorbing tinkering, Fallout 4 has been aptly described as "Settlement Simulator 2015". Many gamers have spent thousands upon thousands of hours perfecting their digital homesteads and massive cities (myself included), pushing the limit as far as possible while giving birth to amazing feats of ingenuity.
This latest creation is a prime example of simulation mastery. Reddit user Theowest has created a gigantic working Rubik's Cube with Fallout 4's workshop system, putting a good portion of workshop creations to shame. The Rubik's Cube creation took over 25 hours to build and is powered by an absurd power matrix consisting of some 180 generators and thousands upon thousands of power cords. The sheer scope of the project is awe-inspiring, especially since most people can't keep track of a single power grid...not to mention hundreds of them.
This Rubik's Cube is absolutely amazing, and I'm beyond impressed with this creation. Fallout 4 lets you push your creative skills to the next level, but I have to say that this kind of thing is much easier on PC as you can simply use console commands to add infinite materials. Let's hope Theowest contemplates a job in structural design--he's a pure natural.
Continue reading: Fallout 4 player builds massive working Rubik's Cube (full post)
This robot can build a four-bedroom brick house in two days, no humans
Fastbrick Robotics claims that its new machine can lay a four-bedroom brick house in just two days, with zero human assistance during the construction process.
Now beginning to trade on the Australian Stock Exchange, this robotics company has spent over $7 million AU over a 10 year period developing and testing initial super machine, naming it the Hadrian 105. Pooling together $5.7 million AU in capital raising, Fastrick Robotics is now looking into building its Hadrian 109 machine, being the technology capable of this incredible feat.
Utilizing a 3D CAD structure design, much as a builder or architect would, this new technology uses a 28 meter telescopic boom to lay bricks to the configured specifications. The brick mortar is then pumped and applied through the brick-laying head, utilizing a laser alignment system to provide complete accuracy.
Continue reading: This robot can build a four-bedroom brick house in two days, no humans (full post)














