Graphics Cards - Page 228

Stay updated on GPU news covering NVIDIA GeForce RTX, AMD Radeon RX, Intel Arc, benchmarks, ray tracing, AI acceleration, and new releases. - Page 228

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NVIDIA's next-gen GeForce GTX 1080 to be shown off next week at GTC16

Anthony Garreffa | Mar 29, 2016 9:49 PM CDT

NVIDIA will show off its next-generation Pascal architecture at their GPU Technology Conference last week, where we should be introduced to the GeForce GTX 1080 and GTX 1070 video cards - with their purported cooler shrouds teased just a couple hours ago.

We could be surprised, and NVIDIA could unveil their new Pascal-powered Titan X successor - which is something I think we'll see. I think NVIDIA will unveil the GP100 GPU, rocking 16-32GB of HBM2 and a price of $1000-$2000 (I'd say $1499 for the 16GB HBM2 version and $1999 for the 32GB HBM2 card). NVIDIA could then drop the GTX 1080 for something like $599, rolling with GDDR5X - still providing a large increase in performance over the GTX 980 and GTX 980 Ti - with thanks given to the 16nm node and the new Pascal architecture.

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Continue reading: NVIDIA's next-gen GeForce GTX 1080 to be shown off next week at GTC16 (full post)

AMD's new VR Ready Crimson 16.3.2 drivers tuned for VR, Radeon Pro Duo

Anthony Garreffa | Mar 28, 2016 7:09 PM CDT

AMD has just released their new VR Ready Crimson 16.3.2 drivers, which are recommended for GCN cards - as well as the new dual-Fiji video card, the Radeon Pro Duo.

The new Crimson 16.3.2 drivers also provide support for VR headsets in the form of the just-released Oculus Rift and HTC Vive, with Radeon video card owners enjoying AMD VR features like LiquidVR SDK include Asynchronous Shaders, Affinity Multi-GPU and Quick Response Queue.

AMD is committed to VR, as they've stated they have "83% of all tethered VR experiences" powered by Radeon technology. The new Crimson 16.3.2 drivers support for the Oculus Rift SDK v1.3, the Radeon Pro Duo, and are completely optimized for the Rift.

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Continue reading: AMD's new VR Ready Crimson 16.3.2 drivers tuned for VR, Radeon Pro Duo (full post)

GeForce 364.72 driver optimized for top titles, VR

Sean Ridgeley | Mar 28, 2016 6:26 PM CDT

NVIDIA's new 364.72 drivers are here, and represent a major release. Among the inclusions: support for the Oculus Rift and HTC Vive, optimizations for VR titles (Eve Valkyrie, Elite Dangerous, Chronos, Project Cars, and more), and optimizations for non-VR titles (Dark Souls 3, Killer Instinct, Paragon, and Quantum Break).

As you may know, many reports of stability issues have surfaced with NVIDIA's last couple of driver releases, so hopefully, that's overwith with this release; it's encouraging to see many significant stability improvements in the release notes, and to see mostly positive experience reports across the web.

Grab the drivers here or through GeForce Experience now.

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Continue reading: GeForce 364.72 driver optimized for top titles, VR (full post)

Asynchronous Compute provides 5-10% improvement for AMD on Hitman

Anthony Garreffa | Mar 26, 2016 7:50 PM CDT

AMD has made a huge deal about their Radeon video cards featuring support for Asynchronous Compute, with one of the standout games with Async Compute support being the recently released Hitman from IO Interactive.

During the Game Developers Conference earlier this month, Lead Render Programmer at IO Interactive Jonas Meyer held a discussion called Advanced Graphics Techniques Tutorial Day: Rendering 'Hitman' with DirectX 12. During the session, it was revealed that NVIDIA GeForce video cards had no benefits from Async Compute, with IO Interactive claiming to be working with NVIDIA to fix this.

But, even with their ACE (Asynchronous Compute Engine) on the GCN architecture, Radeon cards only see a 5-10% performance increase. Async Compute is used for SSAA (Screen Space Anti Aliasing), SSAO (Screen Space Ambient Occlusion) and the calculation of light tiles in Hitman. Ashes of the Singularity also makes use of Async Compute, too.

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Continue reading: Asynchronous Compute provides 5-10% improvement for AMD on Hitman (full post)

AMD's next-gen Vega 10 GPU should rock 4096 GCN 4.0 cores and HBM2

Anthony Garreffa | Mar 26, 2016 6:08 PM CDT

AMD laid out its GPU architecture roadmap through to 2019 at its huge Capsaicin event during the Game Developers Conference, but now we're hearing rumbles on its exciting new Vega GPU - due out in 2017.

Vega will reportedly rock a huge 4096 stream processors based on the Greenland GPU, with improvements in the way of the GCN 4.0 architecture, which are included in the IP v9.0 generation of graphics chips under development from AMD.

We should expect Vega 10 to be AMD's flagship product from the Greenland GPU era - rocking somewhere between 15-18 billion transistors, and the exciting new HBM2 technology which offers up to 1TB/sec of memory bandwidth. Vega looks like it'll be fighting against NVIDIA's compute-powerful GP100 (the Pascal-based successor to the GTX Titan X and GTX 980 Ti) - as Vega is the only HBM2-powered card on AMD's roadmap for 2017.

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Continue reading: AMD's next-gen Vega 10 GPU should rock 4096 GCN 4.0 cores and HBM2 (full post)

AMD's next-gen Polaris-based R9 490 should rock 8GB RAM, 256-bit bus

Anthony Garreffa | Mar 24, 2016 8:12 PM CDT

As we get closer to NVIDIA's GPU Technology Conference, it should come as no surprise that more leaks are arriving on AMD's next-gen Polaris architecture. This time, it's in the form of the Radeon R9 490 and R9 480 video cards.

According to the new leaks, AMD will slap 8GB of the new GDDR5 (and possibly GDDR5X) memory onto the R9 400 series cards, with a 256-bit memory bus. There'll also be 2304 fourth-generation GCN cores, which should be able to easily compete against the likes of NVIDIA's Pascal-based GeForce GTX 1070 and GTX 1080 cards (placeholder names, I really don't see NVIDIA calling them as the GTX 1000 series).

AMD's Polaris cards will be made on the 14nm FinFET process, but remember - these cards are the R9 490 and R9 480, not the R9 490X that should be a little beefier. The R9 490X could be different, where it will feature the faster GDDR5X, while the R9 490 might retain the GDDR5 standard.

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Continue reading: AMD's next-gen Polaris-based R9 490 should rock 8GB RAM, 256-bit bus (full post)

Curious what Polaris' rear connectors looks like? Check inside

Jeff Williams | Mar 24, 2016 1:06 PM CDT

AMD's Capsaicin event at GDC was quite the blast, if not for the reveal of their Radeon Pro Duo dual-GPU, VR-focused monster card, they also took time to show off just how potent Polaris 10 actually was. And someone was lucky enough to get a close-up of its behind. And it looks like any other GPU's derrière.

Looking closely, which is easy here, you can see that the connectors include three DisplayPort (presumably 1.3) one HDMI (likely 2.0) and a DVI-D port. And we get our first peek at the prototype PCB as well. Though it's only a prototype, and this could change. There it is. It is an engineering sample, so things could change in the future. The best part is the small form-factor it happens to be in. AMD is definitely committed to bringing more power to smaller form factors.

This is "Big Polaris", or Polaris 10, that's running the newest Hitman using DX12. It's stuffed in a Cooler Master Elite 110 case, meaning the board is minuscule to be able to fit into that case. The PCB is probably around the size of the R9 Nano and should consume less power than any Fiji based board to date.

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Continue reading: Curious what Polaris' rear connectors looks like? Check inside (full post)

GDDR5X coming closer to reality, sampling begins to customers

Jeff Williams | Mar 24, 2016 10:06 AM CDT

The dream of higher-bandwidth it a slightly lower cost compared to HBM is coming closer to reality now that Micron has begun shipping samples of their GDDR5X chips to customers for inclusion in prototypes. This means that AMD and NVIDIA are now able to properly test the increase in bandwidth compared to normal GDDR5 and even HBM(2).

It looks like at the moment they're able to ship two different densities, 8Gb and 16Gb that can allow for VRAM of up to 16GB over a 256-bit wide memory bus. Each chip would be relegated to a single 32-bit channel. Don't fret, however, because even though it's a comparatively small memory bus, the internal changes to the structure still allow for far more bandwidth traveling over that bus. It's akin to increasing the speed limit, despite the lane being the same size. The result is that we could see up to 448Gbps of bandwidth, which is similar to first generation HBM, though without the restrictions on memory die size. Power-consumption, too, has been reduced slightly to offset any increase from higher clock speeds and more memory chips on the board.

As of right now it looks like both AMD and NVIDIA are interested in using GDDR5X in their next generation products. From the Capsaicin event, we learned that HBM2 will not be making an appearance until Vega even though the first generation HBM has been confirmed to be part of Polaris alongside traditional GDDR5 and GDDR5X memory. NVIDIA on the other hand will be making great use of Micron's faster tech by likely including 8GB of it in their upcoming GTX 1080, which should be revealed at GTC in April.

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Continue reading: GDDR5X coming closer to reality, sampling begins to customers (full post)

NVIDIA unveils the new Quadro M6000, 24GB of GDDR5 for $5000

Anthony Garreffa | Mar 23, 2016 12:23 AM CDT

NVIDIA has just doubled down on its latest Quadro M6000 professional video card, with the new Quadro M6000 featuring a huge 24GB of GDDR5. The previous model had 12GB of VRAM.

As for what makes the Quadro M6000 tick, it is technically similar to the GTX Titan X, with a full GM200 core and 6 Graphics Processing Clusters. Each of the Graphics Processing Clusters features four SMM (Streaming Multiprocessing Units) with 12 cores in each SMM block. There's 3072 CUDA cores, 192 TMUs, 96 ROPs and 3MB of L2 cache, with six 64-bit memory controllers - with a 384-bit memory bus, and the GPU clocked at 988MHz.

The only difference between the older Quadro M6000 and the new model is that the new model features 24GB of GDDR5, up from the 12GB on the previous M6000. The card has a 225W TDP, with a single 8-pin PCIe power connector, DVI, HDMI and 3 x DisplayPort outputs.

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Continue reading: NVIDIA unveils the new Quadro M6000, 24GB of GDDR5 for $5000 (full post)

AMD's next-gen Polaris and even the Vega set for 2017 spotted on Zauba

Anthony Garreffa | Mar 21, 2016 6:29 PM CDT

The stars really aligned for AMD during the Game Developers Conference, with their Capsaicin event being a success. The company not only officially unveiled the Radeon Pro Duo (the dual-GPU based on the Fiji architecture) as well as a double down into VR and a tease of their GPU roadmap through to 2019.

On the roadmap itself, we can see Polaris promising a 2.5x performance-per-watt over the current 28nm-based GPUs, but Vega is sitting above it waiting for a early 2017 release - and that's what we're reporting about today; Vega. AMD should begin playing around with Vega sometime this year, since it is being positioned for an early 2017 release and promising the use of HBM2 - which clocks in at 1TB/sec of memory bandwidth (up from 512GB/sec on HBM1).

Vega has been spotted on the Zauba database, thanks to the predictible nomenclature used by AMD. For their Hawaii XT boards, it was the C67101. Tonga was C76501, while Fiji XT was C88001. Now we have the new C9XXXX series cards flowing through, but we don't think they are Polaris boards. The Baffin XT GPU that was on Zauba was the C98101, which is a Polaris card.

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Continue reading: AMD's next-gen Polaris and even the Vega set for 2017 spotted on Zauba (full post)

AMD's Capsaicin event sees the company focused on VR, next-gen GPUs

Anthony Garreffa | Mar 19, 2016 9:31 PM CDT

GDC 2016 - AMD was all systems go at its Capsaicin event during the Game Developers Conference, unveiling its new dual-GPU video card, the Radeon Pro Duo. The company also talked about its massive commitment to VR, DirectX 12, its next-gen Polaris architecture, and more.

AMD's Capsaicin event sees the company focused on VR, next-gen GPUs

AMD was super confident during this event, where it had a fair amount of hands to play in its battle with NVIDIA. The laser-focused commitment to VR has me excited, as I believe that being a VR-focused company this early on, will only benefit Radeon Technologies Group, and AMD. The company has made partnerships with both Oculus and HTC, for the Rift and Vive, respectively. The company has gone all-in with VR to the point of having its own APU inside of a headset, partnering with Sulon for the Sulon Q headset.

With HDR-enabled TVs and video cards thanks to its next-gen Polaris card, the company had working 14nm at the show. The Radeon Pro Duo was on stage being used during the demonstration, requiring 3 x 8-pin PCIe power connectors to power the dual-GPU video card, rocking 8GB of HBM (4GB per Fiji GPU).

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Continue reading: AMD's Capsaicin event sees the company focused on VR, next-gen GPUs (full post)

AMD's new 16.3.1 hotfix drivers; new CF profile for Hitman, and more

Anthony Garreffa | Mar 19, 2016 6:27 PM CDT

AMD has released its new Radeon Software Crimson Edition 16.3.1 hotfix drivers, which add Crossfire support to Need for Speed, and an updated CF profile for Hitman.

Not only that, but the 16.3.1 release also fixes issues with games running on Unreal Engine 4, as well as V-Sync no longer automatically being enabled when running DX12 applications. Frame rates are also no longer tied to the display's refresh rate with the 16.3.1 drivers.

Various other issues have also been resolved, including flicking issues for Crossfire users on The Division, and graphical corruption on characters death animations in Crossfire when running League of Legends.

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Continue reading: AMD's new 16.3.1 hotfix drivers; new CF profile for Hitman, and more (full post)

3DMark 11 performance numbers teased for purported NVIDIA Pascal GPUs

Anthony Garreffa | Mar 18, 2016 7:19 PM CDT

With only weeks left until NVIDIA's GPU Technology Conference, where we'll be formally introduced to the Pascal architecture and everything that makes it tick. We've already been teased by the purported GeForce GTX 1080, GTX 1080 Ti and Titan X successor, but now we have some early performance numbers on the purported Pascal GPUs.

3DMark 11 performance numbers teased for purported NVIDIA Pascal GPUs

The performance numbers are coming from WCCFTech, who have spotted an unidentified NVIDIA video card with 7680MB (7.6GB) of RAM - 512MB less than 8GB, which should find itself onto the GP100-based GeForce GTX 1080 Ti (that's what we're going to call it for now, but I don't think NVIDIA will call the Pascal range by the GTX 1080 moniker).

Now, the performance numbers on 3DMark 11 were hitting 9038 - but an Intel Core i3-2100 processor was used - it lost out to various other video cards, but there were more details in the 3DMark results worth looking at. Firstly, the unidentified NVIDIA video card had 8GB of GDDR5 clocked at 8GHz - now this is noteworthy, as there are no video cards on the market with 8GB of RAM with performance close to the GTX 980 Ti.

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Continue reading: 3DMark 11 performance numbers teased for purported NVIDIA Pascal GPUs (full post)

NVIDIA GeForce GTX 1080 Ti to be nearly 2x faster than the GTX 980 Ti

Anthony Garreffa | Mar 18, 2016 10:39 AM CDT

As we get closer to NVIDIA's GPU Technology Conference in early April, we're finding out more details on the next-gen Pascal architecture, and what cards will purportedly arrive under the new 16nm process. Now remember, these are just leaked specs on the purported cards - the specs could change, and so could the naming system NVIDIA uses on the next-gen cards.

NVIDIA GeForce GTX 1080 Ti to be nearly 2x faster than the GTX 980 Ti

According to the latest rumors, NVIDIA will launch the new cards under what we'll call them for now (I seriously don't think they'll be called this): GeForce GTX 1080, GTX 1080 Ti and the new Titan X successor. Starting with the GTX 1080, which will feature the GP104 core, we'll see 4096 CUDA cores (a 100% increase over the 2048 CUDA cores on the GM204-based GTX 980).

We are to expect a near doubling in texture units, ROPs, memory bandwidth and 6GB of GDDR5 (up from 4GB on the GTX 980). The GeForce GTX 1080 Ti is even more powerful, with 5120 CUDA cores, 320 texture units, and 160ROPS - with another 28% in TFlops performance. The GTX 1080 Ti will also reportedly rock 8GB of GDDR5 (I think we'll see GDDR5X) and a 512-bit memory bus.

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Continue reading: NVIDIA GeForce GTX 1080 Ti to be nearly 2x faster than the GTX 980 Ti (full post)

MSI unveils new GeForce GTX 950s, requires no PCIe power connector

Anthony Garreffa | Mar 16, 2016 11:41 PM CDT

MSI has announced its new GeForce GTX 950 models won't require any additional PCIe power connectors, as they'll be powered by the PCIe port itself, consuming a maximum of 75W.

There are two new models from MSI: the MSI GeForce GTX 950 2GD5T OCV3 and the MSI GeForce GTX 950 2GD5T OCV2. Both feature the GM206 GPU, which rocks 768 stream processors, 48 texture units, 32 ROPS and a 128-bit memory interface with 2GB of GDDR5 RAM. Both of the cards have their GPUs clocked at 1076MHz, but have boost clocks of 1253MHz.

The difference between the cards is their cooling, and how long they are. The 2GD5T OCV3 model sports a dual fan design and a longer PCB that MSI wants to see installed into a traditional desktop PC, while the shorter 2GD5T OCV2 models uses a single fan, and is destined for mini-ITX machines.

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Continue reading: MSI unveils new GeForce GTX 950s, requires no PCIe power connector (full post)

There's a possibility that AMD will get into mobile graphics again

Jeff Williams | Mar 16, 2016 10:19 AM CDT

AMD was once a very prolific force in the mobile, handheld GPU world. And it seems that Raja Koduri, the head honcho in charge of the new Radeon Technologies Group, isn't necessarily ruling out the idea of returning to that field either.

AMD is already well positioned to create custom chips with their deal that they've brokered with Sony and Microsoft, not to mention Nintendo. And Raja himself is open to the idea of licesning their IP to be used in mobile products. They don't, however, want to actively build their own mobile devices based on their technology, but if someone else approached them with the idea to integrate either an APU outright or Polaris into their own design, it wouldn't at all be out of the question.

The idea is a natural one, given the potential power savings that the new Polaris architecture could introduce on all fronts. Already Polaris 11 (the smallest chip thus far) can play Star Wars Battlefront at 1080P with a steady 60FPS while only consuming around 35 watts for the GPU itself. So, then, it isn't a stretch to have their new architecture appear in lower-power APU's for, say, tablets, micro-consoles or even phones.

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Continue reading: There's a possibility that AMD will get into mobile graphics again (full post)

AMD's Radeon Pro Duo easily beats the R9 295X2 and GeForce GTX Titan Z

Anthony Garreffa | Mar 16, 2016 12:11 AM CDT

GDC 2016 - AMD unveiled its dual-GPU yesterday at its Capsaicin event, but now the company has revealed benchmark numbers on 3DMark Fire Strike from the Radeon Pro Duo.

The Radeon Pro Duo destroys the Radeon R9 295X2, AMD's previous dual-GPU champion based on the Hawaii architecture, as well as NVIDIA's only current GeForce GTX Titan Z - based on its older Kepler architecture. Keep in mind that NVIDIA never released a dual-GPU based on its Maxwell architecture, but we could see a dual-GPU based on its next-gen Pascal architecture in early April at GTC.

Back to the benchmarks, the Radeon Pro Duo beats the Titan Z and R9 295X2 in all resolutions - 1080p, 1440p and 4K. On the Standard preset, the Radeon Pro Duo beats the Titan Z by 134%. On the Extreme preset it's 148% faster, and on the Ultra preset it beats the Titan Z by 152%.

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Continue reading: AMD's Radeon Pro Duo easily beats the R9 295X2 and GeForce GTX Titan Z (full post)

AMD unveils its spicy new dual-GPU, the Radeon Pro Duo priced at $1499

Anthony Garreffa | Mar 14, 2016 6:00 PM CDT

GDC 2016 - AMD has been hinting at their dual-GPU for the better half of a year, but today is the day that we've been introduced to their dual-GPU: the Radeon Pro Duo. Up until now, we thought it would be called the Radeon R9 Fury X2, as well as the tease of Gemini, but AMD landed on the name of Radeon Pro Duo.

AMD's new Radeon Pro Duo has 16TFlops of compute performance, compared to the 8.6TFlops on the Radeon R9 Fury X. The Radeon Pro Duo in AMD's words is "guaranteeing the highest level VR experience for developers who love to game", and is "the platform of choice for Crytek's VR First initiative - enabling today's and tomorrow's generation of VR content developers with the most powerful hardware".

The Radeon Pro Duo is watercooled, just like its single-GPU cousin, and with the price set at $1499 it won't be for casual or even most enthusiasts - this is a card for the die-hard enthusiasts who need 120FPS+ at 2560x1440 or 60FPS+ at 4K. Past that, it's a card built for VR and its 90FPS+ requirement, and developers are going to snap this up for game development thanks to its beefy horsepower.

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Continue reading: AMD unveils its spicy new dual-GPU, the Radeon Pro Duo priced at $1499 (full post)

Stardock's working on letting you mix NVIDIA and AMD GPUs

Anthony Garreffa | Mar 14, 2016 1:25 PM CDT

GDC 2016 - Stardock has some exciting stuff on its hands with Ashes of the Singularity, a DirectX 12-powered game that has an awesome benchmark for mixing AMD and NVIDIA video cards - but it's limited to just one game, for now.

Stardock has teased that it's working on a software solution, something that's part of DirectX 12, that will let gamers use multi-GPU support on DX12 games. Outside of AotS, multi-GPU support through DX12 isn't really a thing, but it could very well be in the near future.

Brad Wardell, Stardock CEO, explained to VentureBeat: "One of the biggest problems with games is that a new video card comes out from AMD and NVIDIA, and they're like [expensive], and you have to make a call. I like my video card. I can play most games on it, and I don't want to spend $800 on some new video card. But imagine, instead, hey, they're having a sale [using my GTX 760 as an example]. Hey, they're having a sale on an AMD 290 for $75. Wouldn't it be cool to put this into your computer and double your performance. You keep this in there [the 760]. You put this in there [the 290], and your games are twice as fast without doing anything else".

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Continue reading: Stardock's working on letting you mix NVIDIA and AMD GPUs (full post)

NVIDIA launches its GameWorks SDK 3.1, with three new technologies

Anthony Garreffa | Mar 14, 2016 12:13 PM CDT

GDC 2016 - NVIDIA has just announced its new GameWorks SDK 3.1, with three new technologies included in the release. This includes new techniques for shadows and lighting, as well as two new physical simulation algorithms, released in beta form.

Senior VP of Content and Technology with NVIDIA, Tony Tamasi, explains: "It's our passion for gaming that drives us to tackle the technical problems presented by real-time rendering and simulation. Our GameWorks technologies push the boundaries of what's possible in real-time, enabling developers to ship their games with state of the art special effects and simulations".

As for the three new technologies with GameWorks SDK 3.1, this is what we can expect:

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Continue reading: NVIDIA launches its GameWorks SDK 3.1, with three new technologies (full post)

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