Welcome, To The New World
Welcome to our review of the NVIDIA GeForce GTX 1080 'Founder's Edition'. This is the start of a new review process for us, where we won't be unnecessarily filling every page with huge introductions and walls of text. Instead, we're going to begin condensing our video card reviews slightly. I've wanted to do this for a while, as it means you'll get the information you want - and only what you want - quicker, and it'll flow better. So let's dive right in.
Because the GeForce GTX 1080 is such an exciting, game-changing video card, I've retested all of my video cards with the latest drivers. I normally do this, but I've gone through all resolutions (1920x1080, 2560x1440, and 3840x2160) with UltraWide (3440x1440) to arrive shortly after the review goes live. I'll also be following the GTX 1080 review up with some VR benchmarks and thoughts, as NVIDIA has placed quite a number of bets into VR with the new GeForce GTX 1080 video card.
NVIDIA flew out the major press, reviewers, and YouTubers to Austin, Texas for the reveal of the new GeForce GTX 1080 and GTX 1070 earlier this month, unveiling three new video cards: the GeForce GTX 1080 Founder's Edition (the one we have here today), the GTX 1080, and the GTX 1070. The new cards are all powered by the 16nm FinFET-based GP104 GPU, with its new Pascal architecture making everything come to life.
The top of the line GTX 1080 features GDDR5X memory that Micron has just pushed into mass production while the GTX 1070 is slower with its GDDR5 memory. The GTX 1080 Founder's Edition has an MSRP of $699, while the GTX 1080's MSRP is $599, and the GTX 1070 is at a sweet spot of just $379. We won't have our GTX 1070 until early next month, just as we're walking around Computex 2016 in Taipei.
NVIDIA doesn't just have the new Pascal architecture here, as the company has pushed through quite a few new tricks with the GeForce GTX 1080. We have four things to talk about, all which NVIDIA unveiled during the big event in Austin, Texas for the GeForce GTX 1080.
These four things are: new art form, new sound, new king, and new tech.
First off, we have 'the art of in-game photography', which turned out to be Ansel.
Ansel is made up of five things, with one of the most exciting things being the free camera that allows you to navigate the world and take photos, including 360-degree shots.
Ansel will soon be available for a bunch of games, including The Division, The Witcher 3, and Unreal Tournament.
VRWorks Audio - The Next Generation of VR Audio is Here!
VRWorks Audio is something truly impressive, as it allows for path-traced audio which seriously amps up the immersion factor in VR.
VR Funhouse was a big part of VRWorks Audio, as it uses PhysX to recreate the funhouse/carnival experience in VR using various NVIDIA technologies.
The Marvels of Pascal
The new GeForce GTX 1080 isn't just a new video card; it's five parts that have come together at the right time to form the best video card ever created.
These five parts include the new Pascal architecture, the impressive 16nm FinFET process, GDDR5X memory, NVIDIA's great craftsmanship, and a new technology.
The craftsmanship side of things has the GTX 1080 using less power and more stable power consumption thanks to the various technologies like 16nm FinFET.
The GeForce GTX 1080 is the new king, especially when it comes to VR performance - something we'll be looking at in the near future.
There's a Display Revolution!
This is one of the most exciting parts of the display side for me, with NVIDIA pushing its expertise into the display side of things. We have some improvements to Surround Gaming, VR, and more. When it comes to the Surround side of things, NVIDIA is now making Surround gaming much more appealing by introducing something it calls Simultaneous Multi-Projection. What the HELL is that you ask?
It's something that corrects the warped image of multi-monitor gaming, where there's usually warping at the bezels of the monitor - but with the new Pascal-based GeForce GTX 1080 and GTX 1070, this is a thing of the past.
This is a corrected image, using Simultaneous Multi-Projection - a damn good improvement, eh?
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