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Final Fantasy 15 is getting its own CGI movie and anime series
Square Enix just announced that Final Fantasy 15 is getting its own full-length CGI movie and anime series.
During its official FInal Fantasy Uncovered event, Square Enix revealed that Final Fantasy 15 is getting extra content outside of the game--including an anime series and a full CGI movie. The movie will be called Kingsglaive, and gives important backstory on King Regis and the events that led up to the game. Kingsglaive features major actors like Aaron Paul and Sean Bean and has been in production for the past three years.
The anime series is called Brotherhood, and consists of five 10-minute episodes. Brotherhood sheds important light on the friendship between Noctis, Gladio, Prompto and Ignis. The first episode of Brotherhood will be available soon on the official FF15 YouTube channel, and Kingsglaive will be out before Final Fantasy 15's official release.
Continue reading: Final Fantasy 15 is getting its own CGI movie and anime series (full post)
Watch the Final Fantasy Uncovered event live here
After nearly a decade of waiting, Final Fantasy 15 is finally ready for its big event. Check out the official Final Fantasy Uncovered event with the stream below.
The Final Fantasy Uncovered event is already underway in Los Angeles, but there's just a bit of filler going on right now and the main event isn't yet live. Expect Square Enix to unveil lots of new tidbits on Noctis and co.'s new adventure, including fresh footage, announcements, and all kinds of awesome surprises.
Although the Final Fantasy 15 release date has already been leaked ahead of schedule, you should still check the show out. Square Enix still deserves your views, and there's always a chance the GameSpot footage could be wrong!
Continue reading: Watch the Final Fantasy Uncovered event live here (full post)
Windows 10 games will soon support FreeSync, G-Sync and mods
Microsoft promises that it'll fix the Windows 10 gaming platform to enable basic features like AMD's FreeSync, NVIDIA's G-Sync, UI overlays and mods.
At this year's Build 2016, Microsoft made some pretty serious promises and reveals. Not only did it unveil the Xbox One's new Dev Mode, which allows devs to program games and apps on Xbox, the company made a firm commitment to fixing the awful Windows Store. In its current state, games on the Windows Store lack support for basic features like adaptive sync, multi-GPUs, and even mods, but Microsoft affirms that fixes are coming.
Xbox head Phil Spencer revealed that Windows 10 games will support FreeSync and G-Sync, as well as adding an option to disable V-sync starting in May. No roadmap on mod support or UI overlays was given, but we might see these features rolled out alongside one another at the same time.
Continue reading: Windows 10 games will soon support FreeSync, G-Sync and mods (full post)
Xbox Ones will soon turn into Windows 10 dev kits
Today Microsoft made good on a promise that's been three years in the making: all Xbox Ones will soon transform into fully-fledged Windows 10 UWP devkits.
At Build 2016, Xbox boss Phil Spencer announced Dev Mode, a new free Xbox One function that allows devs to smoothly switch between coding on console and PC. The idea behind Dev Mode is to allow developers to make a single game that's compatible with Windows 10 PC's and Xbox Ones, thereby freeing up devs to focus on quality. Forza Motorsport: Apex is the first game to be build in the Xbox One UWP Dev Mode, and a single version can run on both PC and Xbox. "Windows 10 provides the most productive and efficient development platform for developers of all sizes," said Phil Spencer.
Dev Mode is currently available for members of the Xbox Preview Program to test out, but it won't be launched to the public until summer. Although it's free to download the Windows 10 Anniversary update to your Xbox One and enable Dev Mode, users will need to pay $19 to unlock the full suite of features. So essentially you're getting a "lite" version of Dev Mode for free.
Continue reading: Xbox Ones will soon turn into Windows 10 dev kits (full post)
Final Fantasy 15 release date leaked ahead of schedule
Although Square Enix's event is only six hours away, the official release date for Final Fantasy 15 has been leaked ahead of schedule.
We've been waiting nearly a decade for this game, and now it has a concrete release date: Final Fantasy 15 is scheduled to launch on September 30 across PS4 and Xbox One. The date was accidentally leaked by a prematurely published GameSpot video, which you can see here.
The game's official demo will also be coming today, and it'll allow gamers to control a younger version of Noctis as he navigates a dream state. Remember that super sad cutscene with Noctis and his father? That's probably what we'll play, and it'll give a huge amount of inference on the character. Don't worry, though--you'll still get to fight.
Continue reading: Final Fantasy 15 release date leaked ahead of schedule (full post)
Titanfall 2 dev team is 30%, reflects the ambitions of the new game
Titanfall 2 doesn't exactly have big shoes to fill after the first failed to catch on quite like Respawn Entertainment wanted, but the multiplayer only FPS was still a cult hit that ran surprisingly smooth and had a vast, hidden backstory that was largely untouched in the original. There's plenty of opportunity to expand upon the premise, they just have to do it. And it looks like the second installment will be around 30% larger than the original.
The first game had a smaller development staff working on it, around 70 people, Respawn told Develop. But now they're hiring slowly and deliberately to ensure their staff is capable of creating a game that's much larger than before, with the same premise, of course. They have around 90 people working on Titanfall 2, and apparently have more ideas and projects in the works. "We had about 70 developers on the original Titanfall and we currently have about 90 working on the sequel. We expect our new team to grow to a similar size. " That team is likely for their unannounced third-person adventure game that's being directed by Stig Asmussen, of God of War 3 game.
They have big ambitions for the new game, with a large single-player campaign, better character development and a more human and realistic, expanded backstory. Titanfall was magnificent for being based on the Source engine, and hopefully whatever graphics tech they choose is enough to adequately communicate the narrative that's no doubt hiding inside.
Continue reading: Titanfall 2 dev team is 30%, reflects the ambitions of the new game (full post)
Entire Metal Gear Solid series is on sale in the PlayStation store now
Right now you can find the entire Metal Gear Solid series of games discounted fairly nicely in the PlayStation store. Discounts range from 33% on the newest Metal Gear Solid V: The Phantom Pain to 75% off of Ground Zeroes.
The deep discounts that you can find are only available through Monday, April 4th, and cover all games that are available on the PS4, PS3 and PS Vita. Sony and Konami still haven't gotten around to porting all of the franchises games over to be playable via the PlayStation 4, so PS3 or Vita is required for the older ones. But the discounts are still rather fantastic. Check it out, you only have a limited, albeit lengthy, time to get in if you've never played these classic games.
Continue reading: Entire Metal Gear Solid series is on sale in the PlayStation store now (full post)
American McGee's Spicy Horse studio lays off staff, switches from F2P
American McGee's Shanghai-based Spicy Horse studio has had to cut their staff by a significant amount, leaving only a core team in place to tend to their projects. That also means that they're switching some of their recently released free-to-play mobile games to a paid model, to help generate revenue.
The news had already spread though American McGee himself took to NeoGaf to explain what's going on with his company. He told his fellow gamers that the rumors of the layoffs were true though they plan on working through the setback and should even have new projects that they'll be announcing very soon.
He continued and expounded on the fact that the current F2P model they're on just isn't quite working, necessitating a change. "The remaining team will continue to support our existing and recently launched mobile F2P titles. As has been mentioned in this thread, the F2P space has become quite brutal in recent years, and after 5 years and 7 titles, I feel it's time we pivot to something new." Overall the setback is a minor one overall. It certainly won't be stopping the creativity inherent in Mr. Mcgee from shining through like it tends to in most circumstances.
Continue reading: American McGee's Spicy Horse studio lays off staff, switches from F2P (full post)
Star Wars: Rogue Squadron 3D finally available on Steam
Star Wars: Rogue Squadron 3D, one of the best arcade-like space shooters of all time, has finally been made available on Steam.
The game was originally released in 1998 on both the PC and the Nintendo 64 to a very excited crowd who seemed to enjoy the good (for the time) graphics coupled with being able to take their beloved starfighters out in a series of dog-fights around a galaxy far far away. The storyline was every bit as Star Wars as you'd expect and the controls were especially responsive on the original version. It spawned several other console games that made it to future Nintendo platforms, but ultimately stopped there.
It became available on GOG just last year, though not without a few problems. It couldn't run certain resolutions without issues and controllers didn't have native compatibility, you had to either use a joystick (which is the proper way to play a flight/space sim anyway) or not play it at all. The Steam version is fairing a bit better with those issues seemingly fixed . You can find it for $9.99 on Steam, and it's just as marvelous as you might have remembered.
Continue reading: Star Wars: Rogue Squadron 3D finally available on Steam (full post)
Ex-DICE artist builds photo realistic environments in Unreal Engine 4
In the current slate of games, graphics are good - but nowhere near photo realistic. The best graphics around are found in the latest games like The Division and Rise of the Tomb Raider, but they're multi-platform games built for consoles - with PCs as an afterthought.
What if we had games use the true power of PC, requiring more than one GPU to power photo-realistic gaming? Well, a former DICE 3D artist has teased some of the best environments we've ever seen - powered by Unreal Engine 4. The video is above, and shows environments running in real-time, on UE4, and it looks absolutely insane.
Here are some screenshots that will blow your mind.
Continue reading: Ex-DICE artist builds photo realistic environments in Unreal Engine 4 (full post)
New survey might give away story details for Mass Effect: Andromeda
A new survey from EA may have given away some particulars about the story for Mass Effect: Andromeda, and it might have something to do with colonialism if the contents of the survey actually hold true. Let us all read these with caution, however.
The survey is one that's being made available online to users for what they're noting could be a possible future and direction for the series. This could either be a way to gauge interest for the present game they're working on, or to help decide the direction of a new series of games based on the same protagonist. Colonization of a distant galaxy is exciting in its own right, however.
We don't know very much about what the game is about, aside from that it'll be taking place not in our home galaxy, so seeing additional details, no matter how fleeting, is rather nice. This survey seems to point towards the human race fighting to establish a new home in a new galaxy against an intelligent alien race, though no specifics (obviously) were given. Survey's like these aren't uncommon to actually see if either their ideas are among the most picked or to establish a direction that they intend to take based on the feedback they receive. So it could be true, or it could be a way to establish where they're going next. This type of survey can also be a way to establish the best way to market to various parts of the world as well.
Continue reading: New survey might give away story details for Mass Effect: Andromeda (full post)
Killer Instinct frame rate tied to monitor refresh, unlock to 144Hz!
Killer Instinct, alongside Gears of War: Ultimate Edition, showcase that developers don't care about PC gamers. Killer Instinct's frame rate is locked to monitor refresh rates, so if you have a high refresh rate gaming monitor cranking at 120/144/165Hz - then your game is going to be too fast.
There's a workaround for this however, as you can untie Killer Instinct's refresh rate lock from your monitor. You'll have to set a custom resolution in your display settings, to whatever resolution (1920x1080, 2560x1440, 3840x2160 and so on) and 60Hz. The ultra-awesome gaming monitors at 120/144/165Hz are usually 2560x1440 native resolutions, so you'll have to lock your high refresh rate to 60Hz - and only for Killer Instinct.
This means you'll have to change resolutions (and refresh rates) for Killer Instinct, but then when you want to play something else like CS:GO, The Division or whatever else - you'll have to go back in and change your resolution and refresh rate from the custom settings to the normal resolution and refresh rate - until the developer updates the game and it'll work without a problem... hopefully.
Continue reading: Killer Instinct frame rate tied to monitor refresh, unlock to 144Hz! (full post)
Gears of War: Ultimate Edition update adds UltraWide display support
The Coalition have been quick to update the kind-of-limped release of Gears of War: Ultimate Edition, with the third patch now available and adding support for UltraWide resolutions (2560x1080 and 3440x1440), an FPS counter, and much more. Here's what to expect from the new patch:
Continue reading: Gears of War: Ultimate Edition update adds UltraWide display support (full post)
Steam's no-refund policy falls foul of Australian Government
Steam's no-refunds policy has raised the ire of gamers for years now, but never before have they pissed off a Government. Yesterday, that all changed.
In an Australian court yesterday, Valve's Steam Refund Policy was found to have resulted in "misleading or deceptive conduct and made false or misleading representations to Australian consumers" in action brought by the Government's competition watchdog, the ACCC.
In an Australian-first, the court decreed that digital goods were just as subject to the same laws that govern the sale of physical goods, and the same consumer laws apply. Speaking on the court victory, ACCC Chairman Rod Sims said "The Federal Court's decision reinforces that foreign based businesses selling goods and/or services to Australian consumers can be subject to Australian Consumer Law obligations, including the consumer guarantees".
Continue reading: Steam's no-refund policy falls foul of Australian Government (full post)
Mocap actor might have accidentally confirmed Shadow of Mordor 2
The resume of a motion capture actress may have inadvertently revealed Middle-Earth: Shadow of Mordor 2.
According to Nerdleaks, Shadow of Mordor 2 was previously listed on the resume page for Lauren Mary Kim, a seasoned stunt and motion capture actress who's worked on games such as BioShock: Infinite and Elder Scrolls Online. At the time of writing, any mention of the sequel has been scrubbed from the page, possibly indicating that Warner Bros. stepped in to yank the mention.
Due to Shadow of Mordor's cliffhanger ending, it's not exactly a surprise that the game is getting a sequel. The original was praised for its breakthrough Nemesis system and Assassin's Creed-like mechanics, receiving generally favorable reviews. So it's only natural that Warner Bros. and Monolith turn the game into a franchise.
Continue reading: Mocap actor might have accidentally confirmed Shadow of Mordor 2 (full post)
2K Games gets friendly with GOG.com, has huge sale to celebrate
Not every publisher is necessarily on good terms with GOG.com due to the DRM-free nature of the service, but more seem to be warming up to their way of business. 2K Games has decided to start offering their older library of games on GOG.com and are having a sale from now until April 5th to celebrate that decision.
2K Games was (and continues to be) a powerhouse of a publisher that happens to have quite a few different and great franchise under their control. They've decided to start offering their retro-classics in a DRM format for everyone to enjoy, opening up the different ways to play these classics without having to build a retro PC. The sale going on has several different bundles (listed below) from 66-75% off.
Continue reading: 2K Games gets friendly with GOG.com, has huge sale to celebrate (full post)
Watch Dogs 2 pre-orders are already live, hinting at E3 reveal
Although Ubisoft hasn't officially announce Watch Dogs 2 yet, pre-orders for the sequel are now live on GameStop's UK site.
GameStop UK's Watch Dogs 2 pre-orders don't give us any actual information on the game--the release date is TBC, and stock logos are used for box art--but their existence actually tells us a lot. Pre-orders typically follow a major game reveal, as publishers and devs are keen on raking in as much cash as soon as possible to finance further development. When pre-orders open before the reveals, however, that usually means the announcements will follow soon after. Keep in mind Watch Dogs 2 is only listed on the GameStop UK site.
We can then postulate that Ubisoft will unveil Watch Dogs 2 at this year's E3 expo in June, and open up global pre-orders after the official reveal. Ubisoft has already confirmed that Watch Dogs 2 will launch by 2017, and it'll have significant advantages on PC. AMD recently confirmed that Watch Dogs 2 will tap DirectX 12 and be fully optimized for AMD video cards.
Continue reading: Watch Dogs 2 pre-orders are already live, hinting at E3 reveal (full post)
Another Xbox game joins the backwards compatibility list; Left 4 Dead
It's only just been a day since three games joined the Xbox One compatibility list, but now one more game is being added, bringing the list up to 141. Major Nelson announced on Twitter that Valve's Left 4 Dead 2 is now playable on the Xbox One.
This means that if you happen to have a copy of the physical disc laying around, you'll be able to pop it in and fire it up once again, or go to the Xbox 360 portion of the Xbox Store and download it if you own a digital copy. This is now the fourth re-release of playable games in two weeks for the Xbox One backwards compatibility program and the second Valve game to join the list.
Microsoft is adamant about bringing as many games as is possible by keeping lines of communication open between them and publishers and developers. Just yesterday Soul Calibur II, Halo Wars and The King of Fighters '98 made it on the list while last week we saw the original Assassin's Creed and Dark Souls also become fully backwards compatible. Performance is looking of these games within the emulated virtual machine seems to be improving from the hiccups that affected earlier games.
Continue reading: Another Xbox game joins the backwards compatibility list; Left 4 Dead (full post)
Everything you need to know about Fallout 4's new Survival Mode
UPDATE: Before you download the Survival Mode beta, be sure to back up your save files and disable all PC mods. Bethesda issued an official warning on its community forums, but the actual Survival Mode announcement on Bethesda.net doesn't at all mention mods or backing up saves.
Now that Fallout 4's new Survival Mode is now up on Steam for beta testing, Bethesda reveals the treacherous rigors of the new difficulty.
Fallout 4's new Survival Mode is absolutely grueling. While the new difficulty is far beyond "hard", it'll add a whole new dimension to the game, making players actually think about their decisions and strategies rather than blasting through everything. Bethesda has injected challenge back into the game, and in a way, the Commonwealth has been reborn. Hell, Bethsoft even equates the difficulty to Dark Souls. Check below for a few of the changes you can expect in the new Survival Mode.
Continue reading: Everything you need to know about Fallout 4's new Survival Mode (full post)
To celebrate 20 years, donate $1 and get Tomb Raider 2013
The Tomb Raider franchise has turned 20 years old today, and Square Enix, with Crystal Dynamics, are going to be celebrating that milestone with a few special events and activities for the rest of 2016. And they've also partnered with GameChanger Charity to allow you to get the Tomb Raider 2013 reboot just for donating, at least, $1.
The crew behind Tomb Raider plan on kicking off their celebration of the achievement by hosting a few events at PAX East 2016 in Boston this year. Throughout the year, we'll also see more events, giveaways and likely more content for Rise of the Tomb Raider that pays homage to Lara Croft's heritage. She's certainly been quite the icon in gaming, and though games surrounding her haven't always been successful, the Tomb Raider franchise has survived and even thrived despite the hardships encountered.
"Since its introduction, Tomb Raider has held a significant place in video game history, and further cements that with this milestone," said Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. "We look forward to celebrating with fans, and honoring the iconic Lara Croft with special events, retrospectives, giveaways and other surprises throughout this year of Tomb Raider."
Continue reading: To celebrate 20 years, donate $1 and get Tomb Raider 2013 (full post)










