Gears of War: Ultimate Edition update adds UltraWide display support

Gears of War: Ultimate Edition patched once again, UltraWide support and more included.

@anthony256
Published Wed, Mar 30 2016 12:54 AM CDT   |   Updated Tue, Nov 3 2020 12:00 PM CST

The Coalition have been quick to update the kind-of-limped release of Gears of War: Ultimate Edition, with the third patch now available and adding support for UltraWide resolutions (2560x1080 and 3440x1440), an FPS counter, and much more. Here's what to expect from the new patch:

Gears of War: Ultimate Edition update adds UltraWide display support | TweakTown.com
  • Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game.
  • Pipeline state object cache optimizations to reduce hitches during level transitions.
  • Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
  • Fixed a visual corruption bug that would rarely affect NVIDIA cards when changing resolutions and VRAM became over committed.
  • Added support for setting anisotropic filtering level through the INI file.
  • Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
  • Adjustments to low (1GB VRAM) texture setting.
  • Added ability to toggle an FPS counter. Press the "Delete" key at any time to turn the counter on/off.
NEWS SOURCE:dsogaming.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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