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Gamer proves Halo 5 has serious issues with multiplayer aiming
As a long-time Halo fan, I'm quite disappointed in Halo 5, and honestly I could probably fill a book with reasons why I feel the game is pretty bad. One of those main reasons is how awkward the aiming system is, but it's not just me--gamers have proven that Halo 5's targeting is legitimately unbalanced.
A Redditor by the name of Z0oinks has proven that Halo 5's targeting is bugged with a simple video that shows the issue in action.
What's happening is that Halo 5's aiming system is faster for linear X and Y axis aiming than it is for diagonal 45-degree aiming, creating a very clear disadvantage across the board. The awkward aiming becomes obvious when the user moves in a full circle: instead of being smooth like other Halo games, moving the reticle in a circular motion is broken and jagged, meaning users will have to compensate quite a bit.
Continue reading: Gamer proves Halo 5 has serious issues with multiplayer aiming (full post)
Earthlight VR demo has everything, apart from George Clooney
PAX Australia 2015 - One of the most exciting things we tried at PAX Australia this year was from Opaque, a Melbourne-based studio that has been collaborating with NASA, along with a bunch of other companies including Valve, NVIDIA, HTC and more.
Earthlight pits you inside of the Steam VR-powered HTC Vive, where you're an astronaut in space and use the two controllers as your hands. The trigger on the back of the controller acts as your fingers, so if you press the trigger, your fingers in Earthlight close. Once you've orientated yourself, you're sent outside of the ISS capsule, and have to crawl along specific bars in the game that light up yellow.
It feels very Mirror's Edge like, where your navigation is highlighted by the yellow bars to hold onto. When looking down in the game, it is frightening as you're hovering thousands of miles above the Earth, looking down at your death. At the end of the demo there's an explosion and you let go of the railing, where you begin floating into space - it felt very Gravity-like, where I called out for George Clooney to come and help me.
Continue reading: Earthlight VR demo has everything, apart from George Clooney (full post)
InWin show off some awesome looking cases at PAX AU 2015
PAX Australia 2015 - One of our first stops at InWin, where we checked out a bunch of their cases that always impress. Stuart Tonks spent a huge amount of time on every build for InWin, but the end result is great.
If I had to have a favorite, it would definitely be the 909 case from InWin, which was powered by Bitspower, ASUS and Avexir - and it looks freakin' incredible.
Another impressive mod was the 805, with a gorgeous white and red theme.
Continue reading: InWin show off some awesome looking cases at PAX AU 2015 (full post)
Windows 10 Mobile Insider Preview Build 10581 fixes upgrade bug
Build 10581 of the Windows 10 Mobile Insider Preview rolls out today. While it doesn't contain big new features, it does fix that dreadful upgrade bug plaguing the last couple releases, so if you skipped those, you do get to finally enjoy the features they introduced (text from PC, Skype integration, Uber/Cortana integration, Cortana background power usage optimization, and improved texting, among others). Microsoft says it's "very happy" to have the bug behind them.
New changes include photo sharing through third party apps, better battery life, and improved video recording, to name the bigger ticket items.
Be aware you may see a black screen upon installing this update for approximately five minutes. This is normal, so don't be alarmed.
Continue reading: Windows 10 Mobile Insider Preview Build 10581 fixes upgrade bug (full post)
Batman: Arkham Knight needs 12GB RAM on Windows 10 PC's
Although Batman: Arkham Knight has finally made its way back onto Steam, it looks like Warner Bros. hasn't made any actual progress in the last fourth months of tweaking--the game is still very much a mess on PC platforms, so much so that gamers will need a minimum of 12GB of system RAM in order to counteract Arkham Knight's huge performance issues.
As soon as Arkham Knight was re-released on Steam, gamers started to realize that little to no actual improvements had been made. The latest Batman game still doesn't support multi-GPU Crossfire or SLI setups, meaning enhanced graphics performance is off the table. The game still doesn't play very well on Windows 7, leading to hard-drive paging issues during extended periods of play. But the biggest let down is that you won't even be able to play the game if you don't have at least 12GB of RAM.
"For Windows 10 users, we've found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience," reads an update from Warner Bros.
Continue reading: Batman: Arkham Knight needs 12GB RAM on Windows 10 PC's (full post)
Sony has no plans to add PS3 backward compatibility on the PS4
In an effort to better serve its player base and use gamers' ideas to pave the future, Sony is always asking its users what kinds of features and functionality they'd like to see added on the PS4. The ability to play physical PlayStation 3 games on the PlayStation 4 is on the top of that list, but that feature probably isn't ever going to see the light of day.
When asked if PS3 games would ever be playable on the PS4 Sony exec Shuhei Yoshida responded with a simple "no". This is a common response from Sony on the subject of backward compatibility, but in the past Yoshida said that the feature would be quite challenging...but not necessarily impossible.
"PS3 is such a unique architecture, and some games made use of SPUs very well," Yoshida said all the way back in June when Microsoft revealed the Xbox One's backward compatibility feature. "It's going to be super challenging to do so. I never say never, but we have no plans."
Continue reading: Sony has no plans to add PS3 backward compatibility on the PS4 (full post)
AMD Radeon R9 380X to feature 256-bit memory bus, arrives next month
AMD is expected to drop its mid-range Radeon R9 380X next month, based on the Antigua XT GPU, it should rock 4GB of GDDR5 spread out across a 256-bit memory bus.
Gamers have been expecting the release of the R9 380X for a while now, ever since the R9 285 was released last year. The Radeon R9 380X should feature 2048 stream processors, 128 TMUs, and 32 ROPS alongside the 4GB of GDDR5 on a 256-bit memory bus. Earlier rumors had the R9 380X pegged to include a 384-bit bus, but it looks like 256-bit is where we'll sit.
AMD is gracing the R9 380X with its GCN 1.2 architecture, providing it with the same iteration of architecture that the Fiji GPU includes - the chip that powers the HBM-powered Fury range of cards, as well as the R9 Nano. As for power consumption, we should expect the Radeon R9 380X to use between 200-220W, with aftermarket designs of the card to sport better coolers, lower temperatures and possibly higher power consumption - depending on the card, of course.
Continue reading: AMD Radeon R9 380X to feature 256-bit memory bus, arrives next month (full post)
iPhone 7 rumored to feature OLED display, no Home button, and more
If Apple just posted record quarterly profits riding off of yet another year of similar, yet new iPhones, what's going to happen when the company radically changes its most profitable device?
According to the latest rumors, Apple is poised to use an OLED display on the iPhone 7, something that its competitors have been doing for a little while now over at Samsung. The display on the iPhone hasn't had a radical revamp in a while, but the use of an OLED panel and the rumor continuing of the removal of the Home button, we could be in for quite the surprise with the iPhone 7.
If the Home button is removed, we have to question what Apple would do with its Touch ID fingerprint sensor. If there is indeed a large OLED panel and no Home button, maybe the screen itself will house the Touch ID sensor - or we could possibly see Apple place a thinner Touch ID sensor on the side of the iPhone 7, or on the back.
Continue reading: iPhone 7 rumored to feature OLED display, no Home button, and more (full post)
Analysts expect eSports market to be worth $2 billion by 2018
The eSports market is really lighting up thanks to awesome startups like Unikrn, but big business is getting involved too with the likes of Activision securing the former CEO of ESPN, and the co-founder of MLG to head its eSports venture.
But according to SuperData, the eSports market should be worth $1.9 billion by 2018 - for now, it sits at $748 million. Not too bad for professional gamers, eh? This is being driven by bigger and bigger sponsorship and advertising, which equates for a nice $579 million of that total from this year.
Brand advertising accounts for 77% of the market, which SuperData notes could reach $1 billion by 2016. SuperData's Director of Research and Consumer Insights, Stephanie Llamas, said: "eSports are becoming more mainstream and that has attracted traditional media channels like TBS and ESPN. So far, fans have had to seek out platforms to watch tournaments and players, but now people can stumble upon eSports while flipping through channels. Even old-fashioned brands are taking notice and there is a growing interest in advertising to the coveted millennial male demographic on a medium they know well".
Continue reading: Analysts expect eSports market to be worth $2 billion by 2018 (full post)
Nintendo reveals first smartphone game, new cross-platform service
Nintendo today unveiled a new step towards its plans for the future, announcing its first smartphone game, a unified new cross-platform account service, and the replacement loyalty program for Club Nintendo.
The Japanese console-maker will make its debut into the freemium mobile market with Miitomo, a free-to-play smartphone game that sports microtransactions. The Wall Street Journal notes that Miitomo sounds more like a "communications app" built around Nintendo's Mii avatars, which will let users interact with one another via Miiverse-style digital characters. Interestingly enough Miitomo seems to give the Miis their own personalities and lives, animating them in specific ways and letting them interact with other players, but it will all be built around actual player data. Sadly Miitomo has already been delayed until March 2016 so Nintendo can build up awareness on the game, and is the first of five smartphone games Nintendo will launch leading up to March 2017.
The new Nintendo Account hub service spans across all platforms, including console, mobile and PC. Using the new service users will be able to upload saved data and content onto the cloud and share it across different platforms. We've known for a while that Nintendo was going to make a service to unify all platforms, and this will carry over to the new NX console.
Continue reading: Nintendo reveals first smartphone game, new cross-platform service (full post)
Samsung's new 18.4-inch Galaxy View tablet is made for video streaming
Samsung today announced the Galaxy View, a full-HD tablet made specifically for media viewing. The Galaxy View sports a huge 18.4-inch screen that makes it the biggest Android-powered tablet on the market and is even larger that most laptop and all-in-one screens.
"At Samsung, we are committed to creating new possibilities and bringing our consumers the best mobile experience," said Samsung exec JK Shin. "We are very excited to introduce the new Galaxy View, providing an entirely new way of consuming mobile video and entertainment."
While some have claimed that the Samsung's Lollipop-powered tablet behemoth is meant to take on the likes of Apple's iPad Pro, you'll notice right away the View isn't armed with performance specs. It's 18.4-inch touchscreen has full 1920 x 1080 resolution and doesn't support 2K or 4K for that matter. Under the hood, the huge tablet has 2GB RAM, a 1.6GHz Octacore processor, 32GB/64GB internal storage with an expandable SD slot, two 4W speakers, and a 5700mAh battery that supports 8 hours of continuous full HD playback. It even has a nanoSIM port for cellular service.
Continue reading: Samsung's new 18.4-inch Galaxy View tablet is made for video streaming (full post)
Death is 'too intense' in VR first-person shooters, says devs
It looks like the immersive realism of virtual reality can actually be harmful and shocking to a person's psyche, especially in first-person shooter games where wanton bloodthirst and violence are mainstays. As a result, VR devs have toned down the death factor quite a bit in order to save audiences from too-real experiences.
"[Death in VR] is more intense, you can look away from it but you can't escape it. You will feel it, like everything in VR, you will feel everything much more intensely," said Guerilla Games dev Piers Jackson. "We made some core decisions early on that we weren't going to kill people," said Guerilla Games' Piers Jackson. "Not having to confront death -- that was something we deliberately chose."
Guerilla Games is developing a multiplayer FPS game called RIGS for the PlayStation VR headset that involves mech-style shooter combat. The devs made a conscience choice to go with robots because the PSVR platform is so immersive it makes FPS violence and havoc feel "too real". And VR isn't like a movie where you can just look away from the screen to escape the gruesome parts--your eyes are glued to the screen for good and ill.
Continue reading: Death is 'too intense' in VR first-person shooters, says devs (full post)
PlayStation VR games will be built on 'new and existing' experiences
Since it was announced, Sony's PlayStation VR headset has arisen as part of the "big three" virtual reality triumvirate, joining the ranks of the pioneering Oculus Rift and Valve's Vive VR. Although Sony has announced a number of PSVR games, there's still uncertainty on whether or not the experiences will be specifically dedicated to the platform or just VR-ready additions to existing games.
According to SCE Worldwide Studios VP Michael Denny, PlayStation VR games will embrace both sides of the spectrum. We'll see exclusive PSVR games that aren't playable anywhere else, and we'll also see PSVR iterations of existing PS4 games.
"We've not been prescriptive in the kinds of experiences that we want," Denny said in an interview with Games Industry Biz. "We leave that in the hands of the developers, our creators, always. When they get their hands on this they want to develop something from the ground up that's dedicated to the new system, dedicated to what's different about it [compared] to the normal PS4 games. That said, we've got a prototype working of DriveClub in VR, which adds a new dimension to an existing game. So I think you will get developers, studios and publishers playing with new experiences and translating existing ones."
Continue reading: PlayStation VR games will be built on 'new and existing' experiences (full post)
Report: Samsung readying foldable smartphone for January release
As soon as next year mobile phones are set to fully embrace the new generation of foldable screen technology that will completely change the dimension and scope of the devices. While LG wants to have rollable HDTV's by 2017, it looks like Samsung plans to unleash its foldable smartphone displays as early as January 2016 across two different iterations.
SamMobile reports that Samsung will market its new flexible display model, codenamed "Project Valley", as soon as January of next year.
While no specs are confirmed at this point, Project Valley's SM-G929F model number is closely related to that of the S6 Edge+ model number SM-G928, hinting that the handset might match the Edge+'s hardware. Samsung's Project Valley phone will sport a foldable AMOLED display that can be squeezed into a wallet-like shape. A recent patent filing shows hints on how the foldable tech will work, showing a new "hinge system" that bisects the phone's display.
Continue reading: Report: Samsung readying foldable smartphone for January release (full post)
PlayStation 4 sales are 'well over 25 million', says Sony exec
Sony's PlayStation 4 has traditionally dominated console sales charts over Microsoft's Xbox One and Nintendo's beleaguered Wii U, and that trend shows no signs of slowing. At Paris Games Week 2015, a Sony exec let slip that the PS4 still reigns supreme in terms of global consumer adoption and has overshot the 25 million sales milestone by a margin.
"I don't think there's a better time to buy into PlayStation - PS4 particularly. Our installed base now is well over 25 million," said Sony exec Michael Denny in an interview with Games Industry Biz. "That gives us a massive community of gamers, supported by a lot of new community features. We've got great games out there, more coming through. We're looking forward to 2016, it's an exciting time."
Interestingly enough, VG Chartz notes the PlayStation 4 has sold 25.45 million units worldwide, but Sony probably has more specifically updated sales data on-hand. In light of the stalwart sales, the Japanese console-maker bumped its fiscal year PS4 projections from 16 million units to 16.5 million units sold.
Continue reading: PlayStation 4 sales are 'well over 25 million', says Sony exec (full post)
Motorola's new Droid Turbo 2 smartphone features shatterproof display
Motorola teamed up with Verizon on two new smartphones that were unveiled at a press event in New York City yesterday, where we were introduced to the new Droid Turbo 2 and Droid Maxx 2 smartphones.
Starting with the Droid Turbo 2, which features a 5.4-inch AMOLED display with a 2560x1440 resolution (540 PPI). The display has Motorola's impressive ShatterShield technology (check out the video above), which truly protects the display from shattering if you drop it, on every surface. Inside, it rocks Qualcomm's Snapdragon 810 processor at 2GHz, 3GB of DDR4 RAM, and either 32GB or 64GB of storage, expandable through a microSD card.
We also have a 21-megapixel rear-facing camera with an f/2.0 aperture, phase detect auto-focus and dual-LED flash that is capable of recording 4K video at 30FPS. Up front, we have a 5-megapixel shooter with a wide-angle lens. There's also dual-band 802.11 a/b/g/n/ac Wi-Fi with MIMO, Bluetooth 4.1 LE and NFC technology.
Continue reading: Motorola's new Droid Turbo 2 smartphone features shatterproof display (full post)
AMD working on a new Catalyst Omega-like driver release for November
Can you believe it has been nearly a year since AMD released its Catalyst Omega drivers, which unleashed a bunch of new features and squashed just as many, if not more bugs. Well, according to the latest rumors, AMD is working on another 'Special Edition' set of Catalyst Omega drivers for Radeon owners.
AMD is expected to launch the new Catalyst drivers next month, but we shouldn't expect them to keep the 'Catalyst Omega' name. What we can expect, are hopefully the same vast features and changes that AMD pushed out with the Catalyst Omega drivers last year. I would expect some big improvements to the Fiji-powered cards in the R9 Nano, R9 Fury and R9 Fury X as well as the entire Radeon 300 series.
I'm sure we'll see some big improvements in the DX12 side of things, where AMD has seen NVIDIA catch up on the DirectX 12 front in Ashes of the Singularity. As soon as AMD drop the new drivers, you can be sure we'll be reporting on them, and running over our usual benchmark suite.
Continue reading: AMD working on a new Catalyst Omega-like driver release for November (full post)
No Man's Sky release date is June 2016 on PS4
Hello Games' procedurally-generated space sim No Man's Sky is one of the most anticipated games in recent memory, and now studio founder Sean Murray finally has a release window planned for the game.
According to an announcement made at Sony's showcase at Paris Games Week, No Man's Sky will be available on June 2016 for the PlayStation 4. We still have no word on when the PC version of the game will release, and we might even see another timed-exclusivity deal for No Man's Sky on PS4. Hello Games' founder and boss Sean Murray also announced the news on the PlayStation Blog, and affirms that Sony and the studio will reveal a ton of new information in the coming months.
"Since E3 our release date has now become clear. The game, our ambition and some key developments have fallen into place. It's incredibly hard work, but development is going really well," Murray said, iterating that No Man's Sky is the studio's swan song, their ultimate pipe dream fantasy made into a reality. "This is a game that means everything to our team. I have wanted to play something like No Man's Sky since I was a kid, and many of you have told me you feel the same. For all of us, we get one shot to make this game and we can't mess it up. Our small team knows the world is watching, we've come from the bottom and we don't take it lightly."
Continue reading: No Man's Sky release date is June 2016 on PS4 (full post)
Xbox One's backward compatibility launch date revealed
Xbox One gamers have been looking forward to the console's new Xbox One Experience update for quite some time. Not only does the update bring much-needed UI changes, it introduces backward compatibility, opening up new doors for a host of yesteryear games. While we've been told in the past to expect the update in November, Microsoft has finally revealed a specific date when the NXOE will roll out.
During last night's Halo 5 livestream celebration, Xbox boss Phil Spencer unveiled that the substantial Xbox One update will hit on November 12, just two days after the anticipated launch of Fallout 4. The update is set to completely optimize the Xbox One in a slew of different ways, including offering backward compatibility across 100 different Xbox 360 games, letting users set their own specific customized button-mapping profiles via controller settings, and a cleaner, much more responsive Xbox One UI.
One of the biggest additions comes with Windows 10 integration, which will come wrapped up within the console's big update. In order to bring the new OS to the Xbox One, Microsoft developed a console-specific kernel called OneCore, which aims to boost productivity and further optimize the Xbox One's cross-platform unification into the Windows 10 ecosystem. OneCore will also plant the seeds for DirectX 12 integration onto the console, which could boost the console's ESRAM performance by 15%.
Continue reading: Xbox One's backward compatibility launch date revealed (full post)
LG's new V10 smartphone capable of 150MB/sec, thanks to Sandisk iNAND
One of LG's most interesting phones would have to be the new V10 smartphone, with dual screens and so much more. But inside, it rocks some serious storage performance thanks to Sandisk's "best-in-class embedded storage solution for imaging", the iNAND 7232 embedded flash drive (EFD).
LG's V10 smartphone is the first handset to meet Sandisk's guidelines for 'Extreme Photo-Imaging Capabilities', or EPIC. Sandisk's EPIC guidelines were designed by Sandisk for its OEMs, so that it could differentiate handsets which are EPIC-capable, from other handsets. The impressive iNAND 7232 storage solution used in the V10 smartphone is optimized for high frame rate, 4K content.
Christopher Bergey, VP and GM of Mobile and Tablet Solutions at Sandisk explains: "LG has once again reaffirmed their leadership in smartphone imaging and video with the LG V10, and we are proud to recognize it as the first Sandisk 'EPIC' smartphone. The LG V10 smartphone is an exciting step forward for the Sandisk EPIC initiative. Leveraging Sandisk's deep understanding of flash storage, digital imaging and the mobile ecosystem, our EPIC marketing initiative is uniquely bringing together ecosystem hardware, software and storage to break new ground in smartphone imaging".
Continue reading: LG's new V10 smartphone capable of 150MB/sec, thanks to Sandisk iNAND (full post)













