Technology content trusted in North America and globally since 1999
7,705 Reviews & Articles | 57,141 News Posts

TweakTown News Posts - Page 2228

4 Billion Wi-Fi enabled devices in use around the world today

By: Shane McGlaun | More News: Business, Financial & Legal | Posted: Feb 27, 2014 5:43 pm

A new report from analytics firm Strategy Analytics has been published that looks at the number of Wi-Fi devices that are in use around the world today. According to the report, there are about 4 billion Wi-Fi devices in use globally.

 

4_billion_wi_fi_enabled_devices_in_use_around_the_world_today_2345

 

The research firm expects that number to grow to over 7 billion devices by 2017. A more interesting statistic is that Wi-Fi capability is now embedded in 68% of all consumer electronics devices sold in the US. If you look at the number of products with Wi-Fi sold around the world, 57% of all CE devices have Wi-Fi.

 

The biggest product category for Wi-Fi devices is mobile phones and tablets. Strategy analytics says that 59% of all Wi-Fi enabled devices fall into the mobile phone and tablet category. The second most common category for Wi-Fi devices is in the mobile computer (notebook) category.

Continue reading '4 Billion Wi-Fi enabled devices in use around the world today' (full post)

Tiny fraction of mobile gamers responsible for half of in-app revenue

By: Shane McGlaun | More News: Gaming | Posted: Feb 27, 2014 5:13 pm

A new survey has been published by a company called Swrve. The survey looked at what percentage of mobile gamers spend the most in their favorite game apps. The survey was performance by a company called Swrve and claims to have looked at data from tens of millions of users.

 

tiny_fraction_of_mobile_gamers_responsible_for_half_of_in_app_revenue_12423

 

The survey found that a minuscule percentage of mobile gamers are responsible for half of all the revenues generated in-app. Specifically, the survey claims that .15% of mobile gamers make up 50% of in-app profits.

 

Another survey from the same firm last month claims that only 1.5% of all mobile gamers buy anything in-app. Out of that 1.5%, 49% of them made a single purchase. About 13% of that 1.5% who do buy will purchase five or more items in-app.

Continue reading 'Tiny fraction of mobile gamers responsible for half of in-app revenue' (full post)

Boeing Black Android smartphone gets official, focuses on security

By: Shane McGlaun | More News: Mobile Devices, Tablets & Phones | Posted: Feb 27, 2014 4:50 pm

Earlier this week we mentioned that a smartphone from aerospace firm Boeing had crossed the FCC. We didn't have much in the way of specifics on the device when it was spied at the FCC. All we really knew was that it had dual SIM slots and would operate on GSM, WCDMA, and LTE networks.

 

boeing_black_android_smartphone_gets_official_focuses_on_security_254

 

Boeing has now gone official with the Black smartphone giving up a bit more detail about what the device offers. We know the smartphone runs Android, exactly what version of Android is unknown. Boeing is keeping back some of the specs still. Presumably, this is an attempt to make the device more secure.

 

We know it has a 4.3-inch 540 x 960 resolution screen. The phone weighs 960g and has a 1590 mAh internal battery. It features built-in Bluetooth v 2.1 and there is no mention of Wi-Fi.

Continue reading 'Boeing Black Android smartphone gets official, focuses on security' (full post)

DirectX and OpenGL will now offer low-level access like Mantle API

By: Roshan Ashraf Shaikh | More News: Video Cards | Posted: Feb 27, 2014 4:48 pm

Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of programming graphic grads. This will help to reduce the CPU overhead in Direct3D and OpenGL.

 

directx_and_opengl_will_now_offer_low_level_access_like_mantle_api_1

 

AMD implemented low-level access for Mantle API for the same reason, and it wasn't that long ago when first Mantle-based games have started rolling in. The announcements are expected to come up during Game Developer's Conference 2014, but the session of GDC has given a good deal of information.

Continue reading 'DirectX and OpenGL will now offer low-level access like Mantle API' (full post)

Volvo shows off new touch focused in-car experience

By: Shane McGlaun | More News: Technology in Vehicles | Posted: Feb 27, 2014 4:22 pm

Volvo is talking about some of what it will be showing off at the Geneva Auto Show next month. Along with concept cars and production vehicles, the automaker will also be showing off its new in-car experience. As you might expect the new in-car experience will be touch focused.

 

volvo_shows_off_new_touch_focused_in_car_experience_51

 

The system will use a large portrait mode touchscreen in the center of the dash. That touchscreen will have sections that display different content like navigation, audio, and others. At the bottom of the screen are the controls for climate.

 

Using a touch system while driving is often not ideal for the driver, I wonder how Volvo is going to get around that. Just ask anyone that has used the Ford touch system and left unhappy. The touchscreen also interacts with the slick digital instrument cluster in the dash. Each of the tile stacks on the screen has a thin band that tells what it is.

Continue reading 'Volvo shows off new touch focused in-car experience' (full post)

Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS

By: Shane McGlaun | More News: Gaming | Posted: Feb 27, 2014 3:27 pm

If you are a gamer that likes to play games on your Nintendo Wii or DS portable game console, Nintendo has announced something this week that won't leave a good feeling in your stomach. As of May 20, Nintendo will be ending the online gaming functionality of the Wi-Fi Connection service for legacy devices.

 

nintendo_wi_fi_connection_service_goes_dark_may_20_77777

 

That means that Wii and DS gamers will no longer be able to play games like Mario Kart online against other players. Nintendo says that the games will still work in offline mode. Once you get used to racing against other people online, it's hard to go back to playing offline.

 

Nintendo is also clear that the online gaming support for the new Wii U and Nintendo 3DS will continue to work. That means if you want to play online with Nintendo games you will need to upgrade hardware.

Continue reading 'Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS' (full post)

iPhone 6 rumored for a July launch with iOS 8 on-board

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Feb 27, 2014 1:24 pm

With a slew of new phones announced at Mobile World Congress 2014 this week, new rumors about the iPhone 6 have surfaced. Apple is rumored to unleash the new, bigger iPhone 6 in July, much earlier than expected.

 

iphone_6_rumored_for_a_july_launch_with_ios_8_on_board_04

 

Mizuho Securities analyst Abhey Lamba delivered some research to clients yesterday, which said that the iPhone 6, as well as a new phablet, will be launched by Apple in July, instead of September or October, like usual. Lamba says that he has checked with Apple's suppliers in Japan and throughout Asia, who suggest things are ramping up much earlier than expected.

 

Lamba said in his note: "Recently, the company has been introducing new lineup in September time frame whereas the next generation phones could come out in July this year. The earlier launch will be helpful for Apple as it will ensure significant availability and distribution of the new device during the holiday season".

Continue reading 'iPhone 6 rumored for a July launch with iOS 8 on-board' (full post)

Hybrid memory cube 2.0 capable of 480GB/sec of bandwidth for GPUs

By: Anthony Garreffa | More News: Connectivity & Communications | Posted: Feb 27, 2014 12:36 pm

The hybrid memory cube consortium (HMCC) is an organization comprising of memory providers such as Micron Technology, Samsung Electronics, and SK Hynix, is dedicated to developing and establishing an industry-standard interface specification for the hybrid memory cube (HMC) technology.

 

hybrid_memory_cube_2_0_capable_of_480gb_sec_of_bandwidth_for_gpus_02

 

This week, the consortium unveiled HMC 2.0, which is capable of some truly crazy speeds. HMC 2.0 is capable of supporting bandwidth of 480GB/sec per one memory device. HMC can do this by using advanced through-silicon vias (TSVs) - which are vertical conduits that electrically connect a stack of individual chips - in order to combine high-performance logic with dynamic random access memory (DRAM) die.

 

HMC 1.0 was capable of 160GB/sec of bandwidth, in 2GB density while running 10Gb/s per late data-rate, using up to 70% less energy per bit than existing technologies. The new HMC 2.0 specification supports increased data rate speeds advancing short-reach (SR) performance from 10Gb/s, 12.5Gb/s, 15Gb/s and up to 30Gb/s, allowing the peak bandwidth of a single memory cube to bounce all the way up to 480GB/sec.

Continue reading 'Hybrid memory cube 2.0 capable of 480GB/sec of bandwidth for GPUs' (full post)

Apple damage control: says iPhone 5S' Touch ID keeps your info secure

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Feb 27, 2014 11:28 am

Within days of the massive iOS security flaw, Apple has come out defending the Touch ID fingerprint sensor in the iPhone 5S, stating that it keeps users' personal data secure.

 

apple_damage_control_says_iphone_5s_touch_id_keeps_your_info_secure_01

 

Apple released an updated version of its iOS Security white paper - something you can read here - which explains what happens to your fingerprint data after you tap the Touch ID sensor. Each A7 processor has a unique secure space that Apple says it, nor can the A7 read, with each and every authentication session being encrypted end-to-end.

 

The company is also offering a detailed explanation of what it does with each of your fingerprint images, stating that the image of your fingerprint only lasts in memory until it is turned into a decryption key. There are also safeguards, which have been known, where after 48 hours of inactivity, it will wipe your key away, with a reboot or five failed login attempts performing the same action.

Physicist wants 1,000 feet high walls to block tornadoes in the US

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Feb 27, 2014 10:31 am

Central America is home to some of the most ferocious tornadoes on the planet, but one scientist wants to see mother nature stopped, through the use of gigantic walls built across Tornado Alley.

 

scientists_want_1_000_feet_high_walls_to_block_tornadoes_in_the_us_10

 

Rongjia Tao, a physicist with Temple University, says: "If we build three east-west great walls in the American Midwest .... one in North Dakota, one along the border between Kansas and Oklahoma to the east, and the third one in south Texas and Louisiana, we will diminish the tornado threats in the Tornado Alley forever".

 

Tao says that the walls would need to be 1,000 feet high, and around 150 feet wide. But at an estimated cost of $60 billion per 100 miles, and the engineering challenges, "it wouldn't work", according to tornado researcher Harold Brooks of the National Severe Storms Laboratory in Norman, Oklahoma. Brooks said that "If his hypothesis was true, we'd already have the thing he wants to build naturally. This is essentially a case of a physicist, who may be very good in his sub-discipline, talking about a subject about which he is abysmally ignorant".

Continue reading 'Physicist wants 1,000 feet high walls to block tornadoes in the US' (full post)

loading