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Halo Reach dev's new game Disintegration is a squad-based strategy FPS
Gamescom 2019 - Halo creator Marcus Lehto is making a new game with his new studio V1 Interactive, and it looks promising.
Disintegration is a passion project from ex-Halo developer Marcus Lehto, who's leveraging a star-studded team of 30+ AAA vets to create a new shooter. At its core, Disintegration is more of a vehicular-based strategy game rather than a boots-on-the-ground action game like Halo. You're floating around in a kind of sparrow with tons of guns, blasting enemies and ordering a squad of teammates around the battlefield.
Lehto says Disintegration is a brand new concept that gamers haven't really experienced yet. "It's a game pretty much unlike anything you've ever played before," said V1's Marcus Lehto. "We have a full singleplayer story campaign as well as a huge multiplayer component to it. It's a first-person shooter with a lot of real-time tactics elements blended in."
Continue reading: Halo Reach dev's new game Disintegration is a squad-based strategy FPS (full post)
PUBG cross-play coming to PS4, Xbox One
Gamescom 2019 - PS4 and Xbox One owners will soon be able to battle it out in BR sensation PUBG, the developers today confirmed.
PUBG is the latest huge online juggernaut to smash down the cross-platform barriers. With Sony's blessing, PUBG Corp will enable both PS4 and Xbox One gamers to play together in PUBG matchmaking.
"Our main goal with cross-network play is to improve matchmaking times, which we expect to be shorter for all console players thanks to the wider network pool. You'll be able to identify players from either Xbox One or PS4 through the UI, including kill feed, death box, and while spectating," said console producer Koosung Jeong.
Continue reading: PUBG cross-play coming to PS4, Xbox One (full post)
Gears of War 5 is the 'best Gears game we've ever made'
Gamescom 2019 - After months of waiting, The Coalition showcases Gears of War 5's campaign footage.
Gears 5 is coming out in a month and Microsoft has waited a long time to show off the campaign...but the wait ended today with a new story trailer. According to Rod Ferguson, Gears of War 5's campaign is the best they've ever done. It technically tells two stories at once, but the same dire drama, visceral gameplay, and explosively chaotic action will be in, all at 4K resolution at 60FPS. It'll be an intimate story that uncovers the secrets of Kait Diaz's true power, culminating in a soul-searching exodus with tons of brutal and visceral carnage.
The footage shows some interesting tidbits including mechs, ice-surfing, and a cerebral psychological scope not really seen in previous games.
Continue reading: Gears of War 5 is the 'best Gears game we've ever made' (full post)
Cyberpunk 2077 can be played without a console or PC
Gamescom 2019 - Cyberpunk 2077 is coming to Google's new Stadia game-streaming platform, solidifying a major win for the storefront.
Thanks to Stadia, gamers will be able to play CD Projekt RED's new high-tech masterpiece without owning a console or a PC. The single-player driven RPG shooter will be a major part of Stadia's 2020 presence, and could be available in time for the free version of the service (Stadia has a $10-a-month Pro tier that's launching in 2019, and a free base version that's coming in 2020).
Given Cyberpunk 2077's massive breadth, scope, and immersive capabilities thanks to its living, breathing world and real-time AI, I'm dubious how it'll perform on Stadia. Remember Stadia is limited by your bandwidth and you'll need a pretty potent connection to play at 1080p 60FPS, let alone 4K with HDR enabled.
Continue reading: Cyberpunk 2077 can be played without a console or PC (full post)
Intellivision's new Amico console coming in 2020, has new Ecco game
Gamescom 2019 - Intellivision's new Amico might be doomed, or it might find a low-cost social gaming niche that isn't really available today.
It's been 40 years since Intellivision launched its pioneering games console. Now they're back in the game with the Intellivision Amico, a curious low-cost console aimed not at hardcore gamers, but more social and casual gamers. The Amico is more like an Ouya that delivers family-friendly arcade-style experiences rather than AAA blockbusters like the PS4 or Xbox One. At Gamescom 2019, Intellivision revealed a new Amico trailer that desperately tries to make the system look cool while company head Tommy Tallarico discussed key features.
"Our whole idea is to bring people together. Put them in the same room, having fun, communicating, bringing back that kind of game night. Playing games and having fun, no matter what skill level you are. That's the magic that we want to bring back with the Intellivision Amico," Tallarico said.
Continue reading: Intellivision's new Amico console coming in 2020, has new Ecco game (full post)
Macabre Metroidvania indie Blasphemous releases next month
The Game Kitchen's brutal and bloody Metroidvania masterpiece Blasphemous will release September 10, the studio today announced.
We need more games like Blasphemous out there. The project is absolutely grim and grotesque, featuring intense gore (intestines, shocking imagery, you name it) and gothic themes straight out of Francisco Goya's nightmares. At it's core, Blasphemous is a pixellated side-scroller that merges the tough-as-nails bossfights from Dark Souls with the adept combat of Castlevania, complete with Metroid-style exploration.
On one hand it's like stepping into a death metal cover album. On the other, it's like a Genesis game from the dark parallel universe that Pinhead calls home--it's definitely something the cenobites play in their free time. I for one can't wait to try it out...it looks like a bloody good time.
Continue reading: Macabre Metroidvania indie Blasphemous releases next month (full post)
Crytek now support TESLASUIT full-body haptic feedback in CRYENGINE
Crytek has just announced that it is supporting TESLASUIT's exciting full-body haptic feedback and 'physical sensation' features into the CRYENGINE development tool.
One of the coolest thi ngs that the TESLASUIT can do is simulate both hot and cold temperatures, which would be a game changer for gaming. It would take VR gaming in a totally new direction, and unlock thousands of applications and add oodles more immersion to any VR and AR experience.
TESLASUIT will also capture both motion and biometrics, with the suit providing users with "sensation and a sense of touch in virtual and augmented reality, including heavy and light impacts, rain, or wind-blowing. TESLASUIT integrated biometric system gathers real-time data from users which can be used to relay emotional state, stress level, and key health indicators. This enables interactive VR/AR content that adapts to the user for personalized experiences".
Continue reading: Crytek now support TESLASUIT full-body haptic feedback in CRYENGINE (full post)
Cancelled Batman: Arkham Knight sequel story details revealed
A new leak on 4Chan has revealed some behind the scenes aspects of the cancelled Batman: Arkham Knight sequel. Story details, concept art and more.
The news has been sourced from 4Chan and while that might seem like a no-so-credible source, these leaks do seem quite legitimate at face value. While I'm not claiming that they are 100% true, we do know that from the renders we can see villains such as Two-Face, Gorilla Grodd, and a female Black Mask, as well as Gotham.
The leak also claims that game would of included a: batbike, damian wayne as batman, run down gotham, two face as the judge, grodd, flamingo, female black mask, penguin, older dick grayson, very old bruce wayne and the nemesis system that was present in the Middle-Earth games. If you are interested in checking out all of the images in full quality, a imgur link can be found here.
Continue reading: Cancelled Batman: Arkham Knight sequel story details revealed (full post)
Ready Player One-like haptic suit 'Woojer Edge' lets you FEEL sound
If you have seen Steven Spielberg's 'Ready Player One' you were probably interested in how far away we are from having the X-1 Haptic Bootsuit that enables virtual reality to be felt in real life. We are now one step closer with the 'Woojer Edge series'.
I stumbled across this kickstarter page started by Woojer who is developed the 'Woojer Edge Series', which is a vest and a strap that allows its users to "feel sound like never before". The Woojer Edge Series is designed for users who are listening to music, playing video games in virtual reality or simply enjoying watching a movie.
The vest creates the same feeling you feel when you are standing next to a sub-woofer or bass orientated speaker, enchancing the sound experience past the limitations of hearing, and into feeling. If you check out the kickstarter page we can see video's of people trying out the Woojer Edge and their surprising reactions towards the experience. The kickstarter page also says that the suit uses built-in aptx low latency bluetooth 5.0 technology, enabling its wireless accessibility.
Continue reading: Ready Player One-like haptic suit 'Woojer Edge' lets you FEEL sound (full post)
Microsoft and NVIDIA team to inject ray tracing into Minecraft
Minecraft with ray tracing has already been teased before with SEUS Renewed but now NVIDIA has teamed with Microsoft to deliver RTX real-time ray tracing abilities into Minecraft officially.
The ray tracing that has been injected into Minecraft is called path tracing, and is exclusive to the Windows 10 version of Minecraft. With it enabled, you will see beautiful lighting conditions that will be lit up from direct like sources like the sun or glowing lava, hard and soft shadows, diffuse global illumination, reflections, refraction and atmospheric scattering.
Saxs Persson AKA Notch, explains the RTX-powered Minecraft: "In normal Minecraft, a block of gold just appears yellow but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it".
Continue reading: Microsoft and NVIDIA team to inject ray tracing into Minecraft (full post)
Yep, Dying Light 2 has been confirmed to have ray tracing tech
NVIDIA is on a rampage right now announcing new games with RTX-powered real-time ray tracing, as well as gameplay videos to games we knew rocked RTX like Call of Duty: Modern Warfare. The latest game is Dying Light 2, which will now have real-time ray tracing.
NVIDIA released two screenshots from Dying Light 2 with RTX on and off, with some incredible detail being shown in the shadows. The zombies coming in through the window can't be seen without RTX on, with the real lighting in that particular space looking absolutely awesome.
Dying Light 2 is powered by the new C Engine, something that Dying Light 2 lead designer Tymon Smektala explained to Digital Foundry back in July 2018: "It's called C Engine. We changed the name on purpose because some time ago at Techland we decided we wanted [to make] first-person, open-world games. We wanted to create games that deliver high fidelity graphics so that you can really be immersed in that world".
Continue reading: Yep, Dying Light 2 has been confirmed to have ray tracing tech (full post)
'Exciting' Age of Empires IV news teed up for Gamescom 2019
Age of Empries fans can rejoice, as Microsoft has cheekily teased some new Age of Empires news to be announced at Gamescom 2019.
The official Age of Empires Twitter account has posted out a quick teaser for Age of Empires fans that are planning on tuning into Gamescom 2019. The account has said that Microsoft will be having a presence at Gamescom 2019 with Age of Empires, and that they will be holding a presentation on Monday, August 19th @ 17:00 CEST / 8 a.m. PT. The presentation will be live streamed on Microsoft's Mixer.
The specific details of what we are going to see weren't disclosed, but we can expect to either see at least one of the following; a specific release date for Age of Empires II: Definitive Edition, information about Age of Empires IV, or a teaser to Age of Empires III: Definitive Edition. Back in early July, Adam Isgreen, the Age of Empires Creative Director said that fans would "hear more about Age of Empires IV by XO" which is scheduled for November.
Continue reading: 'Exciting' Age of Empires IV news teed up for Gamescom 2019 (full post)
Respawn calls Apex Legends players 'ass-hats' and 'freeloaders'
Respawn has been swimming in controversy after the pricing debacle with the cosmetic items in its new Iron Crown Collection event, with the Apex Legends developer taking to the Apex Legends subreddit to apologize and answer some questions.
Repsawn staffer and Reddit poster 'dko5' answered some questions, fanning the nuclear fuel that was being boiled around the Apex Legends subreddit. A list of comments by the Apex_Bot is perfect, collating a bunch of dko5's posts that start with: "We're humans, you know, and we will make mistakes".
The posts continue with dko5 saying that Apex Legends is "not a hugely monetizing game - we just need to make enough money to keep the game going and make more stuff for everyone. When we decided to make Apex Legends a free-to-play game it was imperative that free".
Continue reading: Respawn calls Apex Legends players 'ass-hats' and 'freeloaders' (full post)
Super Mario Bros. The Movie deleted scene released, because why not
Super Mario Bros. The Movie was a strange beast of a film... having watched it when I was only 10 years old I was baffled at it as a kid, but as an adult the opinion I have is much different. It's a mess, but it's a classic at the same time -- and now it's back in the headlines with a deleted scene released.
The deleted scene is thanks to the website Super Mario Bros. The Movie Archive, which got their hands-on a VHS tape they acquired from an auction from the estate of producer Roland Joffe. One of the golden gems in that auction was an extended rough cut of Super Mario Bros. The Movie that packed a huge 15 minutes of scenes from the movie that weren't released in cinema, or the home cuts.
One of the additional scenes in the extended cut sees Mario and Luigi talking with other plumbers, with Mike and Doug trying to swindle the Mario Bros into charging more for a job. The thing is, this scene was referenced in the Super Mario Bros. The Movie trading cards and toys at the time, but the scene never made the movie.
Continue reading: Super Mario Bros. The Movie deleted scene released, because why not (full post)
Crytek on next-gen consoles: SSD is 'the real game changer'
2020 is going to be the year of the biggest change in the gaming industry, probably ever. Microsoft and Sony will be launching their next-gen Xbox and PlayStation consoles, which will represent the largest leap in consoles ever.
In a new chat with Wccftech and Crytek about Hunt: Showdown, the site asked about their opinion on the early next-gne console specs of the new Xbox and PS5. Crytek replied: "If visual quality will most likely continue to increase in the same large steps as is expected with any new generation of consoles, the real game changer will certainly be the new fast storage that has been promised".
The next-gen Xbox Scarlett and PlayStation 5 consoles will both have PCIe 4.0-powered SSDs offering next-gen speeds of up to 5GB/sec, driving read/write speeds by 10x over a traditional SATA SSD inside of most gamers' PCs. When ALL of your console base has them -- every next-gen Xbox and PlayStation console into the 100 million+ within 5 years of release, it opens up some new doors for game developers.
Continue reading: Crytek on next-gen consoles: SSD is 'the real game changer' (full post)
GTA Online secret mission only unlocked when you're SUPER DRUNK
RockStar Games has never been shy of controversy, so you shouldn't be surprised to hear about a new secret mission in GTA Online that needs you to get obliterated, before you unlock it. Check out the video below:
Before you can begin the secret mission you'll need to own a penthouse in the Diamond Casino & Resort of GTA Online, as you need the penthouse to unlock the story missions that R* built into the casino update recently. The first mission is called Loose Cheng, something you'll need to host and play to unlock casino work missions.
The secret mission is activated by getting blind drunk, so you'll need to visit the private penthouse bar or the public bar in the casino itself, and start slamming drinks down. You will need to drink shots of Macbeth Whiskey, where after each shot your character get super drink, blacks out, and you wake up somewhere new.
Continue reading: GTA Online secret mission only unlocked when you're SUPER DRUNK (full post)
Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting
After seven long, long years of development, the hugely ambitious Skyblivion project shaping up into an "actual video game."
The wizards behind Skyblivion--a total conversion mod that recreates the entirety of Oblivion in the Skyrim engine--have made tremendous progress with the mod since development began in 2012. The small dedicated 50+ team of volunteers just released a trailer showcasing said progress, revealing one of the most amazingly authentic recreations in gaming history.
For all intents and purposes, the TESRenewal team is remastering Oblivion with a free mod. It's actually something I'd pay for on Bethesda's failed Creation Club mod storefront. I absolutely loved Oblivion when it released--it was the purest example of next-gen gaming I've experienced to date--and am total awe of this level of talent, skill, and pure dedication.
Continue reading: Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting (full post)
Dragon Age 4 is the 'definitive Dragon Age experience,' producer says
Dragon Age 4 senior producer Fernando Melo just left the BioWare, but before went he gave a quick update on the game's progression. Despite BioWare's massive internal studio problems, Melo says Dragon Age 4 is ramping up to be the most ultimate medieval fantasy RPG to date.
BioWare is currently making a new Dragon Age game codenamed Morrison, and from the sounds of it the game will be incredibly ambitious. Now-departed producer Fernando Melo says DA4 will be the definitive project, and hints the game is in a good place development-wise. Melo decided to jump ship during the "least disruptive time," which could mean Dragon Age 4 is farther along in development than we thought.
"With great game leadership in place, a fantastic creative vision, and some of the best devs in the world, Morrison is well underway to becoming the definitive Dragon Age experience--and I'm incredibly proud and honored to have played a part in that. I'll be eagerly awaiting the opportunity to experience the next Dragon Age as a fan this time around," Melo said in an email.
Continue reading: Dragon Age 4 is the 'definitive Dragon Age experience,' producer says (full post)
BioWare loses another veteran Mass Effect and Dragon Age developer
Seasoned Mass Effect and Dragon Age producer Fernando Melo leaves BioWare after 12 years, coming just days after the departure of Anthem dev Ben Irving.
The games industry is constantly in flux. People come and go from teams all the time. Projects are developed for years and cancelled suddenly. And there's always so much going on behind the scenes we don't know about. But BioWare is a unique case, and its recent string of departures seem to align with reports of anxiety, depression, and mismanagement endemic in the company.
Now another key dev is leaving BioWare. Fernando Melo, who worked on Dragon Age Origins, Dragon Age 2 and Mass Effect: Andromeda in his 12-year tenure at BioWare, said his departure is entirely his own decision. Melo is leaving to "disconnect and explore a couple ideas for the next chapter" of his career. Before leaving Melo served as senior producer of Dragon Age 4.
Continue reading: BioWare loses another veteran Mass Effect and Dragon Age developer (full post)
Destiny 2's will soon rotate content in and out rather than just add
In an effort to avoid harsh crunch and keep Destiny from growing into an unmanageable leviathan, Destiny 2's seasonal content cadence is changing considerably.
Destiny 2 director Luke Smith confirms Destiny 2's seasons will soon rotate content in and out rather than permanently add content to the game. It's all part of Bungie's ambitious new vision for Destiny which seems the game live up to its original scope: an ever-evolving world full of meaningful events. This new content rotation will also ease the intense crunch and toil Bungie faced while adding Year 2's seasonal content.
In the most recent and last Director's Cut update, Smith says Shadowkeep's new Season 8 will bring a world-changing event. Each season will be its own act, complete with a setup, a middle, and a resolution that fuels another act.
Continue reading: Destiny 2's will soon rotate content in and out rather than just add (full post)






















