Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting

Skyrim's illustrious Skyblivion total conversion mod breathes new life in a yesteryear classic.

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After seven long, long years of development, the hugely ambitious Skyblivion project shaping up into an "actual video game."

The wizards behind Skyblivion--a total conversion mod that recreates the entirety of Oblivion in the Skyrim engine--have made tremendous progress with the mod since development began in 2012. The small dedicated 50+ team of volunteers just released a trailer showcasing said progress, revealing one of the most amazingly authentic recreations in gaming history.

For all intents and purposes, the TESRenewal team is remastering Oblivion with a free mod. It's actually something I'd pay for on Bethesda's failed Creation Club mod storefront. I absolutely loved Oblivion when it released--it was the purest example of next-gen gaming I've experienced to date--and am total awe of this level of talent, skill, and pure dedication.

Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting 136Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting 137
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Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting 138Elder Scrolls IV Oblivion reborn in Skyrim's engine, looks enchanting 139

So when will Skyblivion actually release? No one knows for sure, not even the devs. Lots of progress has been made but there's still a lot to do. Here's what the team said in a recent update:

"Our exterior world map is nearing its final stages of development meaning its close to being completed. Creatures, flora, weapons, armors and 3D assets in general are being implemented and produced at a rapid pace and as a result the world is starting to feel alive. The world is now inhabited by wild animals walking about and monsters trying to kill you at every corner.

"Quests have also made some great progress though a lot of debugging still needs to be done to make everything work as smoothly as possible."

Skyblivion will of course be PC-exclusive when it releases, as it relies on script extenders not available on consoles, and it'll be entirely free.

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NEWS SOURCE:skyblivion.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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