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Cyberpunk 2077-themed bionic arm is coming to the real-world in 2021
The character of Johnny Silverhand is huge in Cyberpunk 2077, played by The Matrix and John Wick star Keanu Reeves -- who rocks a bionic arm in the game. Well, a Johnny Silverhand-themed arm is being turned into a reality.
Cyberpunk 2077 developer CD PROJEKT RED teamed with both Xbox and non-profit Limbitless Solutions where Johnny Silverhand-themed prosthetic arms will be donated starting next year. Johnny Silverhand is being dragged into the real-world with the prosthetic arm.
Limbitless Solutions is a small non-profit outfit that used new techniques and technologies, and many, many hours into the Johnny Silverhand-themed prosthetic arm. The arm will be made for adults and children, and will let them grip objects and do some limited gestures. The big takeaway here is that Limbitless Solutions is aiming for the cheaper side of the prosthetic market, making them accessible to a much wider market that is in need.
Continue reading: Cyberpunk 2077-themed bionic arm is coming to the real-world in 2021 (full post)
Cyberpunk 2077 running on AMD APU kicks PS4, Xbox One's 15FPS junk
Cyberpunk 2077 really is the new Crysis in terms of the fact you need some of the world's fastest hardware to dream of running at 4K 60FPS -- but what about a Zen 2-powered AMD Renoir APU?
That's what the Aya Neo is powered by -- the AMD Renoir chip which is powered by a Ryzen 5 4500U APU (Zen 2 silicon on 7nm). The new Aya Neo is a handheld console that packs a 7-inch 1280 x 800 resolution IPS-based panel and a 6C/6T processor (Ryzen 5 4500U) at 4GHz.
GPU wise we have an AMD Radeon Vega 6 at 1.5GHz running the show, with 512GB/1TB of storage and a 650g weight and costs around $600. Not bad considering the Aya Neo console can run a game like Cyberpunk 2077 at 30-35FPS at 1280 x 800 -- that's about the range of the base line PS4 and Xbox One consoles which can barely run the game at 720/900p at 20-30FPS -- the base PS4 drops to 720p at 15FPS running Cyberpunk 2077.
Continue reading: Cyberpunk 2077 running on AMD APU kicks PS4, Xbox One's 15FPS junk (full post)
Cyberpunk 2077 is playable on Linux right now, but it's not the best
Cyberpunk 2077 is tough enough as it is to run, with my Core i9-9900K + GeForce RTX 3090 system at 4K with ray tracing maxed and DLSS on 'Performance' sitting at around 50-60FPS.
But what about Linux?
Well, ProtonDB -- a community-driven database that is dedicated to software, says Cyberpunk 2077 is playable on Linux but it has various audio and graphical issues. Valve developers have been working on their Proton software, which acts as a compatibility layer allowing Linux operating systems to run DirectX games through Steam.
Continue reading: Cyberpunk 2077 is playable on Linux right now, but it's not the best (full post)
Ark: Survival Evolved sequel announced, Vin Diesel stars in Ark 2
The Game Awards were huge this year, with trailers for a bunch of new games -- one of which was a sequel to Ark: Survival Evolved. Introducing Ark 2 starring Vin Diesel:
Yeah, Fast & Furious legend Vin Diesel stars in Ark 2 -- but we don't know much about it outside of this trailer. Ark developer Studio Wildcard has said that Vin Diesel stars as Santiago in Ark II, but also announced the new Ark: The Animated Series which stars some gigantic names from Hollywood.
We're talking about The Boys star Karl Urban, a favorite of mine from Man of Steel and fellow Australian with Russell Crowe, Gerard Butler, David Tennant, Jeffrey Wright, Alan Tudyk, Malcolm McDowell, and many more. Ark: The Animated Series will explore Helena's story.
Continue reading: Ark: Survival Evolved sequel announced, Vin Diesel stars in Ark 2 (full post)
2058 Quadra Turbo-R V-Tech from Cyberpunk 2077 is in Forza Horizon 4
Cyberpunk 2077 is being enjoyed by millions of gamers right now -- myself included, with a new appearance of the 2058 Quadra Turbo-R V-Tech in Forza Horizon 4.
The new 2058 Quadra Turbo-R V-Tech entry into Forza Horizon 4 is totally free -- but you've got to earn it. You'll need to compete head-to-head in the "NightCity.exe" race, which is a cool way of giving you the car. The trailer looks delicious in 4K and so does the 2058 Quadra Turbo-R V-Tech.
Continue reading: 2058 Quadra Turbo-R V-Tech from Cyberpunk 2077 is in Forza Horizon 4 (full post)
So, I met Hideo Kojima in Cyberpunk 2077 and he was an ass to me
I've spent around 7-8 hours of playing Cyberpunk 2077 now, but there was a moment where I was walking through the game and saw groups of people sitting around.
I wanted to immerse myself in Cyberpunk 2077 more than other games I've played, so I've been soaking the game up in different ways -- walking up to groups of people to see what they're talking about, etc. Well, walking through the game I was in a bar during the mission 'The Heist', enjoying the beautiful environments and graphics that CD PROJEKT RED have crafted, and saw someone recognizable from the real-world.
It was Hideo Kojima!
Continue reading: So, I met Hideo Kojima in Cyberpunk 2077 and he was an ass to me (full post)
Cyberpunk 2077 runs, looks like RUBBISH on base PS4, 720p at 15FPS
Cyberpunk 2077 runs like certifiable shit on the base PlayStation 4 and Xbox One consoles, with no amount of day one patches from CD PROJEKT RED fixing the crappy performance on the baseline now previous-gen consoles.
First there were some videos of Cyberpunk 2077 on the base PS4 uploaded to YouTube, then came in the tech-heavy Digital Foundry with some official numbers. Cyberpunk 2077 renders at a dynamic 900p on the base PS4 -- dropping to 720p and just 15FPS.
But wait up, if you've got the PS4 Pro you'll go up to a dynamic resolution of 972p through to 1188p and a more stable framerate (that still dips into the 20s). Sorry, if you've got a current-gen PS4, PS4 Pro or Xbox One/S then you're going to have a choppy time playing Cyberpunk 2077.
Continue reading: Cyberpunk 2077 runs, looks like RUBBISH on base PS4, 720p at 15FPS (full post)
New Cyberpunk 2077 update reduces pop-in, fixes TONS of quests
Cyberpunk 2077 just got a new update on PC and PS4 that fixes lots of quests, bugs, and other technical issues.
CDPR just updated Cyberpunk 2077 to v1.04 on PS4 and PC (Xbox One version coming later) in an effort to tighten up the very buggy game. Countless players and reviewers (myself included) have encountered lots of bugs and glitches--things from cars flying in weird directions, textures not showing up, characters acting erratically, and quests simply not being completable) have plagued Cyberpunk 2077's launch. CDPR says this is the first of many fixes...which also means the game's size will continue ballooning.
The new 17GB update reduces the risk of epileptic seizures by lowering severity of flashing lights in certain game sequences, and also makes Cyberpunk 2077 streaming-friendly by correctly removing all copywritten songs from the "Disable Copyrighted Music" setting.
Continue reading: New Cyberpunk 2077 update reduces pop-in, fixes TONS of quests (full post)
Cyberpunk 2077 was profitable before it even launched
Cyberpunk 2077 made a profit and recouped all development costs even before it launched, which is rare for video games.
Today CDPR confirmed Cyberpunk 2077's pre-orders were enough to make the game profitable ahead of its official release. According to a new press release, CDPR received enough royalties from pre-order sales to recover full development expenditures of the game (over $121 million) as well as money spent on promotions.
Cyberpunk 2077 had over 8 million pre-orders total, and most of them were digital. This is 8x the Witcher 3's pre-orders, which sat at about 1 million ahead of launch. 59% of all pre-orders were from PC and CDPR also confirmed Cyberpunk 2077 made over $50 million in pre-orders and launch sales on Steam, so they now get to keep 80% of all profits of the game sold on Steam.
Continue reading: Cyberpunk 2077 was profitable before it even launched (full post)
Official new Mass Effect 4 shows Liara, confirms trilogy continuity
Mass Effect 4 is happening, and BioWare just revealed the first bit of CGI footage.
Following a Dragon Age 4 in-engine teaser, BioWare dropped a very early look at the next Mass Effect project. The game seems to follow the continuity of the trilogy and push far away from Andromeda, and features a familiar Asari face on an icy planet. Liara shows up and digs up a relic from the Reaper war, showing what appears to be Shepard's N7 insignia.
Liara (or the mysterious Asari) also has some crewmates in the distance, but we can't make them out. It's possible Mass Effect 4 will once again resurrect Commander Shepard for another dire mission...or maybe the N7 piece is a symbolic passing of the torch. Whatever the case may be, we shouldn't expect to see Mass Effect for a while.
Continue reading: Official new Mass Effect 4 shows Liara, confirms trilogy continuity (full post)
New Ghost n' Goblins Resurrected delivers unique picturebook visuals
Old-school sidescroller Ghosts n' Goblins is coming back with a new release on the Nintendo Switch, complete with new weapons and an easy mode.
Ghosts n' Goblins Resurrection merges classic platforming action from the NES days and modern features together in one package. The game brings some nifty new features like a difficulty selector for the first time ever in the series, some upgraded weapons like the hammer and mace, and even magical spells.
Capcom also added in a new Page Mode to help newbies reduce rage bouts and keep their controllers intact. Gamers can now instantly respawn with infinite lives wherever they die--consider this a mix of cheat codes and save states.
Continue reading: New Ghost n' Goblins Resurrected delivers unique picturebook visuals (full post)
Cyberpunk 2077 huge on the PC, biggest PC game launch EVER
Cyberpunk 2077 has been unleashed, and with some record-breaking numbers on Steam -- CD PROJEKT RED has some big bragging rights with 8 million pre-orders... over half of which were on the PC.
CD PROJEKT RED's own investor relations account tweeted out some information in the last 24 hours, where Cyberpunk 2077 enjoyed a huge 8 million pre-orders. Now the best part here is that 59% of these sales were on the PC, while just 41% of Cyberpunk 2077's pre-orders came from consoles.
It seems from these statistics that Cyberpunk 2077 is the biggest PC launch of all time, with Blizzard recently announcing its newly-released World of Warcraft: Shadowlands expansion was the fastest-selling PC game ever... yeah well, Blizzard can eat a fat one from Cyberpunk 2077 it seems.
Continue reading: Cyberpunk 2077 huge on the PC, biggest PC game launch EVER (full post)
Flight Simulator exclusive to Xbox Series X/S, not coming to Xbox One
Flight Simulator will be exclusive to Xbox Series X and Series S consoles when it launches in Summer 2021.
Microsoft Flight Simulator is coming to consoles, but it won't be on the weaker Xbox One hardware. The company is starting to leave the Xbox One behind as early as 2021, and some games will be all the better for it. Flight Simulator is extremely demanding on GPUs and CPUs, and the Xbox One's outdated Jaguar SoC simply isn't up to par, even with the help of Microsoft's Azure cloud tech.
The new Game Awards footage shows Flight Simulator running on an Xbox Series X in 4K with great results. The game doesn't look as good as it does on an enthusiast PC, of course, and there's still some pop-in and noticeable graphical downgrades, but it still looks damn good for console hardware. The Series X is pretty adept at handling a game like this thanks to the console's 12TFLOP Navi GPU and Zen 2 CPU, accompanied with the PCIe 4.0 SSD for faster data processing/streaming and loading.
Continue reading: Flight Simulator exclusive to Xbox Series X/S, not coming to Xbox One (full post)
New Dragon Age 4 teaser shows insane next-gen PS5, Series X graphics
Our first look at Dragon Age 4's next-gen visuals show a dazzling high-fantasy world full of splendor.
After years of waiting, tonight we finally got to see Dragon Age 4 in action. The new teaser trailer shown at The Game Awards reveals new high-level graphical optimizations made possible by DICE's next-gen Frostbite engine. The results are absolutely spellbinding.
The footage opens up with dialog from Varric explaining how the protagonist isn't a prophesied hero or a grand mage. You're not actually special in Dragon Age 4, but that's a big advantage because according to Varric, they "won't ever see you coming."
Continue reading: New Dragon Age 4 teaser shows insane next-gen PS5, Series X graphics (full post)
New Perfect Dark reboot announced from Xbox's The Initiative dev team
The Initiative's mysterious AAAA game project is a brand new next-gen Perfect Dark shooter.
Today The Initiative finally unveiled their secret project...and it's a new reboot of the spy-thriller Perfect Dark series. The title is a shooter set in a world riven by apocalyptic ecological destruction, and aims to scratch a particular itch of espionage-driven experiences.
"There's been an ecological disaster that's affected the world on a global scale, and these corporations came in and they developed technology to the average person is pretty awesome,"said lead writer Christine Thompson
Continue reading: New Perfect Dark reboot announced from Xbox's The Initiative dev team (full post)
Cyberpunk 2077 had 8 million pre-orders, broke $50 million on Steam
As expected, Cyberpunk 2077 is already a huge success for CD Projekt RED.
CDPR was reticent to share exact Cyberpunk 2077 pre-orders before the game was released. But now that the sci-fi FPS RPG is out, they're happy to share figures. Cyberpunk 2077 has amassed 8 million pre-orders on digital and physical platforms in the last two weeks, which is more than some games sell in their entire lifetimes.
Cyberpunk 2077 is a big hit on Steam, too. The game has made over $50 million in revenues so far, meaning CD Projekt RED now gets to keep 80% of all game sales on Steam (versus the default 70-30 revenue split). This is great news for CDPR, who also enjoys 100% of all revenues from sales on their own GOG.com storefront.
Continue reading: Cyberpunk 2077 had 8 million pre-orders, broke $50 million on Steam (full post)
New BioShock game may be set in highly reactive, emergent open world
New job listings for BioShock 4 give clues on what to expect from the upcoming sequel.
A new BioShock game is in development for next-gen consoles, but it won't be here for a while. While official details are light, we can glean some details on what the game might offer based on recent job listings from developer Cloud Chamber Games.
Right now Cloud Chamber is hiring 7 workers across multiple disciplines. The positions are pretty important for the new game: there's listings for modelers, designers, and programmers, all of which will help shape the game's foundation.
Continue reading: New BioShock game may be set in highly reactive, emergent open world (full post)
Woman of La Mancha job - locate Anna Hamill: Cyberpunk 2077 guide
The Woman of La Mancha gig is one of the earliest gigs in the game, given to you by a fixer after you see a ripperdoc for the first time and get your optics upgraded. If this gig is anything to go by, you'll want to spec up your technical abilities as soon as possible.
The first step is to locate Anna Hamill, the last good cop in Night City, so follow the map to the marketplace.
Option 1: if you have a technical ability of four or higher, you can hack open the hotel's door overlooking the marketplace, then enter the room on the right and take over the security cameras. Don't miss the extra stuff in this room - including some rare armor, 1744 eddies, and an access point you can jack in to for another 400 eddies and some legendary quickhack components.
Continue reading: Woman of La Mancha job - locate Anna Hamill: Cyberpunk 2077 guide (full post)
Halo Infinite will have 'premium paths', but no randomness/lootboxes
Just as we predicted long ago, Halo Infinite will be monetized with cosmetic skins. Now 343i re-iterates that REQ packs and lootboxes won't be included, but doesn't offer specifics on microtransactions.
Halo Infinite will have microtransactions. Monetization is a staple to most of Microsoft's first-party games, especially those with live elements. This concept goes double for Halo Infinite, which has a free-to-play multiplayer mode. But how exactly will Infinite be monetized? There will be skins and ornaments--that we know for sure--and REQ packs are dead. Expect to see paid paintjobs, custom armor/weapon skins, and a lot more offered in a straightforward mTX storefront.
Although details are light, 343i does confirm random unlocks won't be a part of Infinite's "premium path." Anything up for sale won't affect the game in any way, so expect everything to be 100% cosmetic.
Continue reading: Halo Infinite will have 'premium paths', but no randomness/lootboxes (full post)
Joe Staten: Halo Infinite is the game Bungie imagined 20 years ago
Halo Infinite isn't just another Halo game, but a platform for all future Halo games. It aims to be the definitive springboard for the franchise's future and deliver on Bungie's original vision.
Shortly after Joe Staten joined the team, 343 Industries announced a Fall 2021 release date for Halo Infinite. The latest dev update highlights a ton of interesting details about Infinite, namely big graphical overhauls with the Slipspace engine. 343i apparently has made some huge improvements over the earlier gameplay footage and has used the delay time wisely.
The update is filled with lots of assurances from the studio. The general consensus is the July gameplay demo wasn't anywhere near finalized, and many key graphical and lighting effects were missing. Joe Staten also says the campaign is finished--or at least finished enough to play through--and that it's the culmination of Bungie's original vision way back in 2000.
Continue reading: Joe Staten: Halo Infinite is the game Bungie imagined 20 years ago (full post)






















