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Check out Mad Max Fury Road rendered in 8-bit NES graphics

Derek Strickland | Gaming | Oct 14, 2015 4:35 PM CDT

CineFlix has turned its charmed 8-bit talent onto George Miller's beloved Mad Max: Fury Road to deliver some old-fashioned retro mashup nostalgia.

If you've ever wondered what Fury Road would look like rendered as an old-school NES game, CineFlix has you covered. The 8-bit Cinema presentation has gamified a number of popular Hollywood blockbusters into "80's arcade and NES inspired action", and is certainly a must-see for all Code Monkeys fans out there.

The video condenses Miller's magnum opus into three minutes of bit-style magic, and if you haven't seen the film you might want to steer clear as there are spoilers intact. The video showcases the memorable events of the post-apocalyptic flick, including the guitar flamethrower, the desert storm sequence, and the high-speed chases rendered into Contra-style firefights.

Continue reading: Check out Mad Max Fury Road rendered in 8-bit NES graphics (full post)

Capcom lists new Dead Rising and Devil May Cry games

Derek Strickland | Gaming | Oct 14, 2015 4:18 PM CDT

Despite saying that there are "no plans for a new Devil May Cry game", Capcom does indeed have a new DMC game in the works as well as a new title in the landmark Dead Rising franchise.

The news was spotted on Capcom's official Integrated Report for 2015, which is a huge breakdown of the company's financials, plans for the future, and Q&A sessions with key execs. The data is pretty massive and is a lot to sift through, but the chapter about Capcom's future games outright lists Devil May Cry and Dead Rising for a release across the fiscal year ending on March 31, 2016 and beyond.

Basically this means we can expect a possible Devil May Cry 5 and Dead Rising 4 sometime between 2016 and 2017 across consoles and PC. In the meantime, Capcom is already beginning to work on Resident Evil 7, and since the Resident Evil division is busily crafting a VR-ready engine for the new generation of gaming tech, we might even see RE7 release with virtual reality support across the Oculus Rift, HTC Vive and PlayStation VR.

Continue reading: Capcom lists new Dead Rising and Devil May Cry games (full post)

Apple could pay $862 million fine in patent infringement case

Derek Strickland | Business, Financial & Legal | Oct 14, 2015 3:13 PM CDT

It's no surprise to see huge tech companies follow competitor's methodologies quite closely or even go so far as to "borrow" ideas and patents. But it looks like Apple has outright infringed on technology owned by the University of Wisconson for the A-series CPU chips in modern iDevices, and will face a substantial fine.

Cupertino-based tech giant Apple may have to shell out a whopping $862 million in damages after a jury ruled Apple infringed on a patent owned by the Wisconsin Alumni Research Foundation. The patent, which was filed all the way back in 1998, is specifically used to boost processor efficiency. Apple used this process to optimize a slew of chips including the A7, A8 and A8X CPUs found in devices like the iPhone 5S, iPhone 6, iPhone 6S Plus and iPad models like the iPad Air and iPad Mini.

The jury has ruled that the patent is indeed valid and is currently working out how much in damages Apple will pay to the university. The global company argues that it didn't infringe on the patent and that the patent itself isn't valid, and even tried to convince the United States Patent and Trademark Office to re-evaluate the patent in question. As decreed by U.S. District Judge William Conley, the preceedings will move forward in three parts--liability, damages, and determining whether Apple willfully violated the patent, where it could face even more severe fines.

Continue reading: Apple could pay $862 million fine in patent infringement case (full post)

87% of Android devices are vulnerable, Nexus models most secure

Derek Strickland | Computer Systems | Oct 14, 2015 2:10 PM CDT

It's been long known that the Android platform isn't nearly as secure as it should be, but we haven't really had a concrete answer as to how vulnerable the OS actually is. A recent study from the University of Cambridge delivers the answer, and it's pretty surprising.

"We find that on average 87.7% of Android devices are exposed to at least one of 11 known critical vulnerabilities," the university writes in the study's conclusion. "In our data, Nexus devices do considerably better than average with a score of 5.17; LG is the best manufacturer with a score of 3.97."

The study also lays the blame on device manufacturers, citing that most modern smartphones receive few security updates thereby leaving them open to a number of vulnerabilities like the TowelRoot, Gingerbreak, and FakeID exploits. "We showed that the bottleneck for the delivery of updates in the Android ecosystem rests with the manufacturers, who fail to provide updates to fix critical vulnerabilities."

Continue reading: 87% of Android devices are vulnerable, Nexus models most secure (full post)

Photographer removes phones in photo series to illustrate addiction

Sean Ridgeley | Mobile Devices | Oct 14, 2015 1:51 PM CDT

The new "Removed" photography series by American photographer Eric Pickersgill aims to illustrate our addiction to technology, and the ironic social disconnection it produces. Perhaps the most disturbing of the series is pictured below; the rest can be found on his website below.

Pickersgill paints a stark picture of his inspiration: "The joining of people to devices has been rapid and unalterable. The application of the personal device in daily life has made tasks take less time. Far away places and people feel closer than ever before. Despite the obvious benefits that these advances in technology have contributed to society, the social and physical implications are slowly revealing themselves. In similar ways that photography transformed the lived experience into the photographable, performable, and reproducible experience, personal devices are shifting behaviors while simultaneously blending into the landscape by taking form as being one with the body. This phantom limb is used as a way of signaling busyness and unapproachability to strangers while existing as an addictive force that promotes the splitting of attention between those who are physically with you and those who are not."

Continue reading: Photographer removes phones in photo series to illustrate addiction (full post)

Underdog Aussie CS:GO team topples Cloud 9, takes 19th global ranking

Chris Smith | Gaming | Oct 14, 2015 6:29 AM CDT

Over the weekend, the land down under saw its biggest CS:GO tournament to date with international powerhouse teams Cloud 9 and Virtus Pro making the trip to Australia in order to play in the $55,555 Crown Casino invitational. With Australia's Renegades and Team Immunity qualifying to play against these top-tier teams, hopes weren't too high for the first draw of Immunity versus Cloud 9.

After choosing the maps and Cloud 9 goofing around on stage, the teams went to work on a digital battlefield. After a back and forward tussle, the first map went the way of Immunity on De_Cache, seeing a 16-12 victory. Next up was De_Dust 2 which saw Cloud 9 steamroll through at a 16-7 scoreline and finally a massive 16-3 win to Immunity on De_Overpass secured the series to the Aussie underdogs.

This victory not only saw them secure second place at the Crown tournament and push them into the grand finals to play against Virtus Pro, it also meant that Team Immunity cracked hltv's top 20 team rankings. Now sitting at number 19, the only other Australian team on this list is Renegades at 17th, a team which Immunity beat 2-0 in its last tournament.

Continue reading: Underdog Aussie CS:GO team topples Cloud 9, takes 19th global ranking (full post)

Star Wars Battlefront was the biggest beta in EA history

Anthony Garreffa | Gaming | Oct 14, 2015 2:35 AM CDT

Now that the open beta of Star Wars Battlefront is over, EA has announced that it was the biggest beta in its history, with over 9 million gamers participating.

Senior Producer on Star Wars Battlefront, Sigurlina Ingvarsdottir, said it was the latest beta in EA history. The development team at EA DICE will now use all of the information and feedback from the beta to "to tune and balance the game" for its big launch next month. It was only a day ago that we found out that EA will be offering a $50 season pass with the game, a week after we heard there would be no microstransactions in Star Wars Battlefront.

Continue reading: Star Wars Battlefront was the biggest beta in EA history (full post)

Oculus will sell 5 million Rift headsets in 2016, will be sold at cost

Anthony Garreffa | Extended Reality (XR) | Oct 14, 2015 12:34 AM CDT

According to analyst firm Credit Suisse, Oculus will sell as many 5 million Rift headsets next year, with analyst adding that it doesn't expect the Facebook-owned VR startup to make any money on the first batch of headsets.

Barron's picked up Credit Suisse's report, with it reiterating that it is making the estimate of the sales projection without official information, based on the $350 estimate. Credit Suisse wrote: "We expect Facebook to price the headsets at cost in an attempt to drive initial consumer adoption - with the expectation that the company plans to monetize the devices overtime via associated software revenue. Note that our current projections do not contemplate any software revenue, although at launch Oculus will be offering a number of made-for-VR games and video content from partnering developers and content owners - which include Sega, Lionsgate, Fox, Twitch, Hulu, and Vimeo".

The firm added: "Net-net, we expect Facebook will grow hardware revenue generated from Oculus at a 4 percent five-year CAGR from $2.1 billion in FY16 to $2.6 billion in FY21. However, given our assumption that Facebook will once-again demonstrate a willingness to forgo near-term monetization in return for increased product adoption, we are modeling an initial negative gross profit impact from the initiative - with Oculus gross margins reaching breakeven by 2021 and contributing ~$50 million in gross profit by FY22".

Continue reading: Oculus will sell 5 million Rift headsets in 2016, will be sold at cost (full post)

Region coding removed from UltraHD Blu-ray spec

Ben Gourlay | Celebrities & Entertainment | Oct 13, 2015 6:18 PM CDT

With movie studios such as Twentieth Century Fox gearing up to release movies on the upcoming UltraHD Blu-ray format, which offers feature films in resolutions up to 3840 x 2160, comes today's news that the most hated part of the Blu-ray specification has been removed from UltraHD Blu-ray - region coding.

According to HighDefDigest "all UHD Blu-rays are region free", signalling an end to the anti-consumer stance that was bought over from the DVD format in order to control distribution. Although many studios such as Universal, Paramount and Warner Brothers mostly refused to employ region coding on their discs, the fact it won't be part of UltraHD Blu-ray is certainly cause for celebration.

Continue reading: Region coding removed from UltraHD Blu-ray spec (full post)

We've seen it all - there are now SSD water blocks

Chris Smith | Cases, Cooling & PSU | Oct 13, 2015 5:17 PM CDT

With the rebirth of custom liquid cooling taking the PC DIY world by storm, we've seen companies such as Bitspower and EK Water Blocks lead the charge by releasing quality components time and time again for the latest motherboards, video cards and processors alike. But what about a water cooling solution for the modder who has it all?

In a recent press release, EK Water Blocks announced the release of its Intel 750 series PCIe SSD water block. Listed as full coverage, this block covers the entire PCB and has been "designed in cooperation with Intel".

Currently available for purchase, the EK-FC I750 has been quoted as the "first solid-state drive water block" and it's quite possibly not the last. Useful or not, that's up to you - but we're sure that it will make some kick-ass looking systems.

Continue reading: We've seen it all - there are now SSD water blocks (full post)

Black Ops 3 campaign lets you fast-forward right to the end

Derek Strickland | Gaming | Oct 13, 2015 4:54 PM CDT

In an effort to give Call of Duty players more freedom, Treyarch has revealed that all levels of the game's campaign will be accessible when the game ships this November.

"[This new feature] gives players the flexibility to consume the content how they want," Jason Blundell, the director and manage of Call of Duty campaigns at Treyarch, told Eurogamer. "The unlocking level system is an archaic mentality we've had since we did bedroom development back in the day - you do this, then go on to the next one. Consumers and game players in general are far more mature these days. There are so many things vying for our interests today. It's about, how do they want to consume it? Maybe they put it down on level two, and then they're in work the next day, and some guy says, 'dude, you've got to check out level four!' And he's like, 'okay, I'll have a quick look.' That's totally fine. I think it's their choice."

This is a surprising move that seems to hint at the instant gratification culture of specific game genres. This looks like somewhat of a killing blow to the coherency of singleplayer campaigns, and Treyarch has delivered the ultimate concession to gamers who don't want to take the time to beat missions.

Continue reading: Black Ops 3 campaign lets you fast-forward right to the end (full post)

Nexus 6P and 5X unboxing videos surface

Derek Strickland | Mobile Devices | Oct 13, 2015 4:25 PM CDT

Google's new Nexus 6P and Nexus 5X Android handsets have already shipping in India, so naturally users like Intellect Digest are sharing their unboxing videos and early impressions on the new phones.

Nexus 6P and 5X unboxing videos surface

Both phones come in stylish cases, with the larger 6-inch Nexus 6P being the premium model at $499. As far as form factor and looks, the 6P has a nice flair to it thanks to the strong aluminum-grade metal shell, with accenting all around the edges. Performance-wise the 6P is described as fast and zippy thanks to its 3GB RAM and octacore processor, and just as Google said the new 13 MP camera seems to do exceedingly well in low-level conditions.

The Nexus 5X is the smaller 5-inch handset that starts at $379, and is described as a very "compact and handy phone". Although comparatively weaker in its specs with just 2GB of RAM and quad-core Snapdragon 808 processor at 1.8GHz, the Nexus 5X still is a strong contender that maintains most of the features of the 6P including low-light video and picture capturing.

Continue reading: Nexus 6P and 5X unboxing videos surface (full post)

VR games will be quality over quantity, says Epic Games CEO

Derek Strickland | Extended Reality (XR) | Oct 13, 2015 3:16 PM CDT

With 2016 fast approaching, virtual reality integration is almost here, bringing a whole dimension in video game experiences. Rather than being huge narrative-driven games with open-worlds and AAA budgets, the first VR games are going to be high-quality bite-sized chunks that feel out the new tech.

"With the move to VR and AR, it's going to be a very competitive market. [VR] is going to lead to very high-quality game experiences, but that doesn't necessarily mean huge ones," Epic Games CEO Tim Sweeney told VentureBeat at GamesBeat 2015.

Sweeney goes on to explain that VR is still very new and developers have yet to fully tap the potential of the new frontier. Devs are more like voyages fleshing out and experimenting with a new medium, so the First VR and AR games will be more flashy and gimmicky than meaningful.

Continue reading: VR games will be quality over quantity, says Epic Games CEO (full post)

Capcom's Resident Evil 7 could be in VR

Derek Strickland | Extended Reality (XR) | Oct 13, 2015 2:29 PM CDT

Capcom's Resident Evil division is currently working on developing a game engine to power VR-ready games, which could pave the way for a terrifying undead shooter set in the landmark series.

The Resident Evil franchise is prime for a thrilling VR experience: imagine something like an immersive House of the Dead shooter with lightguns where you're exploring a creepy, dark atmosphere just riddled with surprises. VR is the next major platform for gaming, and Capcom's Division 1--the division that handles the development of new IP's that deliver fresh experiences--recognizes the importance of virtual reality to the future of video games.

"At present, we are focusing our energy on challenging the virtual reality (VR) game market," said Capcom's Division 1 manager Jun Takeuchi, who lent his talent to games like Resident Evil 5. "Currently, we are building a new game development engine able to support VR, which is the hottest market right now, while simultaneously developing titles for current game consoles. We have just set sail on our latest voyage."

Continue reading: Capcom's Resident Evil 7 could be in VR (full post)

Windows 7, 8, 8.1 keys can now activate Windows 10

Sean Ridgeley | Software & Apps | Oct 13, 2015 1:44 PM CDT

Windows 10 Insider Preview Build 10565 released yesterday with numerous functional improvements, but also a key change in the activation scheme: Windows 7, 8, and 8.1 product keys can be used to activate Windows 10. Previously, you could install these operating systems as normal and then upgrade to Windows 10 for free; Microsoft is mercifully making that step unnecessary by allowing you to simply enter in the product key of the previous OS to validate your new Windows 10 install.

There is a stipulation: if you're going through the upgrade process instead or clean installing, the key you use with the PC you've installed Windows 10 on must have been used to activate the previous installed version of Windows. So for example, if you installed Windows 7 on your PC and then want to upgrade to Windows 10, you can do so, but you can't install Windows 7 on your laptop and then use that key to upgrade to Windows 10 on your desktop and then activate it (you'd have to have installed it on your desktop first at some point).

To start the process, go to Settings > Update & security > Activation, and then select Change Product Key if upgrading, and if clean installing, simply use the key during setup.

Continue reading: Windows 7, 8, 8.1 keys can now activate Windows 10 (full post)

Facebook testing new video features

Sean Ridgeley | Internet & Websites | Oct 13, 2015 12:35 PM CDT

Facebook is currently working on four new video related functions, each of which is highly practical.

First up is suggested videos, which would help you find other videos to watch after you start watching a video from your Feed. This feature is available now on most iPhones around the world, and to some web users. Android users will see it within a few months.

Next is multitasking while watching videos. Facebook is now testing the ability to watch a video in a floating screen while you continue to use the site, which sounds much like what we see with Chromecast and YouTube.

Continue reading: Facebook testing new video features (full post)

Transition between zones 'is seamless' in The Division

Anthony Garreffa | Gaming | Oct 13, 2015 4:31 AM CDT

In the latest piece on The Division, Community Developer on the game Hamish Bode talked with lazygamer at rAge. Bode had some interesting things to talk about, saying that The Division won't just be an online game but an awesome solo experience, too.

Transition between zones 'is seamless' in The Division

Bode said that The Division will also have gamers being able to multitask in order to get through the game on their own, where gamers can use different ways to get through their objectives. Bode said: "For example: I could specialize in a more long-range approach and you could be more up close [if playing together]. You'd have to be a little more multitasking if you were alone, or just try what works. That's what's interesting about the beta - people are going to find all sorts of ways that work for them".

Better yet, Bode said that The Division is mostly a seamless experience between 'zones'. These zones, including the awesome-sounding Dark Zone, are completely seamless to load into. Bode said: "It is seamless. For example, the Dark Zone. You don't load into it, you just jump the wall and you're in. And sometimes [players] are going to do this accidentally. And it's not always just walls - there are different types of entries and exits [to different zones]. And some only act as entries. So if [players] aren't sure, maybe don't jump".

Continue reading: Transition between zones 'is seamless' in The Division (full post)

NVIDIA rumored to use GDDR5X on next-gen Pascal-based GPUs

Anthony Garreffa | Graphics Cards | Oct 13, 2015 2:56 AM CDT

We heard rumors not too long ago that NVIDIA was internally testing its new Pascal architecture, but this news is even more exciting. Rumor has it NVIDIA has been testing not only the high-end GP100 card, but the GP104.

Some of you might know the nomenclature NVIDIA uses for its GPUs, with the current GM204 GPU powering the GTX 980 and GTX 970 while the GM200 powers the GTX Titan X and GTX 980 Ti. The GP100 GPU will be the monster GPU that will power a new super-enthusiast and professional-orientated card, such as a new Titan X and Tesla/Quadro range, while the GP104 will most likely find its way into a new consumer GeForce product. We don't want to say the GTX 1080, as we really think NVIDIA will change gears with a next-gen product and shift around the product naming.

The latest rumor is that there will be a successor to GDDR5 called GDDR5X, and it will debut with NVIDIA's next-gen GeForce product. GDDR5X will reportedly keep the same 256-bit memory interface we have on the current GTX 980 while ramping up the memory bandwidth to 448GB/sec - higher than the best AMD cards, save the Fiji-based HBM-powered cards. HBM2 is still obviously on the cards, and will include a 4096-bit memory bus at 1GHz with memory bandwidth hovering at 1TB/sec.

Continue reading: NVIDIA rumored to use GDDR5X on next-gen Pascal-based GPUs (full post)

Halo 5 requires 60GB of HDD space on Xbox One

Anthony Garreffa | Gaming | Oct 13, 2015 2:30 AM CDT

Now that Halo 5: Guardians has gone gold, some keen-eyed gamers have spotted it in the wild. The packaging has revealed that gamers are going to need "up to 60GB" of HDD space to play Halo 5 on their Xbox One.

It looks like these images and details arrived from retail copies, most likely leaked from retailers somewhere in the world. The new images show us that Halo 5 is rated 'T-for-Teen', and that it has a one-player limit for local play. Halo 5: Guardians is different to previous games in the series, as it doesn't have local split-screen support. Halo 5: Guardians does include online cooperative play for up to four players, and includes a new 24-player Warzone game mode.

Halo 5 launches exclusive to the Xbox One on October 27.

Continue reading: Halo 5 requires 60GB of HDD space on Xbox One (full post)

Check out this awesome 'Back to the Future' vinyl box set

Anthony Garreffa | Audio | Oct 12, 2015 10:29 PM CDT

Memorabilia masters Mondo have put together quite the early Christmas present, slapping the entire score from the 'Back to the Future' trilogy onto an awesome-looking vinyl set.

You can grab each movie individually as a two-record set for $35 each, or the entire vinyl kit for $105. The individual album versions include artwork by Matt Taylor, who was responsible for the screen-print Back to the Future posters for Mondo while the box set artwork and design was done by DKNG Studios.

If you buy the kit, you'll get it in an awesome radioactive box, the same box that Doc had in the first movie. The album art itself looks incredible, with any 'Back to the Future' fan set to jump at the chance to secure themselves this beautiful kit.

Continue reading: Check out this awesome 'Back to the Future' vinyl box set (full post)

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