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Detroit: Become Human PC teaser trailer released

| Sep 16, 2019 11:27 PM CDT

Quantic Dream is hopefully not far out from the release of Detroit: Become Human on the PC, which will be an exclusive (and is available for pre-order now) on the Epic Games Store.

Detroit: Become Human PC teaser trailer released

The official PC teaser trailer has been teased, with Quantic Dream teasing at the end of the video to subscribe to the official YouTube channel for Detroit: Become Human to see the world premiere of the new PC trailer -- that we presume is coming real soon.

The PC version of Detroit: Become Human is expected to be the best version of the game, previous a PS4 exclusive. Quantic Dream is using the Vulkan API, will require 4 GB of RAM and a low-end GTX 660 with 2GB of VRAM minimum. Of course the game scales on your hardware depending on the resolution and detail level, something I can't wait to check out when it drops.

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Continue reading: Detroit: Become Human PC teaser trailer released (full post)

Microsoft Flight Simulator technical alpha takes flight soon

| Sep 16, 2019 11:03 PM CDT

Microsoft has just started the engines to the first public flight of its next-gen Flight Simulator game, with the developer announcing that the upcoming Tech Alpha release is now recruiting.

Microsoft Flight Simulator technical alpha takes flight soon

There's not much details apart from registration now being open, something you can sign up for right here -- but the team has promised "more information" on the goals and release timeline of the Tech Alpha on September 19.

After that on September 26, we'll see the preview of the Feature Discovery Series. For now, Microsoft will select people who get into the Flight Simulator's upcoming Tech Alpha, but upcoming alphas and betas of the game will be released where the public will get their hands-on it much easier.

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Continue reading: Microsoft Flight Simulator technical alpha takes flight soon (full post)

No, you can't have sex with Keanu Reeves in Cyberpunk 2077

| Sep 16, 2019 8:35 PM CDT

We all know the world of Cyberpunk 2077 is going to be an interesting one, with developer CD Projekt RED removing genders from the game -- a move that has pushed the boundaries of character customization, but what about sex and romance?

No, you can't have sex with Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 won't be limited to hetereosexual romances, as V you can romance and sleep with whoever is willing -- but you won't get down and dirty with Keanu Reeves. During the Tokyo Game Show, Cyberpunk 2077 level designer Max Pears told VGC said: "Keanu plays a crucial role in the game, but as for the option to romance him, I don't believe you can".

Pears added: "One of the things we've done to make sure the game addresses things a certain way is a lot of the time NPCs are just going to refer to you as 'V', because you won't be able to choose your name".

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Continue reading: No, you can't have sex with Keanu Reeves in Cyberpunk 2077 (full post)

World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs

| Sep 16, 2019 7:49 PM CDT

World of Tanks will be getting ray tracing technology for a tiny portion of its world, with developer Wargaming announcing it teamed with Intel to introduce ray tracing in World of Tanks.

World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs

Wargaming teamed with Intel on the ray tracing addition to World of Tanks, which won't require an NVIDIA GeForce RTX graphics card -- in fact, any DX11-capable GPU will work. The entire game isn't being re-pained with ray tracing, but instead the "main actors" in the game are in higher-quality so that they have much more detail when the sun hits them.

The developer explains: "With the introduction of our Ray Tracing (RT) technology-developed at Wargaming with close collaboration with Intel-we can recreate the "main actors" of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them".

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Continue reading: World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs (full post)

Stadia won't support Android TVs at launch, coming instead in 2020

| Sep 16, 2019 6:22 PM CDT

Google's new Stadia game-streaming service won't support native Android-powered TVs at launch, but functionality will be added in 2020.

Stadia won't support Android TVs at launch, coming instead in 2020

Although it's touted as a revolutionary service that brings gaming to devices you already own, Stadia will only support three platforms at launch: PC and laptops via Chrome browsers, Chromecast for TVs, and Pixel 3 phones and above. Android-enabled televisions won't get Stadia support until after 2020, and even then it could require Android 11 R in order to run. You'll have to buy a Chromecast Ultra in order to play Stadia on an HDTV in 2019.

The news was passed along via a closed XDA Developers event that confirmed Stadia is coming to Android TVs in 2020. The service aims to take on consoles with a digital online-only subscription that gives players access to a games market. It's not an all-you-can-play type service, though, and gamers will have to buy games a la carte unless they buy into the Stadia Pro subscription. Then you get a free game a month plus sweeping discounts on the store.

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Continue reading: Stadia won't support Android TVs at launch, coming instead in 2020 (full post)

You can go anywhere in Death Stranding, Hideo Kojima says

| Sep 16, 2019 4:31 PM CDT

All of Death Stranding's in-game world will be fully explorable and traversable, from deep valleys to high snow-capped mountains.

You can go anywhere in Death Stranding, Hideo Kojima says

Death Stranding is a huge game. Players are on an expansive East-to-West trek across the continental United States, complete with rifts, valleys, mountains, rolling grassy fields, rivers, and even waterfalls. It's a world reclaimed by nature, a post-apocalyptic landscape with ruins mixed with high-tech futurism haunted by freaky phantom monsters--a veritable playground for interesting open-world antics.

But will it be condensed and limited? Or will we actually be able to go anywhere? Hideo Kojima says players can go anywhere they wish, whether it be zooming across the verdant grasslands on a high-speed motorbike, skimming along on a hoverboard, or taking a lazy day meandering and floating in a river.

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Continue reading: You can go anywhere in Death Stranding, Hideo Kojima says (full post)

Death Stranding's multiplayer is rather unconventional

| Sep 16, 2019 3:25 PM CDT

Death Stranding's multiplayer takes place in a shared online world that lets players interact with--but not directly play with--one another.

Death Stranding's multiplayer is rather unconventional

Hideo Kojima's new game is all about connections. It's online multiplayer binds players together via the Chiral Network, but it's not a live service game with tons of engagement-driven goals. Instead Death Stranding uses an indirect way of player interaction with a shared world that melds directly with the narrative-driven storyline.

Death Stranding's multiplayer won't let you team up with people across the world and go gallivanting across the deep sci-fi futurescapes. There's an indirect communal focus to multiplayer called the Social Strand System that allows players to share items and pepper gifts all throughout the world. Once someone picks up your gift, you get a kind of in-game karma. It's kind of like paying it forward or being generous to help someone out that you've never met.

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Continue reading: Death Stranding's multiplayer is rather unconventional (full post)

Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X

| Sep 16, 2019 2:15 PM CDT

Borderlands 3 won't hit a fluid and consistent locked 60FPS on PS4 Pro and Xbox One X even when put in the 1080p resolution Performance Mode.

Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X

A new breakdown from Digital Foundry shows Borderlands 3 won't always hit a smooth 60FPS on today's higher-end consoles, even on the Xbox One X. Borderlands 3 includes two flexible modes on PS4 Pro and Xbox One X: a Performance Mode, which targets 60FPS and at a locked 1920x1080, and Resolution Mode, which amps the resolution to 3200x1800 and caps perf at 30FPS. Apparently there's no dynamic resolution scaling and each mode is hard-locked at their respective resolutions.

Borderlands 3 won't ever deliver 60FPS in the Resolution Mode, but gamers don't always get a steady frame rate in Performance Mode either. Most combat sequences drop around the 55FPS mark (sometimes in the low 50s) on the Xbox One X, which is notably more powerful than the PS4 Pro. The biggest frame rate drops happen during vehicular traversal and combat with about mid-40 FPS performance.

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Continue reading: Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X (full post)

Borderlands 3 PC save fix: how to reclaim your lost progress

| Sep 16, 2019 1:09 PM CDT

The Epic Games Store's cloud save functionality is corrupting or even wiping data out entirely on PC, but luckily gamers have found a fix.

Borderlands 3 PC save fix: how to reclaim your lost progress

PC players are reporting losing hours of progress in Borderlands 3 thanks to corrupted save data that can't be loaded. Other times the data is outright replaced. The issue stems from the Epic Games Store loading up either your cloud saves or your locally saved data. If the game crashes, it'll ask you to choose how it loads saves, either from cloud or local storage. Make sure you pick the one that you last used to save your data.

But if you're already stuck with missing progress there's still hope. To get your character data back you'll need to do a few things. But before you do anything, be sure to make copies of your files. All credit goes to Reddit user Tribunallackey for figuring this out, as well as the other Redditors.

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Continue reading: Borderlands 3 PC save fix: how to reclaim your lost progress (full post)

Epic Store is corrupting Borderlands 3 saves

| Sep 16, 2019 11:10 AM CDT

The Epic Games Store is apparently causing serious issues in Borderlands 3, and may be deleting save data files.

Epic Store is corrupting Borderlands 3 saves

There's nothing worse than losing your progress in a loot-based game. That's exactly what's happening to Borderlands 3 players on PC. Multiple frustrated gamers playing Borderlands 3 on PC have had their save games wiped out or reverted to previous states, and it looks like the Epic Games Store's cloud save functionality could be to blame.

If Borderlands 3 crashes (which it's wont to do), the game will ask you to load up data from the cloud or from a local save. You'll want to choose local save unless you recently synced to the cloud, or else you'll lose whatever progress as the game reverts from the previous state. Some gamers say the Epic Games Store launcher is replacing files, including cloud save backups.

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Continue reading: Epic Store is corrupting Borderlands 3 saves (full post)

Minecraft player count reaches new high of 112 million monthly players

| Sep 16, 2019 9:15 AM CDT

In a new interview with Business Insider, it was revealed that since Microsoft's last discussion about Minecrafts player count, the game has increased by 20 million players.

Minecraft player count reaches new high of 112 million monthly players

The last time Microsoft revealed some player statistics about Minecraft was back in October in 2018, from then until now Minecraft has gained an further 20 million players bringing it up to a grand total of 112 million players across all platforms. Keep in mind, Minecraft has been around for close to a decade now and the game is on a multitude of different devices due to its versatile ability to be programmed for a range of different hardware combinations.

Microsoft's Helen Chiang told Business Insider in a new interview that players just "keep coming back to" Minecraft despite the other games that they are playing. Why is this happening? Well, Minecraft is basically like virtual LEGO but much better. Its simplistic yet complex gameplay experience and be either delved into or played casually with friends. It also has a unique game dynamic that allows and encourages its players to express their creativity in any which way they desire, while also rewarding them for it satisfactorily.

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Continue reading: Minecraft player count reaches new high of 112 million monthly players (full post)

Borderlands 3 launch day concurrent player-count is 2x Borderlands 2's

| Sep 16, 2019 8:01 AM CDT

Borderlands 3 is already off to a massive success as the games player-count has already doubled Borderlands 2 at its peak. Gearbox's expectations for the title have already been succeeded.

Borderlands 3 launch day concurrent player-count is 2x Borderlands 2's

In the above tweet, we can see Gearbox's CEO Randy Pitchford taking to his personal Twitter account to announce the success of the recently released Borderlands 3. According to Pitchford, the data that him and his company have accumulated indicates that Borderlands 3's concurrent player-count has already exceeded Borderlands 2's peak concurrent player-count, quite the achievement if I do say so myself.

Pitchford also says in a follow-up Tweet that "somehow, today's concurrent player numbers are *higher* than yesterday's record breaking numbers. This greatly exceeds expectations, and our systems seem to be holding strong!" It should be noted that Pitchford is discussing the PC numbers while not including consoles, but if the PC player-count is any hint towards the titles success I think it would safe to assume that the console player-count is also doing extremely well and has exceeded Borderlands 2's peak player-count.

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Continue reading: Borderlands 3 launch day concurrent player-count is 2x Borderlands 2's (full post)

Apex Legends Invitational pro-players walked into sabotaged matches

| Sep 16, 2019 7:15 AM CDT

At the moment, the Preseason Invitational tournament for Apex Legends is currently being hosted over in Poland, and since the PC used are shared some players have accused other teams of sabotage.

Apex Legends Invitational pro-players walked into sabotaged matches

TSM's Jordan "Reps" Wolfe Twitter on September 14th warning all players to check their game settings before jumping it a match as he noticed that many players were changing settings after the match was completed to "screw over other teams".

He further backed up his statement by saying "I highly doubt these pro players play on 60 hz with mouse accel on and windows sens maxed and with all the monitor settings changed to be all blurry :)" It wasn't only players from TSM that were accusing other players of sabotage, as two more pro players from two separate teams also chimed in with their experiences.

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Continue reading: Apex Legends Invitational pro-players walked into sabotaged matches (full post)

First-ever colored image of interstellar comet 'Borisov' captured

| Sep 16, 2019 6:06 AM CDT

The Gemini Observatory has managed to snap an awesome first-ever multi-colored image of a newly discovered comet beyond our solar system.

First-ever colored image of interstellar comet 'Borisov' captured

The image was captured during the night on September 9-10 using the Gemini Multi-Object Spectrograph on the Gemini North Telescope located on Hawaii's Maunakea. According to Andrew Stephens of Gemini Observatory, "This image was possible because of Gemini's ability to rapidly adjust observations and observe objects like this, which have very short windows of visibility."

He continued and said "However, we really had to scramble for this one since we got the final details at 3:00 am and were observing it by 4:45!" From the image we can see a tail on the object, this is due to its out-gassing which is requirement for a space object to be deemed a comet. This is the first time a interstellar visitor has been observed with such a strong tail.

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Continue reading: First-ever colored image of interstellar comet 'Borisov' captured (full post)

Nintendo SHOULD add purchasable costumes to Super Smash Bros. Ultimate

| Sep 16, 2019 3:12 AM CDT

Many Super Smash Bros. Ultimate fighters are held close to the heart by their players and so are their costume variations, but what if players could purchase extra cosmetic costumes?

Nintendo SHOULD add purchasable costumes to Super Smash Bros. Ultimate

Serious Super Smash Bros. Ultimate players that play the game competitively spend countless hours with their main fighter, this usually means that they either cycle through the eight costume variations or have chosen one that they like the best.

Take Mario for example, each of Mario's costumes are representative of the characters gaming legacy, but obviously these aren't all of the costumes Mario has ever worn. In Super Mario Odyssey, Mario has a plethora of outfits to choose from and for players to collect, some of which I really wished were in Ultimate. I'm sure this same principle can be said for a multitude of fighters.

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Continue reading: Nintendo SHOULD add purchasable costumes to Super Smash Bros. Ultimate (full post)

You can now play as Banjo-Kazooie in Super Smash Bros. Ultimate

| Sep 16, 2019 2:08 AM CDT

Guh-huh! Banjo-Kazooie are now available to download in Super Smash Bros. Ultimate. The notoriously iconic duo have hit the live update servers and players can now delve into their unique and game representative move set.

You can now play as Banjo-Kazooie in Super Smash Bros. Ultimate

Nintendo has released Banjo-Kazooie as one of the DLC fighters belonging to the Fighters Pass. Players can now download and enjoy the bear and breegull duo and judging from my personal experience with the fighters and a rough consensus of the communities response, Banjo-Kazooie has slotted extremely well into the games tier list.

The move set that Nintendo has equipped the character with is purely representative of the duo's iconic game back on the Nintendo 64. Much like the Nintendo 64 game, Banjo-Kazooie's jumps and mobility play a key factor in facing opponents. Not to mention he has a powerful side-B that can kill opponents at around 80%-90%. This move can also be combo'd with his down-B that drops a grenade behind the fighter.

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Continue reading: You can now play as Banjo-Kazooie in Super Smash Bros. Ultimate (full post)

Goku & Iron Man won't join Super Smash Bros. Ultimate, says director

| Sep 16, 2019 1:09 AM CDT

Since the first iteration of Super Smash Bros., crazed fans have been pleading with Nintendo to add their favourite characters into the franchise as fighters. Today we can confirm that two iconic fan favourites won't be getting in.

Goku & Iron Man won't join Super Smash Bros. Ultimate, says director

During the 2019 Tokyo Game Show, Super Smash Bros. Ultimate director Masahiro Sakurai discussed more DLC characters to be thrown into the mix. He directly mentioned Dragon Ball's poster boy Goku and Marvel's Iron Man, and before you get your hopes up he didn't mention them in a positive way.

"I get all these kinds of requests from abroad like 'Where is my [beloved] Iron Man?' or 'where is my beloved Goku?'However, basically (Smash) will only have content from video games in it." Since the characters that are introduced into Smash are chosen directly by Nintendo, Sakurai say that their main focus is to add more on characters from well-known game franchises, ruling out T.V shows or movies.

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Continue reading: Goku & Iron Man won't join Super Smash Bros. Ultimate, says director (full post)

Check out Norman Reedus' junk in Death Stranding and you'll get decked

| Sep 16, 2019 12:15 AM CDT

Death Stranding has lots of gimmicks, and one of them is too humorous not to mention: Sam will punch the camera if you zoom in on his crotch too often.

Check out Norman Reedus' junk in Death Stranding and you'll get decked

Hideo Kojima showcased a ton of new Death Stranding content at Tokyo Game Show 2019, revealing story details, game mechanics, and a lot of little extras that give his new IP some serious character. Primarily based around outdoor exploration and survival in a world haunted by terrifying phantoms, the game has a surprising amount of levity and humor. The fetus tank babies (aka Bridge Babies), for one, have a sprightly personality, and for two, you can equip hats and even sunglasses on Sam for extra flair.

But the real fun comes with Death Stranding's recreational home base. It's basically an extremely high-tech futuristic apartment where Sam goes to chill out after carrying 10,000 boxes across the country. In this space you're a floating camera that can zoom around and check stuff out, from inspecting weapons to looking at your little collectibles, making it feel like the Normandy out of Mass Effect. You can even zoom in on Sam's junk...but only if you want to get knocked out.

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Continue reading: Check out Norman Reedus' junk in Death Stranding and you'll get decked (full post)

Death Stranding's pack setup is like Resident Evil's inventory system

| Sep 15, 2019 11:22 PM CDT

Death Stranding has a very RPG-esque inventory management system, complete with a loadout framework similar to old Resident Evil games.

Death Stranding's pack setup is like Resident Evil's inventory system

Thanks to a recent Tokyo Game Show 2019 info blowout, Death Stranding is getting a lot less mysterious. We've seen two extensive gameplay demos that showcase tons of content including exploration, third-person shooter combat, boss fights, hoverboards, and detailed story primers. Now we get a closer look at how Sam's inventory system works...and it's pretty familiar.

Death Stranding is based around a dangerous cross-country trek across a weirdly altered United States. The game has strong emphasis on being prepared and collecting gear like guns, materials, and other goods for survival in a ghost-haunted world.

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Continue reading: Death Stranding's pack setup is like Resident Evil's inventory system (full post)

Death Stranding's story is no longer a mystery, Kojima explains plot

| Sep 15, 2019 5:28 PM CDT

A new Death Stranding trailer clearly outlines the game's plot and story arc, complete with little tidbits on specific characters.

Death Stranding's story is no longer a mystery, Kojima explains plot

Before the latest Death Stranding trailer dropped, we didn't know much about the actual plot. Things seemed nebulous and just plain weird. They definitely still are, but there's a lot more understanding this time. Death Stranding is a story about trying to re-connect a world fractured in two: one on side is the living world, on the other is the beach where the dead are stranded. The black tide rolls over into our world, bringing with it terrible abyssal horrors and imbuing people like the Man in the Golden Mask with bizarre powers.

So the world has been broken and everyone's scattered. As Sam Porter Bridges, players take on the mantle of re-uniting America, and the game will take players in a cross-country trek from East to West. There's a plan for this called the BRIDGES initiative that aims to bind the country back together, hearkening to Kojima's emphasis on connection.

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Continue reading: Death Stranding's story is no longer a mystery, Kojima explains plot (full post)

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