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Minecraft player count reaches new high of 112 million monthly players

Despite its age, Minecraft still continues to increase its player count by breaking through the 110 million monthly players mark

By Jak Connor on Sep 16, 2019 09:15 am CDT - 1 min, 9 secs reading time

In a new interview with Business Insider, it was revealed that since Microsoft's last discussion about Minecrafts player count, the game has increased by 20 million players.

Minecraft player count reaches new high of 112 million monthly players | TweakTown.com

The last time Microsoft revealed some player statistics about Minecraft was back in October in 2018, from then until now Minecraft has gained an further 20 million players bringing it up to a grand total of 112 million players across all platforms. Keep in mind, Minecraft has been around for close to a decade now and the game is on a multitude of different devices due to its versatile ability to be programmed for a range of different hardware combinations.

Microsoft's Helen Chiang told Business Insider in a new interview that players just "keep coming back to" Minecraft despite the other games that they are playing. Why is this happening? Well, Minecraft is basically like virtual LEGO but much better. Its simplistic yet complex gameplay experience and be either delved into or played casually with friends. It also has a unique game dynamic that allows and encourages its players to express their creativity in any which way they desire, while also rewarding them for it satisfactorily.

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Jak Connor

ABOUT THE AUTHOR - Jak Connor

Jaks love for technology and more specifically PC gaming began at 10 years old, it was the day his dad showed him how to play Age of Empires on a old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of the typical FPS PC gamer, Jak enjoys the likes of a solid MMO, RPG, or a single-player linear story. More importantly, though, he holds a very special spot in his heart for RTS games.

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