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Rick and Morty deepfake video is pure nightmare fuel
The world of deepfake video technology is getting better and better, but that doesn't mean the results of these deepfake videos is perfect. Case in point is this perfect nightmare fuel in a new Rick and Morty deepfake video... check it out:
Ben Marriott is behind the video, walking you though how he did it and his influences as he's going -- with the major influence of Morty being Willem Dafoe from the original Spider-Man movie with Tobey Maguire. This isn't a perfect "deepfake" as Marriott notes in his video that he uses a "style-transfer software that doesn't technically use artificial intelligence".
This result more or less copies the effects of a regular deepfake, but this is combining the worlds of real video with animation which makes it a mash up of nightmare fuel. It's kinda sickening and laughable, and something Rick and Morty fans really need to check out as Rick and Morty Season 4 is about to debut.
Continue reading: Rick and Morty deepfake video is pure nightmare fuel (full post)
Hideo Kojima stars in Death Stranding as Hideo Kojima in new deepfake
What's better than Hideo Kojima making Death Stranding and being a part of virtually every single part of the game from its inception, to design, to marketing? Hideo Kojima presenting Death Stranding starring Hideo Kojima as Hideo Kojima... that's what. Check out this video:
Someone has very cleverly cut the Death Stranding trailer into a wild deepfake video featuring Hideo Kojima as... well... every damn person in the game no matter their gender. Hideo Kojima plays everyone in this trailer, and while it is (most obviously) not real, it is definitely a fun watch.
Wait until the end of the trailer for the smallest Hideo Kojima ever, too. Remember that Hideo Kojima wants to make movies, but will he write, direct, star, and produce? Using deepfake technology, he could.
Continue reading: Hideo Kojima stars in Death Stranding as Hideo Kojima in new deepfake (full post)
GTA V is still a revenue monster with 115 million copies sold
Years after release, GTA V and its online mode are still making serious cash for Take-Two Interactive.
Today Take-Two Interactive announced its Fiscal Q2'20 earnings, and once again GTA V continued to outperform expectations. Rockstar's mega-hit has now sold more than 115 million units worldwide (which is larger than the PS4's entire installed base) and continues generating consistent microtransaction revenues for the company.
We didn't get exact figures on GTA Online's revenues, but total recurrent consumer spending (microtransactions, DLC, season passes, etc) in Q2'20 made up 37% of total GAAP net revenues of $857.8 million, which means Take-Two pulled in $318.38 million from recurrent consumer spending. In order, the biggest contributors to this value were Borderlands 3, NBA 2K20 and NBA 2K19, and GTA Online and GTA V, meaning Rockstar's colossus made less than the newer sports and shooter-looter titles insofar as microtransactions.
Continue reading: GTA V is still a revenue monster with 115 million copies sold (full post)
BioWare: We have so many Mass Effect ideas and stories yet to tell
Today is N7 Day, a celebration of everything Mass Effect. Naturally BioWare took the opportunity to give hope for the franchise's future--even if it is a long, long ways away.
Mass Effect isn't dead, and BioWare has lots of interesting scenarios in mind for future games. That's what BioWare General Manager Casey Hudson said today to millions of sci-fi fans worldwide. "We have so many ideas for things we want to do in Mass Effect, so much concept art that hasn't yet been brought to life, and so many stories yet to tell," Hudson said on Twitter.
After the dismal release of Mass Effect: Andromeda, the franchise is currently in cryo sleep. It'll be a while before it wakes up. BioWare is currently developing Dragon Age 4, which is only in pre-production phases and may not release until 2022 or even 2023. But that hasn't stopped the team from planning and dreaming.
Continue reading: BioWare: We have so many Mass Effect ideas and stories yet to tell (full post)
Horizon Zero Dawn studio director now leads PlayStation branch
Guerrilla Games' studio director Hermen Hulst will now manage PlayStation's global studios branch.
Today Sony announced Hermen Hulst, who directed Guerrilla Games through decades of Killzone games, has been appointed to Head of Worldwide Studios at Sony Interactive Entertainment.
In this position Hulst will lead coordinate with all of Sony's big developers to streamline first-party games development, from Insomniac Games in California to Guerrilla Games in the Netherlands. Hulst hasn't technically replaced Shawn Layden's departure as Chairman of SIE Worldwide Studios, but Hulst will fulfill a lot of the same duties.
Continue reading: Horizon Zero Dawn studio director now leads PlayStation branch (full post)
Sony solves PS5's biggest issue
Sony has solved the PS5's biggest issue: Making it easy to develop games on.
The PlayStation 5 is a revolutionary console with serious high-end horsepower for developers to use. Outfitted with a next-gen AMD Zen 2 CPU and Navi GPU SoC, the console will push 4K gaming with high refresh rates, eliminate loading zones with a super-fast PCIe 4.0 SSD, and enable real-time ray tracing for enhanced visuals.
It's a beastly system that's already being pushed to its limits via crazy-looking devkits.
Continue reading: Sony solves PS5's biggest issue (full post)
Super Smash Bros. Ultimate Version 6.0: Terry Bogard, online & more
Nintendo announced during their 45 minute Super Smash Bros. Ultimate livestream that version 6.0 would be arriving with a massive amount of changes.
Right off the bat, Nintendo will be adding some quality of life features to the Online mode of Smash Bros. Ultimate. These changes will be coming to the Battle Arena mode, and after 6.0 is downloaded, players will be able to add the arena type "Elite Only". Players will now also be able to simply join friends arenas by going Join Arena - Friends' Arenas. Nintendo has also added an option for "Random Battlefield and omega Form" and a message button for players inside an arena.
Moving onto 'General,' Nintendo has added support for the upcoming Simon and Incineroar amiibos. Just like every update, Nintendo have made some balance changes to some fighters. This time around, we have changes for Donkey Kong, Kirby, King K. Rool, Jigglypuff, Robin, Incineroar, and Hero. To top of this version 6.0, Nintendo has added the next DLC fighter, Terry Bogard from Fatal Fury. Super Smash Bros. Ultimate is exclusively available on the Nintendo Switch.
Continue reading: Super Smash Bros. Ultimate Version 6.0: Terry Bogard, online & more (full post)
Terry Bogard is the hardest DLC fighter in Super Smash Bros. Ultimate
The livestream revealing Super Smash Bros. Ultimate's latest DLC fighter is over, and the character we have been introduced to could be the hardest DLC fighter so far.
Nintendo has concluded their Super Smash Bros. Ultimate livestream revealing the newest DLC fighter to come to the fighter, Terry Bogard. Mashahiro Sakurai, the director of Smash Bros. Ultimate has gone through each of Terry's moves, showcasing each of the strong and weak versions. From the video, we can see that Terry is an extremely complex fighter, with multiple input commands for special, normal moves and more.
Since Terry has so many different moves that can be performed, and not to mention move cancels and strong and weak variants, the skill cap level for this fighter is extremely high. Picking him up on his release date (November 6th) will be a struggle for players, but after some getting used to and a nice visible list of his input commands, I think Terry will be a formidable opponent. Super Smash Bros. Ultimate is exclusively available on the Nintendo Switch.
Continue reading: Terry Bogard is the hardest DLC fighter in Super Smash Bros. Ultimate (full post)
Gaming dev says that 4K gaming is 'useless'
As I sit here and type this article on the ASUS XG438Q -- a 43-inch 4K 120Hz G-Sync gaming monitor, a game developer says that 4K is useless.
Dino Patti, the co-founder and ex-CEO of Playdead -- the developer of Limbo and Inside, recently said at Reboot Develop: "I think (4K gaming) is useless. It's something that's being pushed by tech vendors to push the next console. Manufacturers don't respect the natural evolution of games and you force technology. Microsoft with Kinect, they paid studios to make a lot of s***ty games".
After leaving Playdead, Patti co-founded Coherence and Jumpship -- Coherence is building a cloud-based, open-source development platform while Jumpship is working on its first game. Patti continued: "I want to select a path by myself and not be drawn in by money from tech vendors. There's a lot of people that see something shiny and follow that. You can definitely see all the herd walking one way and falling".
Continue reading: Gaming dev says that 4K gaming is 'useless' (full post)
Netflix CEO confirms they aren't working on game-streaming service
Netflix will be seeing some major streaming competition from the likes of Disney+ and HBO Now very soon, but the streaming giant has confirmed it will not be getting into the game streaming business.
Netflix CEO Reed Hastings confirmed the news when speaking at the DealBook 2019 event, with Hastings saying Netflix has no plans to enter the game streaming market. He said that Netflix will be concentrating on making some of the best TV shows and movies in the world, and will be the place people will go to after they've finished gaming.
When asked about Netflix possibly working on a game streaming service, Hastings said: "No. We're really focused on doing incredible series and films and unscripted. There are a lot of other things people do to entertain themselves, including Fortnite. And the original quote was that we compete with Fortnite more than we compete with HBO. Fortnite gets a lot more hours of viewing".
Continue reading: Netflix CEO confirms they aren't working on game-streaming service (full post)
Keanu Reeves loved Cyberpunk 2077 so much, doubles his 'screen time'
Keanu Reeves was a massive surprise entry into Cyberpunk 2077 at E3 2019 earlier this year, but now the Matrix 4 and John Wick franchise actor will be in the game more.
Reeves reportedly loved Cyberpunk 2077 that much he pushed developer CD Projekt RED to double his "screen time" in the game. The news was revealed in a recent interview with TGCOM 24 journalist Gian Luca Rocco, who spoke with Keanu Reeves' long-time Italian dubber, Luca Ward.
The discussion took place at Lucca Comics and Games 2019 convention, where it was revealed that Reeves loved playing Johnny Silverhand in Cyberpunk 2077 he pushed CDPR for more "screen time". It goes to show you how much Reeves is invested into the game as a fan and actor, but now we'll get more of him? Breathtaking.
Continue reading: Keanu Reeves loved Cyberpunk 2077 so much, doubles his 'screen time' (full post)
AMD Radeon 19.11.1 drivers: optimized for Red Dead Redemption 2
Red Dead Redemption 2 is now out on the PC, and with it we have drivers from both NVIDIA in the new GeForce 4222222 and now AMD's new Radeon Software Adrenalin 2019 Edition 19.11.1 drivers that are optimized for RDR2.
In what I'll now refer to the more sane-sounding Radeon 19.11.1 drivers we have the aforementioned optimizations for Red Dead Redemption 2, but now Vulkan extensions, bug fixes, and the usual nips and tucks from AMD in a new driver release.
AMD includes two new fixes for The Outer Worlds which squash some annoying bugs, while artificial frame rate caps at 60FPS in Vulkan-based games is fixed. AMD has also fixed heavy FPS drops when using AMF encoding with OBS streaming, too.
Continue reading: AMD Radeon 19.11.1 drivers: optimized for Red Dead Redemption 2 (full post)
Rockstar Launcher ruins Red Dead Redemption 2 launch on the PC
Rockstar's launch of Red Dead Redemption 2 on the PC has been nothing short of a joke, with thousands of gamers filling website comments, social posts, and Reddit with issues of not being able to even load up Red Dead Redemption 2. If you can get it to work, there are over 40 graphical options to tweak in Red Dead Redemption 2.
Red Dead Redemption 2 launched just a day ago for the Epic Games Store and Rockstar Launcher, but not Steam -- if the Steam version had launched, I'm sure it would've worked while the others choked in a puddle on the ground. I have been trying for over 24 hours to get the Rockstar Launcher and RDR2 to even load, and I can't.
I've tried a million different things starting with (as always) having the latest GPU drivers, the latest Windows Updates, and a near-fresh install of Windows 10. I've scoured Reddit and Twitter and everything in between for tips on how to get the Rockstar Launcher and Red Dead Redemption 2 to play nice, to no avail. Red Dead Redemption 2's launch on the PC is an epic fail.
Continue reading: Rockstar Launcher ruins Red Dead Redemption 2 launch on the PC (full post)
Red Dead Redemption 2 is reportedly having back-to-back crashes on PC
Some PC players have taken to community forums to report that Red Dead Redemption 2 is having back-to-back crashes.
According to the /r/reddeadredemption subreddit and one of GameSpot's editors, one of the most common errors that PC players are experiencing is "Red Dead Redemption 2 exited unexpectedly. Please click Retry below to enter the game again, or click Safe Mode to launch the game with reduced graphics settings. If you continue to have problems playing the game, please contact Rockstar Games Customer Service at https://support.rockstargames.com ." You can see from the below image the options given after this error message is received.
Rockstar Games have taken to their official 'Rockstar Support' Twitter account to say that players must have the most up to date drivers when attempting to launch Red Dead Redemption 2 on PC. They also link to an article detailing how players can get their drivers up to date. At the moment, it's unclear whether or not this is a driver issue as players have commented on the Twitter post claiming they have updated drivers and are still experiencing extremely low FPS/crashes.
Continue reading: Red Dead Redemption 2 is reportedly having back-to-back crashes on PC (full post)
Here's a link to Super Smash Bros. Ultimate 'Terry Bogard' livestream
If you didn't know already, Super Smash Bros. Ultimate will soon be getting Fatal Fury's Terry Bogard. He will be arriving as a DLC character, but first we have to watch the Smash Bros. director play him for 45 minutes.
Of course you don't have to watch Masahiro Sakurai play Terry Bogard for 45 minutes, but it would certainly help if you are planning on giving him a shot in Super Smash Bros. Ultimate. Sakurai will be going through all of Terry's moves, and most likely give a description on how those moves reflect his original moves from the Fatal Fury games.
Sakurai will also be giving players some pointers on how to best utilize Terry's kit, meaning we should get some descriptions on his weakness and strengths. It should also be noted that Terry will be arriving with the version 6.0.0 update for Super Smash Bros. Ultimate, and with any luck that update could drop right after the livestream ends. Above we have a link to the Nintendo UK YouTube channel that has a countdown for the livestream.
Continue reading: Here's a link to Super Smash Bros. Ultimate 'Terry Bogard' livestream (full post)
Red Dead Redemption 2: Vulkan and DX12, 40 graphics options to tweak
Red Dead Redemption 2 has just launched on the PC and while I was able to download it and initially run it, the Rockstar Launcher crashed and I couldn't load into RDR2 again (at least at the time of writing).
Now that Rockstar has launched Red Dead Redemption 2, I did however get into the game and begin my benchmarking article on the game and noted down all of the graphical options to tweak. Rockstar has over 40 graphical options to tweak with my test rig packed with an NVIDIA GeForce RTX 2080 Ti using around 6GB of VRAM at 4K and maxed out settings in Red Dead Redemption 2.
There is an option to change the graphics API from its default setting on Vulkan to DX12, but given that Rockstar Launcher continuously crashed I haven't been able to test it just yet. I did play around with the graphics settings and yeah, there's a lot of them to play around with. They go from Low to Ultra for the most part, with some maxing out at High and others like TAA being a toggle ON/OFF.
Continue reading: Red Dead Redemption 2: Vulkan and DX12, 40 graphics options to tweak (full post)
Check out this 24 minute Diablo 4 gameplay video
Diablo 4 is getting some big gameplay love with some glorious 4K screenshots recently teased alongside 21:9 UltraWide shots of Activision-Blizzard's upcoming RPG but now we have some gameplay footage.
There are 24 glorious minutes of Diablo 4 gameplay goodness there, with Game Informer sitting down to play the game for around two solid days at the Blizzard offices in Irvine, California. This gave the team a good idea as to how Diablo 4 felt in tgerms of graphics, gameplay, and solid RPG mayhem in typical Diablo style.
Blizzard has some nice tweaks in Diablo 4 that the team has been working on for many years now, even since before the release of Diablo 3. Lots of this new blood (pardon the pun) has been infused into the Hellish world of Diablo 4, which currently has no release date outside of it dropping sometime in 2020.
Continue reading: Check out this 24 minute Diablo 4 gameplay video (full post)
Smash Bros. Ultimate director will play Terry Bogard for 45 mins live
Nintendo have announced the showcasing date for Super Smash Bros. Ultimate's fourth DLC fighter, Terry Bogard.
Nintendo has taken to their official Nintendo Versus Twitter account to announce that Super Smash Bros. Ultimate director, Masahiro Sakurai will be showcasing Terry Bogard tomorrow. Sakurai will be sitting down for 45 minutes to run Smash Bros. players through all of Terry's special moves, normal attacks, strengths, weakness and more.
If you didn't know, Terry Bogard is a representative of the Fatal Fury series that dates all the way back to 1991. Nintendo Versus also details throughout this livestream there will be "no announcements regarding any unrevealed fighters" and that version 6.0 of Smash Ultimate will arrive soon. Since a new DLC fighter has arrived on every version update, I would assume Terry Bogard will come with version 6.0.
Continue reading: Smash Bros. Ultimate director will play Terry Bogard for 45 mins live (full post)
Death Stranding director Hideo Kojima says he will start making films
If you are a Hideo Kojima fan you would understand that his titles are much like movies, or at least their cut scenes are. But what if the director moved into fully fledged movie production?
During an interview with BBC Newsbeat's Steffan Powell, Hideo Kojima spoke out about how in the future his production studio would be moving towards filmmaking on the large scale. Here's what the the director said, "In the future, Kojima Productions will start making films. If you can do one thing well, then you can do everything well."
Unfortunately, Kojima didn't say exactly when movie production would begin, but he did touch on where he thinks the of gaming will go, his answer - streaming. "I think within the next few years, gaming will move on to streaming. I'm very interested in the new format of game that will appear on there and that's what I want to take on."
Continue reading: Death Stranding director Hideo Kojima says he will start making films (full post)
Call of Duty: Modern Warfare data mining finds 38 new maps, 23 modes
Call of Duty: Modern Warfare has barely been out a week and now data mining from the PC version has revealed some upcoming goodies that we could expect to drop in the coming months.
Thanks to a new post on Reddit we know that there are 23 new possible game modes coming to Call of Duty: Modern Warfare, and 38 new maps. Yes, you read that first part right -- there are 23 new game modes coming to COD: Modern Warfare. 38 new maps is absolutely huge as well, but 23 new game modes? Wow.
There are a bunch of different modes and maps that sound interesting, with Infinity Ward working on a slew of new 6v6 and 10v10 maps as well as a new map for the huge (at least for the Call of Duty franchise) Ground War game mode. I've got a massive list of the new maps and game modes below.
Continue reading: Call of Duty: Modern Warfare data mining finds 38 new maps, 23 modes (full post)






















