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Red Dead Redemption 2: Vulkan and DX12, 40 graphics options to tweak

Red Dead Redemption 2 launches on the PC with a gigantic list of graphics options

By Anthony Garreffa on Nov 5, 2019 10:31 pm CST - 2 mins, 5 secs reading time

Red Dead Redemption 2 has just launched on the PC and while I was able to download it and initially run it, the Rockstar Launcher crashed and I couldn't load into RDR2 again (at least at the time of writing).

Red Dead Redemption 2: Vulkan and DX12, 40 graphics options to tweak | TweakTown.com

Now that Rockstar has launched Red Dead Redemption 2, I did however get into the game and begin my benchmarking article on the game and noted down all of the graphical options to tweak. Rockstar has over 40 graphical options to tweak with my test rig packed with an NVIDIA GeForce RTX 2080 Ti using around 6GB of VRAM at 4K and maxed out settings in Red Dead Redemption 2.

There is an option to change the graphics API from its default setting on Vulkan to DX12, but given that Rockstar Launcher continuously crashed I haven't been able to test it just yet. I did play around with the graphics settings and yeah, there's a lot of them to play around with. They go from Low to Ultra for the most part, with some maxing out at High and others like TAA being a toggle ON/OFF.

Red Dead Redemption 2 Graphics/Visual Settings

  • Output Adapter
  • Output Monitor
  • Resolution
  • Refresh rate
  • Screen type
  • VSync
  • Triple Buffering
  • Pause Game On Focus Loss
  • Constrain Mouse Pointer
  • Texture Quality
  • Anistrophic Filtering
  • Lighting Quality
  • Global Illumination Quality
  • Shadow Quality
  • Far Shadow Quality
  • Screen Space Ambient Occlusion
  • Reflection Quality
  • Mirror Quality
  • Water Quality
  • Volumetrics Quality
  • Particle Quality
  • Tessellation Quality
  • TAA
  • FXAA
  • MSAA
  • Advanced Graphics
  • Advanced Settings -
  • Graphics API
  • Near Volumetric Resolution
  • Far Volumetric Resolution
  • Volumetric Lighting Quality
  • Unlocked Volumetric Raymarch Resolution
  • Particle Lighting Quality
  • Soft Shadows
  • Grass Shadows
  • Long Shadows
  • Full Resolution Screen Space Ambient Occlusion
  • Water Refraction Quality
  • Water Reflection Quality
  • Water Physics Quality
  • Resolution Scale
  • TAA Sharpening
  • Motion Blur
  • Reflection MSAA
  • Geometry Level of Detail
  • Grass Level of Detail
  • Tree Quality
  • Parallax Occlusion Mapping Quality
  • Decal Quality
  • Fur Quality
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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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