GTA V is still a revenue monster with 115 million copies sold

GTA V shows no signs of slowing down any time soon.

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Years after release, GTA V and its online mode are still making serious cash for Take-Two Interactive.

GTA V is still a revenue monster with 115 million copies sold | TweakTown.com

Today Take-Two Interactive announced its Fiscal Q2'20 earnings, and once again GTA V continued to outperform expectations. Rockstar's mega-hit has now sold more than 115 million units worldwide (which is larger than the PS4's entire installed base) and continues generating consistent microtransaction revenues for the company.

We didn't get exact figures on GTA Online's revenues, but total recurrent consumer spending (microtransactions, DLC, season passes, etc) in Q2'20 made up 37% of total GAAP net revenues of $857.8 million, which means Take-Two pulled in $318.38 million from recurrent consumer spending. In order, the biggest contributors to this value were Borderlands 3, NBA 2K20 and NBA 2K19, and GTA Online and GTA V, meaning Rockstar's colossus made less than the newer sports and shooter-looter titles insofar as microtransactions.

To date, GTA Online has made more than $1 billion in microtransaction revenues.

"Grand Theft Auto V and Grand Theft Auto Online once again exceeded our expectations, delivering the best quarter yet in respect to daily, weekly, and monthly active users, and our best summer ever in terms of online users and new users overall," Take-Two CEO Strauss Zelnick said in the call.

"Recurrent consumer spending on GTA Online grew 23% YoY to a new record, driven by the July release of the Diamond Casino Resort update. This update was GTA Online's biggest content launch ever, delivering record daily, weekly, and monthly active users in July and again in August."

As a result of GTA V's strong performance and other titles like Borderlands 3, Take-Two has made the following adjustments to its FY2020 forecast:

  • Net bookings have been raised from $2.6 bn - $2.7 bn to $2.75 bn - $2.85 bn
  • Net bookings expected to be 60% 2K, 30% Rockstar games, and 10% Private Division, Social Point, and other.
  • Recurrent consumer spending forecast to be up by 25%, driven primarily by GTA Online
  • Expects console games to be 50% digital, up from 38% from last year
  • Digital net bookings to grow 30%, due to recurrent consumer spending and higher GTA V/Borderlands 3 digital mix

"The largest contributor to net bookings are expected to be NBA 2K, GTA Online and GTA V, Borderlands 3, RDR2 and RD Online, The Outer Worlds, Sid Meier's Civlization 6, and the WWE2K series," Take-Two CFO Lainie Goldstein said during the call.

"We now expect Grand Theft Auto Online to grow in Fiscal 2020 as a result of better than expected performance fiscal year to date and improved outlook balance for the year."

Take-Two says Rockstar will provide lots of new content to GTA Online and Red Dead Online in the years to come, indicating there's no end in sight for the game.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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