NASA has released a brand new stunning photo of our Milky Way galaxy, and its reflection over the world's largest mirror.
The image which has been released in NASA's Astronomy Picture of the Day was taken by photographer Jheison Huerta. So, where is the 'world's largest mirror', and what is it exactly? The 'world's largest mirror' is actually not a mirror at all, it's the Uyuni Salt Flat in Bolivia. Since the salt flat is large and extremely flat, after rainfall, it begins to glisten and reflects any light that hits it, creating the mirror effect.
NASA also explains what Huerta has captured in this incredible image, saying " What's being reflected in the world's largest mirror? Stars, galaxies, and a planet. Many of these stars are confined to the grand arch that runs across the image, an arch that is the central plane of our home Milky Way Galaxy. Inside the arch is another galaxy - the neighboring Large Magellanic Cloud (LMC). Stars that are individually visible include Antares on the far left and Sirius on the far right. The planet Jupiter shines brightly just below Antares."
Just yesterday, The Game Awards released their official list of the titles that are nominated to win prizes at its show this December. Not to everyone's surprise, Kojima Productions' Death Stranding is nominated.
While this usually wouldn't be a problem for a great title to be nominated, some fans of The Game Awards have expressed their concern over the showrunner for the annual ceremony being directly involved within Death Stranding. Death Stranding was nominated for eight separate categories, and The Game Awards showrunner Geoff Keighley also plays a cameo role in the game. As you can see, this raises some questions towards Keighley's influence in what titles get nominated for what categories and if there was bias at play.
Keighley took to social media in reply to some fans' concerns, saying that he doesn't personally vote on the nominee's and that there is a jury of 80 media that select them. "I don't vote on the nominees there is a jury of 80 media that select the nominees!" This is very much true. The Game Awards has a panel of 80 different media from around the globe, and these media outlets vote on each title for selected categories then the public votes as well. The public vote makes up 10% of the final count, meaning there are no outside influences such as Keighley. Don't believe Keighley? Check out the official Game Awards website for more information.
Epic Games is pushing out an update for Fortnite that will provide more performance for gamers with higher-end hardware, with the game getting DirectX 12 support.
Fortnite's new update will include DX12 support that will see "higher and steadier" frame rates, with Epic Games offering up better CPU performance and better distribution of 3D rendering tasks across multiple cores.
Epic isn't finished with the DX12 optimizatrions in Fortnite, with the developer promising to continue "adding features to Fortnite that are made possible by DX12. Allowing players to opt into DX12 before these features are added will give us valuable information in our development efforts and help us shake out any bugs".
The latest rumor on Sony's launch date for the PlayStation 5 is November 20, 2020 and priced at $499 -- but what games will launch with the PS5? According to the latest rumor we will see Gran Turismo 7 as a launch title for the PlayStation 5 on November 20, 2020.
The new rumor comes from Twitter user PSERebus, who reported the November 20, 2020 launch date for the PS5 -- the same day Gran Turismo 7 launches. All the tweet said was: "Sony Interactive Entertainment (SIE) will publish Gran Turismo 7 on November 20, 2020 for the PlayStation 5 (PS5)".
Back in April 2019 we heard that Gran Turismo 7 would be work on the next-gen PlayStation VR 2.0 headset, something that should launch with the next-gen PlayStation 5 console. This would be another huge win for Sony, getting a next-gen Gran Turismo from Polyphony Digital for its next-gen PS5 and PSVR 2.0 products in November 2020.
DICE's Frostbite engine is like an unwieldy weapon. In the right hands it's tremendously powerful, but for the most part it's heavy and hard to control. The engine is great for shooters, but not so much for the kind of RPGs BioWare likes to make. Now ex-BioWare boss Aaryn Flynn talks about how Frostbite both enabled and inhibited the studio during Dragon Age: Inquisition and Mass Effect: Andromeda's development.
In 2010, BioWare made the decision to switch from its internal Eclipse games engine over to EA's new standardized Frostbite from DICE. Frostbite was complex, potent, and had lots of potential, but it was a thorn in BioWare's side from the start. The engine is extremely powerful and can create some incredible atmospheric effects and physics systems wrapped in high-fidelity graphics. But there was so, so much that was missing from it: Frostbite wasn't built for RPGs, and BioWare had to create a lot of its UI, camera, and basic RPG systems from scratch. With how much work and iteration BioWare had to do on the new engine, it's a miracle that Dragon Age: Inquisition even shipped at all.
Now in a recent talk at Reboot Develop Red, Aaryn Flynn shares what it was like to use Frostbite to make games like Dragon Age: Inquisition and Mass Effect: Andromeda.
"My experience with Frostbite was very much like this: you could do amazing things and go very fast in some elements. But it's very delicate and very hard to manage," Flynn said.
Destiny 2: The Collection has been rated by PEGI for consoles and PC, indicating an incoming release.
Right now Destiny 2 isn't sold as a complete package anywhere except for Stadia. To get everything Destiny 2 has to offer, you need to buy Forsaken at $20 and then Shadowkeep at $35. It's a bit confusing for new players who jump into Destiny 2's free-to-play New Light version and want to continue their progress, only finding out a good portion of the game is locked.
Now Bungie wants to remedy that with a GOTY-styled collection that gives buyers access to everything. The Destiny 2 collection comes with the base game, Curse of Osiris, Warmind, Forsaken, Shadowkeep, and the annual season pass. No pricing has been confirmed yet, but expect to see it for at least $49.99 (maybe full-price at $59.99).
Diablo IV is meant to be the penultimate Diablo game, complete with Diablo III mechanics, Diablo II's style, and never-ending gameplay. Endgame progression is a huge part of that and now Blizzard discusses what could happen with their macabre sequel.
In a recent development update, Blizzard strongly hints Diablo IV will have a paragon-like system that allows gamers to keep progressing well after they hit the level 40 cap. "We haven't decided whether the character leveling and experience system should be finite or infinite. We've been discussing the pros and cons of both," Diablo IV lead systems designer David Kim said.
"We have a couple reasons for having a different experience system in addition to a level cap. A level cap gives us the ability to grant players a sense of completion. But for players who want to go deeper into the game, a second experience system allows us to capture the fun of achieving those really difficult endgame goals and ranks."
We already knew Saints Row V was in development, but now Deep Silver confirms the game will be shown off in 2020.
In a recent interview with GamesIndustry.biz, Koch Media boss Klemens Kundratitz confirmed Saints Row V will be unveiled in 2020, possibly at E3 2020.
"Saints Row is very close to our hearts, and we'll talk about it next year. For the time being, we just wanted to get the word out that it's coming and it's going to be great."
Project Scarlett is shaping up to be a beast of a console. Microsoft says Scarlett will deliver 4x the performance of the Xbox One X's 6TFLOPs of compute power, and even 40x more performance than current Xbox systems, all thanks to its boosted internal Zen 2 CPU and Navi GPU specs. It may even deliver 4K 120FPS gaming, complete with adaptive sync support. Typically this kind of tech leap is accompanied by a steep price tag, but new reports say Scarlett could cost as cheap as $499 when it ships in 2020.
The info comes from Twitter user PSErebus, whose track record includes accurately predicting The Last of Us Part II's original February 2020 release date (which has been delayed). Nothing has been confirmed by either Microsoft or Sony, so this is speculation at best.
Stadia's a hog that rampantly consumes data. This really isn't a surprise, though, and signs were all there from the beginning. We originally reported Google's new game-streaming service is set to demolish data caps in no time flat, and that the service's launch lineup includes some of the worst games to stream across any kind of data-restricted environment. But now we have actual incremental data usage consumption to illustrate Stadia's voracious appetite.
According to VentureBeat, Google Stadia can consume over 100MB per minute when streaming games in 1080p 60FPS. After 13 minutes of Red Dead Redemption 2 in 1080p 60FPS, the outlet says Stadia had used 1.55GB of data. And honestly in an intensely grindy, slow-burn game like Red Dead Redemption 2, 13 minutes accomplishes absolutely nothing.
Obviously how much data you use depends totally on the resolution you stream at. Stadia's resolution settings can be changed on-the-fly only in the mobile app, and the service allows three settings: 720p 60FPS, 1080p 60FPS, and 4K 60FPS (which is only available on Chromecast Ultra streaming to your TV, not on PC or mobile).