Gaming News - Page 141
Gears 5 can hit Ultra PC settings with Ultra textures on the Xbox Series X, maintaining 60FPS throughout--the game is even running at over 100FPS on the console. Now we have our first look at just how impressive backward compatibility enhancement patches can get.
Current-gen first-party games like Gears 5 are already tapping the Xbox Series X's 3.8GHz Zen 2 CPU and titanic 12.15TFLOP Navi 2x GPU to deliver insane upgraded performance. Digital Foundry reports Gears 5's performance on the Xbox Series X is equivalent to that of an RTX 2080 GPU-powered PC.
In just two weeks, the Coalition got Gears 5 running at Ultra-level PC settings with high-level textures and a ton of improvements. The Coalition is working closely to get UE4 running on Xbox Series X, and have produced in-game enhancements like UE4's new ray-traced global illumination lighting effects, improved contact shadows, and more.
Control, our favorite game of 2019, is getting its first expansion. And it looks just as weird as the main game.
Today Remedy launched a new gameplay trailer for Control's electrifying and ultra-weird new Foundation DLC, which is coming out on March 26 on PS4, Xbox One and PC for $15. The expansion delves into the deepest roots of the game's true star: The Oldest House, a supernatural, constantly-shifting environment that has a life of its own. The photo-realism is absolutely mind-blowing and the world is just as bizarre as ever, complete with interdimesional brutalist designs.
The Foundation DLC brings a bunch of new abilities, too. Jesse can now summon crystals to stab enemies, and even prisms that act like makeshift platforms for those stellar vertical levels. There's also a Lovecraftian boss horror from some hellish abyssal plane waiting for us.
Minecraft being one of the most popular games ever created owes its success to its vast array of creative features. Now, those creative features are being used in a way that has never been before.
Introducing, 'The Uncensored Library' a new Minecraft server that boasts freedom of the press rights. Yes, that's right, this Minecraft server is open to the global public who want to read books that contain articles that are originally censored. The people behind this project are the organization Reporters Without Borders and BlockWorks.
These groups decided to make this Minecraft server for people in countries such as Egypt, Russia, Saudi Arabia and Vietnam where censorship has taken hold. Players who jump into the server can read censored articles from Mada Masr, grani.ru, Javier Valdez, Jamal Khashoggi, and Nguyen Van Dai. According to James Delaney, the Managing Director at BlockWorks and Architect of the Uncensored Library, "The Uncensored Library is a bold use of Minecraft. It really encapsulates everything that is great about this game and the community it has created."
Many fans of the Alien franchise were dying to know what 3D Realms had in store for its now-canceled Alien game. Back in late February, 3D Realms' VP, Frederik Schreiber, revealed some most-wanted details, and now he has done it again.
3D Realms' canceled Alien game was meant to be called Aliens: Hadleys Hope, and it was originally meant to be the ultimate Aliens gaming experience. From the pitch notes, players would have been able to play as both Marines and Aliens. Marines would have to work together as a team, and each marine would have its own unique abilities and classes. As you might've expected, if players decided to play as marines, their goal would be to eliminate all aliens in sight, kill the queen and escape the planet.
If players decided to play as aliens, they would start deep underground in a terraforming facility. Players would then spawn in a facehugger and begin to view the game world through the perspective of the facehugger. The first goal when playing the Aliens was to take the first facehugger and find a colonist to give birth to the first Xenomorph. From there, players would have been able to control every alien through a HiveMind, which means players could've controlled each alien individually and swapped between all of them in real-time.
The Nintendo Switch is no doubt an impressive console that has sold very well for Nintendo. But what is fueling that success?
Well, for game developers, the foundation for the Nintendo Switch's success is the hardware that is underneath the handheld console. Until now, gamers who are enjoying playing games on their Nintendo Switch haven't been able to see what that hardware is doing while games are being played-introducing the 'Tesla, The Nintendo Switch Overlay' mod.
This new mod allows gamers to get real-time diagnostic feedback on what that hardware is specifically doing (Tegra X1 chipset). In the above video, Digitial Foundry takes this mod and runs it through several big titles on the Nintendo Switch. DOOM, Mario Odyssey, Zelda, and more titles were tested, and what they found was those game developers utilized different parts of the Tegra X1 chipset. The mod showcased the current GPU/CPU temperatures, CPU core usage, memory clock speeds, RAM usage, and thermals. On top of that, users can also overclock their Nintendo Switch.
If you haven't seen the survival mechanics coming to Star Citizen, then you might want to check that out as they sound pretty damn amazing -- and even more immersive, which are set to drop in Alpha 3.9.
Cloud Imperium Games has announced that Star Citizen Alpha 3.9 will feature the aforementioned survival mechanics, with the developer teasing that Alpha 3.9 will include support for food, third, and temperature survival. You will need to keep your fluids up, with players in Star Citizen to drink things between bottled water through to energy drinks. As for food, you'll have to find things between fruits (that you can harvest youself), burritos to canned food.
Star Citizen Alpha 3.9 will see people having to look after how much they're eating and drinking, but not too realistic that it ruins gameplay. The developer explains: "In terms of how often you should be eating/drinking - the idea behind it was to make it long enough so that it was not intrusive to the gameplay - but short enough that at least you had to eat/drink once a play session (i.e. several hours)".
So, Xbox Live is down and gamers are ripping their hair out -- especially with the world in panic lockdown mode over COVID-19 coronavirus, more gamers than ever before are at home and wanting to play games.
Microsoft has taken to its official Twitter account for Xbox Support, explaining: "We understand some users may be experiencing errors with sign in or matching making on Xbox Live, and are currently investigating". The service was down for just over 3 hours or so, with Xbox Support tweeting out again:
The tweet explains that players should "once again be able to sign in and access Xbox Live services normally". Yay!
EA has just joined the COVID-19 coronavirus lock down, where it has now limited social gatherings in an effort to "fight this pandemic". The company has said it has postponed all live game events until "the global coronavirus situation improves".
This means that EA has just temporarily halted live game events involving some of the biggest games in the world, including battle royale superstar Apex Legends. Other EA games included in the live event lockdown include the Apex Legends Global Series, FIFA 20 Global Series, FIFA Online 4 Live, and Madden NFL 20 Championship Series.
Online events will continue, with gamers and staff able to play and work remotely, respectively. EA explains: "This has been an unprecedented few days in an already unprecedented time. As the world works to limit the spread of the coronavirus pandemic, a sweeping set of societal and cultural changes are now impacting all of our daily lives. We'd like to take a moment to update all of you on what we're doing at Electronic Arts to ensure the health and wellbeing of our employees, while also making sure that everyone is able to keep playing their favorite games".
Like its predecessor, Doom Eternal will come with a built-in FPS and CPU/GPU performance overlay that shows you real-time metrics.
Doom Eternal's new id Tech 7 engine offers tons of new improvements like enabling insane 1000FPS gameplay on PC, but some familiar features are coming back too. Today Doom engine lead Billy Khan confirmed Eternal will have an in-game FPS overlay that tracks and relays GPU usage, per-core CPU load, VRAM usage, and of course frame rates. We're not sure if Doom Eternal's overlay will be more robust than Doom 2016's, but it's likely. The original game was missing vital stats like GPU and CPU temps.
Khan suggests gamers use the built-in id Tech 7 overlay and warns gamers to disable any other FPS counters while running the native overlay. "The performance metrics are back. You can display FPS, CPU time, GPU time, and much more. For optimal performance, use the idTech7 metrics over external overlays. External overlays introduce bubbles, often decreasing performance slightly."
id Tech 7 engine optimizations have ensured Doom Eternal is future-proofed for years to come, especially when it comes to enthusiast-grade PC hardware. Let's hope the FPS overlay has likewise been tweaked and gets some attention too.
Doom Eternal launches on March 20, 2020 on PlayStation 4, Xbox One, and PC.
On the heels of recent Silent Hill news, an old rumor from January that Sony wants to buy some of Konami's biggest franchises has resurfaced. But Konami is very unlikely to sell.
Sources tell Rely On Horror that Sony is funding two new Silent Hill games: A Silent Hill reboot with original series devs at the helm, and a remake of Silent Hills with Hideo Kojima as director. Now gamers are connecting an old 4Chan rumor (now deleted) that Sony wants to buy Castlevania, Silent Hill, and Metal Gear Solid from Konami. After all, the original post did predict two new Silent Hill games, leading to others like Dusk Golem to report the same.
Although Konami has sat on its biggest IPs for years now, it's very unlikely to sell the keys to its kingdom, so to speak. There's few assets that're more precious to a games developer than wholly-owned intellectual properties. Metal Gear Solid, Castlevania, and Silent Hill represent decades of earnings. But there's just one problem: Konami isn't really making games any more. The publisher hasn't released a big new marquee AAA game in its wholly-owned IPs since 2015's Metal Gear Solid V: The Phantom Pain. Konami has shied away from developing big costly games.