Gaming News - Page 142
As consoles get more and more advanced, it's important that developers have access to more powerful software development tools to squeeze out every last drop of hardware might. No one knows that better than Microsoft.
Microsoft is going above and beyond with the Xbox Series X. Not only will the system have a huge 12TFLOP RDNA 2-powered Navi GPU that enables new effects like ray tracing, 8K resolution, and 120FPS gaming, but the next-gen Xbox also comes packed with massively optimized SDK dev tools for crafting new experiences. Flexible and fast software environments are just as important as hardware, and the Xbox Series X's true potential lies in the synergy between the two.
In a recent Major Nelson podcast, Xbox exec Jason Ronald reiterated just how important software is.
"Teraflops are an easy to gauge the power of the GPU. But in reality we view power much more expansively beyond just TFLOPs. We put a lot of innovation into the Xbox Series X and the real magic is going to be the integration between hardware and software to not only use the raw capabilities of the box, but also to use it in the most efficient way possible to make your games even better," said Jason Ronald, partner director of program management at Xbox.
Riot Games will use Unity to power two of its major new League of Legends mobile games, the company today announced.
Thanks to Unity's cross-platform flexibility and intuitive network integration, Riot will use the engine for its two massive LoL mobile games including the League of Legends: Runeterra card game, and League of Legends: Wild Rift, a standalone MOBA designed from the ground up for smart devices and consoles.
"Unity's technology enables us to focus on delivering the beloved League of Legends experience to as many players across as many platforms as possible. We want to meet our players where they are, and Unity's world-class tools and platform optimization help us achieve that. With the expert support provided by Unity, we've been able to unlock the power of Unity's technology like never before," said Brian Cho, Head of Corporate and Business Development, Riot Games.
Cyber Shadow, the new rockin' retro hack-and-slash platformer from one-man indie studio Mechanical Head Studios, just got a Fall 2020 release date. And an amazing trailer.
Today Yacht Club Games' publishing arm showcased a new gameplay trailer for Cyber Shadow, a new stylish indie that we all need in our lives. If you're not convinced just check out the trailer above. Luckily we won't have to wait too long to play it.
Cyber Shadow has it all: A killer soundtrack, old-school graphics right out of an NES game, platformer action with fast-paced slice-and-dice combat, huge ridiculous monstrous bosses, a storyline straight out of a 1990s comic book, and even Shovel Knight's (well should I say Scrooge McDuck's) signature downward sword pogo bounce attack.
Final Fantasy 7 Remake and other Square Enix games won't get next-gen re-releases, and will instead rely on backwards compatibility.
Square Enix today confirmed how it will handle existing games playing on next-gen consoles. Instead of releasing two versions of its games--one for PS4 and one for PS5, for example--the publisher will simply use next-gen backwards compatibility to ensure cross-generation play. Gamers won't need to re-buy a PS5 version of Final Fantasy 7 Remake, and the PS4 version will be playable on the PlayStation 5.
In a recent Q&A session with investors, the games-maker says it won't embrace full-on next-gen exclusives any time soon. This makes sense on a business perspective given the PS4 and PS5 lifecycles will overlap. Square Enix depends on the flexibility of multi-platform sales and it's not about to simply close the door on the PS4's massive 100 million strong install base.
First there was Viewtiful Joe, then The Wonderful 101. Now there's Project GG, PlatinumGames' next wholly-original IP under director Hideki Kamiya.
PlatinumGames is on a roll. The company just announced Project GG A Go! Go!, a new hero-based game where giant mechs battle monstrous kaijus across a sprawling cityscape. The game will be directed by Hideki Kamiya and produced by Atsushi Inaba, and is the last chapter in Kamiya's superhero saga. It's also company's first-ever self-published game. This freedom lets PG live out the indie dream with total control over Project GG's direction--there's no publisher looming over their shoulder and checking every little detail.
Kamiya is careful to say that Project GG is a long ways away and that the team is inheriting lots of new hurdles and responsibilities with self-publishing.
Adult Swim Games pulled a surprise move by announcing a new Samurai Jack video game that stays authentic to the show's vibe, visual flair, and voice actors.
It's been 10 years, but Samurai Jack is returning to the video game realm. Samurai Jack: Battle Through Time is a hack-and-slash beat-em-up that aims to expand the series while keeping it super familiar for die-hard fans. It's a mix of old-school side-scrolling platforming action and 3D battle sequences, both of which seem to switch seamlessly.
We didn't get to see very much gameplay in the announcement trailer, but the game's Steam page gives some more details. Samurai Jack's latest romp has a multitude of skills to level up and weapons to master and you'll also jump to various locations and worlds straight from the show--all while trying to slice and dice your way to Aku.
Patriot might've low-key revealed the PS5's first external SSD solution for high-speed gaming and data transfers.
Patriot Gaming will publicly test out its new external Viper PXD M.2 SSD at PAX East with a PlayStation 4 to see how the drive works with consoles. And the game they're using for the test is Insomniac's Spider-Man, the same game Sony used to showcase the PS5's ultra-fast loading times. This test could be a tease for the PlayStation 5's external storage solutions and compatibility for the console's customized SSD. Massive speed discrepancies are expected between current external HDDs and the new higher-end PCIe 4.0 SSDs found in the PlayStation 5, and Patriot's compact and lightweight 2TB PXD could be a solution to this problem.
"The brand-new Patriot PXD m.2 PCIe Type-C External SSD, the next generation of portable storage solutions, will be showcased and tested on the PlayStation 4 with Marvel's Spider-Man video game. This PCIe m.2 based SSD over USB 3.2 Type-C connectivity brings superb speed and stability utilizing the Phison E13 PCIe controller, capacities from 512GB to 2TB," reads a press release.
If you are yet to play the DOOM series, and own a Nintendo Switch you are in luck. Bethesda is currently wanting to get DOOM out to many gamers as possible, and that means a crazy sale.
Bethesda is working hard on getting all of the DOOM games on the Nintendo Switch, and at the moment we already have the original DOOM, DOOM II and DOOM III. Bethesda will also be releasing DOOM 64, and DOOM Eternal on the Switch. DOOM 64 will be arriving on the handheld console on March 20th this year, the same day that DOOM Eternal releases.
Side-note - If you pre-ordered DOOM Eternal you will get a free copy of DOOM 64. Now, moving onto the current sales of the older DOOM games. Right now, on the Nintendo eShop you can pick up the original DOOM game for just $1.49, the second DOOM game is also $1.49, and finally the third is $2.99. In total, you can spend $5.97 and get all three DOOM games for your handheld console. Then if you pre-ordered Eternal you would have completed the collection!
UPDATE: A PAX representative informs us that neither CD Projekt RED nor Bluehole had planned to hold panels or show floor presences. The article has been updated to reflect this.
The looming coronavirus threat is disrupting the games industry's biggest annual events, and key players like Sony, CD Projekt RED, Capcom, and many more are skipping major trade shows like PAX East.
Following the CDC's warning to the American public, more games titans have decided to skip PAX East just days before the event. Capcom and Square Enix are no longer attending or limiting attendance at the show as a health precaution, and CD Projekt RED's and PUBG's teams are no longer coming to the event either.
Each company doesn't want to risk infecting key developers, community managers, and higher-ups that're integral to individual games. It's not necessarily the destination (Boston) that's the worry, but the commute to get there, especially given most of these companies are based in overseas countries.
Ubisoft could eventually make a F2P spin-off for cash crop shooter Rainbow Six: Siege to maximize exposure, monetization, and engagement.
Rainbow Six developers are interested in a free-to-play version of Siege to pull in more players--and more importantly, more revenue. In a recent interview with PC Gamer, game director Leroy Athanassoff said he's interested in a F2P Rainbow Six shooter.
But of course it's not up to him. It's up to Ubisoft, and the company has previously said Rainbow Six: Siege will always be a premium product in an effort to curb toxicity. "It's a company decision. I think on the development team we want that at some point. We want the game to be accessible to everyone," he said.